Thanks for the idea, I'll keep an eye out for Hunteds and Orchards--I kinda wanted to use those anyway... Through playtesting and goldfishing I was able to Warp World almost indefinitely until I had almost my entire deck in play, which was enough to convince me that the deck kicks ass.
There used to be a warp world deck that abused a little rules loophole. Tokens you give your opponents count as permanents you own. By using cards like Forbidden Orchard and the Hunted creatures from Ravnica, you can ramp into huge numbers of cards you get to flip off warp world, and actually make your warp world count increase when you're going off by constantly adding more tokens on every iteration.
Hope that helps. Warp World was always a fun casual deck.
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Hope that helps. Warp World was always a fun casual deck.