SpiderFright: It's more than just masochism

I've endearingly called the Standard deck I'm currently toying with SpiderFright, since it's main wincons are the aptly named Spider Spawning and Splinterfright.

Yes, it's a self-mill machine, and once it gets rolling... Well, check it for yourself:


It's odd to see a decklist with so few lands, but with 4x Mulch, Emissary, and Birds, I usually don't need to mulligan, especially since the curve is so low.

That's not to say it isn't without issues, though. So far, it seems like the biggest weaknesses are from threats I simply cannot answer: Grand Abolisher making B/W Humans particularly painful (even with a grip of counters), or big flyers pre-spiders, or U/B control running lots of removal. That's where the boots really help.

Still, this list also has had great successes: it handles aggro (read: RDW) especially well, and it can go toe-to-toe with WRRamp, too. Even tokens don't seem that big a threat if you can cast (or flashback) spiders.

In the past, I've toyed with Ambush Vipers (too janky), Kessig Cagebreakers (too slow), Acidic Slimes (also slow), and a slew of other cards, but I'm hesitant to draw too far away from a heavy-creature base, since that feeds the mill so well.

I'm gladly welcoming any and all thoughts.
3

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes