Seeing Red -- but still with the Graveyard theme

With Dark Ascension on the horizon and the incoming rush of new cards, and thus new possibilities, I found myself drawn more and more toward R as the secondary color of my graveyard-beatdown deck.

Sure, leaving UB means we lose quite a bit: Spider Spawning, Forbidden Alchemy, and Merfolk Looter to name a few. But what do we gain? Consistency. Speed. Removal. Answers to some of the biggest threats the previous deck (see my earlier blogs) had.

But enough jawing. Take a look at how it's shaping up now. Also keep in mind that several of these are DKA cards, so the links won't work.


Clearly my single 6-CMC Titan is just testing. With no way to fetch or tutor him in the mb, I'm not sure how valuable he is. But when he comes out... Yeah. The games I pull the Titan I am glad. Would I rather it have been a Cagebreaker? I don't know.

I cut the Boneyard Wurms for more mana dorks, but that costs us more threats. I suppose the Titan fills one of those, but he's a 6-drop and not a 2. Part of my reasoning was that I didn't really need more low-CMC creatures. I wanted bigger ones for later turns, and with Ghoultree usually only costing G or 1G, it wasn't so bad.

I pulled the Postmortem Lunge from the sideboard, but mostly because it didn't further my gameplan against any particular opponents whereas the Daybreak Ranger was killer against flying threats.
It just needs more tweaking, as always.
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