Fourth Edition Spoilers 378/0

Show Text
Apr 23, 2018 - Zombie Master
Apr 23, 2018 - Zephyr Falcon
Apr 23, 2018 - Yotian Soldier
Apr 23, 2018 - Xenic Poltergeist
Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Word of Binding
Apr 23, 2018 - Wooden Sphere
Apr 23, 2018 - Winter Orb
Apr 23, 2018 - Winter Blast
Apr 23, 2018 - Winds of Change
Apr 23, 2018 - Will-o'-the-Wisp
Apr 23, 2018 - Wild Growth
Apr 23, 2018 - White Ward
Apr 23, 2018 - White Mana Battery
Apr 23, 2018 - White Knight
Apr 23, 2018 - Whirling Dervish
Apr 23, 2018 - Web
Apr 23, 2018 - Weakness
Apr 23, 2018 - Water Elemental
Apr 23, 2018 - Warp Artifact
Apr 23, 2018 - War Mammoth
Apr 23, 2018 - Wanderlust
Apr 23, 2018 - Wall of Wood
Apr 23, 2018 - Wall of Water
Apr 23, 2018 - Wall of Swords
Apr 23, 2018 - Wall of Stone
Apr 23, 2018 - Wall of Spears
Apr 23, 2018 - Wall of Ice
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Dust
Apr 23, 2018 - Wall of Brambles
Apr 23, 2018 - Wall of Bone
Apr 23, 2018 - Wall of Air
Apr 23, 2018 - Volcanic Eruption
Apr 23, 2018 - Visions
Apr 23, 2018 - Verduran Enchantress
Apr 23, 2018 - Venom
Apr 23, 2018 - Vampire Bats
Apr 23, 2018 - Uthden Troll
Apr 23, 2018 - Urza's Avenger
Apr 23, 2018 - Untamed Wilds
Apr 23, 2018 - Unsummon
Apr 23, 2018 - Unstable Mutation
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Uncle Istvan
Apr 23, 2018 - Twiddle
Apr 23, 2018 - Tunnel
Apr 23, 2018 - Tundra Wolves
Apr 23, 2018 - Tsunami
Apr 23, 2018 - Triskelion
Apr 23, 2018 - Tranquility
Apr 23, 2018 - Titania's Song
Apr 23, 2018 - Time Elemental
Apr 23, 2018 - Timber Wolves
Apr 23, 2018 - Throne of Bone
Apr 23, 2018 - Thoughtlace
Apr 23, 2018 - Thicket Basilisk
Apr 23, 2018 - The Rack
Apr 23, 2018 - The Hive
Apr 23, 2018 - The Brute
Apr 23, 2018 - Tetravus
Apr 23, 2018 - Terror
Apr 23, 2018 - Tempest Efreet
Apr 23, 2018 - Tawnos's Weaponry
Apr 23, 2018 - Tawnos's Wand
Apr 23, 2018 - Sylvan Library
Apr 23, 2018 - Swords to Plowshares
Apr 23, 2018 - Sunken City
Apr 23, 2018 - Sunglasses of Urza
Apr 23, 2018 - Stream of Life
Apr 23, 2018 - Stone Rain
Apr 23, 2018 - Stone Giant
Apr 23, 2018 - Steal Artifact
Apr 23, 2018 - Stasis
Apr 23, 2018 - Spirit Shackle
Apr 23, 2018 - Spirit Link
Apr 23, 2018 - Spell Blast
Apr 23, 2018 - Soul Net
Apr 23, 2018 - Sorceress Queen
Apr 23, 2018 - Smoke
Apr 23, 2018 - Sleight of Mind
Apr 23, 2018 - Sisters of the Flame
Apr 23, 2018 - Siren's Call
Apr 23, 2018 - Sindbad
Apr 23, 2018 - Simulacrum
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shapeshifter
Apr 23, 2018 - Shanodin Dryads
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Segovian Leviathan
Apr 23, 2018 - Seeker
Apr 23, 2018 - Sea Serpent
Apr 23, 2018 - Scryb Sprites
Apr 23, 2018 - Scavenging Ghoul
Apr 23, 2018 - Scathe Zombies
Apr 23, 2018 - Savannah Lions
Apr 23, 2018 - Sandstorm
Apr 23, 2018 - Samite Healer
Apr 23, 2018 - Royal Assassin
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - Righteousness
Apr 23, 2018 - Reverse Damage
Apr 23, 2018 - Relic Bind
Apr 23, 2018 - Regeneration
Apr 23, 2018 - Red Ward
Apr 23, 2018 - Red Mana Battery
Apr 23, 2018 - Red Elemental Blast
Apr 23, 2018 - Rebirth
Apr 23, 2018 - Raise Dead
Apr 23, 2018 - Rag Man
Apr 23, 2018 - Radjan Spirit
Apr 23, 2018 - Pyrotechnics
Apr 23, 2018 - Purelace
Apr 23, 2018 - Psychic Venom
Apr 23, 2018 - Psionic Entity
Apr 23, 2018 - Prodigal Sorcerer
Apr 23, 2018 - Primal Clay
Apr 23, 2018 - Pradesh Gypsies
Apr 23, 2018 - Power Surge
Apr 23, 2018 - Power Sink
Apr 23, 2018 - Power Leak
Apr 23, 2018 - Plague Rats
Apr 23, 2018 - Pit Scorpion
Apr 23, 2018 - Pirate Ship
Apr 23, 2018 - Pikemen
Apr 23, 2018 - Piety
Apr 23, 2018 - Phantom Monster
Apr 23, 2018 - Phantasmal Terrain
Apr 23, 2018 - Phantasmal Forces
Apr 23, 2018 - Pestilence
Apr 23, 2018 - Personal Incarnation
Apr 23, 2018 - Pearled Unicorn
Apr 23, 2018 - Paralyze
Apr 23, 2018 - Osai Vultures
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - Orcish Oriflamme
Apr 23, 2018 - Orcish Artillery
Apr 23, 2018 - Onulet
Apr 23, 2018 - Obsianus Golem
Apr 23, 2018 - Northern Paladin
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Nevinyrral's Disk
Apr 23, 2018 - Nether Shadow
Apr 23, 2018 - Nafs Asp
Apr 23, 2018 - Murk Dwellers
Apr 23, 2018 - Morale
Apr 23, 2018 - Mons's Goblin Raiders
Apr 23, 2018 - Mishra's War Machine
Apr 23, 2018 - Mind Twist
Apr 23, 2018 - Mind Bomb
Apr 23, 2018 - Millstone
Apr 23, 2018 - Mesa Pegasus
Apr 23, 2018 - Meekstone
Apr 23, 2018 - Marsh Viper
Apr 23, 2018 - Marsh Gas
Apr 23, 2018 - Manabarbs
Apr 23, 2018 - Mana Vault
Apr 23, 2018 - Mana Short
Apr 23, 2018 - Mana Flare
Apr 23, 2018 - Mana Clash
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Magnetic Mountain
Apr 23, 2018 - Magical Hack
Apr 23, 2018 - Lure
Apr 23, 2018 - Lost Soul
Apr 23, 2018 - Lord of the Pit
Apr 23, 2018 - Lord of Atlantis
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Living Lands
Apr 23, 2018 - Living Artifact
Apr 23, 2018 - Lightning Bolt
Apr 23, 2018 - Lifetap
Apr 23, 2018 - Lifelace
Apr 23, 2018 - Lifeforce
Apr 23, 2018 - Library of Leng
Apr 23, 2018 - Ley Druid
Apr 23, 2018 - Leviathan
Apr 23, 2018 - Land Tax
Apr 23, 2018 - Land Leeches
Apr 23, 2018 - Kormus Bell
Apr 23, 2018 - Kismet
Apr 23, 2018 - Killer Bees
Apr 23, 2018 - Keldon Warlord
Apr 23, 2018 - Karma
Apr 23, 2018 - Junún Efreet
Apr 23, 2018 - Jump
Apr 23, 2018 - Jayemdae Tome
Apr 23, 2018 - Jandor's Saddlebags
Apr 23, 2018 - Jade Monolith
Apr 23, 2018 - Ivory Tower
Apr 23, 2018 - Ivory Cup
Apr 23, 2018 - Island Sanctuary
Apr 23, 2018 - Island Fish Jasconius
Apr 23, 2018 - Ironroot Treefolk
Apr 23, 2018 - Ironclaw Orcs
Apr 23, 2018 - Iron Star
Apr 23, 2018 - Instill Energy
Apr 23, 2018 - Inferno
Apr 23, 2018 - Immolation
Apr 23, 2018 - Hypnotic Specter
Apr 23, 2018 - Hurricane
Apr 23, 2018 - Hurr Jackal
Apr 23, 2018 - Hurloon Minotaur
Apr 23, 2018 - Hurkyl's Recall
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Howl from Beyond
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Holy Armor
Apr 23, 2018 - Hill Giant
Apr 23, 2018 - Helm of Chatzuk
Apr 23, 2018 - Healing Salve
Apr 23, 2018 - Grizzly Bears
Apr 23, 2018 - Green Ward
Apr 23, 2018 - Green Mana Battery
Apr 23, 2018 - Greed
Apr 23, 2018 - Gray Ogre
Apr 23, 2018 - Grapeshot Catapult
Apr 23, 2018 - Goblin Rock Sled
Apr 23, 2018 - Goblin King
Apr 23, 2018 - Goblin Balloon Brigade
Apr 23, 2018 - Gloom
Apr 23, 2018 - Glasses of Urza
Apr 23, 2018 - Giant Tortoise
Apr 23, 2018 - Giant Strength
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Ghost Ship
Apr 23, 2018 - Gaseous Form
Apr 23, 2018 - Gaea's Liege
Apr 23, 2018 - Fungusaur
Apr 23, 2018 - Frozen Shade
Apr 23, 2018 - Fortified Area
Apr 23, 2018 - Force of Nature
Apr 23, 2018 - Fog
Apr 23, 2018 - Flying Carpet
Apr 23, 2018 - Flood
Apr 23, 2018 - Flight
Apr 23, 2018 - Flashfires
Apr 23, 2018 - Fissure
Apr 23, 2018 - Firebreathing
Apr 23, 2018 - Fireball
Apr 23, 2018 - Fire Elemental
Apr 23, 2018 - Fellwar Stone
Apr 23, 2018 - Feedback
Apr 23, 2018 - Fear
Apr 23, 2018 - Eye for an Eye
Apr 23, 2018 - Evil Presence
Apr 23, 2018 - Eternal Warrior
Apr 23, 2018 - Erosion
Apr 23, 2018 - Erg Raiders
Apr 23, 2018 - Energy Tap
Apr 23, 2018 - Energy Flux
Apr 23, 2018 - Elvish Archers
Apr 23, 2018 - Elven Riders
Apr 23, 2018 - El-Hajjâj
Apr 23, 2018 - Elder Land Wurm
Apr 23, 2018 - Ebony Horse
Apr 23, 2018 - Earthquake
Apr 23, 2018 - Earth Elemental
Apr 23, 2018 - Dwarven Warriors
Apr 23, 2018 - Durkwood Boars
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Drain Power
Apr 23, 2018 - Drain Life
Apr 23, 2018 - Dragon Whelp
Apr 23, 2018 - Dragon Engine
Apr 23, 2018 - Divine Transformation
Apr 23, 2018 - Disrupting Scepter
Apr 23, 2018 - Disintegrate
Apr 23, 2018 - Disenchant
Apr 23, 2018 - Dingus Egg
Apr 23, 2018 - Diabolic Machine
Apr 23, 2018 - Detonate
Apr 23, 2018 - Desert Twister
Apr 23, 2018 - Deathlace
Apr 23, 2018 - Deathgrip
Apr 23, 2018 - Death Ward
Apr 23, 2018 - Dark Ritual
Apr 23, 2018 - Dancing Scimitar
Apr 23, 2018 - Cyclopean Mummy
Apr 23, 2018 - Cursed Rack
Apr 23, 2018 - Cursed Land
Apr 23, 2018 - Crystal Rod
Apr 23, 2018 - Crusade
Apr 23, 2018 - Crumble
Apr 23, 2018 - Crimson Manticore
Apr 23, 2018 - Creature Bond
Apr 23, 2018 - Craw Wurm
Apr 23, 2018 - Counterspell
Apr 23, 2018 - Cosmic Horror
Apr 23, 2018 - Coral Helm
Apr 23, 2018 - Conversion
Apr 23, 2018 - Control Magic
Apr 23, 2018 - Conservator
Apr 23, 2018 - Colossus of Sardia
Apr 23, 2018 - Cockatrice
Apr 23, 2018 - Clockwork Beast
Apr 23, 2018 - Clockwork Avian
Apr 23, 2018 - Clay Statue
Apr 23, 2018 - Chaoslace
Apr 23, 2018 - Channel
Apr 23, 2018 - Celestial Prism
Apr 23, 2018 - Cave People
Apr 23, 2018 - Castle
Apr 23, 2018 - Carrion Ants
Apr 23, 2018 - Carnivorous Plant
Apr 23, 2018 - Burrowing
Apr 23, 2018 - Brothers of Fire
Apr 23, 2018 - Bronze Tablet
Apr 23, 2018 - Brass Man
Apr 23, 2018 - Brainwash
Apr 23, 2018 - Bottle of Suleiman
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Bog Imp
Apr 23, 2018 - Blue Ward
Apr 23, 2018 - Blue Mana Battery
Apr 23, 2018 - Blue Elemental Blast
Apr 23, 2018 - Blood Lust
Apr 23, 2018 - Blight
Apr 23, 2018 - Blessing
Apr 23, 2018 - Black Ward
Apr 23, 2018 - Black Vise
Apr 23, 2018 - Black Mana Battery
Apr 23, 2018 - Black Knight
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Bird Maiden
Apr 23, 2018 - Benalish Hero
Apr 23, 2018 - Battering Ram
Apr 23, 2018 - Ball Lightning
Apr 23, 2018 - Balance
Apr 23, 2018 - Bad Moon
Apr 23, 2018 - Backfire
Apr 23, 2018 - Aspect of Wolf
Apr 23, 2018 - Ashnod's Battle Gear
Apr 23, 2018 - Ashes to Ashes
Apr 23, 2018 - Armageddon Clock
Apr 23, 2018 - Armageddon
Apr 23, 2018 - Apprentice Wizard
Apr 23, 2018 - Ankh of Mishra
Apr 23, 2018 - Animate Wall
Apr 23, 2018 - Animate Dead
Apr 23, 2018 - Animate Artifact
Apr 23, 2018 - Angry Mob
Apr 23, 2018 - Amulet of Kroog
Apr 23, 2018 - Amrou Kithkin
Apr 23, 2018 - Ali Baba
Apr 23, 2018 - Aladdin's Ring
Apr 23, 2018 - Aladdin's Lamp
Apr 23, 2018 - Alabaster Potion
Apr 23, 2018 - Air Elemental
Apr 23, 2018 - Abomination
Sep 3, 2013 - Strip Mine
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Oasis
Sep 3, 2013 - Mishra's Factory
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest

Abomination

    3 B B
Creature - Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

illus. Mark Tedin # ?/0

2/6

Air Elemental

    3 U U
Creature - Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

illus. Richard Thomas # ?/0

4/4

Alabaster Potion

    X W W
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity."—D'Avenant proverb

illus. Harold McNeill # ?/0

Aladdin's Lamp

    10
Artifact

X, T: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

illus. Mark Tedin # ?/0

Aladdin's Ring

    8
Artifact

8, T: Aladdin's Ring deals 4 damage to any target.

"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: ‘It is a talisman against all evil, so long as you obey me.'"The Arabian Nights, Junior Classics trans.

illus. Dan Frazier # ?/0

Ali Baba

    R
Creature - Human Rogue

R: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame'"—The Arabian Nights, Junior Classics trans.

illus. Julie Baroh # ?/0

1/1

Amrou Kithkin

    W W
Creature - Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

illus. Quinton Hoover # ?/0

1/1

Amulet of Kroog

    2
Artifact

2, T: Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

illus. Margaret Organ-Kean # ?/0

Angry Mob

    2 W W
Creature - Human

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

illus. Drew Tucker # ?/0

2+*/2+*

Animate Artifact

    3 U
Enchantment - Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

illus. Douglas Shuler # ?/0

Animate Dead

    1 B
Enchantment - Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

illus. Anson Maddocks # ?/0

Animate Wall

    W
Enchantment - Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

illus. Dan Frazier # ?/0

Ankh of Mishra

    2
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

illus. Amy Weber # ?/0

Apprentice Wizard

    1 U U
Creature - Human Wizard

U, T: Add CCC.

illus. Dan Frazier # ?/0

0/1

Armageddon

    3 W
Sorcery

Destroy all lands.

illus. Jesper Myrfors # ?/0

Armageddon Clock

    6
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

illus. Amy Weber # ?/0

Ashes to Ashes

    1 B B
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."—Maeveen O'Donagh, Memoirs of a Soldier

illus. Drew Tucker # ?/0

Ashnod's Battle Gear

    2
Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step.

2, T: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

This invention shows why Ashnod was feared by her troops as well as her foes.

illus. Mark Poole # ?/0

Aspect of Wolf

    1 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

illus. Jeff A. Menges # ?/0

Backfire

    U
Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

illus. Brian Snoddy # ?/0

Bad Moon

    1 B
Enchantment

Black creatures get +1/+1.

illus. Jesper Myrfors # ?/0

Balance

    1 W
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

illus. Mark Poole # ?/0

Ball Lightning

    R R R
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and T as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

illus. Quinton Hoover # ?/0

6/1

Battering Ram

    2
Artifact Creature - Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

illus. Jeff A. Menges # ?/0

1/1

Benalish Hero

    W
Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.

illus. Douglas Shuler # ?/0

1/1

Bird Maiden

    2 R
Creature - Human Bird

Flying

Four things that never meet do here uniteTo shed my blood and to ravage my heart,A radiant brow and tresses that beguileAnd rosy cheeks and a glittering smile."—The Arabian Nights, trans. Haddawy

illus. Kaja Foglio # ?/0

1/2

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

illus. Mark Poole # ?/0

0/1

Black Knight

    B B
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

illus. Jeff A. Menges # ?/0

2/2

Black Mana Battery

    4
Artifact

2, T: Put a charge counter on Black Mana Battery.

T, Remove any number of charge counters from Black Mana Battery: Add B, then add an additional B for each charge counter removed this way.

illus. Anson Maddocks # ?/0

Black Vise

    1
Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

illus. Richard Thomas # ?/0

Black Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

illus. Dan Frazier # ?/0

Blessing

    W W
Enchantment - Aura

Enchant creature

W: Enchanted creature gets +1/+1 until end of turn.

illus. Julie Baroh # ?/0

Blight

    B B
Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it.

illus. Pete Venters # ?/0

Blood Lust

    1 R
Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

illus. Anson Maddocks # ?/0

Blue Elemental Blast

    U
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

illus. Richard Thomas # ?/0

Blue Mana Battery

    4
Artifact

2, T: Put a charge counter on Blue Mana Battery.

T, Remove any number of charge counters from Blue Mana Battery: Add U, then add an additional U for each charge counter removed this way.

illus. Amy Weber # ?/0

Blue Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

illus. Dan Frazier # ?/0

Bog Imp

    1 B
Creature - Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

illus. Ron Spencer # ?/0

1/1

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of CannelbraeMy mate did meet an early grave 'Twas nothing left for us to saveIn the peat-filled bogs of Cannelbrae.

illus. Jeff A. Menges # ?/0

3/3

Bottle of Suleiman

    4
Artifact

1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

illus. Jesper Myrfors # ?/0

Brainwash

    W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack unless its controller pays 3.

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

illus. Pete Venters # ?/0

Brass Man

    1
Artifact Creature - Construct

Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man.

illus. Christopher Rush # ?/0

1/3

Bronze Tablet

    6
Artifact

Remove Bronze Tablet from your deck before playing if you're not playing for ante.

Bronze Tablet enters the battlefield tapped.

4, T: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

illus. Tom Wänerstrand # ?/0

Brothers of Fire

    1 R R
Creature - Human Shaman

1RR: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Fire is never a gentle master.

illus. Mark Tedin # ?/0

2/2

Burrowing

    R
Enchantment - Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

illus. Mark Poole # ?/0

Carnivorous Plant

    3 G
Creature - Plant Wall

Defender

"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."—Vervamon the Elder

illus. Quinton Hoover # ?/0

4/5

Carrion Ants

    2 B B
Creature - Insect

1: Carrion Ants gets +1/+1 until end of turn.

"War is no picnic," my father liked to say. But the Ants seemed to disagree.

illus. Richard Thomas # ?/0

0/1

Castle

    3 W
Enchantment

Untapped creatures you control get +0/+2.

illus. Dameon Willich # ?/0

Cave People

    1 R R
Creature - Human

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RR, T: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

illus. Drew Tucker # ?/0

1/4

Celestial Prism

    3
Artifact

2, T: Add one mana of any color.

illus. Amy Weber # ?/0

Channel

    G G
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.

illus. Richard Thomas # ?/0

Chaoslace

    R
Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

illus. Dameon Willich # ?/0

Circle of Protection: Artifacts

    1 W
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

illus. Pete Venters # ?/0

Circle of Protection: Black

    1 W
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

illus. Jesper Myrfors # ?/0

Circle of Protection: Blue

    1 W
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

illus. Dameon Willich # ?/0

Circle of Protection: Green

    1 W
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

illus. Sandra Everingham # ?/0

Circle of Protection: Red

    1 W
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

illus. Mark Tedin # ?/0

Circle of Protection: White

    1 W
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

illus. Douglas Shuler # ?/0

Clay Statue

    4
Artifact Creature - Golem

2: Regenerate Clay Statue.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

illus. Jesper Myrfors # ?/0

3/1

Clockwork Avian

    5
Artifact Creature - Bird

Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

illus. Randy Asplund-Faith # ?/0

0/4

Clockwork Beast

    6
Artifact Creature - Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

illus. Drew Tucker # ?/0

0/4

Cockatrice

    3 G G
Creature - Cockatrice

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

illus. Dan Frazier # ?/0

2/4

Colossus of Sardia

    9
Artifact Creature - Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

From the Sardian mountains wakes ancient doom:Warrior born from a rocky womb.

illus. Jesper Myrfors # ?/0

9/9

Conservator

    4
Artifact

3, T: Prevent the next 2 damage that would be dealt to you this turn.

illus. Amy Weber # ?/0

Control Magic

    2 U U
Enchantment - Aura

Enchant creature

You control enchanted creature.

illus. Dameon Willich # ?/0

Conversion

    2 W W
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WW.

All Mountains are Plains.

illus. Jesper Myrfors # ?/0

Coral Helm

    3
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

illus. Amy Weber # ?/0

Cosmic Horror

    3 B B B
Creature - Horror

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BBB. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

". . . Screams of horror rend th' affrighted skies."Alexander Pope, The Rape of the Lock

illus. Jesper Myrfors # ?/0

7/7

Counterspell

    U U
Instant

Counter target spell.

illus. Mark Poole # ?/0

Craw Wurm

    4 G G
Creature - Wurm

The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

illus. Daniel Gelon # ?/0

6/4

Creature Bond

    1 U
Enchantment - Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

illus. Anson Maddocks # ?/0

Crimson Manticore

    2 R R
Creature - Manticore

Flying

R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone.

illus. Daniel Gelon # ?/0

2/2

Crumble

    G
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.

illus. Jesper Myrfors # ?/0

Crusade

    W W
Enchantment

White creatures get +1/+1.

illus. Mark Poole # ?/0

Crystal Rod

    1
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

illus. Amy Weber # ?/0

Cursed Land

    2 B B
Enchantment - Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

illus. Jesper Myrfors # ?/0

Cursed Rack

    4
Artifact

As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.

Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.

illus. Richard Thomas # ?/0

Cyclopean Mummy

    1 B
Creature - Zombie

When Cyclopean Mummy dies, exile it.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

illus. Edward P. Beard, Jr. # ?/0

2/1

Dancing Scimitar

    4
Artifact Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.

illus. Anson Maddocks # ?/0

1/5

Dark Ritual

    B
Instant

Add BBB.

illus. Sandra Everingham # ?/0

Death Ward

    W
Instant

Regenerate target creature.

illus. Mark Poole # ?/0

Deathgrip

    B B
Enchantment

BB: Counter target green spell.

illus. Anson Maddocks # ?/0

Deathlace

    B
Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

illus. Sandra Everingham # ?/0

Desert Twister

    4 G G
Sorcery

Destroy target permanent.

illus. Susan Van Camp # ?/0

Detonate

    X R
Sorcery

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

illus. Randy Asplund-Faith # ?/0

Diabolic Machine

    7
Artifact Creature - Construct

3: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."—Sevti Mukul, The Fall of Alsoor

illus. Anson Maddocks # ?/0

4/4

Dingus Egg

    4
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

illus. Dan Frazier # ?/0

Disenchant

    1 W
Instant

Destroy target artifact or enchantment.

illus. Amy Weber # ?/0

Disintegrate

    X R
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

illus. Anson Maddocks # ?/0

Disrupting Scepter

    3
Artifact

3, T: Target player discards a card. Activate this ability only during your turn.

illus. Dan Frazier # ?/0

Divine Transformation

    2 W W
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

illus. NéNé Thomas # ?/0

Dragon Engine

    3
Artifact Creature - Construct

2: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

illus. Anson Maddocks # ?/0

1/3

Dragon Whelp

    2 R R
Creature - Dragon

Flying

R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

"O to be a dragon . . . of silkworm size or immense . . ."Marianne Moore, "O to Be a Dragon"

illus. Amy Weber # ?/0

2/3

Drain Life

    X 1 B
Sorcery

Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

illus. Douglas Shuler # ?/0

Drain Power

    U U
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

illus. Douglas Shuler # ?/0

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.

illus. Sandra Everingham # ?/0

1/1

Durkwood Boars

    4 G
Creature - Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."—Mark 5:13

illus. Mike Kimble # ?/0

4/4

Dwarven Warriors

    2 R
Creature - Dwarf Warrior

T: Target creature with power 2 or less can't be blocked this turn.

illus. Douglas Shuler # ?/0

1/1

Earth Elemental

    3 R R
Creature - Elemental

Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

illus. Dan Frazier # ?/0

4/5

Earthquake

    X R
Sorcery

Earthquake deals X damage to each creature without flying and each player.

illus. Dan Frazier # ?/0

Ebony Horse

    3
Artifact

2, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

illus. Dameon Willich # ?/0

Elder Land Wurm

    4 W W W
Creature - Dragon Wurm

Defender, trample

When Elder Land Wurm blocks, it loses defender.

Sometimes it's best to let sleeping dragons lie.

illus. Quinton Hoover # ?/0

5/5

El-Hajjâj

    1 B B
Creature - Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

illus. Dameon Willich # ?/0

1/1

Elven Riders

    3 G G
Creature - Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm."—Elven proverb

illus. Melissa A. Benson # ?/0

3/3

Elvish Archers

    1 G
Creature - Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade"

illus. Anson Maddocks # ?/0

2/1

Energy Flux

    2 U
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

illus. Kaja Foglio # ?/0

Energy Tap

    U
Sorcery

Tap target untapped creature you control. If you do, add an amount of C equal to that creature's converted mana cost.

illus. Daniel Gelon # ?/0

Erg Raiders

    1 B
Creature - Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

illus. Dameon Willich # ?/0

2/3

Erosion

    U U U
Enchantment - Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

illus. Pete Venters # ?/0

Eternal Warrior

    R
Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.

illus. Anson Maddocks # ?/0

Evil Presence

    B
Enchantment - Aura

Enchant land

Enchanted land is a Swamp.

illus. Sandra Everingham # ?/0

Eye for an Eye

    W W
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

illus. Mark Poole # ?/0

Fear

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

illus. Mark Poole # ?/0

Feedback

    2 U
Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

illus. Quinton Hoover # ?/0

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"—Mairsil, called the Pretender

illus. Quinton Hoover # ?/0

Fire Elemental

    3 R R
Creature - Elemental

Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.

illus. Melissa A. Benson # ?/0

5/4

Fireball

    X R
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

illus. Mark Tedin # ?/0

Firebreathing

    R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary west A looming bastion fringed with fire."—Alfred, Lord Tennyson, "In Memoriam"

illus. Dan Frazier # ?/0

Fissure

    3 R R
Instant

Destroy target creature or land. It can't be regenerated.

"Must not all things at the last be swallowed up in death?"—Plato

illus. Douglas Shuler # ?/0

Flashfires

    3 R
Sorcery

Destroy all Plains.

illus. Dameon Willich # ?/0

Flight

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

illus. Anson Maddocks # ?/0

Flood

    U
Enchantment

UU: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield."—Vibekke Ragnild, Witches and War

illus. Dennis Detwiller # ?/0

Flying Carpet

    4
Artifact

2, T: Target creature gains flying until end of turn.

illus. Mark Tedin # ?/0

Fog

    G
Instant

Prevent all combat damage that would be dealt this turn.

illus. Jesper Myrfors # ?/0

Force of Nature

    2 G G G G
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

illus. Douglas Shuler # ?/0

8/8

Forest

Basic Land - Forest

illus. Christopher Rush # ?/0

Forest

Basic Land - Forest

G

illus. Christopher Rush # ?/0

Forest

Basic Land - Forest

G

illus. Christopher Rush # ?/0

Fortified Area

    1 W W
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

illus. Randy Asplund-Faith # ?/0

Frozen Shade

    2 B
Creature - Shade

B: Frozen Shade gets +1/+1 until end of turn.

"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."—Edgar Allan Poe, "Silence"

illus. Douglas Shuler # ?/0

0/1

Fungusaur

    3 G
Creature - Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

illus. Daniel Gelon # ?/0

2/2

Gaea's Liege

    3 G G G
Creature - Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

T: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

illus. Dameon Willich # ?/0

*/*

Gaseous Form

    2 U
Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

" . . . And gives to airy nothingA local habitation and a name."—William Shakespeare, A Midsummer-Night's Dream

illus. Phil Foglio # ?/0

Ghost Ship

    2 U U
Creature - Spirit

Flying

UUU: Regenerate Ghost Ship.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."—Mireille Gaetane, The Valeriad

illus. Tom Wänerstrand # ?/0

2/4

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Sandra Everingham # ?/0

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

illus. Sandra Everingham # ?/0

2/4

Giant Strength

    R R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

"O it is excellentTo have a giant's strength, but it is tyrannousTo use it like a giant."—William Shakespeare, Measure for Measure

illus. Justin Hampton # ?/0

Giant Tortoise

    1 U
Creature - Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

illus. Kaja Foglio # ?/0

1/1

Glasses of Urza

    1
Artifact

T: Look at target player's hand.

illus. Douglas Shuler # ?/0

Gloom

    2 B
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

illus. Dan Frazier # ?/0

Goblin Balloon Brigade

    R
Creature - Goblin Warrior

R: Goblin Balloon Brigade gains flying until end of turn.

"From up here we can drop rocks and arrows and more rocks""Uh, yeah boss, but how do we get down?"

illus. Andi Rusu # ?/0

1/1

Goblin King

    1 R R
Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.

illus. Jesper Myrfors # ?/0

2/2

Goblin Rock Sled

    1 R
Creature - Goblin

Trample

Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can't attack unless defending player controls a Mountain.

illus. Dennis Detwiller # ?/0

3/1

Grapeshot Catapult

    4
Artifact Creature - Construct

T: Grapeshot Catapult deals 1 damage to target creature with flying.

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.

illus. Dan Frazier # ?/0

2/3

Gray Ogre

    2 R
Creature - Ogre

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.

illus. Dan Frazier # ?/0

2/2

Greed

    3 B
Enchantment

B, Pay 2 life: Draw a card.

"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed."—Tao Tê Ching 46

illus. Phil Foglio # ?/0

Green Mana Battery

    4
Artifact

2, T: Put a charge counter on Green Mana Battery.

T, Remove any number of charge counters from Green Mana Battery: Add G, then add an additional G for each charge counter removed this way.

illus. Christopher Rush # ?/0

Green Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.

illus. Dan Frazier # ?/0

Grizzly Bears

    1 G
Creature - Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

illus. Jeff A. Menges # ?/0

2/2

Healing Salve

    W
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

illus. Dan Frazier # ?/0

Helm of Chatzuk

    1
Artifact

1, T: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

illus. Mark Tedin # ?/0

Hill Giant

    3 R
Creature - Giant

Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

illus. Dan Frazier # ?/0

3/3

Holy Armor

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

W: Enchanted creature gets +0/+1 until end of turn.

illus. Melissa A. Benson # ?/0

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

illus. Anson Maddocks # ?/0

Howl from Beyond

    X B
Instant

Target creature gets +X/+0 until end of turn.

illus. Mark Poole # ?/0

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

illus. Mark Poole # ?/0

Hurkyl's Recall

    1 U
Instant

Return all artifacts target player owns to their hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.

illus. NéNé Thomas # ?/0

Hurloon Minotaur

    1 R R
Creature - Minotaur

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

illus. Anson Maddocks # ?/0

2/3

Hurr Jackal

    R
Creature - Jackal

T: Target creature can't be regenerated this turn.

illus. Drew Tucker # ?/0

1/1

Hurricane

    X G
Sorcery

Hurricane deals X damage to each creature with flying and each player.

illus. Dameon Willich # ?/0

Hypnotic Specter

    1 B B
Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

". . . There was no traceOf aught on that illumined face . . . ."—Samuel Coleridge, "Phantom"

illus. Douglas Shuler # ?/0

2/2

Immolation

    R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-2.

illus. Scott Kirschner # ?/0

Inferno

    5 R R
Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames."—Mairsil, called the Pretender

illus. Randy Asplund-Faith # ?/0

Instill Energy

    G
Enchantment - Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

illus. Dameon Willich # ?/0

Iron Star

    1
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

illus. Dan Frazier # ?/0

Ironclaw Orcs

    1 R
Creature - Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

illus. Anson Maddocks # ?/0

2/2

Ironroot Treefolk

    4 G
Creature - Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

illus. Jesper Myrfors # ?/0

3/5

Island

Basic Land - Island

illus. Mark Poole # ?/0

Island

Basic Land - Island

U

illus. Mark Poole # ?/0

Island

Basic Land - Island

U

illus. Mark Poole # ?/0

Island Fish Jasconius

    4 U U U
Creature - Fish

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay UUU. If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

illus. Jesper Myrfors # ?/0

6/8

Island Sanctuary

    1 W
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

illus. Mark Poole # ?/0

Ivory Cup

    1
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

illus. Anson Maddocks # ?/0

Ivory Tower

    1
Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

illus. Margaret Organ-Kean # ?/0

Jade Monolith

    4
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

illus. Anson Maddocks # ?/0

Jandor's Saddlebags

    2
Artifact

3, T: Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.

illus. Dameon Willich # ?/0

Jayemdae Tome

    4
Artifact

4, T: Draw a card.

illus. Mark Tedin # ?/0

Jump

    U
Instant

Target creature gains flying until end of turn.

illus. Mark Poole # ?/0

Junún Efreet

    1 B B
Creature - Efreet

Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay BB.

illus. Christopher Rush # ?/0

3/3

Karma

    2 W W
Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

illus. Richard Thomas # ?/0

Keldon Warlord

    2 R R
Creature - Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

illus. Kev Brockschmidt # ?/0

*/*

Killer Bees

    1 G G
Creature - Insect

Flying

G: Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

illus. Phil Foglio # ?/0

0/1

Kismet

    3 W
Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

illus. Kaja Foglio # ?/0

Kormus Bell

    4
Artifact

All Swamps are 1/1 black creatures that are still lands.

illus. Christopher Rush # ?/0

Land Leeches

    1 G G
Creature - Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech."—Vervamon the Elder

illus. Quinton Hoover # ?/0

2/2

Land Tax

    W
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

illus. Brian Snoddy # ?/0

Leviathan

    5 U U U U
Creature - Leviathan

Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

illus. Mark Tedin # ?/0

10/10

Ley Druid

    2 G
Creature - Human Druid

T: Untap target land.

After years of training, the Druid becomes one with nature, drawing power form the land and returning it when needed.

illus. Sandra Everingham # ?/0

1/1

Library of Leng

    1
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

illus. Daniel Gelon # ?/0

Lifeforce

    G G
Enchantment

GG: Counter target black spell.

illus. Dameon Willich # ?/0

Lifelace

    G
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

illus. Amy Weber # ?/0

Lifetap

    U U
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

illus. Anson Maddocks # ?/0

Lightning Bolt

    R
Instant

Lightning Bolt deals 3 damage to any target.

illus. Christopher Rush # ?/0

Living Artifact

    G
Enchantment - Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

illus. Anson Maddocks # ?/0

Living Lands

    3 G
Enchantment

All Forests are 1/1 creatures that are still lands.

illus. Jesper Myrfors # ?/0

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.

illus. Anson Maddocks # ?/0

1/1

Lord of Atlantis

    U U
Creature - Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

illus. Melissa A. Benson # ?/0

2/2

Lord of the Pit

    4 B B B
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

illus. Mark Tedin # ?/0

7/7

Lost Soul

    1 B B
Creature - Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Her hand gently beckons, she whispers your name—But those who go with her are never the same.

illus. Randy Asplund-Faith # ?/0

2/1

Lure

    1 G G
Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

illus. Anson Maddocks # ?/0

Magical Hack

    U
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

illus. Julie Baroh # ?/0

Magnetic Mountain

    1 R R
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay 4 for each creature chosen this way. If the player does, untap those creatures.

illus. Susan Van Camp # ?/0

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Dan Frazier # ?/0

5/6

Mana Clash

    R
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

illus. Mark Tedin # ?/0

Mana Flare

    2 R
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

illus. Christopher Rush # ?/0

Mana Short

    2 U
Instant

Tap all lands target player controls and that player loses all unspent mana.

illus. Dameon Willich # ?/0

Mana Vault

    1
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

T: Add CCC.

illus. Mark Tedin # ?/0

Manabarbs

    3 R
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

illus. Christopher Rush # ?/0

Marsh Gas

    B
Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late."—Keevy Bogsbury

illus. Douglas Shuler # ?/0

Marsh Viper

    3 G
Creature - Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies."—Maeveen O'Donagh, Memoirs of a Soldier

illus. Ron Spencer # ?/0

1/2

Meekstone

    1
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

illus. Quinton Hoover # ?/0

Merfolk of the Pearl Trident

    U
Creature - Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

illus. Jeff A. Menges # ?/0

1/1

Mesa Pegasus

    1 W
Creature - Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.

illus. Melissa A. Benson # ?/0

1/1

Millstone

    2
Artifact

2, T: Target player puts the top two cards of their library into their graveyard.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

illus. Kaja Foglio # ?/0

Mind Bomb

    U
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

illus. Mark Tedin # ?/0

Mind Twist

    X B
Sorcery

Target player discards X cards at random.

illus. Julie Baroh # ?/0

Mishra's Factory

Land

T: Add C.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

T: Target Assembly-Worker creature gets +1/+1 until end of turn.

illus. Kaja & Phil Foglio # ?/0

Mishra's War Machine

    7
Artifact Creature - Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

illus. Amy Weber # ?/0

5/5

Mons's Goblin Raiders

    R
Creature - Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm.

illus. Jeff A. Menges # ?/0

1/1

Morale

    1 W W
Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan."—Tivadar of Thorn, History of the Goblin Wars

illus. Mark Poole # ?/0

Mountain

Basic Land - Mountain

illus. Douglas Shuler # ?/0

Mountain

Basic Land - Mountain

R

illus. Douglas Shuler # ?/0

Mountain

Basic Land - Mountain

R

illus. Douglas Shuler # ?/0

Murk Dwellers

    3 B
Creature - Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

illus. Drew Tucker # ?/0

2/2

Nafs Asp

    G
Creature - Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay 1 before that draw step.

illus. Christopher Rush # ?/0

1/1

Nether Shadow

    B B
Creature - Spirit

Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

illus. Christopher Rush # ?/0

1/1

Nevinyrral's Disk

    4
Artifact

Nevinyrral's Disk enters the battlefield tapped.

1, T: Destroy all artifacts, creatures, and enchantments.

illus. Mark Tedin # ?/0

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

illus. Melissa A. Benson # ?/0

*/*

Northern Paladin

    2 W W
Creature - Human Knight

WW, T: Destroy target black permanent.

"Look to the north; there you will find aid and comfort."The Book of Tal

illus. Douglas Shuler # ?/0

3/3

Oasis

Land

T: Prevent the next 1 damage that would be dealt to target creature this turn.

illus. Brian Snoddy # ?/0

Obsianus Golem

    6
Artifact Creature - Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ."—Song of the Artificer

illus. Jesper Myrfors # ?/0

4/6

Onulet

    3
Artifact Creature - Construct

When Onulet dies, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

illus. Anson Maddocks # ?/0

2/2

Orcish Artillery

    1 R R
Creature - Orc Warrior

T: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.

illus. Anson Maddocks # ?/0

1/3

Orcish Oriflamme

    3 R
Enchantment

Attacking creatures you control get +1/+0.

illus. Dan Frazier # ?/0

Ornithopter

    0
Artifact Creature - Thopter

Flying

Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.

illus. Amy Weber # ?/0

0/2

Osai Vultures

    1 W
Creature - Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

illus. Dan Frazier # ?/0

1/1

Paralyze

    B
Enchantment - Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

illus. Anson Maddocks # ?/0

Pearled Unicorn

    2 W
Creature - Unicorn

"‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"—Lewis Carroll

illus. Cornelius Brudi # ?/0

2/2

Personal Incarnation

    3 W W W
Creature - Avatar Incarnation

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

illus. Kev Brockschmidt # ?/0

6/6

Pestilence

    2 B B
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

B: Pestilence deals 1 damage to each creature and each player.

illus. Jesper Myrfors # ?/0

Phantasmal Forces

    3 U
Creature - Illusion

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay U.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

illus. Mark Poole # ?/0

4/1

Phantasmal Terrain

    U U
Enchantment - Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

illus. Dameon Willich # ?/0

Phantom Monster

    3 U
Creature - Illusion

Flying

"While, like a ghastly rapid river,Through the pale door,A hideous throng rush out forever, And laugh—but smile no more."—Edgar Allan Poe, "The Haunted Palace"

illus. Jesper Myrfors # ?/0

3/3

Piety

    2 W
Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."—The Qur'an, 24:52

illus. Mark Poole # ?/0

Pikemen

    1 W
Creature - Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes 'til I give the word,' I said."—Maeveen O'Donagh, Memoirs of a Soldier

illus. Dennis Detwiller # ?/0

1/1

Pirate Ship

    4 U
Creature - Human Pirate

Pirate Ship can't attack unless defending player controls an Island.

T: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

illus. Tom Wänerstrand # ?/0

4/3

Pit Scorpion

    2 B
Creature - Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

illus. Scott Kirschner # ?/0

1/1

Plague Rats

    2 B
Creature - Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

During the dark times, the rats seemed to grow ever stronger.

illus. Anson Maddocks # ?/0

*/*

Plains

Basic Land - Plains

W

illus. Jesper Myrfors # ?/0

Plains

Basic Land - Plains

illus. Jesper Myrfors # ?/0

Plains

Basic Land - Plains

W

illus. Jesper Myrfors # ?/0

Power Leak

    1 U
Enchantment - Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

illus. Drew Tucker # ?/0

Power Sink

    X U
Instant

Counter target spell unless its controller pays X. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

illus. Richard Thomas # ?/0

Power Surge

    R R
Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

illus. Douglas Shuler # ?/0

Pradesh Gypsies

    2 G
Creature - Human Nomad - Human Nomad

1G, T: Target creature gets -2/-0 until end of turn.

illus. Quinton Hoover # ?/0

1/1

Primal Clay

    4
Artifact Creature - Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

illus. Kaja Foglio # ?/0

*/*

Prodigal Sorcerer

    2 U
Creature - Human Wizard

T: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

illus. Douglas Shuler # ?/0

1/1

Psionic Entity

    4 U
Creature - Illusion

T: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.

illus. Justin Hampton # ?/0

2/2

Psychic Venom

    1 U
Enchantment - Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

illus. Brian Snoddy # ?/0

Purelace

    W
Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

illus. Sandra Everingham # ?/0

Pyrotechnics

    4 R
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi ni ya Behold the man of flint, that's meFour lightnings zigzag from me, strike and return."—Navajo war chant

illus. Anson Maddocks # ?/0

Radjan Spirit

    3 G
Creature - Spirit

T: Target creature loses flying until end of turn.

illus. Christopher Rush # ?/0

3/2

Rag Man

    2 B B
Creature - Human Minion

BBB, T: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

illus. Daniel Gelon # ?/0

2/1

Raise Dead

    B
Sorcery

Return target creature card from your graveyard to your hand.

illus. Jeff A. Menges # ?/0

Rebirth

    3 G G G
Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

illus. Mark Tedin # ?/0

Red Elemental Blast

    R
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

illus. Richard Thomas # ?/0

Red Mana Battery

    4
Artifact

2, T: Put a charge counter on Red Mana Battery.

T, Remove any number of charge counters from Red Mana Battery: Add R, then add an additional R for each charge counter removed this way.

illus. Mark Tedin # ?/0

Red Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.

illus. Dan Frazier # ?/0

Regeneration

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Quinton Hoover # ?/0

Relic Bind

    2 U
Enchantment - Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.

illus. Christopher Rush # ?/0

Reverse Damage

    1 W W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

illus. Dameon Willich # ?/0

Righteousness

    W
Instant

Target blocking creature gets +7/+7 until end of turn.

illus. Douglas Shuler # ?/0

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

illus. Christopher Rush # ?/0

Royal Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature.

Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.

illus. Tom Wänerstrand # ?/0

1/1

Samite Healer

    1 W
Creature - Human Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

illus. Tom Wänerstrand # ?/0

1/1

Sandstorm

    G
Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

illus. Brian Snoddy # ?/0

Savannah Lions

    W
Creature - Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.

illus. Daniel Gelon # ?/0

2/1

Scathe Zombies

    2 B
Creature - Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Jesper Myrfors # ?/0

2/2

Scavenging Ghoul

    3 B
Creature - Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

illus. Jeff A. Menges # ?/0

2/2

Scryb Sprites

    G
Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

illus. Amy Weber # ?/0

1/1

Sea Serpent

    5 U
Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

illus. Jeff A. Menges # ?/0

5/5

Seeker

    2 W W
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

illus. Mark Poole # ?/0

Segovian Leviathan

    4 U
Creature - Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too Can you catch him with a fish-hook or run a line round his tongue?"—Job 40:25

illus. Melissa A. Benson # ?/0

3/3

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

illus. Anson Maddocks # ?/0

4/4

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

illus. Douglas Shuler # ?/0

4/4

Shanodin Dryads

    G
Creature - Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

illus. Anson Maddocks # ?/0

1/1

Shapeshifter

    6
Artifact Creature - Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

illus. Dan Frazier # ?/0

*/7-*

Shatter

    1 R
Instant

Destroy target artifact.

illus. Amy Weber # ?/0

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

illus. Melissa A. Benson # ?/0

5/5

Simulacrum

    1 B
Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

illus. Mark Poole # ?/0

Sindbad

    1 U
Creature - Human

T: Draw a card and reveal it. If it isn't a land card, discard it.

illus. Julie Baroh # ?/0

1/1

Siren's Call

    U
Instant

Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

illus. Anson Maddocks # ?/0

Sisters of the Flame

    1 R R
Creature - Human Shaman

T: Add R.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

illus. Jesper Myrfors # ?/0

2/2

Sleight of Mind

    U
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

illus. Mark Poole # ?/0

Smoke

    R R
Enchantment

Players can't untap more than one creature during their untap steps.

illus. Jesper Myrfors # ?/0

Sorceress Queen

    1 B B
Creature - Human Wizard

T: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

illus. Kaja Foglio # ?/0

1/1

Soul Net

    1
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

illus. Dameon Willich # ?/0

Spell Blast

    X U
Instant

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is 3UU, X is 5.)

illus. Brian Snoddy # ?/0

Spirit Link

    W
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

illus. Kaja Foglio # ?/0

Spirit Shackle

    B B
Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

illus. Edward P. Beard, Jr. # ?/0

Stasis

    1 U
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay U.

illus. Fay Jones # ?/0

Steal Artifact

    2 U U
Enchantment - Aura

Enchant artifact

You control enchanted artifact.

illus. Amy Weber # ?/0

Stone Giant

    2 R R
Creature - Giant

T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

illus. Dameon Willich # ?/0

3/4

Stone Rain

    2 R
Sorcery

Destroy target land.

illus. Daniel Gelon # ?/0

Stream of Life

    X G
Sorcery

Target player gains X life.

illus. Mark Poole # ?/0

Strip Mine

Land

T: Add C.

T, Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

illus. Daniel Gelon # ?/0

Sunglasses of Urza

    3
Artifact

You may spend white mana as though it were red mana.

illus. Dan Frazier # ?/0

Sunken City

    U U
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay UU.

Blue creatures get +1/+1.

illus. Jesper Myrfors # ?/0

Swamp

Basic Land - Swamp

B

illus. Dan Frazier # ?/0

Swamp

Basic Land - Swamp

illus. Dan Frazier # ?/0

Swamp

Basic Land - Swamp

B

illus. Dan Frazier # ?/0

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

illus. Jeff A. Menges # ?/0

Sylvan Library

    1 G
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

illus. Harold McNeill # ?/0

Tawnos's Wand

    4
Artifact

2, T: Target creature with power 2 or less can't be blocked this turn.

illus. Douglas Shuler # ?/0

Tawnos's Weaponry

    2
Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

2, T: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When war machines became too costly, Tawnos's Weaponry replaced them.

illus. Dan Frazier # ?/0

Tempest Efreet

    1 R R R
Creature - Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

T, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

illus. NéNé Thomas # ?/0

3/3

Terror

    1 B
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

illus. Ron Spencer # ?/0

Tetravus

    6
Artifact Creature - Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

illus. Mark Tedin # ?/0

1/1

The Brute

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

RRR: Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed."—Samuel Butler

illus. Mark Poole # ?/0

The Hive

    5
Artifact

5, T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

illus. Sandra Everingham # ?/0

The Rack

    1
Artifact

As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the Rack was once his most feared creation.

illus. Richard Thomas # ?/0

Thicket Basilisk

    3 G G
Creature - Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

illus. Dan Frazier # ?/0

2/4

Thoughtlace

    U
Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

illus. Mark Poole # ?/0

Throne of Bone

    1
Artifact

Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.

illus. Anson Maddocks # ?/0

Timber Wolves

    G
Creature - Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

illus. Melissa A. Benson # ?/0

1/1

Time Elemental

    2 U
Creature - Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

2UU, T: Return target permanent that isn't enchanted to its owner's hand.

illus. Amy Weber # ?/0

0/2

Titania's Song

    3 G
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

illus. Kersten Kaman # ?/0

Tranquility

    2 G
Sorcery

Destroy all enchantments.

illus. Douglas Shuler # ?/0

Triskelion

    6
Artifact Creature - Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

A brainchild of Tawnos, the Triskelion later proved both versatile and useful.

illus. Douglas Shuler # ?/0

1/1

Tsunami

    3 G
Sorcery

Destroy all Islands.

illus. Richard Thomas # ?/0

Tundra Wolves

    W
Creature - Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

illus. Quinton Hoover # ?/0

1/1

Tunnel

    R
Instant

Destroy target Wall. It can't be regenerated.

illus. Dan Frazier # ?/0

Twiddle

    U
Instant

You may tap or untap target artifact, creature, or land.

illus. Rob Alexander # ?/0

Uncle Istvan

    1 B B B
Creature - Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

illus. Daniel Gelon # ?/0

1/3

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

illus. Douglas Shuler # ?/0

Unstable Mutation

    U
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

illus. Douglas Shuler # ?/0

Unsummon

    U
Instant

Return target creature to its owner's hand.

illus. Douglas Shuler # ?/0

Untamed Wilds

    2 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

illus. NéNé Thomas # ?/0

Urza's Avenger

    6
Artifact Creature - Shapeshifter

0: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Unable to settle on just one design, Urza decided to create one versatile being.

illus. Amy Weber # ?/0

4/4

Uthden Troll

    2 R
Creature - Troll

R: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere,Oi oi oi, me smell a ting is near,Gonna bosh 'n gonna nosh'n da hurt'll disappear."—Troll chant

illus. Douglas Shuler # ?/0

2/2

Vampire Bats

    B
Creature - Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

B: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

"For something is amiss or out of place When mice with wings can wear a human face."—Theodore Roethke, "The Bat"

illus. Anson Maddocks # ?/0

0/1

Venom

    1 G G
Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."—Maeveen O'Donagh, Memoirs of a Soldier

illus. Tom Wänerstrand # ?/0

Verduran Enchantress

    1 G G
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

illus. Kev Brockschmidt # ?/0

0/2

Visions

    W
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,Ye unborn ages, crowd not on my soul"—Thomas Gray, "The Bard"

illus. NéNé Thomas # ?/0

Volcanic Eruption

    X U U U
Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

illus. Douglas Shuler # ?/0

Wall of Air

    1 U U
Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"This ‘standing windstorm' can hold us off indefinitely? Ridiculous" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.

illus. Richard Thomas # ?/0

1/5

Wall of Bone

    2 B
Creature - Skeleton Wall

Defender (This creature can't attack.)

B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.

illus. Anson Maddocks # ?/0

1/4

Wall of Brambles

    2 G
Creature - Plant Wall

Defender (This creature can't attack.)

G: Regenerate Wall of Brambles.

"What else, when chaosdraws all forces inwardto shape a single leaf."—Conrad Aiken

illus. Anson Maddocks # ?/0

2/3

Wall of Dust

    2 R
Creature - Wall

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

illus. Richard Thomas # ?/0

1/4

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

illus. Richard Thomas # ?/0

0/5

Wall of Ice

    2 G
Creature - Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffsDid send a dismal sheen:Nor shapes of men nor beasts we ken—The ice was all between."—Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Richard Thomas # ?/0

0/7

Wall of Spears

    3
Artifact Creature - Wall

Defender (This creature can't attack.)

First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

illus. Sandra Everingham # ?/0

2/3

Wall of Stone

    1 R R
Creature - Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

illus. Dan Frazier # ?/0

0/8

Wall of Swords

    3 W
Creature - Wall

Defender (This creature can't attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

illus. Mark Tedin # ?/0

3/5

Wall of Water

    1 U U
Creature - Wall

Defender (This creature can't attack.)

U: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

illus. Richard Thomas # ?/0

0/5

Wall of Wood

    G
Creature - Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

illus. Mark Tedin # ?/0

0/3

Wanderlust

    2 G
Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

illus. Cornelius Brudi # ?/0

War Mammoth

    3 G
Creature - Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

illus. Jeff A. Menges # ?/0

3/3

Warp Artifact

    B B
Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

illus. Amy Weber # ?/0

Water Elemental

    3 U U
Creature - Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

illus. Jeff A. Menges # ?/0

5/4

Weakness

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

illus. Douglas Shuler # ?/0

Web

    G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

illus. Rob Alexander # ?/0

Whirling Dervish

    G G
Creature - Human Monk

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

illus. Susan Van Camp # ?/0

1/1

White Knight

    W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.

illus. Daniel Gelon # ?/0

2/2

White Mana Battery

    4
Artifact

2, T: Put a charge counter on White Mana Battery.

T, Remove any number of charge counters from White Mana Battery: Add W, then add an additional W for each charge counter removed this way.

illus. Anthony S. Waters # ?/0

White Ward

    W
Enchantment - Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

illus. Dan Frazier # ?/0

Wild Growth

    G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional G.

illus. Mark Poole # ?/0

Will-o'-the-Wisp

    B
Creature - Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"About, about in reel and routThe death-fires danced at night;The water, like a witch's oils,Burnt green, and blue and white."—Samuel Coleridge, "The Rime of the Ancient Mariner"

illus. Jesper Myrfors # ?/0

0/1

Winds of Change

    R
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."—Ella Wheeler Wilcox

illus. Justin Hampton # ?/0

Winter Blast

    X G
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks rage blow"—William Shakespeare, King Lear

illus. Kaja Foglio # ?/0

Winter Orb

    2
Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

illus. Mark Tedin # ?/0

Wooden Sphere

    1
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

illus. Mark Tedin # ?/0

Word of Binding

    X B B
Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop."—Maeveen O'Donagh, Memoirs of a Soldier

illus. Ron Spencer # ?/0

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

illus. Quinton Hoover # ?/0

Xenic Poltergeist

    1 B B
Creature - Spirit

T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

illus. Dan Frazier # ?/0

1/1

Yotian Soldier

    3
Artifact Creature - Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

illus. Christopher Rush # ?/0

1/4

Zephyr Falcon

    1 U
Creature - Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

illus. Heather Hudson # ?/0

1/1

Zombie Master

    1 B B
Creature - Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "B: Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

illus. Jeff A. Menges # ?/0

2/3