Set Name | Rivals of Ixalan | On Sale in Magic Online | January 19, 2018 | |
Block | Set 2 of 2 in the Ixalan block | Draft Weekend | January 20-21, 2018 | |
Number of Cards | 196 | Magic League Begins | January 22, 2018 | |
Magic Open House | January 6-7, 2018 | Standard Showdown Begins | January 28, 2018 | |
Prerelease Weekend | January 13-14, 2018 | Store Championship | April 7-8, 2018 | |
Magic Online Launch | January 15, 2018 | Pro Tour Rivals of Ixalan | February 2, 2018 | |
Release Date | January 19, 2018 | Official Three-Letter Code | RIX |
Rivals of Ixalan Spoilers 216/216
Show TextApr 23, 2018 -
Zetalpa, Primal Dawn
Apr 23, 2018 -
Zacama, Primal Calamity
Apr 23, 2018 -
World Shaper
Apr 23, 2018 -
Wayward Swordtooth
Apr 23, 2018 -
Waterknot
Apr 23, 2018 -
Warkite Marauder
Apr 23, 2018 -
Vraska's Scorn
Apr 23, 2018 -
Vraska's Conquistador
Apr 23, 2018 -
Vraska, Scheming Gorgon
Apr 23, 2018 -
Voracious Vampire
Apr 23, 2018 -
Vona's Hunger
Apr 23, 2018 -
Vampire Revenant
Apr 23, 2018 -
Vampire Champion
Apr 23, 2018 -
Twilight Prophet
Apr 23, 2018 -
Traveler's Amulet
Apr 23, 2018 -
Trapjaw Tyrant
Apr 23, 2018 -
Tomb Robber
Apr 23, 2018 -
Timestream Navigator
Apr 23, 2018 -
Tilonalli's Summoner
Apr 23, 2018 -
Tilonalli's Crown
Apr 23, 2018 -
Thunderherd Migration
Apr 23, 2018 -
Thrashing Brontodon
Apr 23, 2018 -
The Immortal Sun
Apr 23, 2018 -
Tetzimoc, Primal Death
Apr 23, 2018 -
Tendershoot Dryad
Apr 23, 2018 -
Temple Altisaur
Apr 23, 2018 -
Sworn Guardian
Apr 23, 2018 -
Swift Warden
Apr 23, 2018 -
Swaggering Corsair
Apr 23, 2018 -
Swab Goblin
Apr 23, 2018 -
Sun-Crested Pterodon
Apr 23, 2018 -
Sun-Collared Raptor
Apr 23, 2018 -
Sun Sentinel
Apr 23, 2018 -
Strider Harness
Apr 23, 2018 -
Strength of the Pack
Apr 23, 2018 -
Storm the Vault
Apr 23, 2018 -
Storm Fleet Swashbuckler
Apr 23, 2018 -
Storm Fleet Sprinter
Apr 23, 2018 -
Stampeding Horncrest
Apr 23, 2018 -
Squire's Devotion
Apr 23, 2018 -
Spire Winder
Apr 23, 2018 -
Sphinx's Decree
Apr 23, 2018 -
Soul of the Rapids
Apr 23, 2018 -
Snubhorn Sentry
Apr 23, 2018 -
Slippery Scoundrel
Apr 23, 2018 -
Slaughter the Strong
Apr 23, 2018 -
Skymarcher Aspirant
Apr 23, 2018 -
Siren Reaver
Apr 23, 2018 -
Silvergill Adept
Apr 23, 2018 -
Silverclad Ferocidons
Apr 23, 2018 -
Silent Gravestone
Apr 23, 2018 -
Siegehorn Ceratops
Apr 23, 2018 -
Shatter
Apr 23, 2018 -
Shake the Foundations
Apr 23, 2018 -
See Red
Apr 23, 2018 -
Secrets of the Golden City
Apr 23, 2018 -
Seafloor Oracle
Apr 23, 2018 -
Sea Legs
Apr 23, 2018 -
Sanguine Glorifier
Apr 23, 2018 -
Sailor of Means
Apr 23, 2018 -
Sadistic Skymarcher
Apr 23, 2018 -
Riverwise Augur
Apr 23, 2018 -
River Darter
Apr 23, 2018 -
Resplendent Griffin
Apr 23, 2018 -
Relentless Raptor
Apr 23, 2018 -
Release to the Wind
Apr 23, 2018 -
Rekindling Phoenix
Apr 23, 2018 -
Recover
Apr 23, 2018 -
Reckless Rage
Apr 23, 2018 -
Reaver Ambush
Apr 23, 2018 -
Ravenous Chupacabra
Apr 23, 2018 -
Raptor Companion
Apr 23, 2018 -
Raging Regisaur
Apr 23, 2018 -
Radiant Destiny
Apr 23, 2018 -
Protean Raider
Apr 23, 2018 -
Profane Procession
Apr 23, 2018 -
Pride of Conquerors
Apr 23, 2018 -
Polyraptor
Apr 23, 2018 -
Plummet
Apr 23, 2018 -
Pitiless Plunderer
Apr 23, 2018 -
Pirate's Pillage
Apr 23, 2018 -
Path of Mettle
Apr 23, 2018 -
Path of Discovery
Apr 23, 2018 -
Paladin of Atonement
Apr 23, 2018 -
Overgrown Armasaur
Apr 23, 2018 -
Orazca Relic
Apr 23, 2018 -
Orazca Raptor
Apr 23, 2018 -
Orazca Frillback
Apr 23, 2018 -
Oathsworn Vampire
Apr 23, 2018 -
Nezahal, Primal Tide
Apr 23, 2018 -
Negate
Apr 23, 2018 -
Needletooth Raptor
Apr 23, 2018 -
Naturalize
Apr 23, 2018 -
Mutiny
Apr 23, 2018 -
Moment of Triumph
Apr 23, 2018 -
Moment of Craving
Apr 23, 2018 -
Mist-Cloaked Herald
Apr 23, 2018 -
Merfolk Mistbinder
Apr 23, 2018 -
Mausoleum Harpy
Apr 23, 2018 -
Mastermind's Acquisition
Apr 23, 2018 -
Martyr of Dusk
Apr 23, 2018 -
Majestic Heliopterus
Apr 23, 2018 -
Luminous Bonds
Apr 23, 2018 -
Legion Lieutenant
Apr 23, 2018 -
Legion Conquistador
Apr 23, 2018 -
Kumena's Awakening
Apr 23, 2018 -
Kumena, Tyrant of Orazca
Apr 23, 2018 -
Knight of the Stampede
Apr 23, 2018 -
Kitesail Corsair
Apr 23, 2018 -
Jungleborn Pioneer
Apr 23, 2018 -
Jungle Creeper
Apr 23, 2018 -
Journey to Eternity
Apr 23, 2018 -
Jadelight Ranger
Apr 23, 2018 -
Jadecraft Artisan
Apr 23, 2018 -
Jade Bearer
Apr 23, 2018 -
Induced Amnesia
Apr 23, 2018 -
Imperial Ceratops
Apr 23, 2018 -
Impale
Apr 23, 2018 -
Hunt the Weak
Apr 23, 2018 -
Huatli, Radiant Champion
Apr 23, 2018 -
Hornswoggle
Apr 23, 2018 -
Hardy Veteran
Apr 23, 2018 -
Hadana's Climb
Apr 23, 2018 -
Gruesome Fate
Apr 23, 2018 -
Grasping Scoundrel
Apr 23, 2018 -
Golden Guardian
Apr 23, 2018 -
Golden Demise
Apr 23, 2018 -
Goblin Trailblazer
Apr 23, 2018 -
Gleaming Barrier
Apr 23, 2018 -
Giltgrove Stalker
Apr 23, 2018 -
Ghalta, Primal Hunger
Apr 23, 2018 -
Frilled Deathspitter
Apr 23, 2018 -
Form of the Dinosaur
Apr 23, 2018 -
Forerunner of the Legion
Apr 23, 2018 -
Forerunner of the Heralds
Apr 23, 2018 -
Forerunner of the Empire
Apr 23, 2018 -
Forerunner of the Coalition
Apr 23, 2018 -
Flood of Recollection
Apr 23, 2018 -
Fathom Fleet Boarder
Apr 23, 2018 -
Fanatical Firebrand
Apr 23, 2018 -
Famished Paladin
Apr 23, 2018 -
Exultant Skymarcher
Apr 23, 2018 -
Expel from Orazca
Apr 23, 2018 -
Everdawn Champion
Apr 23, 2018 -
Etali, Primal Storm
Apr 23, 2018 -
Enter the Unknown
Apr 23, 2018 -
Elenda, the Dusk Rose
Apr 23, 2018 -
Dusk Legion Zealot
Apr 23, 2018 -
Dusk Charger
Apr 23, 2018 -
Divine Verdict
Apr 23, 2018 -
Dire Fleet Poisoner
Apr 23, 2018 -
Dire Fleet Neckbreaker
Apr 23, 2018 -
Dire Fleet Daredevil
Apr 23, 2018 -
Dinosaur Hunter
Apr 23, 2018 -
Deeproot Elite
Apr 23, 2018 -
Deadeye Rig-Hauler
Apr 23, 2018 -
Deadeye Brawler
Apr 23, 2018 -
Dead Man's Chest
Apr 23, 2018 -
Dark Inquiry
Apr 23, 2018 -
Daring Buccaneer
Apr 23, 2018 -
Curious Obsession
Apr 23, 2018 -
Crested Herdcaller
Apr 23, 2018 -
Crashing Tide
Apr 23, 2018 -
Crafty Cutpurse
Apr 23, 2018 -
Colossal Dreadmaw
Apr 23, 2018 -
Cleansing Ray
Apr 23, 2018 -
Cherished Hatchling
Apr 23, 2018 -
Charging Tuskodon
Apr 23, 2018 -
Champion of Dusk
Apr 23, 2018 -
Captain's Hook
Apr 23, 2018 -
Canal Monitor
Apr 23, 2018 -
Cacophodon
Apr 23, 2018 -
Buccaneer's Bravado
Apr 23, 2018 -
Brazen Freebooter
Apr 23, 2018 -
Brass's Bounty
Apr 23, 2018 -
Bombard
Apr 23, 2018 -
Blood Sun
Apr 23, 2018 -
Blazing Hope
Apr 23, 2018 -
Bishop of Binding
Apr 23, 2018 -
Baffling End
Apr 23, 2018 -
Azor's Gateway
Apr 23, 2018 -
Azor, the Lawbringer
Apr 23, 2018 -
Awakened Amalgam
Apr 23, 2018 -
Atzocan Seer
Apr 23, 2018 -
Arterial Flow
Apr 23, 2018 -
Aquatic Incursion
Apr 23, 2018 -
Angrath's Fury
Apr 23, 2018 -
Angrath's Ambusher
Apr 23, 2018 -
Angrath, the Flame-Chained
Apr 23, 2018 -
Angrath, Minotaur Pirate
Apr 23, 2018 -
Aggressive Urge
Apr 23, 2018 -
Admiral's Order
Mar 1, 2018 -
Woodland Stream
Mar 1, 2018 -
Winged Temple of Orazca
Mar 1, 2018 -
Vault of Catlacan
Mar 1, 2018 -
Tomb of the Dusk Rose
Mar 1, 2018 -
Swamp
Mar 1, 2018 -
Stone Quarry
Mar 1, 2018 -
Sanctum of the Sun
Mar 1, 2018 -
Plains
Mar 1, 2018 -
Mountain
Mar 1, 2018 -
Metzali, Tower of Triumph
Mar 1, 2018 -
Island
Mar 1, 2018 -
Highland Lake
Mar 1, 2018 -
Gold-Forge Garrison
Mar 1, 2018 -
Foul Orchard
Mar 1, 2018 -
Forsaken Sanctuary
Mar 1, 2018 -
Forest
Mar 1, 2018 -
Evolving Wilds
Mar 1, 2018 -
Cinder Barrens
Mar 1, 2018 -
Atzal, Cave of Eternity
Mar 1, 2018 -
Arch of Orazca
Jan 5, 2018 -
Sworn Gaurdian
Jan 5, 2018 -
Tilonali's Crown
Jan 5, 2018 -
Mist-Cloacked Herald
Jan 5, 2018 -
Luminous Bond
Admiral's Order
Raid — If you attacked with a creature this turn, you may pay
rather than pay this spell's mana cost.Counter target spell.
"Damn the cannons, mates. Charge!"
illus. Slawomir Maniak # 31/216
Aggressive Urge
Target creature gets +1/+1 until end of turn.
Draw a card.
"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."
illus. Jakub Kasper # 122/216
Angrath, Minotaur Pirate
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
illus. Chris Rahn # 201/216
Angrath, the Flame-Chained
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.
illus. Raymond Swanland # 152/216
Angrath's Ambusher
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.
illus. David Palumbo # 202/216
Angrath's Fury
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
illus. Lake Hurwitz # 204/216
Aquatic Incursion
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
illus. Jason Rainville # 32/216
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city's blessing.
illus. Titus Lunter # 185/216
Arterial Flow
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."
illus. Josh Hass # 62/216
Atzal, Cave of Eternity
(Transforms from Journey to Eternity.)
: Add one mana of any color.
, : Return target creature card from your graveyard to the battlefield.
illus. Deruchenko Alexander # 160/216
Atzocan Seer
: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Streams of gold and bright feathers flash in the orb, visions of past and future.
illus. Joseph Meehan # 153/216
Awakened Amalgam
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."—Tishana
illus. Zack Stella # 175/216
Azor, the Lawbringer
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.illus. Ryan Pancoast # 154/216
Azor's Gateway
, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
illus. Yeong-Hao Han # 176/216
Baffling End
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
illus. Mathias Kollros # 1/216
Bishop of Binding
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
illus. Bastien L. Deharme # 2/216
Blazing Hope
Exile target creature with power greater than or equal to your life total.
"No shadow remains for you to hide in."—Caparocti Sunborn
illus. Clint Cearley # 3/216
Blood Sun
When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
illus. Emrah Elmasli # 92/216
Bombard
Bombard deals 4 damage to target creature.
"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."—Captain Brandis Thorn
illus. Alex Konstad # 93/216
Brass's Bounty
For each land you control, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color.""Why squabble for trinkets when we could be living large off all this gold?"—Admiral Beckett Brass
illus. Grzegorz Rutkowski # 94/216
Brazen Freebooter
When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color."Finders, keepers.
illus. Randy Gallegos # 95/216
Buccaneer's Bravado
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Never underestimate the power of panache.
illus. Bram Sels # 96/216
Cacophodon
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
When a cacophodon is angry, the whole jungle knows.
illus. Johann Bodin # 123/216
Canal Monitor
The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.
illus. Zezhou Chen # 63/216
Captain's Hook
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip
illus. Sara Winters # 177/216
Champion of Dusk
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
illus. Josh Hass # 64/216
Charging Tuskodon
Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
It doesn't hold grudges. It runs them down and impales them.
illus. Izzy # 97/216
Cherished Hatchling
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
Despite its appearance, it's anything but defenseless.
illus. Sam Rowan # 124/216
Cinder Barrens
Cinder Barrens enters the battlefield tapped.
: Add or .
"Burn their fleet to the waterline, and sink whatever's left."—Angrath
illus. Jonas De Ro # 205/216
Cleansing Ray
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
"The sun creates, sustains, and consumes so it can create again."—Caparocti Sunborn
illus. Anthony Palumbo # 4/216
Colossal Dreadmaw
Trample
"Remember when it was the most terrifying thing you'd ever seen?"—Captain Lannery Storm
illus. Jesper Ejsing # 125/216
Crafty Cutpurse
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Possession is eleven-tenths of the pirate code.
illus. Grzegorz Rutkowski # 33/216
Crashing Tide
Crashing Tide has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
illus. Carmen Sinek # 34/216
Crested Herdcaller
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
"Our survival, like theirs, depends on our ability to work together."—Huatli, to Tishana
illus. Lucas Graciano # 126/216
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
illus. Daniel Ljunggren # 35/216
Daring Buccaneer
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay
.No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?
illus. Jason Rainville # 98/216
Dark Inquiry
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Your mind is no longer yours to waste."
illus. Naomi Baker # 65/216
Dead Man's Chest
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
illus. Jason A. Engle # 66/216
Deadeye Brawler
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
illus. Jesper Ejsing # 155/216
Deadeye Rig-Hauler
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
"Up you go, you soggy rat."
illus. Victor Adame Minguez # 36/216
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
illus. Winona Nelson # 127/216
Dinosaur Hunter
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."
illus. Tianhua X # 67/216
Dire Fleet Daredevil
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
illus. Zoltan Boros # 99/216
Dire Fleet Neckbreaker
Attacking Pirates you control get +2/+0.
The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
illus. Daarken # 156/216
Dire Fleet Poisoner
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
illus. Ben Maier # 68/216
Divine Verdict
Destroy target attacking or blocking creature.
Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.
illus. Slawomir Maniak # 5/216
Dusk Charger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.
Stories say demon blood runs in its veins, making it fearless and bloodthirsty.
illus. Lucas Graciano # 69/216
Dusk Legion Zealot
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
illus. Winona Nelson # 70/216
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Her centuries-long search is ended.
illus. Chris Rahn # 157/216
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
illus. Howard Lyon # 128/216
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
The storm rages and the earth breaks.
illus. Raymond Swanland # 100/216
Everdawn Champion
Prevent all combat damage that would be dealt to Everdawn Champion.
"Undefeated in battle, she is the shining future our empire deserves."—Huatli
illus. Sara Winters # 6/216
Evolving Wilds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.
illus. Jonas De Ro # 186/216
Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
illus. Steven Belledin # 37/216
Exultant Skymarcher
Flying
"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."
illus. Ryan Yee # 7/216
Famished Paladin
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.
Loyal to his queen, slave to his thirst.
illus. Tommy Arnold # 8/216
Fanatical Firebrand
Haste
, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."—Admiral Beckett Brass
illus. Wayne Reynolds # 101/216
Fathom Fleet Boarder
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Without frequent raids, orcs sometimes get bored and plunder their own ships.
illus. Sidharth Chaturvedi # 71/216
Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
illus. Magali Villeneuve # 38/216
Forerunner of the Coalition
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
illus. James Ryman # 72/216
Forerunner of the Empire
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
illus. Dan Scott # 102/216
Forerunner of the Heralds
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
illus. Chris Seaman # 129/216
Forerunner of the Legion
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
illus. Josh Hass # 9/216
Form of the Dinosaur
When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
illus. Daarken # 103/216
Forsaken Sanctuary
Forsaken Sanctuary enters the battlefield tapped.
: Add or .
In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.
illus. Jonas De Ro # 187/216
Foul Orchard
Foul Orchard enters the battlefield tapped.
: Add or .
The stench of rotting meat lures flies, goblins, and young raptors.
illus. Yeong-Hao Han # 188/216
Frilled Deathspitter
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
Nothing says trouble like a reedy hiss with a hint of liquid gurgle.
illus. Zoltan Boros # 104/216
Ghalta, Primal Hunger
Ghalta, Primal Hunger costs
less to cast, where X is the total power of creatures you control.Trample
The earth walks, strongest of all.
illus. Chase Stone # 130/216
Giltgrove Stalker
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
"The only gold I need is the sheltering shimmer of the trees."
illus. Chris Seaman # 131/216
Gleaming Barrier
Defender
When Gleaming Barrier dies, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color.""Gold without freedom might as well be lead."—Angrath
illus. Jason Felix # 178/216
Goblin Trailblazer
Menace
"Why are we following the goblin? Can he even read that map?"—Daphne Vail, Diremore first mate
illus. Josh Hass # 105/216
Golden Demise
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
illus. Deruchenko Alexander # 73/216
Golden Guardian
Defender
: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
illus. Svetlin Velinov # 179/216
Gold-Forge Garrison
(Transforms from Golden Guardian.)
: Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
illus. Svetlin Velinov # 179/216
Grasping Scoundrel
Grasping Scoundrel gets +1/+0 as long as it's attacking.
"I can hear the plunder calling. It asks for me by name."
illus. Steve Prescott # 74/216
Gruesome Fate
Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"—Udvil "Ratty" Ratlock
illus. Even Amundsen # 75/216
Hadana's Climb
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
illus. Titus Lunter # 158/216
Hardy Veteran
As long as it's your turn, Hardy Veteran gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
illus. Suzanne Helmigh # 132/216
Highland Lake
Highland Lake enters the battlefield tapped.
: Add or .
"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."—Boyl Bucksalt, Storm Fleet swab
illus. Noah Bradley # 189/216
Hornswoggle
Counter target creature spell. You create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color."Being a merciful pirate, she saved the vampire's gold from falling overboard.
illus. Deruchenko Alexander # 39/216
Huatli, Radiant Champion
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
illus. Chris Rahn # 159/216
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
"Death lizard approaching, cap'n!"—Brint Doobin, last words
illus. Mathias Kollros # 133/216
Impale
Destroy target creature.
Never let the glitter of gold distract you from the gleam of steel in the shadows.
illus. Josh Hass # 76/216
Imperial Ceratops
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies."—Huatli
illus. Bayard Wu # 10/216
Induced Amnesia
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
illus. Chris Rallis # 40/216
Jade Bearer
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."
illus. Alex Konstad # 134/216
Jadecraft Artisan
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
"A blade is not fully forged until it is given."
illus. Izzy # 135/216
Jadelight Ranger
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
illus. Jason Rainville # 136/216
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
illus. Deruchenko Alexander # 160/216
Jungle Creeper
: Return Jungle Creeper from your graveyard to your hand.
"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."—Atiuru, priest of the Verdant Sun
illus. Matt Stewart # 161/216
Jungleborn Pioneer
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
"We fought so long to hide this place. Let us be first to learn its wonders!"
illus. Scott Murphy # 137/216
Kitesail Corsair
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
illus. Greg Opalinski # 41/216
Knight of the Stampede
Dinosaur spells you cast cost
less to cast."My whisper becomes a thousand roars."
illus. Steve Argyle # 138/216
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
illus. Tyler Jacobson # 162/216
Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
illus. Zack Stella # 42/216
Legion Conquistador
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
illus. Sidharth Chaturvedi # 11/216
Legion Lieutenant
Other Vampires you control get +1/+1.
"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."
illus. Zezhou Chen # 163/216
Luminous Bond
Enchant creature
Enchanted creature can't attack or block.
"Your part in this fight is done, vampire. Get used to your thirst."
illus. Steve Argyle # 12/216
Luminous Bonds
Enchant creature
Enchanted creature can't attack or block.
"Your part in this fight is done, vampire. Get used to your thirst."
illus. Steve Argyle # 12/216
Majestic Heliopterus
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."—Huatli
illus. Filip Burburan # 13/216
Martyr of Dusk
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
illus. Greg Staples # 14/216
Mastermind's Acquisition
Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.
Another piece of a nefarious puzzle.
illus. Svetlin Velinov # 77/216
Mausoleum Harpy
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
illus. Randy Vargas # 78/216
Merfolk Mistbinder
Other Merfolk you control get +1/+1.
"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."—Nirit of Pashona's band
illus. Clint Cearley # 164/216
Metzali, Tower of Triumph
(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.
illus. Victor Adame Minguez # 165/216
Mist-Cloacked Herald
Mist-Cloaked Herald can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
illus. Anthony Palumbo # 43/216
Mist-Cloaked Herald
Mist-Cloaked Herald can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
illus. Anthony Palumbo # 43/216
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"
illus. Steven Belledin # 79/216
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
illus. Steven Belledin # 15/216
Mutiny
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Pirate captains rarely enjoy a peaceful retirement.
illus. Gabor Szikszai # 106/216
Naturalize
Destroy target artifact or enchantment.
"Better to let the sword go than to lose the arm with it."—Captain Lannery Storm
illus. Simon Dominic # 139/216
Needletooth Raptor
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
It hatches with its ferocity fully grown.
illus. Winona Nelson # 107/216
Negate
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: ‘No.'"
illus. Magali Villeneuve # 44/216
Nezahal, Primal Tide
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
illus. Sam Burley # 45/216
Oathsworn Vampire
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
"My conquistadors are never slain, merely laid to rest."—Queen Miralda the Pious
illus. Greg Opalinski # 80/216
Orazca Frillback
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
illus. Simon Dominic # 140/216
Orazca Raptor
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."—Captain Brandis Thorn
illus. Jakub Kasper # 108/216
Orazca Relic
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
illus. Kieran Yanner # 181/216
Overgrown Armasaur
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
illus. Joseph Meehan # 141/216
Paladin of Atonement
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
illus. Lius Lasahido # 16/216
Path of Discovery
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
illus. Howard Lyon # 142/216
Path of Mettle
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
illus. Victor Adame Minguez # 165/216
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with "
, Sacrifice this artifact: Add one mana of any color."Goblins can carry their body weight in loot.
illus. Wayne Reynolds # 109/216
Pitiless Plunderer
Whenever another creature you control dies, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color.""Shame to let good gold go to the grave."
illus. David Palumbo # 81/216
Plummet
Destroy target creature with flying.
"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."—Mahuiz, Sun Empire archer
illus. Filip Burburan # 143/216
Polyraptor
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
An innumerable pack is concealed in a single reflection.
illus. Mark Behm # 144/216
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
illus. Tomasz Jedruszek # 17/216
Profane Procession
: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
illus. Bastien L. Deharme # 166/216
Protean Raider
Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Imitation is the sincerest form of piracy.
illus. Izzy # 167/216
Radiant Destiny
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
illus. Emrah Elmasli # 18/216
Raging Regisaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
illus. Bayard Wu # 168/216
Raptor Companion
The abundance of foes in Orazca means the raptors no longer need any orders.
illus. Slawomir Maniak # 19/216
Ravenous Chupacabra
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
illus. Daarken # 82/216
Reaver Ambush
Exile target creature with power 3 or less.
Onora knew with sudden, grim certainty he would never see the Great River again.
illus. Sidharth Chaturvedi # 83/216
Reckless Rage
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
"Hard to starboard! Starb— Abandon ship! Abandon ship!"
illus. Slawomir Maniak # 110/216
Recover
Return target creature card from your graveyard to your hand.
Draw a card.
"No more fear of death's oblivion—is this not the greatest treasure of all?"—Gurezan, Legion resurrectionist
illus. Nils Hamm # 84/216
Rekindling Phoenix
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
illus. Jason Rainville # 111/216
Release to the Wind
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
"Here and gone like a fleeting breeze."
illus. Joseph Meehan # 46/216
Relentless Raptor
Vigilance
Relentless Raptor attacks or blocks each combat if able.
As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.
illus. Matt Stewart # 169/216
Resplendent Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
illus. Sam Rowan # 170/216
River Darter
River Darter can't be blocked by Dinosaurs.
"Don't make splashes. Make progress."—Tishana
illus. Winona Nelson # 47/216
Riverwise Augur
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."
illus. Alayna Danner # 48/216
Sadistic Skymarcher
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay
.Flying, lifelink
"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
illus. Seb McKinnon # 85/216
Sailor of Means
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color."The rising tide of Orazca's plunder lifted all ships.
illus. Ryan Pancoast # 49/216
Sanctum of the Sun
(Transforms from Azor's Gateway.)
: Add X mana of any one color, where X is your life total.
illus. Yeong-Hao Han # 176/216
Sanguine Glorifier
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.
illus. Sara Winters # 20/216
Sea Legs
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
"When the waves pick up, either you find your feet or you lose your lunch."
illus. Deruchenko Alexander # 50/216
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
illus. Simon Dominic # 51/216
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Stolen knowledge can never be stolen back.
illus. Jason Felix # 52/216
See Red
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
illus. Steve Prescott # 112/216
Shake the Foundations
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
A threefold calamity with a single will.
illus. Zack Stella # 113/216
Shatter
Destroy target artifact.
Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
illus. Jonas De Ro # 114/216
Siegehorn Ceratops
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
To a siegehorn, there is no such thing as a dead end.
illus. Filip Burburan # 171/216
Silent Gravestone
Cards in graveyards can't be the targets of spells or abilities.
, : Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Made to ward off the Grim Captain and silence the lure of undeath.
illus. Suzanne Helmigh # 182/216
Silverclad Ferocidons
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
"Control them? No. I gird them in armor and let them loose."—Yacha, Otepec huntmaster
illus. Simon Dominic # 115/216
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.When Silvergill Adept enters the battlefield, draw a card.
"If you keep to the shallows, you'll never learn the secrets of the depths."
illus. Magali Villeneuve # 53/216
Siren Reaver
Raid — This spell costs
less to cast if you attacked with a creature this turn.Flying
"Prepare to be boarded."
illus. Tomasz Jedruszek # 54/216
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
"I was born to glory."
illus. Winona Nelson # 21/216
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."—Vona of Iedo, Butcher of Magan
illus. Randy Vargas # 22/216
Slippery Scoundrel
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
illus. Dan Scott # 55/216
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
illus. Aaron Miller # 23/216
Soul of the Rapids
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.
illus. Anthony Palumbo # 56/216
Sphinx's Decree
Each opponent can't cast instant or sorcery spells during that player's next turn.
"Be still."—Azor
illus. Daarken # 24/216
Spire Winder
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.
illus. Titus Lunter # 57/216
Squire's Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
illus. Winona Nelson # 25/216
Stampeding Horncrest
Stampeding Horncrest has haste as long as you control another Dinosaur.
When the golden city opened, the dinosaurs inside were eager to greet the new visitors.
illus. Jonathan Kuo # 116/216
Stone Quarry
Stone Quarry enters the battlefield tapped.
: Add or .
The Sun Empire's cities are built from the bones of the earth.
illus. Noah Bradley # 190/216
Storm Fleet Sprinter
Haste
Storm Fleet Sprinter can't be blocked.
"Charge like a red-hot cannonball straight to your target. You slow down, you sink."—Captain Lannery Storm
illus. G-host Lee # 172/216
Storm Fleet Swashbuckler
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
illus. Kieran Yanner # 117/216
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "
, Sacrifice this artifact: Add one mana of any color."At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
illus. Victor Adame Minguez # 173/216
Strength of the Pack
Put two +1/+1 counters on each creature you control.
The pack that ambushes, eviscerates, and devours together stays together.
illus. Tomasz Jedruszek # 145/216
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"Because the giant, implacable death lizard wasn't scary enough already."—Captain Brinely Rage
illus. Kev Walker # 183/216
Sun Sentinel
Vigilance
"I will not sleep until Orazca is ours once more."
illus. James Ryman # 26/216
Sun-Collared Raptor
Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.
"With Tilonalli's gifts, even the smallest of us can become great."—Huatli
illus. Zoltan Boros # 118/216
Sun-Crested Pterodon
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."—Mahuiz, Sun Empire archer
illus. Lars Grant-West # 27/216
Swab Goblin
Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
illus. Josu Hernaiz # 203/216
Swaggering Corsair
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
illus. Scott Murphy # 119/216
Swift Warden
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
A warning shout would take too long.
illus. Viktor Titov # 146/216
Sworn Gaurdian
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
illus. Sara Winters # 58/216
Sworn Guardian
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
illus. Sara Winters # 58/216
Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."—Itzama the Crested
illus. Daarken # 28/216
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
illus. Yongjae Choi # 147/216
Tetzimoc, Primal Death
Deathtouch
, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
illus. Zack Stella # 86/216
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.Creatures you control get +1/+1.
illus. Kieran Yanner # 180/216
Thrashing Brontodon
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
illus. Jakub Kasper # 148/216
Thunderherd Migration
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay
.Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The herds follow as new growth arises.
illus. Lars Grant-West # 149/216
Tilonali's Crown
Enchant creature
When Tilonali's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
illus. Suzanne Helmigh # 120/216
Tilonalli's Crown
Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
illus. Suzanne Helmigh # 120/216
Tilonalli's Summoner
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay
. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.illus. Lius Lasahido # 121/216
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
illus. Zezhou Chen # 59/216
Tomb of the Dusk Rose
(Transforms from Profane Procession.)
: Add one mana of any color.
, : Put a creature card exiled with this permanent onto the battlefield under your control.
illus. Bastien L. Deharme # 166/216
Tomb Robber
Menace
, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
illus. Xi Zhang # 87/216
Trapjaw Tyrant
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."—Huatli
illus. Chris Rahn # 29/216
Traveler's Amulet
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"The best kind of treasure is the kind that leads to more treasure!"—Captain Lannery Storm
illus. Yeong-Hao Han # 184/216
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
illus. Seb McKinnon # 88/216
Vampire Champion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."
illus. Craig J Spearing # 198/216
Vampire Revenant
Flying
"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."—Admiral Beckett Brass
illus. Nils Hamm # 89/216
Vault of Catlacan
(Transforms from Storm the Vault.)
: Add one mana of any color.
: Add for each artifact you control.
illus. Victor Adame Minguez # 173/216
Vona's Hunger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
illus. Zack Stella # 90/216
Voracious Vampire
Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
The purest devotion isn't the Blood Fast itself, but the craving that follows.
illus. Kieran Yanner # 91/216
Vraska, Scheming Gorgon
+2: Creatures you control get +1/+0 until end of turn.
−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
illus. Grzegorz Rutkowski # 197/216
Vraska's Conquistador
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Abandoning both queen and church, he chose to follow power.
illus. Sidharth Chaturvedi # 199/216
Vraska's Scorn
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
illus. James Ryman # 200/216
Warkite Marauder
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
illus. Victor Adame Minguez # 60/216
Waterknot
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
illus. Wayne Reynolds # 61/216
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
illus. Chris Rahn # 150/216
Winged Temple of Orazca
(Transforms from Hadana's Climb.)
: Add one mana of any color.
, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
illus. Titus Lunter # 158/216
Woodland Stream
Woodland Stream enters the battlefield tapped.
: Add or .
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
illus. James Paick # 191/216
World Shaper
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
"The Great River will not be tamed."
illus. Raymond Swanland # 151/216
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
illus. Jaime Jones # 174/216
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
illus. Chris Rallis # 30/216