Welcome back! Here's the second part of my Complete Introduction to Deckbuilding series, which dives into the practical details of putting a deck together and ensuring it runs smoothly.
Card prices are common and hotly debated topic in the Magic community, but until now there has been very little comprehensive analysis about which factors drive individual card prices.
What would look good in a core set? With the focus on Limited, maybe an injection of solid, flavorful, and color-defining commons! (With a couple rares thrown in for spice)
Some people would say that 8500+ words about multiplayer is overkill. Well, this is just part 7 of 13 of Bryndon's examination of Commander through the lens of Sun Tzu!
If we started Magic from scratch, what could be done differently to keep things simpler? This article is about overall game mechanics, not suggesting to change the game that we know - what else could change?
As Magic players, I think we forget how great Wizards of the Coast is as a gaming company. We bicker about cards being banned, formats being unfair, and on and on. Wizards recently had a whole week on feedback. In those articles, we were given resources on how to contact them, advised on the best ways to write those letters, and lots of encouragement to give them feedback.
Stop reading this and try to think of another company who goes to such lengths to connect with their customers.
Take your time. This article isn’t going anywhere.