Conspiracy Spoilers 210/210

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Colorless (9)

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

illus. Karl Kopinski # 5/210

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

illus. Winona Nelson # 6/210

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

illus. Karl Kopinski # 7/210

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

illus. Matt Stewart # 8/210

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

illus. Lucas Graciano # 9/210

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up at any time and reveal the chosen name.)

Creatures you control with the chosen name have "T: Add one mana of any color to your mana pool."

illus. Tyler Jacobson # 10/210

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

"Unusual. Security also worth stealing." —Dack Fayden

illus. Adam Paquette # 11/210

Unexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it was mana of any color to cast spells with the chosen name.

illus. Izzy # 12/210

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "T: Add one mana of any color to your mana pool."

illus. Adam Paquette # 13/210
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White (29)

Brago's Representative

  • 2
  • W
Creature - Human Advisor

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.

illus. Anthony Palumbo # 14/210 1/4

Council Guardian

  • 5
  • W
Creature - Giant Soldier

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

illus. Volkan Baga # 15/210 5/5

Council's Judgment

  • 1
  • W
  • W
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

illus. Kev Walker # 16/210

Custodi Soulbinders

  • 3
  • W
Creature - Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

2W, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

illus. Karla Ortiz # 17/210 0/0

Custodi Squire

  • 4
  • W
Creature - Spirit Cleric

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

illus. Alex Horley-Orlandelli # 18/210 3/3

Rousing of Souls

  • 2
  • W
Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

illus. Jeff Simpson # 19/210

Ajani's Sunstriker

  • W
  • W
Creature - Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Ajani goes where he is needed most and in his name we keep his lands safe."

illus. Matt Stewart # 66/210 2/2

Apex Hawks

  • 2
  • W
Creature - Bird

Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. David Palumbo # 67/210 2/2

Courier Hawk

  • 1
  • W
Creature - Bird

Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

illus. Mark Poole # 68/210 1/2

Doomed Traveler

  • W
Creature - Human Soldier

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

illus. Lars Grant-West # 69/210 1/1

Glimmerpoint Stag

  • 2
  • W
  • W
Creature - Elk

Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

illus. Ryan Pancoast # 70/210 3/3

Guardian Zendikon

  • 2
  • W
Enchantment - Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

illus. John Avon # 71/210

Intangible Virtue

  • 1
  • W
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

illus. Clint Cearley # 72/210

Kor Chant

  • 2
  • W
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Sacred rites repurposed to fight an ancient threat.

illus. Yohann Schepacz # 73/210

Moment of Heroism

  • 1
  • W
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

illus. Christopher Moeller # 74/210

Noble Templar

  • 5
  • W
Creature - Human Cleric Soldier

Vigilance

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

illus. Alex Horley-Orlandelli # 75/210 3/6

Pillarfield Ox

  • 3
  • W
Creature - Ox

"May starving fleas birth a thousand generations on your stubborn hide, cow!" —Bruse Tarl, Goma Fada nomad

illus. Andrew Robinson # 76/210 2/4

Pride Guardian

  • W
Creature - Cat Monk

Defender

Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."

illus. Chris Rahn # 77/210 0/3

Pristine Angel

  • 4
  • W
  • W
Creature - Angel

Flying

As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.

Whenever you cast a spell, you may untap Pristine Angel.

illus. Scott M. Fischer # 78/210 4/4

Reya Dawnbringer

  • 6
  • W
  • W
  • W
Legendary Creature - Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

illus. Matthew D. Wilson # 79/210 4/6

Rout

  • 3
  • W
  • W
Sorcery

You may cast Rout any time you could cast an instant if you pay 2 more to cast it.

Destroy all creatures. They can't be regenerated.

"End this. What I seek is far greater." —Elesh Norn, Grand Cenobite

illus. Igor Kieryluk # 80/210

Silverchase Fox

  • 1
  • W
Creature - Fox

1W, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf

illus. Howard Lyon # 81/210 2/2

Soulcatcher

  • 1
  • W
Creature - Bird Soldier

Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Their spirits walk the winds and fill my soul."

illus. Julie Dillon # 82/210 1/1

Stave Off

  • W
Instant

Target creature gains protection from the color of your choice until end of turn.

"Just a moment of perfect grace and sanctity is enough." —Kal Lior, leonin elder

illus. Mark Zug # 83/210

Swords to Plowshares

  • W
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

illus. Terese Nielsen # 84/210

Unquestioned Authority

  • 2
  • W
Enchantment - Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros.

illus. Zoltan Boros # 85/210

Valor Made Real

  • W
Instant

Target creature can block any number of creatures this turn.

"As my father taught, ‘Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

illus. Jeff Miracola # 86/210

Vow of Duty

  • 2
  • W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

illus. Wayne Reynolds # 87/210

Wakestone Gargoyle

  • 3
  • W
Creature - Gargoyle

Defender, flying

1W: Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

illus. Jim Murray # 88/210 3/4
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Blue (29)

Academy Elite

  • 3
  • U
Creature - Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

2U, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

illus. Volkan Baga # 20/210 0/0

Marchesa's Emissary

  • 3
  • U
Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

illus. Tyler Jacobson # 21/210 2/2

Marchesa's Infiltrator

  • 2
  • U
Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

illus. Lucas Graciano # 22/210 1/1

Muzzio, Visionary Architect

  • 1
  • U
  • U
Legendary Creature - Human Artificer

3U, T: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

illus. Volkan Baga # 23/210 1/3

Plea for Power

  • 3
  • U
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

illus. John Severin Brassell # 24/210

Split Decision

  • 1
  • U
Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

illus. Robbie Trevino # 25/210

Æther Tradewinds

  • 2
  • U
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

"The wind smells of misfortune. Check your knots." —Anitan, Ondu cleric

illus. Kieran Yanner # 89/210

Air Servant

  • 4
  • U
Creature - Elemental

Flying

2U: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, Of Elements and Eternity

illus. Lars Grant-West # 90/210 4/3

Brainstorm

  • U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

illus. Willian Murai # 91/210

Breakthrough

  • X
  • U
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

illus. Raymond Swanland # 92/210

Compulsive Research

  • 2
  • U
Sorcery

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

illus. Michael Sutfin # 93/210

Crookclaw Transmuter

  • 3
  • U
Creature - Bird Wizard

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

illus. Ron Spencer # 94/210 3/1

Dream Fracture

  • 1
  • U
  • U
Instant

Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow witch

illus. Howard Lyon # 95/210

Enclave Elite

  • 2
  • U
Creature - Merfolk Soldier

Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Igor Kieryluk # 96/210 2/2

Fact or Fiction

  • 3
  • U
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

illus. Matt Cavotta # 97/210

Favorable Winds

  • 1
  • U
Enchantment

Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.

illus. Winona Nelson # 98/210

Grixis Illusionist

  • U
Creature - Human Wizard

T: Target land you control becomes the basic land type of your choice until end of turn.

"It's simple, really. If they can't find us, they can't kill us."

illus. Mark Tedin # 99/210 1/1

Jetting Glasskite

  • 4
  • U
  • U
Creature - Spirit

Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.

illus. Shishizaru # 100/210 4/4

Minamo Scrollkeeper

  • 1
  • U
Creature - Human Wizard

Defender

Your maximum hand size is increased by one.

The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.

illus. Parente # 101/210 2/3

Misdirection

  • 3
  • U
  • U
Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

illus. Mathias Kollros # 102/210

Plated Seastrider

  • U
  • U
Creature - Beast

The Neurok buried entangling cables just under the Quicksilver Sea. One seastrider harvest can provide an army's worth of armor and shields.

illus. Izzy # 103/210 1/4

Reckless Scholar

  • 2
  • U
Creature - Human Wizard

T: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."

illus. Steve Prescott # 104/210 2/1

Screaming Seahawk

  • 4
  • U
Creature - Bird

Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

illus. Heather Hudson # 105/210 2/2

Shoreline Ranger

  • 5
  • U
Creature - Bird Soldier

Flying

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

illus. Michael Sutfin # 106/210 3/4

Stasis Cell

  • 4
  • U
Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3U: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

illus. Mark A. Nelson # 107/210

Stifle

  • U
Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

"Superior force meets woefully inadequate object. What paradox were you expecting?" —Azguri, archmage of Evos Isle

illus. Eric Fortune # 108/210

Traveler's Cloak

  • 2
  • U
Enchantment - Aura

Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type.

illus. Rebecca Guay # 109/210

Turn the Tide

  • 1
  • U
Instant

Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius." —Varil, Neurok partisan

illus. Jason Felix # 110/210

Wind Dancer

  • 1
  • U
Creature - Faerie

Flying

T: Target creature gains flying until end of turn.

"Take my hand and dance to the music of the winds."

illus. Cynthia Sheppard # 111/210 1/1
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Black (29)

Bite of the Black Rose

  • 3
  • B
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

illus. Franz Vohwinkel # 26/210

Drakestown Forgotten

  • 4
  • B
Creature - Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

2B, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

illus. Steve Prescott # 27/210 0/0

Grudge Keeper

  • 1
  • B
Creature - Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."

illus. Ryan Barger # 28/210 2/1

Reign of the Pit

  • 4
  • B
  • B
Sorcery

Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

illus. Evan Shipard # 29/210

Tyrant's Choice

  • 1
  • B
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

illus. Daarken # 30/210

Altar's Reap

  • 1
  • B
Instant

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

"Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls

illus. Donato Giancola # 112/210

Assassinate

  • 2
  • B
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

illus. Kev Walker # 113/210

Ill-Gotten Gains

  • 2
  • B
  • B
Sorcery

Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.

Urza thought it a crusade. Xantcha knew it was a robbery.

illus. Greg Staples # 114/210

Infectious Horror

  • 3
  • B
Creature - Zombie Horror

Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

illus. Pete Venters # 115/210 2/2

Liliana's Specter

  • 1
  • B
  • B
Creature - Specter

Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing." —Liliana Vess

illus. Vance Kovacs # 116/210 2/1

Magus of the Mirror

  • 4
  • B
  • B
Creature - Human Wizard

T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."

illus. Christopher Moeller # 117/210 4/2

Morkrut Banshee

  • 3
  • B
  • B
Creature - Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

illus. Svetlin Velinov # 118/210 4/4

Necromantic Thirst

  • 2
  • B
  • B
Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

illus. Brandon Kitkouski # 119/210

Phage the Untouchable

  • 3
  • B
  • B
  • B
  • B
Legendary Creature - Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

illus. Ron Spears # 120/210 4/4

Plagued Rusalka

  • B
Creature - Spirit

B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies." —Savra

illus. Alex Horley-Orlandelli # 121/210 1/1

Quag Vampires

  • B
Creature - Vampire Rogue

Multikicker 1B (You may pay an additional 1B any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Jason Felix # 122/210 1/1

Reckless Spite

  • 1
  • B
  • B
Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

illus. Karl Kopinski # 123/210

Skeletal Scrying

  • X
  • B
Instant

As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.

You draw X cards and you lose X life.

His family was a small price to pay for the dark gifts that called to him.

illus. Bob Petillo # 124/210

Smallpox

  • B
  • B
Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

illus. Ryan Pancoast # 125/210

Stronghold Discipline

  • 2
  • B
  • B
Sorcery

Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

illus. Daarken # 126/210

Syphon Soul

  • 2
  • B
Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.

illus. Ron Spears # 127/210

Tragic Slip

  • B
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

illus. Christopher Moeller # 128/210

Twisted Abomination

  • 5
  • B
Creature - Zombie Mutant

B: Regenerate Twisted Abomination.

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

illus. Daren Bader # 129/210 5/3

Typhoid Rats

  • B
Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

illus. Kev Walker # 130/210 1/1

Unhallowed Pact

  • 2
  • B
Enchantment - Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.

illus. Volkan Baga # 131/210

Vampire Hexmage

  • B
  • B
Creature - Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

illus. Eric Deschamps # 132/210 2/1

Victimize

  • 2
  • B
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

illus. Craig J Spearing # 133/210

Wakedancer

  • 2
  • B
Creature - Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

illus. Austin Hsu # 134/210 2/2

Zombie Goliath

  • 4
  • B
Creature - Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." —Zul Ashur, lich lord

illus. E. M. Gist # 135/210 4/3
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Red (29)

Enraged Revolutionary

  • 2
  • R
Creature - Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

illus. Drew Baker # 31/210 2/1

Grenzo's Cutthroat

  • 1
  • R
Creature - Goblin Rogue

First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."

illus. Svetlin Velinov # 32/210 1/1

Grenzo's Rebuttal

  • 4
  • R
  • R
Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

illus. Dave Kendall # 33/210

Ignition Team

  • 5
  • R
  • R
Creature - Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

2R, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

illus. Karl Kopinski # 34/210 0/0

Scourge of the Throne

  • 4
  • R
  • R
Creature - Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

illus. Michael Komarck # 35/210 5/5

Treasonous Ogre

  • 3
  • R
Creature - Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add R to your mana pool.

"Everything comes with a price. Especially revolution." —Grenzo, dungeon warden

illus. Randy Gallegos # 36/210 2/3

Barbed Shocker

  • 3
  • R
Creature - Insect

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

illus. Tony Szczudlo # 136/210 2/2

Boldwyr Intimidator

  • 5
  • R
  • R
Creature - Giant Warrior

Cowards can't block Warriors.

R: Target creature becomes a Coward until end of turn.

2R: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

illus. Esad Ribic # 137/210 5/5

Brimstone Volley

  • 2
  • R
Instant

Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

illus. Eytan Zana # 138/210

Chartooth Cougar

  • 5
  • R
Creature - Cat Beast

R: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

illus. Chase Stone # 139/210 4/4

Cinder Wall

  • R
Creature - Wall

Defender

When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours." —Onean sergeant

illus. Anthony S. Waters # 140/210 3/3

Deathforge Shaman

  • 4
  • R
Creature - Ogre Shaman

Multikicker R (You may pay an additional R any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

illus. Dave Kendall # 141/210 4/3

Flaring Flame-Kin

  • 2
  • R
Creature - Elemental Warrior

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

illus. Brian Hagan # 142/210 2/2

Flowstone Blade

  • R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." —Karn

illus. Allen Williams # 143/210

Heartless Hidetsugu

  • 3
  • R
  • R
Legendary Creature - Ogre Shaman

T: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

illus. Carl Critchlow # 144/210 4/3

Heckling Fiends

  • 2
  • R
Creature - Devil

2R: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

illus. Clint Cearley # 145/210 2/2

Lizard Warrior

  • 3
  • R
Creature - Lizard Warrior

Don't let its appearance frighten you. Let its claws and teeth do that.

illus. Roger Raupp # 146/210 4/2

Mana Geyser

  • 3
  • R
  • R
Sorcery

Add R to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

illus. Martina Pilcerova # 147/210

Orcish Cannonade

  • 1
  • R
  • R
Instant

Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.

Draw a card.

"Crispy! Scarback! Load another volcano-ball." —Stumphobbler Thuj, orcish captain

illus. Pete Venters # 148/210

Pitchburn Devils

  • 4
  • R
Creature - Devil

When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

illus. Johann Bodin # 149/210 3/3

Power of Fire

  • 1
  • R
Enchantment - Aura

Enchant creature

Enchanted creature has "T: This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

illus. Trevor Hairsine # 150/210

Skitter of Lizards

  • R
Creature - Lizard

Multikicker 1R (You may pay an additional 1R any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Warren Mahy # 151/210 1/1

Sulfuric Vortex

  • 1
  • R
  • R
Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

illus. Greg Staples # 152/210

Torch Fiend

  • 1
  • R
Creature - Devil

R, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

illus. Winona Nelson # 153/210 2/1

Trumpet Blast

  • 2
  • R
Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

illus. Carl Critchlow # 154/210

Uncontrollable Anger

  • 2
  • R
  • R
Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.

illus. Kev Walker # 155/210

Vent Sentinel

  • 3
  • R
Creature - Elemental

Defender

1R, T: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone." —The War Diaries

illus. Chris Rahn # 156/210 2/4

Volcanic Fallout

  • 1
  • R
  • R
Instant

Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?" —Hadran, sunseeder of Naya

illus. Zoltan Boros & Gabor Szikszai # 157/210

Wrap in Flames

  • 3
  • R
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed." —The War Diaries

illus. Véronique Meignaud # 158/210
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Green (29)

Predator's Howl

  • 3
  • G
Instant

Put a 2/2 green Wolf creature token onto the battlefield.

Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

"And Muzzio says my arguments have no teeth." —Selvala, ranger of the Lowlands

illus. Ralph Horsley # 37/210

Realm Seekers

  • 4
  • G
  • G
Creature - Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

2G, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

illus. Mike Sass # 38/210 0/0

Selvala's Charge

  • 4
  • G
Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.

illus. Dan Scott # 39/210

Selvala's Enforcer

  • 3
  • G
Creature - Elf Warrior

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

illus. Jesper Ejsing # 40/210 2/2

Charging Rhino

  • 3
  • G
  • G
Creature - Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins." —Tahngarth of the Weatherlight

illus. Daren Bader # 159/210 4/4

Copperhorn Scout

  • G
Creature - Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.

illus. Shelly Wan # 160/210 1/1

Echoing Courage

  • 1
  • G
Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

illus. Greg Staples # 161/210

Elephant Guide

  • 2
  • G
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

illus. Tomasz Jedruszek # 162/210

Elvish Aberration

  • 5
  • G
Creature - Elf Mutant

T: Add GGG to your mana pool.

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

illus. Matt Cavotta # 163/210 4/5

Exploration

  • G
Enchantment

You may play an additional land on each of your turns.

"Only when we journey into the unknown can we find the impossible." —Cyrul the Wanderer

illus. Florian de Gesincourt # 164/210

Gamekeeper

  • 3
  • G
Creature - Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

illus. Scott Hampton # 165/210 2/2

Gnarlid Pack

  • 1
  • G
Creature - Beast

Multikicker 1G (You may pay an additional 1G any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

illus. Johann Bodin # 166/210 2/2

Howling Wolf

  • 2
  • G
  • G
Creature - Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

illus. Nils Hamm # 167/210 2/2

Hunger of the Howlpack

  • G
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig

illus. Nils Hamm # 168/210

Hydra Omnivore

  • 4
  • G
  • G
Creature - Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid

illus. Svetlin Velinov # 169/210 8/8

Lead the Stampede

  • 2
  • G
Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

illus. Efrem Palacios # 170/210

Nature's Claim

  • G
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all." —Sildark, artificer of Omu

illus. Raoul Vitale # 171/210

Pelakka Wurm

  • 4
  • G
  • G
  • G
Creature - Wurm

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.

illus. Daniel Ljunggren # 172/210 7/7

Plummet

  • 1
  • G
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

illus. Pete Venters # 173/210

Provoke

  • 1
  • G
Instant

Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.

"Never start a fight you can't finish." —Padril, council guardian

illus. Kev Walker # 174/210

Relic Crush

  • 4
  • G
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

illus. Steven Belledin # 175/210

Respite

  • 1
  • G
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"

illus. Rebecca Guay # 176/210

Sakura-Tribe Elder

  • 1
  • G
Creature - Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

illus. Carl Critchlow # 177/210 1/1

Scaled Wurm

  • 7
  • G
Creature - Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

illus. Wayne England # 178/210 7/6

Sporecap Spider

  • 2
  • G
Creature - Spider

Reach (This creature can block creatures with flying.)

"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you." —Saidah, Joraga hunter

illus. Lars Grant-West # 179/210 1/5

Squirrel Nest

  • 1
  • G
  • G
Enchantment - Aura

Enchant land

Enchanted land has "T: Put a 1/1 green Squirrel creature token onto the battlefield."

In the treetops, unseen by many, lurks chittering, skittering death.

illus. Daniel Ljunggren # 180/210

Terastodon

  • 6
  • G
  • G
Creature - Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

illus. Lars Grant-West # 181/210 9/9

Wolfbriar Elemental

  • 2
  • G
  • G
Creature - Elemental

Multikicker G (You may pay an additional G any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

illus. Chippy # 182/210 4/4

Wrap in Vigor

  • 1
  • G
Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

illus. John Donahue # 183/210
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Multicolored (24)

Brago, King Eternal

  • 2
  • W
  • U
Legendary Creature - Spirit

Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

illus. Karla Ortiz # 41/210 2/4

Dack Fayden

  • 1
  • U
  • R
Planeswalker - Dack

+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

illus. Eric Deschamps # 42/210 ./3

Dack's Duplicate

  • 2
  • U
  • R
Creature - Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

illus. Karl Kopinski # 43/210 0/0

Deathreap Ritual

  • 2
  • B
  • G
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose

illus. Steve Argyle # 44/210

Extract from Darkness

  • 3
  • U
  • B
Sorcery

Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

illus. Dallas Williams # 45/210

Flamewright

  • R
  • W
Creature - Human Artificer

1, T: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

T, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

Those who can't conspire, create.

illus. Mathias Kollros # 46/210 1/1

Grenzo, Dungeon Warden

  • X
  • B
  • R
Legendary Creature - Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

2: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

illus. Lucas Graciano # 47/210 2/2

Magister of Worth

  • 4
  • W
  • B
Creature - Angel

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

illus. John Stanko # 48/210 4/4

Marchesa, the Black Rose

  • 1
  • U
  • B
  • R
Legendary Creature - Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

illus. Matt Stewart # 49/210 3/3

Marchesa's Smuggler

  • U
  • R
Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1UR: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

illus. Dan Scott # 50/210 1/1

Selvala, Explorer Returned

  • 1
  • G
  • W
Legendary Creature - Elf Scout

Parley — T: Each player reveals the top card of his or her library. For each nonland card revealed this way, add G to your mana pool and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

illus. Tyler Jacobson # 51/210 2/4

Woodvine Elemental

  • 4
  • G
  • W
Creature - Elemental

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

illus. Mike Bierek # 52/210 4/4

Basandra, Battle Seraph

  • 3
  • R
  • W
Legendary Creature - Angel

Flying

Players can't cast spells during combat.

R: Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"

illus. Terese Nielsen # 184/210 4/4

Decimate

  • 2
  • R
  • G
Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

Anarchy comes in many forms: social, individual, Gruul . . .

illus. Zoltan Boros # 185/210

Dimir Doppelganger

  • 1
  • U
  • B
Creature - Shapeshifter

1UB: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.

"Fear not. Your life will not go unlived."

illus. Jim Murray # 186/210 0/2

Edric, Spymaster of Trest

  • 1
  • G
  • U
Legendary Creature - Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

illus. Volkan Baga # 187/210 2/2

Fires of Yavimaya

  • 1
  • R
  • G
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

illus. Izzy # 188/210

Mirari's Wake

  • 3
  • G
  • W
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

illus. Volkan Baga # 189/210

Mortify

  • 1
  • W
  • B
Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

illus. Nils Hamm # 190/210

Pernicious Deed

  • 1
  • B
  • G
Enchantment

X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

illus. Christopher Moeller # 191/210

Sky Spirit

  • 1
  • W
  • U
Creature - Spirit

Flying, first strike

"Like a strain of music: easy to remember but impossible to catch." —Mirri of the Weatherlight

illus. Rebecca Guay # 192/210 2/2

Spiritmonger

  • 3
  • B
  • G
Creature - Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

B: Regenerate Spiritmonger.

G: Spiritmonger becomes the color of your choice until end of turn.

illus. Kev Walker # 193/210 6/6

Spontaneous Combustion

  • 1
  • B
  • R
Instant

As an additional cost to cast Spontaneous Combustion, sacrifice a creature.

Spontaneous Combustion deals 3 damage to each creature.

"Heat of battle" is usually a metaphor.

illus. Jason Rainville # 194/210

Wood Sage

  • G
  • U
Creature - Human Druid

T: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

illus. Parente # 195/210 1/1
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(4)

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

illus. Izzy # 1/210

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

illus. David Palumbo # 2/210

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost 1 less to cast.

illus. Karla Ortiz # 3/210

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

illus. Christopher Moeller # 4/210
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Lands (4)

Mirrodin's Core

Land

T: Add 1 to your mana pool.

T: Put a charge counter on Mirrodin's Core.

T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

illus. Greg Staples # 208/210

Quicksand

Land

T: Add 1 to your mana pool.

T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.

illus. Matt Stewart # 209/210

Reflecting Pool

Land

T: Add to your mana pool one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?

illus. Fred Fields # 210/210

Paliano, the High City

Legendary Land

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

T: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.

illus. Adam Paquette # 65/210
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Artifacts (24)

Altar of Dementia

  • 2
Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

"It is not that you will go mad. It is that you will beg for madness." —Volrath

illus. Brom # 196/210

Deathrender

  • 4
Artifact - Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip 2

illus. Martina Pilcerova # 197/210

Explorer's Scope

  • 1
Artifact - Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Vincent Proce # 198/210

Fireshrieker

  • 3
Artifact - Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Christopher Moeller # 199/210

Galvanic Juggernaut

  • 4
Artifact Creature - Juggernaut

Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

illus. Lucas Graciano # 200/210 5/5

Peace Strider

  • 4
Artifact Creature - Construct

When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

illus. Igor Kieryluk # 201/210 3/3

Reito Lantern

  • 2
Artifact

3: Put target card from a graveyard on the bottom of its owner's library.

Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.

illus. Greg Hildebrandt # 202/210

Runed Servitor

  • 2
Artifact Creature - Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

illus. Mike Bierek # 203/210 2/2

Silent Arbiter

  • 4
Artifact Creature - Construct

No more than one creature can attack each combat.

No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

illus. Mark Zug # 204/210 1/5

Spectral Searchlight

  • 3
Artifact

T: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

illus. Martina Pilcerova # 205/210

Vedalken Orrery

  • 4
Artifact

You may cast nonland cards as though they had flash.

The model incorporated the fifth sun effortlessly, as if it had always known.

illus. John Avon # 206/210

Warmonger's Chariot

  • 2
Artifact - Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

illus. Warren Mahy # 207/210

Æther Searcher

  • 7
Artifact Creature - Construct

Reveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.

When Æther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Æther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

illus. James Paick # 53/210 6/4

Agent of Acquisitions

  • 2
Artifact Creature - Construct

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

illus. Eytan Zana # 54/210 2/1

Canal Dredger

  • 4
Artifact Creature - Construct

Draft Canal Dredger face up.

Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.

T: Put target card from your graveyard on the bottom of your library.

illus. John Avon # 55/210 1/5

Coercive Portal

  • 4
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

illus. Yeong-Hao Han # 56/210

Cogwork Grinder

  • 6
Artifact Creature - Construct

Draft Cogwork Grinder face up.

As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)

Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

illus. Jasper Sandner # 57/210 0/0

Cogwork Librarian

  • 4
Artifact Creature - Construct

Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Why wait for answers?

illus. Dan Scott # 58/210 3/3

Cogwork Spy

  • 3
Artifact Creature - Bird Construct

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.

Flying

Paliano's creations provide ample opportunities to plot the downfall of a neighbor.

illus. Tomasz Jedruszek # 59/210 2/1

Cogwork Tracker

  • 4
Artifact Creature - Hound Construct

Reveal Cogwork Tracker as you draft it and note the player who passed it to you.

Cogwork Tracker attacks each turn if able.

Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.

illus. Alex Horley-Orlandelli # 60/210 4/4

Deal Broker

  • 3
Artifact Creature - Construct

Draft Deal Broker face up.

Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.

T: Draw a card, then discard a card.

illus. Cliff Childs # 61/210 2/3

Lore Seeker

  • 2
Artifact Creature - Construct

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Each volume contains wonders.

illus. Jason Felix # 62/210 2/2

Lurking Automaton

  • 5
Artifact Creature - Construct

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

illus. Yeong-Hao Han # 63/210 0/0

Whispergear Sneak

  • 1
Artifact Creature - Construct

Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Spy for today. Plan for tomorrow.

illus. Jesper Ejsing # 64/210 1/1