Dragon's Maze Spoilers 156/166

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Apr 23, 2018 - Zhur-Taa Druid
Apr 23, 2018 - Zhur-Taa Ancient
Apr 23, 2018 - Woodlot Crawler
Apr 23, 2018 - Wind Drake
Apr 23, 2018 - Ready // Willing
Apr 23, 2018 - Alive // Well
Apr 23, 2018 - Wear // Tear
Apr 23, 2018 - Weapon Surge
Apr 23, 2018 - Warped Physique
Apr 23, 2018 - Warleader's Helix
Apr 23, 2018 - Wake the Reflections
Apr 23, 2018 - Vorel of the Hull Clade
Apr 23, 2018 - Voice of Resurgence
Apr 23, 2018 - Viashino Firstblade
Apr 23, 2018 - Varolz, the Scar-Striped
Apr 23, 2018 - Unflinching Courage
Apr 23, 2018 - Uncovered Clues
Apr 23, 2018 - Ubul Sar Gatekeepers
Apr 23, 2018 - Turn // Burn
Apr 23, 2018 - Toil // Trouble
Apr 23, 2018 - Trostani's Summoner
Apr 23, 2018 - Trait Doctoring
Apr 23, 2018 - Tithe Drinker
Apr 23, 2018 - Thrashing Mossdog
Apr 23, 2018 - Teysa, Envoy of Ghosts
Apr 23, 2018 - Give // Take
Apr 23, 2018 - Sunspire Gatekeepers
Apr 23, 2018 - Steeple Roc
Apr 23, 2018 - Spike Jester
Apr 23, 2018 - Species Gorger
Apr 23, 2018 - Smelt-Ward Gatekeepers
Apr 23, 2018 - Skylasher
Apr 23, 2018 - Sire of Insanity
Apr 23, 2018 - Sinister Possession
Apr 23, 2018 - Sin Collector
Apr 23, 2018 - Simic Cluestone
Apr 23, 2018 - Showstopper
Apr 23, 2018 - Protect // Serve
Apr 23, 2018 - Selesnya Cluestone
Apr 23, 2018 - Scion of Vitu-Ghazi
Apr 23, 2018 - Scab-Clan Giant
Apr 23, 2018 - Savageborn Hydra
Apr 23, 2018 - Saruli Gatekeepers
Apr 23, 2018 - Ruric Thar, the Unbowed
Apr 23, 2018 - Runner's Bane
Apr 23, 2018 - Rubblebelt Maaka
Apr 23, 2018 - Rot Farm Skeleton
Apr 23, 2018 - Riot Piker
Apr 23, 2018 - Riot Control
Apr 23, 2018 - Restore the Peace
Apr 23, 2018 - Renounce the Guilds
Apr 23, 2018 - Renegade Krasis
Apr 23, 2018 - Render Silent
Apr 23, 2018 - Catch // Release
Apr 23, 2018 - Reap Intellect
Apr 23, 2018 - Ral Zarek
Apr 23, 2018 - Rakdos Drake
Apr 23, 2018 - Rakdos Cluestone
Apr 23, 2018 - Pyrewild Shaman
Apr 23, 2018 - Putrefy
Apr 23, 2018 - Punish the Enemy
Apr 23, 2018 - Progenitor Mimic
Apr 23, 2018 - Profit // Loss
Apr 23, 2018 - Possibility Storm
Apr 23, 2018 - Pontiff of Blight
Apr 23, 2018 - Plasm Capture
Apr 23, 2018 - Pilfered Plans
Apr 23, 2018 - Phytoburst
Apr 23, 2018 - Orzhov Cluestone
Apr 23, 2018 - Opal Lake Gatekeepers
Apr 23, 2018 - Obzedat's Aid
Apr 23, 2018 - Notion Thief
Apr 23, 2018 - Nivix Cyclops
Apr 23, 2018 - Mutant's Prey
Apr 23, 2018 - Murmuring Phantasm
Apr 23, 2018 - Morgue Burst
Apr 23, 2018 - Mirko Vosk, Mind Drinker
Apr 23, 2018 - Mindstatic
Apr 23, 2018 - Mending Touch
Apr 23, 2018 - Melek, Izzet Paragon
Apr 23, 2018 - Maze Sentinel
Apr 23, 2018 - Maze Rusher
Apr 23, 2018 - Maze Glider
Apr 23, 2018 - Maze Behemoth
Apr 23, 2018 - Maze Abomination
Apr 23, 2018 - Maw of the Obzedat
Apr 23, 2018 - Master of Cruelties
Apr 23, 2018 - Lyev Decree
Apr 23, 2018 - Legion's Initiative
Apr 23, 2018 - Lavinia of the Tenth
Apr 23, 2018 - Kraul Warrior
Apr 23, 2018 - Krasis Incubation
Apr 23, 2018 - Korozda Gorgon
Apr 23, 2018 - Jelenn Sphinx
Apr 23, 2018 - Izzet Cluestone
Apr 23, 2018 - Hired Torturer
Apr 23, 2018 - Hidden Strings
Apr 23, 2018 - Haunter of Nightveil
Apr 23, 2018 - Haazda Snare Squad
Apr 23, 2018 - Gruul War Chant
Apr 23, 2018 - Gruul Cluestone
Apr 23, 2018 - Golgari Cluestone
Apr 23, 2018 - Goblin Test Pilot
Apr 23, 2018 - Gleam of Battle
Apr 23, 2018 - Gaze of Granite
Apr 23, 2018 - Fluxcharger
Apr 23, 2018 - Flesh // Blood
Apr 23, 2018 - Feral Animist
Apr 23, 2018 - Fatal Fumes
Apr 23, 2018 - Far // Away
Apr 23, 2018 - Breaking // Entering
Apr 23, 2018 - Emmara Tandris
Apr 23, 2018 - Drown in Filth
Apr 23, 2018 - Dragonshift
Apr 23, 2018 - Down // Dirty
Apr 23, 2018 - Dimir Cluestone
Apr 23, 2018 - Deputy of Acquittals
Apr 23, 2018 - Debt to the Deathless
Apr 23, 2018 - Deadbridge Chant
Apr 23, 2018 - Armed // Dangerous
Apr 23, 2018 - Crypt Incursion
Apr 23, 2018 - Council of the Absolute
Apr 23, 2018 - Clear a Path
Apr 23, 2018 - Carnage Gladiator
Apr 23, 2018 - Beck // Call
Apr 23, 2018 - Bronzebeak Moa
Apr 23, 2018 - Bred for the Hunt
Apr 23, 2018 - Boros Mastiff
Apr 23, 2018 - Boros Cluestone
Apr 23, 2018 - Boros Battleshaper
Apr 23, 2018 - Blood Scrivener
Apr 23, 2018 - Blood Baron of Vizkopa
Apr 23, 2018 - Blaze Commando
Apr 23, 2018 - Blast of Genius
Apr 23, 2018 - Beetleform Mage
Apr 23, 2018 - Battering Krasis
Apr 23, 2018 - Bane Alley Blackguard
Apr 23, 2018 - Azorius Cluestone
Apr 23, 2018 - Awe for the Guilds
Apr 23, 2018 - Ascended Lawmage
Apr 23, 2018 - Armored Wolf-Rider
Apr 23, 2018 - Aetherling
Apr 23, 2018 - Advent of the Wurm
Sep 3, 2013 - Simic Guildgate
Sep 3, 2013 - Selesnya Guildgate
Sep 3, 2013 - Rakdos Guildgate
Sep 3, 2013 - Orzhov Guildgate
Sep 3, 2013 - Maze's End
Sep 3, 2013 - Izzet Guildgate
Sep 3, 2013 - Gruul Guildgate
Sep 3, 2013 - Golgari Guildgate
Sep 3, 2013 - Dimir Guildgate
Sep 3, 2013 - Boros Guildgate
Sep 3, 2013 - Azorius Guildgate

Ruric Thar, the Unbowed

    4 R G
Legendary Creature - Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

illus. Tyler Jacobson # 99/166

6/6

Azorius Guildgate

Land - Gate

Azorius Guildgate enters the battlefield tapped.

T: Add W or U.

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

illus. Drew Baker # 146/166

Advent of the Wurm

    1 G G W
Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

illus. Lucas Graciano # 51/166

Unflinching Courage

    1 G W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.

illus. Mike Bierek # 111/166

Alive // Well

    3 G // W
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Nils Hamm # 121/166

Boros Mastiff

    1 W
Creature - Hound

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

illus. Kev Walker # 1/166

2/2

Aetherling

    4 U U
Creature - Shapeshifter

U: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

U: Aetherling can't be blocked this turn.

1: Aetherling gets +1/-1 until end of turn.

1: Aetherling gets -1/+1 until end of turn.

illus. Tyler Jacobson # 11/166

4/5

Armed // Dangerous

    1 R // 3 G
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

illus. David Palumbo # 122/166

Armored Wolf-Rider

    3 G W
Creature - Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

illus. Matt Stewart # 52/166

4/6

Ascended Lawmage

    2 W U
Creature - Vedalken Wizard

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

illus. Ryan Yee # 53/166

3/2

Awe for the Guilds

    2 R
Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

illus. Mathias Kollros # 31/166

Azorius Cluestone

    3
Artifact

T: Add W or U.

WU, T, Sacrifice Azorius Cluestone: Draw a card.

Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.

illus. Raoul Vitale # 136/166

Bane Alley Blackguard

    1 B
Creature - Human Rogue

"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."

illus. Mike Bierek # 21/166

1/3

Battering Krasis

    2 G
Creature - Fish Beast

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

illus. Jack Wang # 41/166

2/1

Beck // Call

    G U U 4 W U
Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Adam Paquette # 123/166

Beetleform Mage

    1 G U
Creature - Human Insect Wizard

GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

"When the Simic say to take command of your life, we don't mean just your career."—Vorel of the Hull Clade

illus. Marco Nelor # 54/166

2/2

Blast of Genius

    4 U R
Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.

Ral Zarek's brainstorms bring actual thunder and lightning.

illus. Terese Nielsen # 55/166

Blaze Commando

    3 R W
Creature - Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

A true Boros commando only calls for reinforcements so they can clean up the mess.

illus. James Ryman # 56/166

5/3

Blood Baron of Vizkopa

    3 W B
Creature - Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

illus. Anthony Palumbo # 57/166

4/4

Blood Scrivener

    1 B
Creature - Zombie Wizard

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Make sure you bleed the fine print.

illus. Peter Mohrbacher # 22/166

2/1

Boros Battleshaper

    5 R W
Creature - Minotaur Soldier

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.

illus. Zoltan Boros # 58/166

5/5

Boros Cluestone

    3
Artifact

T: Add R or W.

RW, T, Sacrifice Boros Cluestone: Draw a card.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."—Cluestone inscription

illus. Raoul Vitale # 137/166

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

T: Add R or W.

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

illus. Noah Bradley # 147/166

Breaking // Entering

    U B R 4 B R
Sorcery

Target player puts the top eight cards of their library into their graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Mathias Kollros # 124/166

Bred for the Hunt

    1 G U
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

illus. Karl Kopinski # 59/166

Bronzebeak Moa

    2 G W
Creature - Bird

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.

illus. James Ryman # 60/166

2/2

Carnage Gladiator

    2 B R
Creature - Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

1BR: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

illus. Ryan Barger # 61/166

4/2

Catch // Release

    1 U R // 4 R W
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Kev Walker # 125/166

Clear a Path

    R
Sorcery

Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric."I think they expect a bribe," said Thar.

illus. Karl Kopinski # 32/166

Council of the Absolute

    2 W U
Creature - Human Advisor

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

illus. Zoltan Boros # 62/166

2/4

Crypt Incursion

    2 B
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.

illus. Svetlin Velinov # 23/166

Deadbridge Chant

    4 B G
Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

illus. Zoltan Boros # 63/166

Debt to the Deathless

    X W W B B
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Some of Orzhov's cruelest collectors remember their debtors by taste alone.

illus. Seb McKinnon # 64/166

Deputy of Acquittals

    W U
Creature - Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

"Everyone deserves a day in court."

illus. James Ryman # 65/166

2/2

Dimir Cluestone

    3
Artifact

T: Add U or B.

UB, T, Sacrifice Dimir Cluestone: Draw a card.

It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.

illus. Raoul Vitale # 138/166

Dimir Guildgate

Land - Gate

Dimir Guildgate enters the battlefield tapped.

T: Add U or B.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

illus. Cliff Childs # 148/166

Down // Dirty

    3 B // 2 G
Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Svetlin Velinov # 126/166

Dragonshift

    1 U R
Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload 3UURR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

illus. Svetlin Velinov # 66/166

Drown in Filth

    B G
Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

illus. Seb McKinnon # 67/166

Emmara Tandris

    5 G W
Legendary Creature - Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.

illus. Mark Winters # 68/166

5/7

Exava, Rakdos Blood Witch

    2 B R
Legendary Creature - Human Cleric

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

illus. Aleksi Briclot # 69/166

3/3

Far // Away

    1 U // 2 B
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Greg Staples # 127/166

Fatal Fumes

    3 B
Instant

Target creature gets -4/-2 until end of turn.

Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.

illus. Kev Walker # 24/166

Feral Animist

    1 R G
Creature - Goblin Shaman

3: Feral Animist gets +X/+0 until end of turn, where X is its power.

"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."

illus. Dave Kendall # 70/166

2/1

Flesh // Blood

    3 B G // R G
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Lucas Graciano # 128/166

Fluxcharger

    2 U R
Creature - Weird

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

One part mizzium, two parts elemental energy, eleven parts danger.

illus. Willian Murai # 71/166

1/5

Gaze of Granite

    X B B G
Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

illus. Nils Hamm # 72/166

Give // Take

    2 G // 2 U
Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Steve Prescott # 129/166

Gleam of Battle

    4 R W
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.

illus. Raymond Swanland # 73/166

Goblin Test Pilot

    1 U R
Creature - Goblin Pilot Wizard

Flying

T: Goblin Test Pilot deals 2 damage to any target chosen at random.

"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."—Manual of Melek

illus. Svetlin Velinov # 74/166

0/2

Golgari Cluestone

    3
Artifact

T: Add B or G.

BG, T, Sacrifice Golgari Cluestone: Draw a card.

Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.

illus. Raoul Vitale # 139/166

Golgari Guildgate

Land - Gate

Golgari Guildgate enters the battlefield tapped.

T: Add B or G.

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

illus. Eytan Zana # 149/166

Gruul Cluestone

    3
Artifact

T: Add R or G.

RG, T, Sacrifice Gruul Cluestone: Draw a card.

Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.

illus. Raoul Vitale # 140/166

Gruul Guildgate

Land - Gate

Gruul Guildgate enters the battlefield tapped.

T: Add R or G.

The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.

illus. Randy Gallegos # 150/166

Gruul War Chant

    2 R G
Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."—Kroshkar, Gruul shaman

illus. Dave Kendall # 75/166

Haazda Snare Squad

    2 W
Creature - Human Soldier

Whenever Haazda Snare Squad attacks, you may pay W. If you do, tap target creature an opponent controls.

They've been probation officers, army grunts, bounty hunters—anything to make their district safer.

illus. David Palumbo # 2/166

1/4

Haunter of Nightveil

    3 U B
Creature - Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

illus. Igor Kieryluk # 76/166

3/4

Hidden Strings

    1 U
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

illus. Daarken # 12/166

Hired Torturer

    2 B
Creature - Human Rogue

Defender

3B, T: Target opponent loses 2 life, then reveals a card at random from their hand.

"Follow your passion, I always say. Might as well get paid to do what you love."

illus. Winona Nelson # 25/166

2/3

Izzet Cluestone

    3
Artifact

T: Add U or R.

UR, T, Sacrifice Izzet Cluestone: Draw a card.

It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.

illus. Raoul Vitale # 141/166

Izzet Guildgate

Land - Gate

Izzet Guildgate enters the battlefield tapped.

T: Add U or R.

Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.

illus. Noah Bradley # 151/166

Jelenn Sphinx

    3 W U
Creature - Sphinx

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

illus. Wesley Burt # 77/166

1/5

Korozda Gorgon

    3 B G
Creature - Gorgon

Deathtouch

2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

"Welcome to my collection."

illus. Volkan Baga # 78/166

2/5

Krasis Incubation

    2 G U
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GU, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

illus. Marco Nelor # 79/166

Kraul Warrior

    1 G
Creature - Insect Warrior

5G: Kraul Warrior gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

illus. David Rapoza # 42/166

2/2

Lavinia of the Tenth

    3 W U
Legendary Creature - Human Soldier

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

illus. Willian Murai # 80/166

4/4

Legion's Initiative

    R W
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

illus. Jaime Jones # 81/166

Lyev Decree

    1 W
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

illus. Kev Walker # 3/166

Master of Cruelties

    3 B R
Creature - Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

illus. Chase Stone # 82/166

1/4

Maw of the Obzedat

    3 W B
Creature - Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.

illus. Randy Gallegos # 83/166

3/3

Maze Abomination

    5 B
Creature - Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

illus. Yeong-Hao Han # 26/166

4/5

Maze Behemoth

    5 G
Creature - Elemental

Trample

Multicolored creatures you control have trample.

It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.

illus. Yeong-Hao Han # 43/166

5/4

Maze Glider

    5 U
Creature - Elemental

Flying

Multicolored creatures you control have flying.

The pattern of the Implicit Maze extends in more than two dimensions.

illus. Yeong-Hao Han # 13/166

3/5

Maze Rusher

    5 R
Creature - Elemental

Haste

Multicolored creatures you control have haste.

"The maze seems to fight us at every turn, resisting our efforts to solve it."—Niv-Mizzet

illus. Yeong-Hao Han # 33/166

6/3

Maze Sentinel

    5 W
Creature - Elemental

Vigilance

Multicolored creatures you control have vigilance.

The route has been known for millennia, but only by those with no means to tell it.

illus. Yeong-Hao Han # 4/166

3/6

Maze's End

Land

Maze's End enters the battlefield tapped.

T: Add C.

3, T, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

illus. Cliff Childs # 152/166

Melek, Izzet Paragon

    4 U R
Legendary Creature - Weird Wizard

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

illus. Jason Chan # 84/166

2/4

Mending Touch

    G
Instant

Regenerate target creature.

"The gift of life must be freely given. Anything less would diminish us all."—Arin, Selesnya healer

illus. Karla Ortiz # 44/166

Mindstatic

    3 U
Instant

Counter target spell unless its controller pays 6.

"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."—Bori Andon, Izzet blastseeker

illus. Johann Bodin # 14/166

Mirko Vosk, Mind Drinker

    3 U B
Legendary Creature - Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

illus. Chase Stone # 85/166

2/4

Morgue Burst

    4 B R
Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

"Let him in. He's on the list."—Olrich, Rakdos club owner

illus. Raymond Swanland # 86/166

Murmuring Phantasm

    1 U
Creature - Spirit

Defender

"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."—Lazav

illus. Peter Mohrbacher # 15/166

0/5

Mutant's Prey

    G
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Every street corner is a hunting ground, every citizen potential prey.

illus. Ryan Barger # 45/166

Nivix Cyclops

    1 U R
Creature - Cyclops

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

illus. Wayne Reynolds # 87/166

1/4

Notion Thief

    2 U B
Creature - Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

illus. Clint Cearley # 88/166

3/1

Obzedat's Aid

    3 W B
Sorcery

Return target permanent card from your graveyard to the battlefield.

"The Obzedat have revived you with purpose. Don't squander their blessing."—Teysa Karlov, Grand Envoy of Orzhov

illus. Dan Scott # 89/166

Opal Lake Gatekeepers

    3 U
Creature - Vedalken Soldier

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.

illus. Seb McKinnon # 16/166

2/4

Orzhov Cluestone

    3
Artifact

T: Add W or B.

WB, T, Sacrifice Orzhov Cluestone: Draw a card.

A symbol of power and wealth, the only commodities that matter to the Orzhov.

illus. Raoul Vitale # 142/166

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

T: Add W or B.

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."—Teysa Karlov, Grand Envoy of Orzhov

illus. John Avon # 153/166

Phytoburst

    1 G
Sorcery

Target creature gets +5/+5 until end of turn.

Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.

illus. Izzy # 46/166

Pilfered Plans

    1 U B
Sorcery

Target player puts the top two cards of their library into their graveyard. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

illus. Michael C. Hayes # 90/166

Plasm Capture

    G G U U
Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.

"Everything serves a purpose. Even you."—Vorel of the Hull Clade

illus. Chase Stone # 91/166

Pontiff of Blight

    4 B B
Creature - Zombie Cleric

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

illus. Seb McKinnon # 27/166

2/7

Possibility Storm

    3 R R
Enchantment

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.

illus. Jason Felix # 34/166

Profit // Loss

    1 W // 2 B
Instant

Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Kev Walker # 130/166

Progenitor Mimic

    4 G U
Creature - Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

illus. Daarken # 92/166

0/0

Protect // Serve

    2 W // 1 U
Instant

Target creature gets +2/+4 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Barger # 131/166

Punish the Enemy

    4 R
Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

"When justice descends, the servant will burn with the master."—Aurelia

illus. Slawomir Maniak # 35/166

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."—Cevraya, Golgari shaman

illus. Igor Kieryluk # 93/166

Pyrewild Shaman

    2 R
Creature - Goblin Shaman

Bloodrush — 1R, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

illus. Lucas Graciano # 36/166

3/1

Rakdos Cluestone

    3
Artifact

T: Add B or R.

BR, T, Sacrifice Rakdos Cluestone: Draw a card.

"Burn. Bleed. Enjoy."—Cluestone inscription

illus. Raoul Vitale # 143/166

Rakdos Drake

    2 B
Creature - Drake

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

illus. Karl Kopinski # 28/166

1/2

Rakdos Guildgate

Land - Gate

Rakdos Guildgate enters the battlefield tapped.

T: Add B or R.

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

illus. Eytan Zana # 154/166

Ral Zarek

    2 U R
Legendary Planeswalker - Ral

+1: Tap target permanent, then untap another target permanent.

−2: Ral Zarek deals 3 damage to any target.

−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

illus. Eric Deschamps # 94/166

4

Ready // Willing

    1 G W // 1 W B
Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Zoltan Boros # 132/166

Reap Intellect

    X 2 U B
Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.

illus. Steven Belledin # 95/166

Render Silent

    W U U
Instant

Counter target spell. Its controller can't cast spells this turn.

"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."

illus. Matt Stewart # 96/166

Renegade Krasis

    1 G G
Creature - Beast Mutant

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

illus. Howard Lyon # 47/166

3/2

Renounce the Guilds

    1 W
Instant

Each player sacrifices a multicolored permanent.

"Scores will die in the name of peace. That is what you call compromise?"—Gideon Jura, to Aurelia

illus. Daarken # 5/166

Restore the Peace

    1 W U
Instant

Return each creature that dealt damage this turn to its owner's hand.

"You can always count on the Azorius to ruin a party."—Massacre Girl

illus. Kev Walker # 97/166

Riot Control

    2 W
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

"Ravnicans need order. If they don't have it, we shall bring it to them."—Isperia

illus. Slawomir Maniak # 6/166

Riot Piker

    1 R
Creature - Goblin Berserker

First strike

Riot Piker attacks each combat if able.

He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.

illus. Christopher Moeller # 37/166

2/1

Rot Farm Skeleton

    2 B G
Creature - Plant Skeleton

Rot Farm Skeleton can't block.

2BG, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

illus. Maciej Kuciara # 98/166

4/1

Rubblebelt Maaka

    3 R
Creature - Cat

Bloodrush — R, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."—Nedja, Gruul shaman

illus. Eric Velhagen # 38/166

3/3

Runner's Bane

    1 U
Enchantment - Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

illus. Karl Kopinski # 17/166

Saruli Gatekeepers

    3 G
Creature - Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.

illus. Chris Rahn # 48/166

2/4

Savageborn Hydra

    X R G
Creature - Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1(R/G): Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

illus. Raymond Swanland # 100/166

0/0

Scab-Clan Giant

    4 R G
Creature - Giant Warrior

When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.

For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.

illus. Zoltan Boros # 101/166

4/5

Scion of Vitu-Ghazi

    3 W W
Creature - Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

illus. Willian Murai # 7/166

4/4

Selesnya Cluestone

    3
Artifact

T: Add G or W.

GW, T, Sacrifice Selesnya Cluestone: Draw a card.

"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."—Suniel the Woodwise

illus. Raoul Vitale # 144/166

Selesnya Guildgate

Land - Gate

Selesnya Guildgate enters the battlefield tapped.

T: Add G or W.

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

illus. Howard Lyon # 155/166

Showstopper

    1 B R
Instant

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."

The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.

illus. Steve Prescott # 102/166

Simic Cluestone

    3
Artifact

T: Add G or U.

GU, T, Sacrifice Simic Cluestone: Draw a card.

Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.

illus. Raoul Vitale # 145/166

Simic Guildgate

Land - Gate

Simic Guildgate enters the battlefield tapped.

T: Add G or U.

Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.

illus. Svetlin Velinov # 156/166

Sin Collector

    1 W B
Creature - Human Cleric

When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

illus. Mike Bierek # 103/166

2/1

Sinister Possession

    B
Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

"You caught something on a cold night's stroll? No, I'd say something caught you."—Mezim Magrah, civic healer

illus. Anthony Palumbo # 29/166

Sire of Insanity

    4 B R
Creature - Demon

At the beginning of each end step, each player discards their hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

illus. Peter Mohrbacher # 104/166

6/4

Skylasher

    1 G
Creature - Insect

Flash

This spell can't be countered.

Reach, protection from blue

"It preys on those who would spy on our lands, so we never prey on it."—Kroshkar, Gruul shaman

illus. Dan Scott # 49/166

2/2

Smelt-Ward Gatekeepers

    3 R
Creature - Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

illus. Daarken # 39/166

2/4

Species Gorger

    3 G U
Creature - Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"—Gulistan, Simic biomancer

illus. Min Yum # 105/166

6/6

Spike Jester

    B R
Creature - Goblin Warrior

Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

illus. Ryan Barger # 106/166

3/1

Steeple Roc

    4 W
Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."—Ecaban, Boros scout

illus. David Palumbo # 8/166

3/1

Sunspire Gatekeepers

    3 W
Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

"You will pass with respect, or you will not pass at all."

illus. Chippy # 9/166

2/4

Tajic, Blade of the Legion

    2 R W
Legendary Creature - Human Soldier

Indestructible

Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

illus. James Ryman # 107/166

2/2

Teysa, Envoy of Ghosts

    5 W B
Legendary Creature - Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

illus. Karla Ortiz # 108/166

4/4

Thrashing Mossdog

    3 G
Creature - Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge 4GG (4GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

illus. Ryan Barger # 50/166

3/3

Tithe Drinker

    W B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)

illus. Slawomir Maniak # 109/166

2/1

Toil // Trouble

    2 B // 2 R
Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Nils Hamm # 133/166

Trait Doctoring

    U
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

illus. Clint Cearley # 18/166

Trostani's Summoner

    5 G W
Creature - Elf Shaman

When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.

illus. Howard Lyon # 110/166

1/1

Turn // Burn

    2 U // 1 R
Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Barger # 134/166

Ubul Sar Gatekeepers

    3 B
Creature - Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

illus. Volkan Baga # 30/166

2/4

Uncovered Clues

    2 U
Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

illus. Jaime Jones # 19/166

Varolz, the Scar-Striped

    1 B G
Legendary Creature - Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

illus. Adam Paquette # 112/166

2/2

Viashino Firstblade

    1 R W
Creature - Viashino Soldier

Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

"All that steel doesn't make them slower. It makes them bolder."—Tajic, Blade of the Legion

illus. Matt Stewart # 113/166

2/2

Voice of Resurgence

    G W
Creature - Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

illus. Winona Nelson # 114/166

2/2

Vorel of the Hull Clade

    1 G U
Legendary Creature - Human Merfolk

GU, T: Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

illus. Mike Bierek # 115/166

1/4

Wake the Reflections

    W
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."—Lalia, Selesnya dryad

illus. Cynthia Sheppard # 10/166

Warleader's Helix

    2 R W
Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."—Aurelia

illus. Greg Staples # 116/166

Warped Physique

    U B
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

illus. Karl Kopinski # 117/166

Weapon Surge

    R
Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload 1R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

illus. Jason Felix # 40/166

Wear // Tear

    1 R // W
Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

illus. Ryan Pancoast # 135/166

Wind Drake

    2 U
Creature - Drake

Flying

Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.

illus. John Severin Brassell # 20/166

2/2

Woodlot Crawler

    U B
Creature - Insect

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green

"We learned something from the Simic. Unfortunately for them."—Nefara, Dimir agent

illus. Greg Staples # 118/166

2/1

Zhur-Taa Ancient

    3 R G
Creature - Beast

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

illus. Adam Paquette # 119/166

7/5

Zhur-Taa Druid

    R G
Creature - Human Druid

T: Add G.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

illus. Mark Winters # 120/166

1/1

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. # ?/166

No Image Available

Test Dragon

    1 R R
Creature - Dragon

First strike, flying

Heroic — Dragons and shiz.

I won't let you off <i>that</i> easy.

illus. DEEEE # ?/166

No Image Available

Sniffnoy's Test Card

    0
Enchantment - Shrine Curse

When Sniffnoy's Test Card enters the battlefield, you gain 18 life.

Huh?

illus. Phil Foglio # 0/166

No Image Available

Sniffnoy's Test Card 2

    { 2 // } { U // } { R P } G
Instant - Arcane Trap

Sniffnoy's Test Card 2 deals 17 damage to you.

"Zorp."

illus. Kaja Foglio # 998/166

RT

No Image Available

Hybrid Test 2

    { U // } { U // }
Legendary Enchantment Artifact Creature - Curse Contraption Saproling

Hybrid Test 2's power is equal to the number of Deserts you control minus the number of Power-Plants you control.

I don't think blue gets this effect. Clearly this should be multicolor.

illus. Rebecca Guay # ?/166

RT

*/0
No Image Available

Activated Ability Test

Artifact - Equipment

Suspend 3 — R

3GWS: Equipped creature gets +1/+1 until end of turn.

2RR, T: Equipped creature deals damage equal to its power to itself. If you control a permanent with P in its mana cost, discard a card.

PB, Q: Draw a card. Activate this ability only if Activated Ability Test is attached to a creature.

Equip 100

C'mon. You know they have to print this eventually.

illus. Mark Rosewater # ?/166

RT

No Image Available

Activated Ability Test 2

    { G W }
Artifact - Equipment

Suspend 3 — R

3G/S: Equipped creature gets +1/+1 until end of turn.

2/R, T: Equipped creature deals damage equal to its power to itself. If you control a permanent with P in its mana cost, discard a card.

P/, Q: Draw a card. Activate this ability only if Activated Ability Test 2 is attached to a creature.

Equip 20

illus. # ?/166

No Image Available

Snow Time

    R
Enchantment

Exalted

Cascade S

Something seems wrong here.

illus. # ?/166

No Image Available

Variable Time

    { W } { X } { Y } (R/W)
Tribal Enchantment - Eldrazi Shrine

Whenever you cast a blue spell, exile the top card of target library.

Whenever you cast a black spell, exile the top card of target library. ~

Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.

I mean, it is.

illus. # ?/166

RT

No Image Available

This Is Totally Illegal

    T
Instant

Draw three cards.

Go ahead and try to cast this!

illus. # ?/166

No Image Available

Land With A Mana Cost

    G
Enchantment Land - Forest

(T: Add G to your mana pool.)

What? You can't figure out how this works? It's pretty simple. By the way, were you aware that there are more Forests than there are cards of any other land type? It's true! It's because of Dryad Arbor and Murmuring Bosk. Anyway, what was my point again?

illus. # ?/166

No Image Available

Why So Many Dragons Dragon

Creature - Dragon

illus. # ?/166

No Image Available

Dragon

    2 R
Creature - Dragon

Indestructible

DD

illus. # 22/166

3/3
No Image Available

tmkl

Creature

illus. # ?/166

No Image Available

Drafpn

Creature

illus. # ?/166

No Image Available

Afafafa

Creature

illus. # ?/166

No Image Available

ArcadicISAwesome

    R U G
Legendary Creature - Awesome

Indestructable.

If Arcadic would leave play, all opponents lose the game.

I put some words here - Arcadic.

illus. Dr Farnsworth # 999/166

7/4
No Image Available

Arcadic

    { G } { U } { R }
Legendary Creature - Awesome

Indestructible

I put some words here - Arcadic

illus. picture # 999/166

No Image Available

Let's Try This Again

    1 (2/W) (P/U) (B/R) G
Instant

Add 1(2/W)(P/U)(B/R)G to your mana pool.

That doesn't actually work, you know.

illus. # ?/166

No Image Available

Furthermore

    (W/U) (W/U) (U/W) (B/P)
Enchantment

Something something something.

Something something something else.

illus. # ?/166

No Image Available

Further tests

    (2/W) (U/B) (R/P) P
Enchantment

(2/W) (U/B) (R/P) P T Q S X Y Z

131416171819

Glarch.

illus. # ?/166

No Image Available

One more test

    0
Artifact

C: Jump up and down and test the system for typesetting mana symbols, like so:

2WRG11B(U/W)

illus. # ?/166

No Image Available

My Test Spoiler Dragon

    4
Creature

aoeuaoeu

aoeuaoeu

illus. # 235/166

RT

4/4

Shorecrasher Elemental

    U U U
Creature - Elemental

U: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

1: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph 4U (You may cast this card face down as a 2/2 creature for 3. Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

illus. Igor Kieryluk # 73/166