Mirrodin Spoilers 306/0

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Apr 23, 2018 - Yotian Soldier
Apr 23, 2018 - Wurmskin Forger
Apr 23, 2018 - Wrench Mind
Apr 23, 2018 - Worldslayer
Apr 23, 2018 - Woebearer
Apr 23, 2018 - Wizard Replica
Apr 23, 2018 - Welding Jar
Apr 23, 2018 - War Elemental
Apr 23, 2018 - Wanderguard Sentry
Apr 23, 2018 - Wall of Blood
Apr 23, 2018 - Wail of the Nim
Apr 23, 2018 - Vulshok Gauntlets
Apr 23, 2018 - Vulshok Berserker
Apr 23, 2018 - Vulshok Battlemaster
Apr 23, 2018 - Vulshok Battlegear
Apr 23, 2018 - Vorrac Battlehorns
Apr 23, 2018 - Viridian Shaman
Apr 23, 2018 - Viridian Longbow
Apr 23, 2018 - Viridian Joiner
Apr 23, 2018 - Vermiculos
Apr 23, 2018 - Vedalken Archmage
Apr 23, 2018 - Turn to Dust
Apr 23, 2018 - Trolls of Tel-Jilad
Apr 23, 2018 - Troll Ascetic
Apr 23, 2018 - Triskelion
Apr 23, 2018 - Trash for Treasure
Apr 23, 2018 - Tower of Murmurs
Apr 23, 2018 - Tower of Fortunes
Apr 23, 2018 - Tower of Eons
Apr 23, 2018 - Tower of Champions
Apr 23, 2018 - Tooth of Chiss-Goria
Apr 23, 2018 - Tooth and Nail
Apr 23, 2018 - Titanium Golem
Apr 23, 2018 - Timesifter
Apr 23, 2018 - Thoughtcast
Apr 23, 2018 - Thought Prison
Apr 23, 2018 - Thirst for Knowledge
Apr 23, 2018 - Terror
Apr 23, 2018 - Temporal Cascade
Apr 23, 2018 - Tempest of Light
Apr 23, 2018 - Tel-Jilad Stylus
Apr 23, 2018 - Tel-Jilad Exile
Apr 23, 2018 - Tel-Jilad Chosen
Apr 23, 2018 - Tel-Jilad Archers
Apr 23, 2018 - Tangleroot
Apr 23, 2018 - Tanglebloom
Apr 23, 2018 - Talisman of Unity
Apr 23, 2018 - Talisman of Progress
Apr 23, 2018 - Talisman of Indulgence
Apr 23, 2018 - Talisman of Impulse
Apr 23, 2018 - Talisman of Dominance
Apr 23, 2018 - Taj-Nar Swordsmith
Apr 23, 2018 - Synod Sanctum
Apr 23, 2018 - Sylvan Scrying
Apr 23, 2018 - Sword of Kaldra
Apr 23, 2018 - Sunbeam Spellbomb
Apr 23, 2018 - Sun Droplet
Apr 23, 2018 - Steel Wall
Apr 23, 2018 - Spoils of the Vault
Apr 23, 2018 - Spikeshot Goblin
Apr 23, 2018 - Sphere of Purity
Apr 23, 2018 - Spellweaver Helix
Apr 23, 2018 - Soul Nova
Apr 23, 2018 - Soul Foundry
Apr 23, 2018 - Somber Hoverguard
Apr 23, 2018 - Solemn Simulacrum
Apr 23, 2018 - Soldier Replica
Apr 23, 2018 - Solar Tide
Apr 23, 2018 - Slith Strider
Apr 23, 2018 - Slith Predator
Apr 23, 2018 - Slith Firewalker
Apr 23, 2018 - Slith Bloodletter
Apr 23, 2018 - Slith Ascendant
Apr 23, 2018 - Slagwurm Armor
Apr 23, 2018 - Skyhunter Patrol
Apr 23, 2018 - Skyhunter Cub
Apr 23, 2018 - Skeleton Shard
Apr 23, 2018 - Silver Myr
Apr 23, 2018 - Shrapnel Blast
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shared Fate
Apr 23, 2018 - Serum Tank
Apr 23, 2018 - Seething Song
Apr 23, 2018 - Second Sunrise
Apr 23, 2018 - Scythe of the Wretched
Apr 23, 2018 - Sculpting Steel
Apr 23, 2018 - Scrabbling Claws
Apr 23, 2018 - Scale of Chiss-Goria
Apr 23, 2018 - Rustspore Ram
Apr 23, 2018 - Rustmouth Ogre
Apr 23, 2018 - Rust Elemental
Apr 23, 2018 - Rule of Law
Apr 23, 2018 - Roar of the Kha
Apr 23, 2018 - Relic Bane
Apr 23, 2018 - Reiver Demon
Apr 23, 2018 - Regress
Apr 23, 2018 - Razor Barrier
Apr 23, 2018 - Raise the Alarm
Apr 23, 2018 - Quicksilver Fountain
Apr 23, 2018 - Quicksilver Elemental
Apr 23, 2018 - Pyrite Spellbomb
Apr 23, 2018 - Psychogenic Probe
Apr 23, 2018 - Psychic Membrane
Apr 23, 2018 - Proteus Staff
Apr 23, 2018 - Promise of Power
Apr 23, 2018 - Predator's Strike
Apr 23, 2018 - Power Conduit
Apr 23, 2018 - Platinum Angel
Apr 23, 2018 - Plated Slagwurm
Apr 23, 2018 - Pewter Golem
Apr 23, 2018 - Pentavus
Apr 23, 2018 - Pearl Shard
Apr 23, 2018 - Override
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - One Dozen Eyes
Apr 23, 2018 - Omega Myr
Apr 23, 2018 - Ogre Leadfoot
Apr 23, 2018 - Oblivion Stone
Apr 23, 2018 - Nuisance Engine
Apr 23, 2018 - Nim Shrieker
Apr 23, 2018 - Nim Shambler
Apr 23, 2018 - Nim Replica
Apr 23, 2018 - Nim Lasher
Apr 23, 2018 - Nim Devourer
Apr 23, 2018 - Nightmare Lash
Apr 23, 2018 - Neurok Spy
Apr 23, 2018 - Neurok Hoversail
Apr 23, 2018 - Neurok Familiar
Apr 23, 2018 - Needlebug
Apr 23, 2018 - Necrogen Spellbomb
Apr 23, 2018 - Necrogen Mists
Apr 23, 2018 - Myr Retriever
Apr 23, 2018 - Myr Prototype
Apr 23, 2018 - Myr Mindservant
Apr 23, 2018 - Myr Incubator
Apr 23, 2018 - Myr Enforcer
Apr 23, 2018 - Myr Adapter
Apr 23, 2018 - Mourner's Shield
Apr 23, 2018 - Moriok Scavenger
Apr 23, 2018 - Molten Rain
Apr 23, 2018 - Molder Slug
Apr 23, 2018 - Mirror Golem
Apr 23, 2018 - Mindstorm Crown
Apr 23, 2018 - Mindslaver
Apr 23, 2018 - Mind's Eye
Apr 23, 2018 - Mesmeric Orb
Apr 23, 2018 - Megatog
Apr 23, 2018 - Mass Hysteria
Apr 23, 2018 - Mask of Memory
Apr 23, 2018 - March of the Machines
Apr 23, 2018 - Malachite Golem
Apr 23, 2018 - Luminous Angel
Apr 23, 2018 - Lumengrid Warden
Apr 23, 2018 - Lumengrid Sentinel
Apr 23, 2018 - Lumengrid Augur
Apr 23, 2018 - Loxodon Warhammer
Apr 23, 2018 - Loxodon Punisher
Apr 23, 2018 - Loxodon Peacekeeper
Apr 23, 2018 - Loxodon Mender
Apr 23, 2018 - Looming Hoverguard
Apr 23, 2018 - Lodestone Myr
Apr 23, 2018 - Living Hive
Apr 23, 2018 - Lightning Greaves
Apr 23, 2018 - Lightning Coils
Apr 23, 2018 - Lifespark Spellbomb
Apr 23, 2018 - Liar's Pendulum
Apr 23, 2018 - Leveler
Apr 23, 2018 - Leonin Sun Standard
Apr 23, 2018 - Leonin Skyhunter
Apr 23, 2018 - Leonin Scimitar
Apr 23, 2018 - Leonin Elder
Apr 23, 2018 - Leonin Den-Guard
Apr 23, 2018 - Leonin Bladetrap
Apr 23, 2018 - Leonin Abunas
Apr 23, 2018 - Leaden Myr
Apr 23, 2018 - Krark's Thumb
Apr 23, 2018 - Krark-Clan Shaman
Apr 23, 2018 - Krark-Clan Grunt
Apr 23, 2018 - Journey of Discovery
Apr 23, 2018 - Jinxed Choker
Apr 23, 2018 - Isochron Scepter
Apr 23, 2018 - Irradiate
Apr 23, 2018 - Iron Myr
Apr 23, 2018 - Inertia Bubble
Apr 23, 2018 - Incite War
Apr 23, 2018 - Icy Manipulator
Apr 23, 2018 - Hum of the Radix
Apr 23, 2018 - Hematite Golem
Apr 23, 2018 - Heartwood Shard
Apr 23, 2018 - Groffskithur
Apr 23, 2018 - Grim Reminder
Apr 23, 2018 - Grid Monitor
Apr 23, 2018 - Granite Shard
Apr 23, 2018 - Grab the Reins
Apr 23, 2018 - Golem-Skin Gauntlets
Apr 23, 2018 - Gold Myr
Apr 23, 2018 - Goblin War Wagon
Apr 23, 2018 - Goblin Striker
Apr 23, 2018 - Goblin Replica
Apr 23, 2018 - Goblin Dirigible
Apr 23, 2018 - Goblin Charbelcher
Apr 23, 2018 - Glissa Sunseeker
Apr 23, 2018 - Gilded Lotus
Apr 23, 2018 - Gate to the Aether
Apr 23, 2018 - Galvanic Key
Apr 23, 2018 - Frogmite
Apr 23, 2018 - Fractured Loyalty
Apr 23, 2018 - Forge Armor
Apr 23, 2018 - Flayed Nim
Apr 23, 2018 - Fists of the Anvil
Apr 23, 2018 - Fireshrieker
Apr 23, 2018 - Fiery Gambit
Apr 23, 2018 - Fatespinner
Apr 23, 2018 - Farsight Mask
Apr 23, 2018 - Fangren Hunter
Apr 23, 2018 - Fabricate
Apr 23, 2018 - Extraplanar Lens
Apr 23, 2018 - Empyrial Plate
Apr 23, 2018 - Elf Replica
Apr 23, 2018 - Electrostatic Bolt
Apr 23, 2018 - Duskworker
Apr 23, 2018 - Duplicant
Apr 23, 2018 - Dross Scorpion
Apr 23, 2018 - Dross Prowler
Apr 23, 2018 - Dross Harvester
Apr 23, 2018 - Dream's Grip
Apr 23, 2018 - Dragon Blood
Apr 23, 2018 - Domineer
Apr 23, 2018 - Disciple of the Vault
Apr 23, 2018 - Disarm
Apr 23, 2018 - Detonate
Apr 23, 2018 - Deconstruct
Apr 23, 2018 - Dead-Iron Sledge
Apr 23, 2018 - Damping Matrix
Apr 23, 2018 - Culling Scales
Apr 23, 2018 - Crystal Shard
Apr 23, 2018 - Creeping Mold
Apr 23, 2018 - Copperhoof Vorrac
Apr 23, 2018 - Copper Myr
Apr 23, 2018 - Contaminated Bond
Apr 23, 2018 - Consume Spirit
Apr 23, 2018 - Confusion in the Ranks
Apr 23, 2018 - Cobalt Golem
Apr 23, 2018 - Clockwork Vorrac
Apr 23, 2018 - Clockwork Dragon
Apr 23, 2018 - Clockwork Condor
Apr 23, 2018 - Clockwork Beetle
Apr 23, 2018 - Chrome Mox
Apr 23, 2018 - Chromatic Sphere
Apr 23, 2018 - Chimney Imp
Apr 23, 2018 - Chalice of the Void
Apr 23, 2018 - Cathodion
Apr 23, 2018 - Brown Ouphe
Apr 23, 2018 - Broodstar
Apr 23, 2018 - Bottle Gnomes
Apr 23, 2018 - Bosh, Iron Golem
Apr 23, 2018 - Bonesplitter
Apr 23, 2018 - Bloodscent
Apr 23, 2018 - Blinkmoth Urn
Apr 23, 2018 - Blinding Beam
Apr 23, 2018 - Betrayal of Flesh
Apr 23, 2018 - Battlegrowth
Apr 23, 2018 - Barter in Blood
Apr 23, 2018 - Banshee's Blade
Apr 23, 2018 - Awe Strike
Apr 23, 2018 - Auriok Transfixer
Apr 23, 2018 - Auriok Steelshaper
Apr 23, 2018 - Auriok Bladewarden
Apr 23, 2018 - Atog
Apr 23, 2018 - Assert Authority
Apr 23, 2018 - Arrest
Apr 23, 2018 - Arc-Slogger
Apr 23, 2018 - Annul
Apr 23, 2018 - Altar's Light
Apr 23, 2018 - Altar of Shadows
Apr 23, 2018 - Alpha Myr
Apr 23, 2018 - Aether Spellbomb
Sep 3, 2013 - Vault of Whispers
Sep 3, 2013 - Tree of Tales
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Stalking Stones
Sep 3, 2013 - Seat of the Synod
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Great Furnace
Sep 3, 2013 - Glimmervoid
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Cloudpost
Sep 3, 2013 - Blinkmoth Well
Sep 3, 2013 - Ancient Den

Aether Spellbomb

    1
Artifact

U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

1, Sacrifice Aether Spellbomb: Draw a card.

"Release that which was never caged."—Spellbomb inscription

illus. Jim Nelson # 141/0

Alpha Myr

    2
Artifact Creature - Myr

First to charge, first to fight.

illus. Dany Orizio # 142/0

2/1

Altar of Shadows

    7
Artifact

At the beginning of your precombat main phase, add B for each charge counter on Altar of Shadows.

7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.

illus. Sam Wood # 143/0

Altar's Light

    2 W W
Instant

Exile target artifact or enchantment.

"The altar does nothing; the device is crushed under the weight of its own impurity."—Ushanti, leonin seer

illus. Daren Bader # 1/0

Ancient Den

Artifact Land

(Ancient Den isn't a spell.)

T: Add W.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

illus. Rob Alexander # 278/0

Annul

    U
Instant

Counter target artifact or enchantment spell.

"Murder of the living is tragic, but murder of the idea is unforgivable."—Janus, speaker of the synod

illus. Brian Snoddy # 29/0

Arc-Slogger

    3 R R
Creature - Beast

R, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.

illus. Jeff Easley # 85/0

4/5

Arrest

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

"Unfortunately, it doesn't restrain the beast's smell."—Glissa Sunseeker

illus. Tim Hildebrandt # 2/0

Assert Authority

    5 U U
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

illus. Greg Hildebrandt # 30/0

Atog

    1 R
Creature - Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

On Dominaria, a scavenger. On Mirrodin, a predator.

illus. Puddnhead # 86/0

1/2

Auriok Bladewarden

    1 W
Creature - Human Soldier

T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.

illus. Dave Dorman # 3/0

1/1

Auriok Steelshaper

    1 W
Creature - Human Soldier

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.

illus. Dany Orizio # 4/0

1/1

Auriok Transfixer

    W
Creature - Human Scout

W, T: Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."

illus. Stephen Tappin # 5/0

1/1

Awe Strike

    W
Instant

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.

illus. Scott M. Fischer # 6/0

Banshee's Blade

    2
Artifact - Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Bradley Williams # 144/0

Barter in Blood

    2 B B
Sorcery

Each player sacrifices two creatures.

"In the game of conquest, who cares about the pawns if the king yet reigns?"—Geth, keeper of the Vault

illus. Paolo Parente # 57/0

Battlegrowth

    G
Instant

Put a +1/+1 counter on target creature.

"I would gladly die for the forest, but I'm much better at killing for it."

illus. John Matson # 113/0

Betrayal of Flesh

    5 B
Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

illus. Wayne England # 58/0

Blinding Beam

    2 W
Instant

Choose one —

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine 1 (Choose both if you pay the entwine cost.)

illus. Doug Chaffee # 7/0

Blinkmoth Urn

    5
Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds C for each artifact they control.

The vedalken embed such urns in their living artifact creations.

illus. David Martin # 145/0

Blinkmoth Well

Land

T: Add C.

2, T: Tap target noncreature artifact.

When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.

illus. David Martin # 279/0

Bloodscent

    3 G
Instant

All creatures able to block target creature this turn do so.

To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.

illus. Matt Cavotta # 114/0

Bonesplitter

    1
Artifact - Equipment

Equipped creature gets +2/+0.

Equip 1

illus. Darrell Riche # 146/0

Bosh, Iron Golem

    8
Legendary Artifact Creature - Golem

Trample

3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory.

illus. Brom # 147/0

6/7

Bottle Gnomes

    3
Artifact Creature - Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

illus. Ben Thompson # 148/0

1/3

Broodstar

    8 U U
Creature - Beast

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.

illus. Glen Angus # 31/0

*/*

Brown Ouphe

    G
Creature - Ouphe

1G, T: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.

illus. Greg Hildebrandt # 115/0

1/1

Cathodion

    3
Artifact Creature - Construct

When Cathodion dies, add CCC.

Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.

illus. Eric Peterson # 149/0

3/3

Chalice of the Void

    X X
Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

illus. Mark Zug # 150/0

Chimney Imp

    4 B
Creature - Imp

Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

illus. Christopher Moeller # 59/0

1/2

Chromatic Sphere

    1
Artifact

1, T, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"—Pontifex, elder researcher

illus. Brian Snoddy # 151/0

Chrome Mox

    0
Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

T: Add one mana of any of the exiled card's colors.

illus. Donato Giancola # 152/0

Clockwork Beetle

    1
Artifact Creature - Insect

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

illus. Arnie Swekel # 153/0

0/0

Clockwork Condor

    4
Artifact Creature - Bird

Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

illus. Arnie Swekel # 154/0

0/0

Clockwork Dragon

    7
Artifact Creature - Dragon

Flying

Clockwork Dragon enters the battlefield with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

3: Put a +1/+1 counter on Clockwork Dragon.

illus. Arnie Swekel # 155/0

0/0

Clockwork Vorrac

    5
Artifact Creature - Boar Beast

Trample

Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

T: Put a +1/+1 counter on Clockwork Vorrac.

illus. Arnie Swekel # 156/0

0/0

Cloudpost

Land - Locus

Cloudpost enters the battlefield tapped.

T: Add C for each Locus on the battlefield.

"He watches from above. He watches from below. He watches from within."—Inscription on Tel-Jilad, the Tree of Tales

illus. Martina Pilcerova # 280/0

Cobalt Golem

    4
Artifact Creature - Golem

1U: Cobalt Golem gains flying until end of turn.

Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.

illus. Paolo Parente # 157/0

2/3

Confusion in the Ranks

    3 R R
Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

illus. Ron Spencer # 87/0

Consume Spirit

    X 1 B
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Mephidross changes all who dwell there, taking their lives and adding them to its own.

illus. Matt Thompson # 60/0

Contaminated Bond

    1 B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

This leash disciplines the master.

illus. Thomas M. Baxa # 61/0

Copper Myr

    2
Artifact Creature - Myr

T: Add G.

The elves thought of the myr as minor threats, just as the myr thought of the elves.

illus. Kev Walker # 158/0

1/1

Copperhoof Vorrac

    3 G G
Creature - Boar Beast

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Like all forest beasts, it lives by one rule: if there's no room to grow, make some.

illus. Matt Cavotta # 116/0

2/2

Creeping Mold

    2 G G
Sorcery

Destroy target artifact, enchantment, or land.

The deadliest force on Mirrodin isn't the largest organism—it's the smallest.

illus. Dany Orizio # 117/0

Crystal Shard

    3
Artifact

3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.

The vedalken know it is not of this world, so they know that this world is not the only one.

illus. Doug Chaffee # 159/0

Culling Scales

    3
Artifact

At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)

illus. Daren Bader # 160/0

Damping Matrix

    3
Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.

illus. Mike Dringenberg # 161/0

Dead-Iron Sledge

    1
Artifact - Equipment

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Ray Lago # 162/0

Deconstruct

    2 G
Sorcery

Destroy target artifact. Add GGG.

"Nothing in this world, not even magic, likes to be caged."

illus. D. Alexander Gregory # 118/0

Detonate

    X R
Sorcery

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

The goblins have forty-two different words for "ow."

illus. Dave Dorman # 88/0

Disarm

    U
Instant

Unattach all Equipment from target creature.

"Be thankful I left you your clothes."

illus. Alex Horley-Orlandelli # 32/0

Disciple of the Vault

    B
Creature - Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

illus. Matt Thompson # 62/0

1/1

Domineer

    1 U U
Enchantment - Aura

Enchant artifact creature

You control enchanted artifact creature.

Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.

illus. Jon Foster # 33/0

Dragon Blood

    3
Artifact

3, T: Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.

illus. Ron Spencer # 163/0

Dream's Grip

    U
Instant

Choose one —

• Tap target permanent.

• Untap target permanent.

Entwine 1 (Choose both if you pay the entwine cost.)

illus. Jim Nelson # 34/0

Dross Harvester

    1 B B
Creature - Horror

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

illus. Michael Sutfin # 63/0

4/4

Dross Prowler

    2 B
Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"I would never have believed that on a world with four suns there could exist a place so dark."—Glissa Sunseeker

illus. Michael Sutfin # 64/0

2/1

Dross Scorpion

    4
Artifact Creature - Scorpion

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.

illus. Jim Nelson # 164/0

3/1

Duplicant

    6
Artifact Creature - Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

illus. Thomas M. Baxa # 165/0

2/4

Duskworker

    4
Artifact Creature - Construct

Whenever Duskworker becomes blocked, regenerate it.

3: Duskworker gets +1/+0 until end of turn.

At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.

illus. Greg Staples # 166/0

2/2

Electrostatic Bolt

    R
Instant

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

It's hard to avoid electric shock when the entire plane is metallic.

illus. Randy Gallegos # 89/0

Elf Replica

    3
Artifact Creature - Elf

1G, Sacrifice Elf Replica: Destroy target enchantment.

It hunts with unnerving ferocity.

illus. Carl Critchlow # 167/0

2/2

Empyrial Plate

    2
Artifact - Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip 2

illus. Paolo Parente # 168/0

Extraplanar Lens

    3
Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

illus. Lars Grant-West # 169/0

Fabricate

    2 U
Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"The secret to invention is to see something in your mind, then find where it hides in the world."

illus. Glen Angus # 35/0

Fangren Hunter

    3 G G
Creature - Beast

Trample

Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.

illus. Darrell Riche # 119/0

4/4

Farsight Mask

    5
Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.

illus. Ben Thompson # 170/0

Fatespinner

    1 U U
Creature - Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

No one knows what she is watching, but she never takes her eyes off it.

illus. rk post # 36/0

1/2

Fiery Gambit

    2 R
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

illus. Scott M. Fischer # 90/0

Fireshrieker

    3
Artifact - Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Christopher Moeller # 171/0

Fists of the Anvil

    1 R
Instant

Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.

illus. Pete Venters # 91/0

Flayed Nim

    3 B
Creature - Skeleton

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

2B: Regenerate Flayed Nim.

illus. Trevor Hairsine # 65/0

2/2

Forest

Basic Land - Forest

G

illus. John Avon # 306/0

Forest

Basic Land - Forest

G

illus. Mark Tedin # 303/0

Forest

Basic Land - Forest

illus. Rob Alexander # 304/0

Forest

Basic Land - Forest

G

illus. Martina Pilcerova # 305/0

Forge Armor

    4 R
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

illus. Tony Szczudlo # 92/0

Fractured Loyalty

    1 R
Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

illus. Greg Staples # 93/0

Frogmite

    4
Artifact Creature - Frog

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

illus. Terese Nielsen # 172/0

2/2

Galvanic Key

    2
Artifact

Flash

3, T: Untap target artifact.

A solution in search of a problem.

illus. Tony Szczudlo # 173/0

Gate to the Aether

    6
Artifact

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

illus. Pete Venters # 174/0

Gilded Lotus

    5
Artifact

T: Add three mana of any one color.

Over such beauty, wars are fought. With such power, wars are won.

illus. Martina Pilcerova # 175/0

Glimmervoid

Land

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.

T: Add one mana of any color.

An empty canvas holds infinite possibilities.

illus. Lars Grant-West # 281/0

Glissa Sunseeker

    2 G G
Legendary Creature - Elf

First strike

T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.

"There's a secret at the heart of this world, and I will unlock it."

illus. Brom # 120/0

3/2

Goblin Charbelcher

    4
Artifact

3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

illus. Stephen Tappin # 176/0

Goblin Dirigible

    6
Artifact Creature - Construct

Flying

Goblin Dirigible doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.

illus. Michael Sutfin # 177/0

4/4

Goblin Replica

    3
Artifact Creature - Goblin

3R, Sacrifice Goblin Replica: Destroy target artifact.

It destroys with unthinking glee.

illus. Carl Critchlow # 178/0

2/2

Goblin Striker

    1 R
Creature - Goblin Berserker

First strike, haste

There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."

illus. Kevin Dobler # 94/0

1/1

Goblin War Wagon

    4
Artifact Creature - Juggernaut

Goblin War Wagon doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.

illus. Doug Chaffee # 179/0

3/3

Gold Myr

    2
Artifact Creature - Myr

T: Add W.

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

illus. Kev Walker # 180/0

1/1

Golem-Skin Gauntlets

    1
Artifact - Equipment

Equipped creature gets +1/+0 for each Equipment attached to it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Alan Pollack # 181/0

Grab the Reins

    3 R
Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine 2R (Choose both if you pay the entwine cost.)

illus. Michael Sutfin # 95/0

Granite Shard

    3
Artifact

3, T or R, T: Granite Shard deals 1 damage to any target.

It's a piece of a world the goblins have never seen but would dearly like to blow up.

illus. Doug Chaffee # 182/0

Great Furnace

Artifact Land

T: Add R.

Kuldotha, wellspring of molten metal, temple of the goblin horde.

illus. Rob Alexander # 282/0

Grid Monitor

    4
Artifact Creature - Construct

You can't cast creature spells.

The vedalken protect the Knowledge Pool at any cost.

illus. Arnie Swekel # 183/0

4/6

Grim Reminder

    2 B
Instant

Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.

BB: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.

illus. Wayne England # 66/0

Groffskithur

    5 G
Creature - Beast

Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

It growls not to threaten, but to summon.

illus. John Matson # 121/0

3/3

Heartwood Shard

    3
Artifact

3, T or G, T: Target creature gains trample until end of turn.

Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.

illus. Doug Chaffee # 184/0

Hematite Golem

    4
Artifact Creature - Golem

1R: Hematite Golem gets +2/+0 until end of turn.

Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.

illus. Paolo Parente # 185/0

1/4

Hum of the Radix

    2 G G
Enchantment

Each artifact spell costs 1 more to cast for each artifact its controller controls.

The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.

illus. John Avon # 122/0

Icy Manipulator

    4
Artifact

1, T: Tap target artifact, creature, or land.

A model of Mirrodin in both shape and spirit.

illus. Mark Zug # 186/0

Incite War

    2 R
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine 2 (Choose both if you pay the entwine cost.)

illus. Alex Horley-Orlandelli # 96/0

Inertia Bubble

    1 U
Enchantment - Aura

Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.

"I wouldn't want you to hurt yourself."—Bruenna, Neurok leader

illus. Hugh Jamieson # 37/0

Iron Myr

    2
Artifact Creature - Myr

T: Add R.

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

illus. Kev Walker # 187/0

1/1

Irradiate

    3 B
Instant

Target creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.

illus. Dave Dorman # 67/0

Island

Basic Land - Island

illus. Rob Alexander # 292/0

Island

Basic Land - Island

U

illus. Mark Tedin # 291/0

Island

Basic Land - Island

U

illus. Martina Pilcerova # 293/0

Island

Basic Land - Island

U

illus. John Avon # 294/0

Isochron Scepter

    2
Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.

2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

illus. Mark Harrison # 188/0

Jinxed Choker

    3
Artifact

At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.

At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.

3: Put a charge counter on Jinxed Choker or remove one from it.

illus. Mike Dringenberg # 189/0

Journey of Discovery

    2 G
Sorcery

Choose one —

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

• You may play up to two additional lands this turn.

Entwine 2G (Choose both if you pay the entwine cost.)

illus. John Matson # 123/0

Krark-Clan Grunt

    2 R
Creature - Goblin Warrior

Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

The more weapons a goblin breaks in battle, the more respected he becomes.

illus. Thomas M. Baxa # 97/0

2/2

Krark-Clan Shaman

    R
Creature - Goblin Shaman

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

"What do you mean, we're out of stuff to melt down? Give me your leg."

illus. Thomas M. Baxa # 98/0

1/1

Krark's Thumb

    2
Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

"I can think of one goblin it ain't so lucky for."—Slobad, goblin tinkerer

illus. Ron Spencer # 190/0

Leaden Myr

    2
Artifact Creature - Myr

T: Add B.

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

illus. Kev Walker # 191/0

1/1

Leonin Abunas

    3 W
Creature - Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

illus. Darrell Riche # 8/0

2/5

Leonin Bladetrap

    3
Artifact

Flash (You may cast this spell any time you could cast an instant.)

2, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

illus. Randy Gallegos # 192/0

Leonin Den-Guard

    1 W
Creature - Cat Soldier

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

No one under the four suns can elude the watchful eye of the den-guard.

illus. Todd Lockwood # 9/0

1/3

Leonin Elder

    W
Creature - Cat Cleric

Whenever an artifact enters the battlefield, you may gain 1 life.

"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."—Ushanti, leonin seer

illus. Todd Lockwood # 10/0

1/1

Leonin Scimitar

    1
Artifact - Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Doug Chaffee # 193/0

Leonin Skyhunter

    W W
Creature - Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

illus. Kev Walker # 11/0

2/2

Leonin Sun Standard

    2
Artifact

1W: Creatures you control get +1/+1 until end of turn.

The commander tells the troops where to go, but the standard reminds them why they're there.

illus. Jim Nelson # 194/0

Leveler

    5
Artifact Creature - Juggernaut

When Leveler enters the battlefield, exile all cards from your library.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.

illus. Carl Critchlow # 195/0

10/10

Liar's Pendulum

    1
Artifact

2, T: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

illus. Christopher Moeller # 196/0

Lifespark Spellbomb

    1
Artifact

G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

1, Sacrifice Lifespark Spellbomb: Draw a card.

"Awaken that which was never asleep."—Spellbomb inscription

illus. Jim Nelson # 197/0

Lightning Coils

    3
Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

illus. Brian Snoddy # 198/0

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0

illus. Jeremy Jarvis # 199/0

Living Hive

    6 G G
Creature - Elemental Insect

Trample

Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

In its center is a single red ant, a queen that regulates the hive's movements.

illus. Anthony S. Waters # 124/0

6/6

Lodestone Myr

    4
Artifact Creature - Myr

Trample

Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

illus. Greg Staples # 200/0

2/2

Looming Hoverguard

    4 U U
Creature - Drone

Flying

When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.

Although mute, hoverguards get their message across loud and clear.

illus. Scott M. Fischer # 38/0

3/3

Loxodon Mender

    5 W
Creature - Elephant Cleric

W, T: Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

illus. Heather Hudson # 12/0

3/3

Loxodon Peacekeeper

    1 W
Creature - Elephant Soldier

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

illus. Michael Sutfin # 13/0

4/4

Loxodon Punisher

    3 W
Creature - Elephant Soldier

Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

illus. Terese Nielsen # 14/0

2/2

Loxodon Warhammer

    3
Artifact - Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

illus. Jeremy Jarvis # 201/0

Lumengrid Augur

    3 U
Creature - Vedalken Wizard

1, T: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.

illus. rk post # 39/0

2/2

Lumengrid Sentinel

    2 U
Creature - Human Wizard

Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

illus. Scott M. Fischer # 40/0

1/2

Lumengrid Warden

    1 U
Creature - Human Wizard

The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.

illus. Matt Thompson # 41/0

1/3

Luminous Angel

    4 W W W
Creature - Angel

Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

illus. Matthew D. Wilson # 15/0

4/4

Malachite Golem

    6
Artifact Creature - Golem

1G: Malachite Golem gains trample until end of turn.

Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.

illus. Paolo Parente # 202/0

5/3

March of the Machines

    3 U
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

illus. Ben Thompson # 42/0

Mask of Memory

    2
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip 1

illus. Alan Pollack # 203/0

Mass Hysteria

    R
Enchantment

All creatures have haste.

The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.

illus. Adam Rex # 99/0

Megatog

    4 R R
Creature - Atog

Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.

illus. Pete Venters # 100/0

3/4

Mesmeric Orb

    2
Artifact

Whenever a permanent becomes untapped, that permanent's controller puts the top card of their library into their graveyard.

A step in one direction is two steps away from another.

illus. David Martin # 204/0

Mind's Eye

    5
Artifact

Whenever an opponent draws a card, you may pay 1. If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

illus. Edward P. Beard, Jr. # 205/0

Mindslaver

    6
Legendary Artifact

4, T, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

illus. Glen Angus # 206/0

Mindstorm Crown

    3
Artifact

At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

illus. Ben Thompson # 207/0

Mirror Golem

    6
Artifact Creature - Golem

Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.

Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

illus. Franz Vohwinkel # 208/0

3/4

Molder Slug

    3 G G
Creature - Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact.

Fortunately for it, Mirrodin is a plane without salt.

illus. Heather Hudson # 125/0

4/6

Molten Rain

    1 R R
Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.

illus. Hugh Jamieson # 101/0

Moriok Scavenger

    3 B
Creature - Human Rogue

When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.

Many go to Mephidross in search of lost riches. Most end up as part of the cache.

illus. Puddnhead # 68/0

2/3

Mountain

Basic Land - Mountain

R

illus. John Avon # 302/0

Mountain

Basic Land - Mountain

illus. Rob Alexander # 300/0

Mountain

Basic Land - Mountain

R

illus. Mark Tedin # 299/0

Mountain

Basic Land - Mountain

R

illus. Martina Pilcerova # 301/0

Mourner's Shield

    4
Artifact

Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.

2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

illus. Carl Critchlow # 209/0

Myr Adapter

    3
Artifact Creature - Myr

Myr Adapter gets +1/+1 for each Equipment attached to it.

"The simplest way to plan ahead is merely to be ready for everything."—Pontifex, elder researcher

illus. Ben Thompson # 210/0

1/1

Myr Enforcer

    7
Artifact Creature - Myr

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

illus. Greg Staples # 211/0

4/4

Myr Incubator

    6
Artifact

6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.

illus. Alex Horley-Orlandelli # 212/0

Myr Mindservant

    1
Artifact Creature - Myr

2, T: Shuffle your library.

It knows what you are planning, and does not approve.

illus. Dave Dorman # 213/0

1/1

Myr Prototype

    5
Artifact Creature - Myr

At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.

Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.

illus. Dave Dorman # 214/0

2/2

Myr Retriever

    2
Artifact Creature - Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

illus. Trevor Hairsine # 215/0

1/1

Necrogen Mists

    2 B
Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

illus. Alex Horley-Orlandelli # 69/0

Necrogen Spellbomb

    1
Artifact

B, Sacrifice Necrogen Spellbomb: Target player discards a card.

1, Sacrifice Necrogen Spellbomb: Draw a card.

"Forget that which was never known."—Spellbomb inscription

illus. Jim Nelson # 216/0

Needlebug

    4
Artifact Creature - Insect

Flash

Protection from artifacts

Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.

illus. Paolo Parente # 217/0

2/2

Neurok Familiar

    1 U
Creature - Bird

Flying

When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

illus. Edward P. Beard, Jr. # 43/0

1/1

Neurok Hoversail

    1
Artifact - Equipment

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Alan Pollack # 218/0

Neurok Spy

    2 U
Creature - Human Rogue

Neurok Spy can't be blocked as long as defending player controls an artifact.

From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.

illus. Daren Bader # 44/0

2/2

Nightmare Lash

    4
Artifact - Equipment

Equipped creature gets +1/+1 for each Swamp you control.

Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Puddnhead # 219/0

Nim Devourer

    3 B B
Creature - Zombie

Nim Devourer gets +1/+0 for each artifact you control.

BB: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.

illus. Adam Rex # 70/0

4/1

Nim Lasher

    2 B
Creature - Zombie

Nim Lasher gets +1/+0 for each artifact you control.

The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.

illus. Adam Rex # 71/0

1/1

Nim Replica

    3
Artifact Creature - Zombie

2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

It kills with unfeeling malice.

illus. Carl Critchlow # 220/0

3/1

Nim Shambler

    2 B B
Creature - Zombie

Nim Shambler gets +1/+0 for each artifact you control.

Sacrifice a creature: Regenerate Nim Shambler.

Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.

illus. Adam Rex # 72/0

2/1

Nim Shrieker

    3 B
Creature - Zombie

Flying

Nim Shrieker gets +1/+0 for each artifact you control.

As imps they were an annoyance. As nim they are a pestilence.

illus. Adam Rex # 73/0

0/1

Nuisance Engine

    3
Artifact

2, T: Create a 0/1 colorless Pest artifact creature token.

All Auriok children know the tale, "Bolgri and the Long Day of Squashing."

illus. Stephen Tappin # 221/0

Oblivion Stone

    3
Artifact

4, T: Put a fate counter on target permanent.

5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

illus. Sam Wood # 222/0

Ogre Leadfoot

    4 R
Creature - Ogre

Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.

illus. Heather Hudson # 102/0

3/3

Omega Myr

    2
Artifact Creature - Myr

Last to charge, last to fall.

illus. Dany Orizio # 223/0

1/2

One Dozen Eyes

    5 G
Sorcery

Choose one —

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine GGG (Choose both if you pay the entwine cost.)

illus. Darrell Riche # 126/0

Ornithopter

    0
Artifact Creature - Thopter

Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.

illus. Dana Knutson # 224/0

0/2

Override

    2 U
Instant

Counter target spell unless its controller pays 1 for each artifact you control.

"The Knowledge Pool has all the answers—especially ‘No.'"

illus. Hugh Jamieson # 45/0

Pearl Shard

    3
Artifact

3, T or W, T: Prevent the next 2 damage that would be dealt to any target this turn.

Leonin folktales claim it was brought from beyond the sky by the first kha.

illus. Doug Chaffee # 225/0

Pentavus

    7
Artifact Creature - Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

1, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.

1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

illus. Greg Staples # 226/0

0/0

Pewter Golem

    5
Artifact Creature - Golem

1B: Regenerate Pewter Golem.

Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.

illus. Paolo Parente # 227/0

4/2

Plains

Basic Land - Plains

illus. Rob Alexander # 288/0

Plains

Basic Land - Plains

W

illus. Mark Tedin # 287/0

Plains

Basic Land - Plains

W

illus. Martina Pilcerova # 289/0

Plains

Basic Land - Plains

W

illus. John Avon # 290/0

Plated Slagwurm

    4 G G G
Creature - Wurm

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.

illus. Justin Sweet # 127/0

8/8

Platinum Angel

    7
Artifact Creature - Angel

Flying

You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

illus. Brom # 228/0

4/4

Power Conduit

    2
Artifact

T, Remove a counter from a permanent you control: Choose one —

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.

illus. Todd Lockwood # 229/0

Predator's Strike

    1 G
Instant

Target creature gets +3/+3 and gains trample until end of turn.

If you hear it coming, you're not its prey.

illus. Tony Szczudlo # 128/0

Promise of Power

    2 B B B
Sorcery

Choose one —

• You draw five cards and you lose 5 life.

• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine 4 (Choose both if you pay the entwine cost.)

illus. Kev Walker # 74/0

Proteus Staff

    3
Artifact

2U, T: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate this ability only any time you could cast a sorcery.

illus. Trevor Hairsine # 230/0

Psychic Membrane

    2 U
Creature - Wall

Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.

The vedalken always put their best thought forward.

illus. Tony Szczudlo # 46/0

0/3

Psychogenic Probe

    2
Artifact

Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.

The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.

illus. Jeremy Jarvis # 231/0

Pyrite Spellbomb

    1
Artifact

R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

1, Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen."—Spellbomb inscription

illus. Jim Nelson # 232/0

Quicksilver Elemental

    3 U U
Creature - Elemental

U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)

You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

illus. Tony Szczudlo # 47/0

3/4

Quicksilver Fountain

    3
Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.

At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

illus. Trevor Hairsine # 233/0

Raise the Alarm

    1 W
Instant

Create two 1/1 white Soldier creature tokens.

"The nim raid our homes without warning. We must defend our homes without hesitation."

illus. John Matson # 16/0

Razor Barrier

    1 W
Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

"We protect our homelands. Why should they not protect us?"

illus. Ron Spencer # 17/0

Regress

    2 U
Instant

Return target permanent to its owner's hand.

"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."—Pontifex, elder researcher

illus. Randy Gallegos # 48/0

Reiver Demon

    4 B B B B
Creature - Demon

Flying

When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

illus. Brom # 75/0

6/6

Relic Bane

    1 B B
Enchantment - Aura

Enchant artifact

Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

A sword that has seen cowardice in battle exacts the price of honor from its wielder.

illus. Eric Peterson # 76/0

Roar of the Kha

    1 W
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine 1W (Choose both if you pay the entwine cost.)

illus. Matt Cavotta # 18/0

Rule of Law

    2 W
Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

illus. Scott M. Fischer # 19/0

Rust Elemental

    4
Artifact Creature - Elemental

Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

illus. Arnie Swekel # 234/0

4/4

Rustmouth Ogre

    4 R R
Creature - Ogre

Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

It has an iron stomach. Literally.

illus. Brian Snoddy # 103/0

5/4

Rustspore Ram

    4
Artifact Creature - Sheep

When Rustspore Ram enters the battlefield, destroy target Equipment.

Where herds have passed, the dented ground is lined with piles of rust.

illus. Arnie Swekel # 235/0

1/3

Scale of Chiss-Goria

    3
Artifact

Flash

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

T: Target creature gets +0/+1 until end of turn.

illus. Alan Pollack # 236/0

Scrabbling Claws

    1
Artifact

T: Target player exiles a card from their graveyard.

1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

illus. Thomas M. Baxa # 237/0

Sculpting Steel

    3
Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

illus. Heather Hudson # 238/0

Scythe of the Wretched

    2
Artifact - Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip 4

illus. Matt Cavotta # 239/0

Seat of the Synod

Artifact Land

(Seat of the Synod isn't a spell.)

T: Add U.

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

illus. John Avon # 283/0

Second Sunrise

    1 W W
Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

The bright tunnel sometimes leads back to life.

illus. Greg Staples # 20/0

Seething Song

    2 R
Instant

Add RRRRR.

Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.

illus. Martina Pilcerova # 104/0

Serum Tank

    3
Artifact

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.

3, T, Remove a charge counter from Serum Tank: Draw a card.

illus. Corey D. Macourek # 240/0

Shared Fate

    4 U
Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.

Each player may look at and play cards they exiled with Shared Fate.

illus. Matt Cavotta # 49/0

Shatter

    1 R
Instant

Destroy target artifact.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.

illus. Tim Hildebrandt # 105/0

Shrapnel Blast

    1 R
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

illus. Dave Dorman # 106/0

Silver Myr

    2
Artifact Creature - Myr

T: Add U.

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

illus. Kev Walker # 241/0

1/1

Skeleton Shard

    3
Artifact

3, T or B, T: Return target artifact creature card from your graveyard to your hand.

Metal permeates the marrow of every bone in Mephidross—except one.

illus. Doug Chaffee # 242/0

Skyhunter Cub

    2 W
Creature - Cat Knight

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Every young leonin wishes to become a skyhunter, for they soar closest to the suns.

illus. Pete Venters # 21/0

2/2

Skyhunter Patrol

    2 W W
Creature - Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."—Raksha Golden Cub, leonin kha

illus. Matt Cavotta # 22/0

2/3

Slagwurm Armor

    1
Artifact - Equipment

Equipped creature gets +0/+6.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Justin Sweet # 243/0

Slith Ascendant

    1 W W
Creature - Slith

Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.

illus. Justin Sweet # 23/0

1/1

Slith Bloodletter

    B B
Creature - Slith

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

1B: Regenerate Slith Bloodletter.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

illus. Justin Sweet # 77/0

1/1

Slith Firewalker

    R R
Creature - Slith

Haste

Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.

illus. Justin Sweet # 107/0

1/1

Slith Predator

    G G
Creature - Slith

Trample

Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.

illus. Justin Sweet # 129/0

1/1

Slith Strider

    1 U U
Creature - Slith

Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

A slith's form and function are determined by the color of the sun under which it's born.

illus. Justin Sweet # 50/0

1/1

Solar Tide

    4 W W
Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

illus. Dave Dorman # 24/0

Soldier Replica

    3
Artifact Creature - Soldier

1W, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

It fights with inhuman vigor.

illus. Carl Critchlow # 244/0

1/3

Solemn Simulacrum

    4
Artifact Creature - Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

illus. Greg Staples # 245/0

2/2

Somber Hoverguard

    5 U
Creature - Drone

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

The vedalken interrogate all intruders—once the hoverguards are done with them.

illus. Adam Rex # 51/0

3/2

Soul Foundry

    4
Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

X, T: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

illus. Arnie Swekel # 246/0

Soul Nova

    3 W W
Instant

Exile target attacking creature and all Equipment attached to it.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.

illus. Keith Garletts # 25/0

Spellweaver Helix

    3
Artifact

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.

Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

illus. Luca Zontini # 247/0

Sphere of Purity

    3 W
Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.

illus. Thomas Gianni # 26/0

Spikeshot Goblin

    2 R
Creature - Goblin Shaman

R, T: Spikeshot Goblin deals damage equal to its power to any target.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

illus. Alan Pollack # 108/0

1/2

Spoils of the Vault

    B
Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

illus. Thomas M. Baxa # 78/0

Stalking Stones

Land

T: Add C.

6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

illus. David Day # 284/0

Steel Wall

    1
Artifact Creature - Wall

Defender (This creature can't attack.)

"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."—Raksha Golden Cub, leonin kha

illus. David Day # 248/0

0/4

Sun Droplet

    2
Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

illus. Tim Hildebrandt # 249/0

Sunbeam Spellbomb

    1
Artifact

W, Sacrifice Sunbeam Spellbomb: You gain 5 life.

1, Sacrifice Sunbeam Spellbomb: Draw a card.

"Cure that which was never ill."—Spellbomb inscription

illus. Jim Nelson # 250/0

Swamp

Basic Land - Swamp

B

illus. Mark Tedin # 295/0

Swamp

Basic Land - Swamp

illus. Rob Alexander # 296/0

Swamp

Basic Land - Swamp

B

illus. Martina Pilcerova # 297/0

Swamp

Basic Land - Swamp

B

illus. John Avon # 298/0

Sword of Kaldra

    4
Legendary Artifact - Equipment

Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Donato Giancola # 251/0

Sylvan Scrying

    1 G
Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.

illus. Scott M. Fischer # 130/0

Synod Sanctum

    1
Artifact

2, T: Exile target permanent you control.

2, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.

illus. Dana Knutson # 252/0

Taj-Nar Swordsmith

    3 W
Creature - Cat Soldier

When Taj-Nar Swordsmith enters the battlefield, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

illus. Todd Lockwood # 27/0

2/3

Talisman of Dominance

    2
Artifact

T: Add C.

T: Add U or B. Talisman of Dominance deals 1 damage to you.

illus. Mike Dringenberg # 253/0

Talisman of Impulse

    2
Artifact

T: Add C.

T: Add R or G. Talisman of Impulse deals 1 damage to you.

illus. Mike Dringenberg # 254/0

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. Talisman of Indulgence deals 1 damage to you.

illus. Mike Dringenberg # 255/0

Talisman of Progress

    2
Artifact

T: Add C.

T: Add W or U. Talisman of Progress deals 1 damage to you.

illus. Mike Dringenberg # 256/0

Talisman of Unity

    2
Artifact

T: Add C.

T: Add G or W. Talisman of Unity deals 1 damage to you.

illus. Mike Dringenberg # 257/0

Tanglebloom

    1
Artifact

1, T: You gain 1 life.

Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.

illus. Val Mayerik # 258/0

Tangleroot

    3
Artifact

Whenever a player casts a creature spell, that player adds G.

As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.

illus. Dana Knutson # 259/0

Tel-Jilad Archers

    4 G
Creature - Elf Archer

Protection from artifacts; reach (This creature can block creatures with flying.)

They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.

illus. Marcelo Vignali # 131/0

2/4

Tel-Jilad Chosen

    1 G
Creature - Elf Warrior

Protection from artifacts

"It is my honor to keep safe Tel-Jilad's secrets, not to know them."

illus. Matthew D. Wilson # 132/0

2/1

Tel-Jilad Exile

    3 G
Creature - Troll Warrior

1G: Regenerate Tel-Jilad Exile.

For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.

illus. Justin Sweet # 133/0

2/3

Tel-Jilad Stylus

    1
Artifact

T: Put target permanent you own on the bottom of your library.

Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.

illus. Darrell Riche # 260/0

Tempest of Light

    2 W
Instant

Destroy all enchantments.

"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."—Glissa Sunseeker

illus. Wayne England # 28/0

Temporal Cascade

    5 U U
Sorcery

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

illus. Puddnhead # 52/0

Terror

    1 B
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

"A simple trap in a dark corner of the mind, and their nightmares catch up with them."—Geth, keeper of the Vault

illus. Puddnhead # 79/0

Thirst for Knowledge

    2 U
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

illus. Ben Thompson # 53/0

Thought Prison

    5
Artifact

Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.

illus. Glen Angus # 261/0

Thoughtcast

    4 U
Sorcery

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

illus. Greg Hildebrandt # 54/0

Timesifter

    5
Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

illus. Dany Orizio # 262/0

Titanium Golem

    5
Artifact Creature - Golem

1W: Titanium Golem gains first strike until end of turn.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.

illus. Paolo Parente # 263/0

3/3

Tooth and Nail

    5 G G
Sorcery

Choose one —

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.

• Put up to two creature cards from your hand onto the battlefield.

Entwine 2 (Choose both if you pay the entwine cost.)

illus. Greg Hildebrandt # 134/0

Tooth of Chiss-Goria

    3
Artifact

Flash

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

T: Target creature gets +1/+0 until end of turn.

illus. Alan Pollack # 264/0

Tower of Champions

    4
Artifact

8, T: Target creature gets +6/+6 until end of turn.

The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.

illus. Greg Staples # 265/0

Tower of Eons

    4
Artifact

8, T: You gain 10 life.

Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.

illus. John Avon # 266/0

Tower of Fortunes

    4
Artifact

8, T: Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

illus. Matt Cavotta # 267/0

Tower of Murmurs

    4
Artifact

8, T: Target player puts the top eight cards of their library into their graveyard.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.

illus. Glen Angus # 268/0

Trash for Treasure

    2 R
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.

illus. Lars Grant-West # 109/0

Tree of Tales

Artifact Land

(Tree of Tales isn't a spell.)

T: Add G.

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

illus. John Avon # 285/0

Triskelion

    6
Artifact Creature - Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

illus. Christopher Moeller # 269/0

1/1

Troll Ascetic

    1 G G
Creature - Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1G: Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.

illus. Puddnhead # 135/0

3/2

Trolls of Tel-Jilad

    5 G G
Creature - Troll Shaman

1G: Regenerate target green creature.

"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."

illus. Marcelo Vignali # 136/0

5/6

Turn to Dust

    G
Instant

Destroy target Equipment. Add G.

Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.

illus. Wayne England # 137/0

Vault of Whispers

Artifact Land

(Vault of Whispers isn't a spell.)

T: Add B.

Ish Sah, den of the warlord Geth, commander of countless nim.

illus. Rob Alexander # 286/0

Vedalken Archmage

    2 U U
Creature - Vedalken Wizard

Whenever you cast an artifact spell, draw a card.

"The Knowledge Pool knows. Memnarch understands."—Janus, speaker of the synod

illus. Kev Walker # 55/0

0/2

Vermiculos

    4 B
Creature - Horror

Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.

Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.

illus. Daren Bader # 80/0

1/1

Viridian Joiner

    2 G
Creature - Elf Druid

T: Add an amount of G equal to Viridian Joiner's power.

"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."

illus. Daren Bader # 138/0

1/2

Viridian Longbow

    1
Artifact - Equipment

Equipped creature has "T: This creature deals 1 damage to any target."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Jeremy Jarvis # 270/0

Viridian Shaman

    2 G
Creature - Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.

illus. Scott M. Fischer # 139/0

2/2

Vorrac Battlehorns

    2
Artifact - Equipment

Equipped creature has trample and can't be blocked by more than one creature.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. David Martin # 271/0

Vulshok Battlegear

    3
Artifact - Equipment

Equipped creature gets +3/+3.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Kevin Dobler # 272/0

Vulshok Battlemaster

    4 R
Creature - Human Warrior

Haste

When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."

illus. Kev Walker # 110/0

2/2

Vulshok Berserker

    3 R
Creature - Human Berserker

Haste (This creature can attack and T as soon as it comes under your control.)

He experiences every emotion with passion and repays every slight with vengeance.

illus. Pete Venters # 111/0

3/2

Vulshok Gauntlets

    2
Artifact - Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

illus. Richard Sardinha # 273/0

Wail of the Nim

    2 B
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine B (Choose both if you pay the entwine cost.)

illus. John Matson # 81/0

Wall of Blood

    2 B
Creature - Wall

Defender (This creature can't attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Blood is thicker than mortar.

illus. Tony Szczudlo # 82/0

0/2

Wanderguard Sentry

    4 U
Creature - Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.

illus. Luca Zontini # 56/0

3/3

War Elemental

    R R R
Creature - Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

illus. Anthony S. Waters # 112/0

1/1

Welding Jar

    0
Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

illus. Mark Brill # 274/0

Wizard Replica

    3
Artifact Creature - Wizard

Flying

U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.

It responds with unnatural precision.

illus. Carl Critchlow # 275/0

1/3

Woebearer

    4 B
Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

illus. Matt Thompson # 83/0

2/3

Worldslayer

    5
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

illus. Greg Staples # 276/0

Wrench Mind

    B B
Sorcery

Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?

illus. Pete Venters # 84/0

Wurmskin Forger

    5 G G
Creature - Elf Warrior

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.

illus. Justin Sweet # 140/0

2/2

Yotian Soldier

    3
Artifact Creature - Soldier

Vigilance

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

illus. Luca Zontini # 277/0

1/4