Dragon's Maze Spoilers 157/166

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9/5/2013 5:21:56 AM - tmkl
9/3/2013 3:27:12 PM - Zhur-Taa Druid
9/3/2013 3:27:12 PM - Zhur-Taa Ancient
9/3/2013 3:27:12 PM - Wind Drake
9/3/2013 3:27:12 PM - Woodlot Crawler
9/3/2013 3:27:12 PM - Wear // Tear
9/3/2013 3:27:12 PM - Weapon Surge
9/3/2013 3:27:12 PM - Warped Physique
9/3/2013 3:27:11 PM - Warleader's Helix
9/3/2013 3:27:11 PM - Wake the Reflections
9/3/2013 3:27:11 PM - Vorel of the Hull Clade
9/3/2013 3:27:11 PM - Voice of Resurgence
9/3/2013 3:27:11 PM - Viashino Firstblade
9/3/2013 3:27:11 PM - Varolz, the Scar-Striped
9/3/2013 3:27:11 PM - Unflinching Courage
9/3/2013 3:27:11 PM - Uncovered Clues
9/3/2013 3:27:11 PM - Ubul Sar Gatekeepers
9/3/2013 3:27:11 PM - Turn // Burn
9/3/2013 3:27:11 PM - Trostani's Summoner
9/3/2013 3:27:11 PM - Trait Doctoring
9/3/2013 3:27:11 PM - Toil // Trouble
9/3/2013 3:27:11 PM - Tithe Drinker
9/3/2013 3:27:11 PM - Thrashing Mossdog
9/3/2013 3:27:11 PM - Teysa, Envoy of Ghosts
9/3/2013 3:27:11 PM - Tajic, Blade of the Legion
9/3/2013 3:27:11 PM - Sunspire Gatekeepers
9/3/2013 3:27:11 PM - Steeple Roc
9/3/2013 3:27:11 PM - Spike Jester
9/3/2013 3:27:11 PM - Species Gorger
9/3/2013 3:27:11 PM - Smelt-Ward Gatekeepers
9/3/2013 3:27:11 PM - Skylasher
9/3/2013 3:27:11 PM - Sire of Insanity
9/3/2013 3:27:11 PM - Sinister Possession
9/3/2013 3:27:11 PM - Sin Collector
9/3/2013 3:27:11 PM - Simic Guildgate
9/3/2013 3:27:11 PM - Simic Cluestone
9/3/2013 3:27:11 PM - Showstopper
9/3/2013 3:27:11 PM - Selesnya Guildgate
9/3/2013 3:27:11 PM - Selesnya Cluestone
9/3/2013 3:27:11 PM - Scab-Clan Giant
9/3/2013 3:27:11 PM - Scion of Vitu-Ghazi
9/3/2013 3:27:11 PM - Savageborn Hydra
9/3/2013 3:27:11 PM - Ruric Thar, the Unbowed
9/3/2013 3:27:11 PM - Saruli Gatekeepers
9/3/2013 3:27:11 PM - Runner's Bane
9/3/2013 3:27:11 PM - Rubblebelt Maaka
9/3/2013 3:27:11 PM - Rot Farm Skeleton
9/3/2013 3:27:11 PM - Riot Piker
9/3/2013 3:27:11 PM - Riot Control
9/3/2013 3:27:11 PM - Restore the Peace
9/3/2013 3:27:11 PM - Renounce the Guilds
9/3/2013 3:27:11 PM - Renegade Krasis
9/3/2013 3:27:11 PM - Render Silent
9/3/2013 3:27:11 PM - Reap Intellect
9/3/2013 3:27:11 PM - Ready // Willing
9/3/2013 3:27:11 PM - Ral Zarek
9/3/2013 3:27:11 PM - Rakdos Guildgate
9/3/2013 3:27:11 PM - Rakdos Drake
9/3/2013 3:27:11 PM - Rakdos Cluestone
9/3/2013 3:27:11 PM - Pyrewild Shaman
9/3/2013 3:27:11 PM - Putrefy
9/3/2013 3:27:11 PM - Punish the Enemy
9/3/2013 3:27:11 PM - Protect // Serve
9/3/2013 3:27:11 PM - Progenitor Mimic
9/3/2013 3:27:11 PM - Profit // Loss
9/3/2013 3:27:11 PM - Possibility Storm
9/3/2013 3:27:11 PM - Pontiff of Blight
9/3/2013 3:27:11 PM - Plasm Capture
9/3/2013 3:27:11 PM - Pilfered Plans
9/3/2013 3:27:11 PM - Phytoburst
9/3/2013 3:27:11 PM - Orzhov Guildgate
9/3/2013 3:27:11 PM - Orzhov Cluestone
9/3/2013 3:27:11 PM - Opal Lake Gatekeepers
9/3/2013 3:27:11 PM - Obzedat's Aid
9/3/2013 3:27:11 PM - Notion Thief
9/3/2013 3:27:11 PM - Nivix Cyclops
9/3/2013 3:27:11 PM - Mutant's Prey
9/3/2013 3:27:11 PM - Murmuring Phantasm
9/3/2013 3:27:11 PM - Morgue Burst
9/3/2013 3:27:11 PM - Mirko Vosk, Mind Drinker
9/3/2013 3:27:11 PM - Mindstatic
9/3/2013 3:27:11 PM - Mending Touch
9/3/2013 3:27:11 PM - Melek, Izzet Paragon
9/3/2013 3:27:11 PM - Maze's End
9/3/2013 3:27:11 PM - Maze Sentinel
9/3/2013 3:27:11 PM - Maze Rusher
9/3/2013 3:27:11 PM - Maze Glider
9/3/2013 3:27:11 PM - Maze Behemoth
9/3/2013 3:27:11 PM - Maze Abomination
9/3/2013 3:27:11 PM - Maw of the Obzedat
9/3/2013 3:27:11 PM - Master of Cruelties
9/3/2013 3:27:11 PM - Legion's Initiative
9/3/2013 3:27:11 PM - Lyev Decree
9/3/2013 3:27:11 PM - Lavinia of the Tenth
9/3/2013 3:27:11 PM - Krasis Incubation
9/3/2013 3:27:11 PM - Kraul Warrior
9/3/2013 3:27:11 PM - Korozda Gorgon
9/3/2013 3:27:11 PM - Izzet Guildgate
9/3/2013 3:27:11 PM - Jelenn Sphinx
9/3/2013 3:27:11 PM - Izzet Cluestone
9/3/2013 3:27:11 PM - Hidden Strings
9/3/2013 3:27:11 PM - Hired Torturer
9/3/2013 3:27:11 PM - Haunter of Nightveil
9/3/2013 3:27:11 PM - Haazda Snare Squad
9/3/2013 3:27:11 PM - Gruul War Chant
9/3/2013 3:27:11 PM - Gruul Guildgate
9/3/2013 3:27:11 PM - Gruul Cluestone
9/3/2013 3:27:11 PM - Golgari Guildgate
9/3/2013 3:27:11 PM - Golgari Cluestone
9/3/2013 3:27:11 PM - Goblin Test Pilot
9/3/2013 3:27:11 PM - Gleam of Battle
9/3/2013 3:27:11 PM - Give // Take
9/3/2013 3:27:11 PM - Gaze of Granite
9/3/2013 3:27:11 PM - Fluxcharger
9/3/2013 3:27:11 PM - Flesh // Blood
9/3/2013 3:27:11 PM - Feral Animist
9/3/2013 3:27:11 PM - Fatal Fumes
9/3/2013 3:27:11 PM - Far // Away
9/3/2013 3:27:11 PM - Exava, Rakdos Blood Witch
9/3/2013 3:27:11 PM - Emmara Tandris
9/3/2013 3:27:11 PM - Drown in Filth
9/3/2013 3:27:11 PM - Dragonshift
9/3/2013 3:27:11 PM - Down // Dirty
9/3/2013 3:27:11 PM - Dimir Guildgate
9/3/2013 3:27:11 PM - Dimir Cluestone
9/3/2013 3:27:11 PM - Deputy of Acquittals
9/3/2013 3:27:11 PM - Debt to the Deathless
9/3/2013 3:27:11 PM - Deadbridge Chant
9/3/2013 3:27:11 PM - Crypt Incursion
9/3/2013 3:27:11 PM - Council of the Absolute
9/3/2013 3:27:11 PM - Clear a Path
9/3/2013 3:27:11 PM - Catch // Release
9/3/2013 3:27:11 PM - Carnage Gladiator
9/3/2013 3:27:11 PM - Bronzebeak Moa
9/3/2013 3:27:11 PM - Bred for the Hunt
9/3/2013 3:27:11 PM - Breaking // Entering
9/3/2013 3:27:11 PM - Boros Mastiff
9/3/2013 3:27:11 PM - Boros Guildgate
9/3/2013 3:27:11 PM - Boros Cluestone
9/3/2013 3:27:11 PM - Boros Battleshaper
9/3/2013 3:27:11 PM - Blood Scrivener
9/3/2013 3:27:11 PM - Blood Baron of Vizkopa
9/3/2013 3:27:11 PM - Blaze Commando
9/3/2013 3:27:11 PM - Blast of Genius
9/3/2013 3:27:11 PM - Beetleform Mage
9/3/2013 3:27:11 PM - Beck // Call
9/3/2013 3:27:11 PM - Battering Krasis
9/3/2013 3:27:11 PM - Bane Alley Blackguard
9/3/2013 3:27:11 PM - Azorius Guildgate
9/3/2013 3:27:11 PM - Azorius Cluestone
9/3/2013 3:27:11 PM - Awe for the Guilds
9/3/2013 3:27:11 PM - Ascended Lawmage
9/3/2013 3:27:11 PM - Armored Wolf-Rider
9/3/2013 3:27:11 PM - Armed // Dangerous
9/3/2013 3:27:11 PM - Alive // Well
9/3/2013 3:27:11 PM - Ætherling
9/3/2013 3:27:11 PM - Advent of the Wurm

Boros Mastiff

    1 W
Creature - Hound

Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

illus. Kev Walker # 1/166

2/2

Haazda Snare Squad

    2 W
Creature - Human Soldier

Whenever Haazda Snare Squad attacks, you may pay W. If you do, tap target creature an opponent controls.

They've been probation officers, army grunts, bounty hunters-anything to make their district safer.

illus. David Palumbo # 2/166

1/4

Lyev Decree

    1 W
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

illus. Kev Walker # 3/166

Maze Sentinel

    5 W
Creature - Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

illus. Yeong-Hao Han # 4/166

3/6

Renounce the Guilds

    1 W
Instant

Each player sacrifices a multicolored permanent.

"Scores will die in the name of peace. That is what you call compromise?" -Gideon Jura, to Aurelia

illus. Daarken # 5/166

Riot Control

    2 W
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

"Ravnicans need order. If they don't have it, we shall bring it to them." -Isperia

illus. Slawomir Maniak # 6/166

Scion of Vitu-Ghazi

    3 W W
Creature - Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

illus. Willian Murai # 7/166

4/4

Steeple Roc

    4 W
Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." -Ecaban, Boros scout

illus. David Palumbo # 8/166

3/1

Sunspire Gatekeepers

    3 W
Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

"You will pass with respect, or you will not pass at all."

illus. Chippy # 9/166

2/4

Wake the Reflections

    W
Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army." -Lalia, Selesnya dryad

illus. Cynthia Sheppard # 10/166

Ætherling

    4 U U
Creature - Shapeshifter

U: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

U: Ætherling is unblockable this turn.

1: Ætherling gets +1/-1 until end of turn.

1: Ætherling gets -1/+1 until end of turn.

illus. Tyler Jacobson # 11/166

4/5

Hidden Strings

    1 U
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

illus. Daarken # 12/166

Maze Glider

    5 U
Creature - Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

illus. Yeong-Hao Han # 13/166

3/5

Mindstatic

    3 U
Instant

Counter target spell unless its controller pays 6.

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing." -Bori Andon, Izzet blastseeker

illus. Johann Bodin # 14/166

Murmuring Phantasm

    1 U
Creature - Spirit

Defender

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to." -Lazav

illus. Peter Mohrbacher # 15/166

0/5

Opal Lake Gatekeepers

    3 U
Creature - Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

illus. Seb McKinnon # 16/166

2/4

Runner's Bane

    1 U
Enchantment - Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

illus. Karl Kopinski # 17/166

Trait Doctoring

    U
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

illus. Clint Cearley # 18/166

Uncovered Clues

    2 U
Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

illus. Jaime Jones # 19/166

Wind Drake

    2 U
Creature - Drake

Flying

Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.

illus. John Severin Brassell # 20/166

2/2

Bane Alley Blackguard

    1 B
Creature - Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

illus. Mike Bierek # 21/166

1/3

Blood Scrivener

    1 B
Creature - Zombie Wizard

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Make sure you bleed the fine print.

illus. Peter Mohrbacher # 22/166

2/1

Crypt Incursion

    2 B
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.

illus. Svetlin Velinov # 23/166

Fatal Fumes

    3 B
Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

illus. Kev Walker # 24/166

Hired Torturer

    2 B
Creature - Human Rogue

Defender

3B, T: Target opponent loses 2 life, then reveals a card at random from his or her hand.

"Follow your passion, I always say. Might as well get paid to do what you love."

illus. Winona Nelson # 25/166

2/3

Maze Abomination

    5 B
Creature - Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

illus. Yeong-Hao Han # 26/166

4/5

Pontiff of Blight

    4 B B
Creature - Zombie Cleric

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

illus. Seb McKinnon # 27/166

2/7

Rakdos Drake

    2 B
Creature - Drake

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

illus. Karl Kopinski # 28/166

1/2

Sinister Possession

    B
Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

"You caught something on a cold night's stroll? No, I'd say something caught you." -Mezim Magrah, civic healer

illus. Anthony Palumbo # 29/166

Ubul Sar Gatekeepers

    3 B
Creature - Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

illus. Volkan Baga # 30/166

2/4

Awe for the Guilds

    2 R
Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

illus. Mathias Kollros # 31/166

Clear a Path

    R
Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.

illus. Karl Kopinski # 32/166

Maze Rusher

    5 R
Creature - Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it." -Niv-Mizzet

illus. Yeong-Hao Han # 33/166

6/3

Possibility Storm

    3 R R
Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

illus. Jason Felix # 34/166

Punish the Enemy

    4 R
Instant

Punish the Enemy deals 3 damage to target player and 3 damage to target creature.

"When justice descends, the servant will burn with the master." -Aurelia

illus. Slawomir Maniak # 35/166

Pyrewild Shaman

    2 R
Creature - Goblin Shaman

Bloodrush - 1R, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

illus. Lucas Graciano # 36/166

3/1

Riot Piker

    1 R
Creature - Goblin Berserker

First strike

Riot Piker attacks each turn if able.

He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

illus. Christopher Moeller # 37/166

2/1

Rubblebelt Maaka

    3 R
Creature - Cat

Bloodrush - R, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do." -Nedja, Gruul shaman

illus. Eric Velhagen # 38/166

3/3

Smelt-Ward Gatekeepers

    3 R
Creature - Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

illus. Daarken # 39/166

2/4

Weapon Surge

    R
Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload 1R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

illus. Jason Felix # 40/166

Battering Krasis

    2 G
Creature - Fish Beast

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

illus. Jack Wang # 41/166

2/1

Kraul Warrior

    1 G
Creature - Insect Warrior

5G: Kraul Warrior gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

illus. David Rapoza # 42/166

2/2

Maze Behemoth

    5 G
Creature - Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

illus. Yeong-Hao Han # 43/166

5/4

Mending Touch

    G
Instant

Regenerate target creature.

"The gift of life must be freely given. Anything less would diminish us all." -Arin, Selesnya healer

illus. Karla Ortiz # 44/166

Mutant's Prey

    G
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Every street corner is a hunting ground, every citizen potential prey.

illus. Ryan Barger # 45/166

Phytoburst

    1 G
Sorcery

Target creature gets +5/+5 until end of turn.

Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage.

illus. Izzy # 46/166

Renegade Krasis

    1 G G
Creature - Beast Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

illus. Howard Lyon # 47/166

3/2

Saruli Gatekeepers

    3 G
Creature - Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

illus. Chris Rahn # 48/166

2/4

Skylasher

    1 G
Creature - Insect

Flash

Skylasher can't be countered.

Reach, protection from blue

"It preys on those who would spy on our lands, so we never prey on it." -Kroshkar, Gruul shaman

illus. Dan Scott # 49/166

2/2

Thrashing Mossdog

    3 G
Creature - Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge 4GG (4GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

illus. Ryan Barger # 50/166

3/3

Advent of the Wurm

    1 G G W
Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

illus. Lucas Graciano # 51/166

Armored Wolf-Rider

    3 G W
Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

illus. Matt Stewart # 52/166

4/6

Ascended Lawmage

    2 W U
Creature - Vedalken Wizard

Flying, hexproof

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

illus. Ryan Yee # 53/166

3/2

Beetleform Mage

    1 G U
Creature - Human Insect Wizard

GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

"When the Simic say to take command of your life, we don't mean just your career." -Vorel of the Hull Clade

illus. Marco Nelor # 54/166

2/2

Blast of Genius

    4 U R
Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

illus. Terese Nielsen # 55/166

Blaze Commando

    3 R W
Creature - Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

A true Boros commando only calls for reinforcements so they can clean up the mess.

illus. James Ryman # 56/166

5/3

Blood Baron of Vizkopa

    3 W B
Creature - Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

illus. Anthony Palumbo # 57/166

4/4

Boros Battleshaper

    5 R W
Creature - Minotaur Soldier

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.

illus. Zoltan Boros # 58/166

5/5

Bred for the Hunt

    1 G U
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

illus. Karl Kopinski # 59/166

Bronzebeak Moa

    2 G W
Creature - Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

illus. James Ryman # 60/166

2/2

Carnage Gladiator

    2 B R
Creature - Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

1BR: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

illus. Ryan Barger # 61/166

4/2

Council of the Absolute

    2 W U
Creature - Human Advisor

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

illus. Zoltan Boros # 62/166

2/4

Deadbridge Chant

    4 B G
Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

illus. Zoltan Boros # 63/166

Debt to the Deathless

    X W W B B
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

illus. Seb McKinnon # 64/166

Deputy of Acquittals

    W U
Creature - Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

"Everyone deserves a day in court."

illus. James Ryman # 65/166

2/2

Dragonshift

    1 U R
Instant

Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.

Overload 3UURR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

illus. Svetlin Velinov # 66/166

Drown in Filth

    B G
Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

illus. Seb McKinnon # 67/166

Emmara Tandris

    5 G W
Legendary Creature - Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself-making her the perfect choice.

illus. Mark Winters # 68/166

5/7

Exava, Rakdos Blood Witch

    2 B R
Legendary Creature - Human Cleric

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

illus. Aleksi Briclot # 69/166

3/3

Feral Animist

    1 R G
Creature - Goblin Shaman

3: Feral Animist gets +X/+0 until end of turn, where X is its power.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages-that's trickier."

illus. Dave Kendall # 70/166

2/1

Fluxcharger

    2 U R
Creature - Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

illus. Willian Murai # 71/166

1/5

Gaze of Granite

    X B B G
Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

illus. Nils Hamm # 72/166

Gleam of Battle

    4 R W
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

illus. Raymond Swanland # 73/166

Goblin Test Pilot

    1 U R
Creature - Goblin Wizard

Flying

T: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design." -Manual of Melek

illus. Svetlin Velinov # 74/166

0/2

Gruul War Chant

    2 R G
Enchantment

Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." -Kroshkar, Gruul shaman

illus. Dave Kendall # 75/166

Haunter of Nightveil

    3 U B
Creature - Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

illus. Igor Kieryluk # 76/166

3/4

Jelenn Sphinx

    3 W U
Creature - Sphinx

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

illus. Wesley Burt # 77/166

1/5

Korozda Gorgon

    3 B G
Creature - Gorgon

Deathtouch

2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

"Welcome to my collection."

illus. Volkan Baga # 78/166

2/5

Krasis Incubation

    2 G U
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GU, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

illus. Marco Nelor # 79/166

Lavinia of the Tenth

    3 W U
Legendary Creature - Human Soldier

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

illus. Willian Murai # 80/166

4/4

Legion's Initiative

    R W
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

illus. Jaime Jones # 81/166

Master of Cruelties

    3 B R
Creature - Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

illus. Chase Stone # 82/166

1/4

Maw of the Obzedat

    3 W B
Creature - Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

illus. Randy Gallegos # 83/166

3/3

Melek, Izzet Paragon

    4 U R
Legendary Creature - Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

illus. Jason Chan # 84/166

2/4

Mirko Vosk, Mind Drinker

    3 U B
Legendary Creature - Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

illus. Chase Stone # 85/166

2/4

Morgue Burst

    4 B R
Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

"Let him in. He's on the list." -Olrich, Rakdos club owner

illus. Raymond Swanland # 86/166

Nivix Cyclops

    1 U R
Creature - Cyclops

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

illus. Wayne Reynolds # 87/166

1/4

Notion Thief

    2 U B
Creature - Human Rogue

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

illus. Clint Cearley # 88/166

3/1

Obzedat's Aid

    3 W B
Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing." -Teysa Karlov, Grand Envoy of Orzhov

illus. Dan Scott # 89/166

Pilfered Plans

    1 U B
Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

illus. Michael C. Hayes # 90/166

Plasm Capture

    G G U U
Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

"Everything serves a purpose. Even you." -Vorel of the Hull Clade

illus. Chase Stone # 91/166

Progenitor Mimic

    4 G U
Creature - Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

illus. Daarken # 92/166

0/0

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." -Cevraya, Golgari shaman

illus. Igor Kieryluk # 93/166

Ral Zarek

    2 U R
Planeswalker - Ral

+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to target creature or player.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

illus. Eric Deschamps # 94/166

4

Reap Intellect

    X 2 U B
Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

illus. Steven Belledin # 95/166

Render Silent

    W U U
Instant

Counter target spell. Its controller can't cast spells this turn.

"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."

illus. Matt Stewart # 96/166

Restore the Peace

    1 W U
Instant

Return each creature that dealt damage this turn to its owner's hand.

"You can always count on the Azorius to ruin a party." -Massacre Girl

illus. Kev Walker # 97/166

Rot Farm Skeleton

    2 B G
Creature - Plant Skeleton

Rot Farm Skeleton can't block.

2BG, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

illus. Maciej Kuciara # 98/166

4/1

Ruric Thar, the Unbowed

    4 R G
Legendary Creature - Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

illus. Tyler Jacobson # 99/166

6/6

Savageborn Hydra

    X R G
Creature - Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1(R/G): Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

illus. Raymond Swanland # 100/166

0/0

Scab-Clan Giant

    4 R G
Creature - Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

illus. Zoltan Boros # 101/166

4/5

Showstopper

    1 B R
Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.

illus. Steve Prescott # 102/166

Sin Collector

    1 W B
Creature - Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

illus. Mike Bierek # 103/166

2/1

Sire of Insanity

    4 B R
Creature - Demon

At the beginning of each end step, each player discards his or her hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

illus. Peter Mohrbacher # 104/166

6/4

Species Gorger

    3 G U
Creature - Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?" -Gulistan, Simic biomancer

illus. Min Yum # 105/166

6/6

Spike Jester

    B R
Creature - Goblin Warrior

Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

illus. Ryan Barger # 106/166

3/1

Tajic, Blade of the Legion

    2 R W
Legendary Creature - Human Soldier

Tajic, Blade of the Legion is indestructible.

Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

illus. James Ryman # 107/166

2/2

Teysa, Envoy of Ghosts

    5 W B
Legendary Creature - Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

illus. Karla Ortiz # 108/166

4/4

Tithe Drinker

    W B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

illus. Slawomir Maniak # 109/166

2/1

Trostani's Summoner

    5 G W
Creature - Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

illus. Howard Lyon # 110/166

1/1

Unflinching Courage

    1 G W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay.

illus. Mike Bierek # 111/166

Varolz, the Scar-Striped

    1 B G
Legendary Creature - Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

illus. Adam Paquette # 112/166

2/2

Viashino Firstblade

    1 R W
Creature - Viashino Soldier

Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

"All that steel doesn't make them slower. It makes them bolder." -Tajic, Blade of the Legion

illus. Matt Stewart # 113/166

2/2

Voice of Resurgence

    G W
Creature - Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

illus. Winona Nelson # 114/166

2/2

Vorel of the Hull Clade

    1 G U
Legendary Creature - Human Merfolk

GU, T: For each counter on target artifact, creature, or land, put another of those counters on that permanent.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

illus. Mike Bierek # 115/166

1/4

Warleader's Helix

    2 R W
Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them." -Aurelia

illus. Greg Staples # 116/166

Warped Physique

    U B
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

illus. Karl Kopinski # 117/166

Woodlot Crawler

    U B
Creature - Insect

Forestwalk, protection from green

"We learned something from the Simic. Unfortunately for them." -Nefara, Dimir agent

illus. Greg Staples # 118/166

2/1

Zhur-Taa Ancient

    3 R G
Creature - Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

illus. Adam Paquette # 119/166

7/5

Zhur-Taa Druid

    R G
Creature - Human Druid

T: Add G to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

illus. Mark Winters # 120/166

1/1

Alive // Well

    3 G // W
Sorcery // Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

//

You gain 2 life for each creature you control.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Nils Hamm # 121a/166

Armed // Dangerous

    1 R // 3 G
Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

//

All creatures able to block target creature this turn do so.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. David Palumbo # 122a/166

Beck // Call

    G U // 4 W U
Sorcery // Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

//

Put four 1/1 white Bird creature tokens with flying onto the battlefield.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Adam Paquette # 123a/166

Breaking // Entering

    U B // 4 B R
Sorcery // Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

//

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Mathias Kollros # 124a/166

Catch // Release

    1 U R // 4 R W
Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

//

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Kev Walker # 125a/166

Down // Dirty

    3 B // 2 G
Sorcery // Sorcery

Target player discards two cards.

//

Return target card from your graveyard to your hand.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Svetlin Velinov # 126a/166

Far // Away

    1 U // 2 B
Instant // Instant

Return target creature to its owner's hand.

//

Target player sacrifices a creature.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Greg Staples # 127a/166

Flesh // Blood

    3 B G // R G
Sorcery // Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

//

Target creature you control deals damage equal to its power to target creature or player.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Lucas Graciano # 128a/166

Give // Take

    2 G // 2 U
Sorcery // Sorcery

Put three +1/+1 counters on target creature.

//

Remove all +1/+1 counters from target creature you control. Draw that many cards.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Steve Prescott # 129a/166

Profit // Loss

    1 W // 2 B
Instant // Instant

Creatures you control get +1/+1 until end of turn.

//

Creatures your opponents control get -1/-1 until end of turn.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Kev Walker # 130a/166

Protect // Serve

    2 W // 1 U
Instant // Instant

Target creature gets +2/+4 until end of turn.

//

Target creature gets -6/-0 until end of turn.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Barger # 131a/166

Ready // Willing

    1 G W // 1 W B
Instant // Instant

Creatures you control are indestructible this turn. Untap each creature you control.

//

Creatures you control gain deathtouch and lifelink until end of turn.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Zoltan Boros # 132a/166

Toil // Trouble

    2 B // 2 R
Sorcery // Sorcery

Target player draws two cards and loses 2 life.

//

Trouble deals damage to target player equal to the number of cards in that player's hand.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Nils Hamm # 133a/166

Turn // Burn

    2 U // 1 R
Instant // Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

//

Burn deals 2 damage to target creature or player.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Barger # 134a/166

Wear // Tear

    1 R // W
Instant // Instant

Destroy target artifact.

//

Destroy target enchantment.

//

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Pancoast # 135a/166

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Azorius Cluestone

    3
Artifact

T: Add W or U to your mana pool.

WU, T, Sacrifice Azorius Cluestone: Draw a card.

Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.

illus. Raoul Vitale # 136/166

Boros Cluestone

    3
Artifact

T: Add R or W to your mana pool.

RW, T, Sacrifice Boros Cluestone: Draw a card.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." -Cluestone inscription

illus. Raoul Vitale # 137/166

Dimir Cluestone

    3
Artifact

T: Add U or B to your mana pool.

UB, T, Sacrifice Dimir Cluestone: Draw a card.

It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.

illus. Raoul Vitale # 138/166

Golgari Cluestone

    3
Artifact

T: Add B or G to your mana pool.

BG, T, Sacrifice Golgari Cluestone: Draw a card.

Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.

illus. Raoul Vitale # 139/166

Gruul Cluestone

    3
Artifact

T: Add R or G to your mana pool.

RG, T, Sacrifice Gruul Cluestone: Draw a card.

Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.

illus. Raoul Vitale # 140/166

Izzet Cluestone

    3
Artifact

T: Add U or R to your mana pool.

UR, T, Sacrifice Izzet Cluestone: Draw a card.

It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.

illus. Raoul Vitale # 141/166

Orzhov Cluestone

    3
Artifact

T: Add W or B to your mana pool.

WB, T, Sacrifice Orzhov Cluestone: Draw a card.

A symbol of power and wealth, the only commodities that matter to the Orzhov.

illus. Raoul Vitale # 142/166

Rakdos Cluestone

    3
Artifact

T: Add B or R to your mana pool.

BR, T, Sacrifice Rakdos Cluestone: Draw a card.

"Burn. Bleed. Enjoy." -Cluestone inscription

illus. Raoul Vitale # 143/166

Selesnya Cluestone

    3
Artifact

T: Add G or W to your mana pool.

GW, T, Sacrifice Selesnya Cluestone: Draw a card.

"Break it if you must. The loss of one relic is nothing next to the value of enriching us all." -Suniel the Woodwise

illus. Raoul Vitale # 144/166

Simic Cluestone

    3
Artifact

T: Add G or U to your mana pool.

GU, T, Sacrifice Simic Cluestone: Draw a card.

Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.

illus. Raoul Vitale # 145/166

Azorius Guildgate

Land - Gate

Azorius Guildgate enters the battlefield tapped.

T: Add W or U to your mana pool.

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

illus. Drew Baker # 146/166

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

T: Add R or W to your mana pool.

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

illus. Noah Bradley # 147/166

Dimir Guildgate

Land - Gate

Dimir Guildgate enters the battlefield tapped.

T: Add U or B to your mana pool.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

illus. Cliff Childs # 148/166

Golgari Guildgate

Land - Gate

Golgari Guildgate enters the battlefield tapped.

T: Add B or G to your mana pool.

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

illus. Eytan Zana # 149/166

Gruul Guildgate

Land - Gate

Gruul Guildgate enters the battlefield tapped.

T: Add R or G to your mana pool.

The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.

illus. Randy Gallegos # 150/166

Izzet Guildgate

Land - Gate

Izzet Guildgate enters the battlefield tapped.

T: Add U or R to your mana pool.

Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.

illus. Noah Bradley # 151/166

Maze's End

Land

Maze's End enters the battlefield tapped.

T: Add 1 to your mana pool.

3, T, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

illus. Cliff Childs # 152/166

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B to your mana pool.

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness." -Teysa Karlov, Grand Envoy of Orzhov

illus. John Avon # 153/166

Rakdos Guildgate

Land - Gate

Rakdos Guildgate enters the battlefield tapped.

T: Add B or R to your mana pool.

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

illus. Eytan Zana # 154/166

Selesnya Guildgate

Land - Gate

Selesnya Guildgate enters the battlefield tapped.

T: Add G or W to your mana pool.

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

illus. Howard Lyon # 155/166

Simic Guildgate

Land - Gate

Simic Guildgate enters the battlefield tapped.

T: Add G or U to your mana pool.

Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.

illus. Svetlin Velinov # 156/166