Fallen Empires Spoilers 103/0

Show Text
Apr 23, 2018 - Zelyon Sword
Apr 23, 2018 - Vodalian War Machine
Apr 23, 2018 - Vodalian Soldiers
Apr 23, 2018 - Vodalian Mage
Apr 23, 2018 - Vodalian Knights
Apr 23, 2018 - Tourach's Gate
Apr 23, 2018 - Tourach's Chant
Apr 23, 2018 - Tidal Influence
Apr 23, 2018 - Tidal Flats
Apr 23, 2018 - Thrull Wizard
Apr 23, 2018 - Thrull Retainer
Apr 23, 2018 - Thrull Champion
Apr 23, 2018 - Thorn Thallid
Apr 23, 2018 - Thelon's Curse
Apr 23, 2018 - Thelon's Chant
Apr 23, 2018 - Thelonite Monk
Apr 23, 2018 - Thelonite Druid
Apr 23, 2018 - Thallid Devourer
Apr 23, 2018 - Thallid
Apr 23, 2018 - Svyelunite Priest
Apr 23, 2018 - Spore Flower
Apr 23, 2018 - Spore Cloud
Apr 23, 2018 - Spirit Shield
Apr 23, 2018 - Soul Exchange
Apr 23, 2018 - Seasinger
Apr 23, 2018 - River Merfolk
Apr 23, 2018 - Ring of Renewal
Apr 23, 2018 - Raiding Party
Apr 23, 2018 - Orgg
Apr 23, 2018 - Order of the Ebon Hand
Apr 23, 2018 - Order of Leitbur
Apr 23, 2018 - Orcish Veteran
Apr 23, 2018 - Orcish Spy
Apr 23, 2018 - Orcish Captain
Apr 23, 2018 - Night Soil
Apr 23, 2018 - Necrite
Apr 23, 2018 - Mindstab Thrull
Apr 23, 2018 - Merseine
Apr 23, 2018 - Implements of Sacrifice
Apr 23, 2018 - Icatian Town
Apr 23, 2018 - Icatian Skirmishers
Apr 23, 2018 - Icatian Scout
Apr 23, 2018 - Icatian Priest
Apr 23, 2018 - Icatian Phalanx
Apr 23, 2018 - Icatian Moneychanger
Apr 23, 2018 - Icatian Lieutenant
Apr 23, 2018 - Icatian Javelineers
Apr 23, 2018 - Icatian Infantry
Apr 23, 2018 - Hymn to Tourach
Apr 23, 2018 - Homarid Warrior
Apr 23, 2018 - Homarid Spawning Bed
Apr 23, 2018 - Homarid Shaman
Apr 23, 2018 - Homarid
Apr 23, 2018 - High Tide
Apr 23, 2018 - Heroism
Apr 23, 2018 - Hand of Justice
Apr 23, 2018 - Goblin Warrens
Apr 23, 2018 - Goblin War Drums
Apr 23, 2018 - Goblin Kites
Apr 23, 2018 - Goblin Grenade
Apr 23, 2018 - Goblin Flotilla
Apr 23, 2018 - Goblin Chirurgeon
Apr 23, 2018 - Fungal Bloom
Apr 23, 2018 - Feral Thallid
Apr 23, 2018 - Farrel's Zealot
Apr 23, 2018 - Farrel's Mantle
Apr 23, 2018 - Farrelite Priest
Apr 23, 2018 - Elvish Scout
Apr 23, 2018 - Elvish Hunter
Apr 23, 2018 - Elvish Farmer
Apr 23, 2018 - Elven Lyre
Apr 23, 2018 - Elven Fortress
Apr 23, 2018 - Ebon Praetor
Apr 23, 2018 - Dwarven Soldier
Apr 23, 2018 - Dwarven Lieutenant
Apr 23, 2018 - Dwarven Catapult
Apr 23, 2018 - Dwarven Armorer
Apr 23, 2018 - Draconian Cylix
Apr 23, 2018 - Derelor
Apr 23, 2018 - Delif's Cube
Apr 23, 2018 - Delif's Cone
Apr 23, 2018 - Deep Spawn
Apr 23, 2018 - Conch Horn
Apr 23, 2018 - Combat Medic
Apr 23, 2018 - Breeding Pit
Apr 23, 2018 - Brassclaw Orcs
Apr 23, 2018 - Basal Thrull
Apr 23, 2018 - Balm of Restoration
Apr 23, 2018 - Armor Thrull
Apr 23, 2018 - Aeolipile
Mar 24, 2015 - Dimir Charm
Sep 3, 2013 - Svyelunite Temple
Sep 3, 2013 - Ruins of Trokair
Sep 3, 2013 - Sand Silos
Sep 3, 2013 - Rainbow Vale
Sep 3, 2013 - Icatian Store
Sep 3, 2013 - Hollow Trees
Sep 3, 2013 - Havenwood Battleground
Sep 3, 2013 - Ebon Stronghold
Sep 3, 2013 - Dwarven Hold
Sep 3, 2013 - Dwarven Ruins
Sep 3, 2013 - Bottomless Vault

Aeolipile

    2
Artifact

1, T, Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the Aeolipile could be quite destructive."—Sarpadian Empires, vol. I

illus. Heather Hudson # ?/0

Armor Thrull

    2 B
Creature - Thrull

T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion."—Jherana Rure, Counter-Insurgency Commander

illus. Ron Spencer # ?/0

1/3

Balm of Restoration

    2
Artifact

1, T, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."—Sarpadian Empires, vol. I

illus. Margaret Organ-Kean # ?/0

Basal Thrull

    B B
Creature - Thrull

T, Sacrifice Basal Thrull: Add BB.

Although my later designs were much more sophisticated, Basal Thrulls were no less a success."—Endrek Sahr, "Thrulls"

illus. Phil Foglio # ?/0

1/2

Bottomless Vault

Land

Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

T, Remove any number of storage counters from Bottomless Vault: Add B for each storage counter removed this way.

illus. Pat Morrissey # ?/0

Brassclaw Orcs

    2 R
Creature - Orc

Brassclaw Orcs can't block creatures with power 2 or greater.

"The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known."—Sarpadian Empires, vol. IV

illus. Heather Hudson # ?/0

3/2

Breeding Pit

    3 B
Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.

At the beginning of your end step, create a 0/1 black Thrull creature token.

The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.

illus. Anson Maddocks # ?/0

Combat Medic

    2 W
Creature - Human Cleric Soldier

1W: Prevent the next 1 damage that would be dealt to any target this turn.

"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again."—Ivra Jursdotter

illus. Susan Van Camp # ?/0

0/2

Conch Horn

    2
Artifact

1, T, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.

illus. Phil Foglio # ?/0

Deep Spawn

    5 U U U
Creature - Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

U: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

illus. Mark Tedin # ?/0

6/6

Delif's Cone

    0
Artifact

T, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

"Where is it written that beasts must cause pain?"Delif, Ponderings

illus. Mark Tedin # ?/0

Delif's Cube

    1
Artifact

2, T: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

2, Remove a cube counter from Delif's Cube: Regenerate target creature.

illus. Mark Tedin # ?/0

Derelor

    3 B
Creature - Thrull

Black spells you cast cost B more to cast.

"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."—From the execution order for Endrek Sahr, Master Breeder

illus. Anson Maddocks # ?/0

4/4

Dimir Charm

    U B
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to." —Lazav

illus. Zoltan Boros # ?/0

Draconian Cylix

    3
Artifact

2, T, Discard a card at random: Regenerate target creature.

"There is no gain without sacrifice."—Icatian proverb

illus. Edward Beard, Jr. # ?/0

Dwarven Armorer

    R
Creature - Dwarf

R, T, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."—Sarpadian Empires, vol. IV

illus. Bryon Wackwitz # ?/0

0/2

Dwarven Catapult

    X R
Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."—Sarpadian Empires, vol. IV

illus. Jeff A. Menges # ?/0

Dwarven Hold

Land

Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

T, Remove any number of storage counters from Dwarven Hold: Add R for each storage counter removed this way.

illus. Pat Morrissey # ?/0

Dwarven Lieutenant

    R R
Creature - Dwarf Soldier

1R: Target Dwarf creature gets +1/+0 until end of turn.

"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."—Sarpadian Empires, vol. IV

illus. Jeff A. Menges # ?/0

1/2

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped.

T: Add R.

T, Sacrifice Dwarven Ruins: Add RR.

illus. Mark Poole # ?/0

Dwarven Soldier

    1 R
Creature - Dwarf Soldier

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

"Although the Dwarves staunchly defended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost."—Sarpadian Empires, vol. I

illus. Douglas Shuler # ?/0

2/1

Ebon Praetor

    4 B B
Creature - Avatar Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

illus. Randy Asplund-Faith # ?/0

5/5

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped.

T: Add B.

T, Sacrifice Ebon Stronghold: Add BB.

illus. Mark Poole # ?/0

Elven Fortress

    G
Enchantment

1G: Target blocking creature gets +0/+1 until end of turn.

"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed."—Kyliki of Havenwood

illus. Mark Poole # ?/0

Elven Lyre

    2
Artifact

1, T, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.

illus. Kaja Foglio # ?/0

Elvish Farmer

    1 G
Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

illus. Richard Kane Ferguson # ?/0

0/2

Elvish Hunter

    1 G
Creature - Elf Archer

1G, T: Target creature doesn't untap during its controller's next untap step.

"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained."—Sarpadian Empires, vol. III

illus. Anson Maddocks # ?/0

1/1

Elvish Scout

    G
Creature - Elf Scout

G, T: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.

illus. Christopher Rush # ?/0

1/1

Farrelite Priest

    1 W W
Creature - Human Cleric

1: Add W. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.

illus. Phil Foglio # ?/0

1/3

Farrel's Mantle

    2 W
Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

illus. Anthony Waters # ?/0

Farrel's Zealot

    1 W W
Creature - Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.

illus. Melissa Benson # ?/0

2/2

Feral Thallid

    3 G G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, Thallids were nearly impossible to kill."—Sarpadian Empires, vol. I

illus. Rob Alexander # ?/0

6/3

Fungal Bloom

    G G
Enchantment

GG: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."—Sarpadian Empires, vol. III

illus. Daniel Gelon # ?/0

Goblin Chirurgeon

    R
Creature - Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

"I asked one of my aides how they do it, but all he'd say was, ‘Trust me, Mayor, you don't want to know.'"—Lydia Wynforth, Mayor of Trokair

illus. Phil Foglio # ?/0

0/2

Goblin Flotilla

    2 R
Creature - Goblin

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay R, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

illus. Tom Wänerstrand # ?/0

2/2

Goblin Grenade

    R
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

"Without their massive numbers, the Goblins could never have launched such a successful offensive."—Sarpadian Empires, vol. VI

illus. Christopher Rush # ?/0

Goblin Kites

    1 R
Enchantment

R: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

illus. Anson Maddocks # ?/0

Goblin War Drums

    2 R
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

"Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon, we were all heading for the walls."—Corporal Peter Douglas, courtmartial testimony

illus. Richard Kane Ferguson # ?/0

Goblin Warrens

    2 R
Enchantment

2R, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late."—Sarpadian Empires, vol. IV

illus. Dan Frazier # ?/0

Hand of Justice

    5 W
Creature - Avatar

T, Tap three untapped white creatures you control: Destroy target creature.

"The Hand of Justice will come to cleanse the world if we are true."—Oliver Farrel

illus. Melissa Benson # ?/0

2/6

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.

T: Add G.

T, Sacrifice Havenwood Battleground: Add GG.

illus. Mark Poole # ?/0

Heroism

    2 W
Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays 2R.

illus. Mark Poole # ?/0

High Tide

    U
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional U.

"By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack."—Sarpadian Empires, vol. V

illus. Amy Weber # ?/0

Hollow Trees

Land

Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

T, Remove any number of storage counters from Hollow Trees: Add G for each storage counter removed this way.

illus. Pat Morrissey # ?/0

Homarid

    2 U
Creature - Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

illus. Mark Tedin # ?/0

2/2

Homarid Shaman

    2 U U
Creature - Homarid Shaman

U: Tap target green creature.

"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."—Kyliki of Havenwood,"Havenwood Remembered"

illus. Amy Weber # ?/0

2/1

Homarid Spawning Bed

    U U
Enchantment

1UU, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.

illus. Douglas Shuler # ?/0

Homarid Warrior

    4 U
Creature - Homarid Warrior

U: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

illus. Douglas Shuler # ?/0

3/3

Hymn to Tourach

    B B
Sorcery

Target player discards two cards at random.

Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.

illus. Quinton Hoover # ?/0

Icatian Infantry

    W
Creature - Human Soldier

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end."—Sarpadian Empires, vol. VI

illus. Douglas Shuler # ?/0

1/1

Icatian Javelineers

    W
Creature - Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.

illus. Scott Kirschner # ?/0

1/1

Icatian Lieutenant

    W W
Creature - Human Soldier

1W: Target Soldier creature gets +1/+0 until end of turn.

To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.

illus. Pete Venters # ?/0

1/2

Icatian Moneychanger

    W
Creature - Human

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

illus. Melissa Benson # ?/0

0/2

Icatian Phalanx

    4 W
Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

illus. Kaja Foglio # ?/0

2/4

Icatian Priest

    W
Creature - Human Cleric

1WW: Target creature gets +1/+1 until end of turn.

"May you be strong and valiant, to defeat the enemies of the pure."—"Leitbur's Prayer"

illus. Drew Tucker # ?/0

1/1

Icatian Scout

    W
Creature - Human Soldier Scout

1, T: Target creature gains first strike until end of turn.

"Of course I'm not a spy The enemy has spies. I am a Scout."—Ailis Connaut

illus. Rob Alexander # ?/0

1/1

Icatian Skirmishers

    3 W
Creature - Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.

illus. Heather Hudson # ?/0

1/1

Icatian Store

Land

Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

T, Remove any number of storage counters from Icatian Store: Add W for each storage counter removed this way.

illus. Pat Morrissey # ?/0

Icatian Town

    5 W
Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

illus. Tom Wänerstrand # ?/0

Implements of Sacrifice

    2
Artifact

1, T, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.

illus. Margaret Organ-Kean # ?/0

Initiates of the Ebon Hand

    B
Creature - Cleric

1: Add B. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Ebon leaders soon realized that non-human races often had special talents that could be exploited.

illus. Liz Danforth # ?/0

1/1

Merseine

    2 U U
Enchantment - Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

illus. Pete Venters # ?/0

Mindstab Thrull

    1 B B
Creature - Thrull

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

illus. Mark Tedin # ?/0

2/2

Necrite

    1 B B
Creature - Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Was it the sight, smell, or aura of the Necrite that killed so effectively?

illus. Drew Tucker # ?/0

2/2

Night Soil

    G G
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

"There were often more Thallids after a battle than before."—Sarpadian Empires, vol. III

illus. Drew Tucker # ?/0

Orcish Captain

    R
Creature - Orc Warrior

1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

illus. Mark Tedin # ?/0

1/1

Orcish Spy

    R
Creature - Orc Rogue

T: Look at the top three cards of target player's library.

"You idiot Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight"—General Khurzog

illus. Pete Venters # ?/0

1/1

Orcish Veteran

    2 R
Creature - Orc

Orcish Veteran can't block white creatures with power 2 or greater.

R: Orcish Veteran gains first strike until end of turn.

"Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy."—Sarpadian Empires, vol. VI

illus. Dan Frazier # ?/0

2/2

Order of Leitbur

    W W
Creature - Human Cleric Knight

Protection from black

W: Order of Leitbur gains first strike until end of turn.

WW: Order of Leitbur gets +1/+0 until end of turn.

"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders."—Sarpadian Empires, vol. I

illus. Randy Asplund-Faith # ?/0

2/1

Order of the Ebon Hand

    B B
Creature - Cleric Knight

Protection from white

B: Order of the Ebon Hand gains first strike until end of turn.

BB: Order of the Ebon Hand gets +1/+0 until end of turn.

Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.

illus. Ron Spencer # ?/0

2/1

Orgg

    3 R R
Creature - Orgg

Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.

It's bigger than it thinks.

illus. Daniel Gelon # ?/0

6/6

Raiding Party

    2 R
Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

illus. Quinton Hoover # ?/0

Rainbow Vale

Land

T: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.

illus. Kaja Foglio # ?/0

Ring of Renewal

    5
Artifact

5, T: Discard a card at random, then draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.

illus. Douglas Shuler # ?/0

River Merfolk

    U U
Creature - Merfolk

U: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."—Sarpadian Empires, vol. V

illus. Douglas Shuler # ?/0

2/1

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped.

T: Add W.

T, Sacrifice Ruins of Trokair: Add WW.

illus. Mark Poole # ?/0

Sand Silos

Land

Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

T, Remove any number of storage counters from Sand Silos: Add U for each storage counter removed this way.

illus. Pat Morrissey # ?/0

Seasinger

    1 U U
Creature - Merfolk

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

T: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

illus. Amy Weber # ?/0

0/1

Soul Exchange

    B B
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

illus. Anthony Waters # ?/0

Spirit Shield

    3
Artifact

You may choose not to untap Spirit Shield during your untap step.

2, T: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.

At times, survival must outweigh all other considerations.

illus. Scott Kirschner # ?/0

Spore Cloud

    1 G G
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

illus. Amy Weber # ?/0

Spore Flower

    G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

illus. Margaret Organ-Kean # ?/0

0/1

Svyelunite Priest

    1 U
Creature - Merfolk Cleric

UU, T: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)

"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."—Sarpadian Empires, vol. V

illus. Ron Spencer # ?/0

1/1

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped.

T: Add U.

T, Sacrifice Svyelunite Temple: Add UU.

illus. Mark Poole # ?/0

Thallid

    G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

illus. Jesper Myrfors # ?/0

1/1

Thallid Devourer

    1 G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

illus. Ron Spencer # ?/0

2/2

Thelonite Druid

    2 G
Creature - Human Cleric Druid

1G, T, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."—Kolevi of Havenwood, Elder Druid

illus. Margaret Organ-Kean # ?/0

1/1

Thelonite Monk

    2 G G
Creature - Insect Monk Cleric

T, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."—Sarpadian Empires, vol. III

illus. Bryon Wackwitz # ?/0

1/2

Thelon's Chant

    1 G G
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay G.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

illus. Melissa Benson # ?/0

Thelon's Curse

    G G
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay U for each creature chosen this way. If the player does, untap those creatures.

illus. Pete Venters # ?/0

Thorn Thallid

    1 G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to any target.

"I don't know which is worse, getting hit with those darts or having to watch them grow back."—Orcish Soldier

illus. Jesper Myrfors # ?/0

2/2

Thrull Champion

    4 B
Creature - Thrull

Thrull creatures get +1/+1.

T: Gain control of target Thrull for as long as you control Thrull Champion.

"Those idiots should never have bred Thrulls for combat"—Jherana Rure

illus. Daniel Gelon # ?/0

2/2

Thrull Retainer

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.

"Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives."—Sarpadian Empires, vol. II

illus. Ron Spencer # ?/0

Thrull Wizard

    2 B
Creature - Thrull Wizard

1B: Counter target black spell unless that spell's controller pays B or 3.

"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion."—Sarpadian Empires, vol. II

illus. Anson Maddocks # ?/0

1/1

Tidal Flats

    U
Enchantment

UU: For each attacking creature without flying, its controller may pay 1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

illus. Sandra Everingham # ?/0

Tidal Influence

    2 U
Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

illus. Tom Wänerstrand # ?/0

Tourach's Chant

    1 B B
Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay B.

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.

illus. Richard Kane Ferguson # ?/0

Tourach's Gate

    1 B B
Enchantment - Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

illus. Sandra Everingham # ?/0

Vodalian Knights

    1 U U
Creature - Merfolk Knight

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

U: Vodalian Knights gains flying until end of turn.

Fear the Knight leaping from the water into the air, weapon ready.

illus. Susan Van Camp # ?/0

2/2

Vodalian Mage

    2 U
Creature - Merfolk Wizard

U, T: Counter target spell unless its controller pays 1.

"Come back, cowards Everyone knows Merfolk can't wield magic"Pashadar Dirf, Goblin Flotilla Commander, last words

illus. Mark Poole # ?/0

1/1

Vodalian Soldiers

    1 U
Creature - Merfolk Soldier

"You think you know everything there is to know about battle? You know Orc droppings Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools."—Ivra Jursdotter

illus. Jeff A. Menges # ?/0

1/2

Vodalian War Machine

    1 U U
Creature - Wall

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

illus. Amy Weber # ?/0

0/4

Zelyon Sword

    3
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, T: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

No sheath shall hold what finds its home in flesh.

illus. Scott Kirschner # ?/0