MTG Salvation Spoiler

Shadowmoor Spoiler 301/301

White (27/27)

Name: Apothecary Initiate
Cost: W
Type: Creature - Kithkin Cleric
Pow/Tgh: 1/1
Rules Text: Whenever a player plays a white spell, you may pay {1}. if you do, you gain 1 life.
Rarity: Common
Set Number: #1/301

Name: Armored Ascension
Cost: 3W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Rarity: Uncommon
Set Number: #2/301

Name: Ballynock Cohort
Cost: 2W
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Rules Text: First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Flavor Text: A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing
Rarity: Common
Set Number: #3/301

Name: Barrenton Medic
Cost: 4W
Type: Creature - Kithkin Cleric
Pow/Tgh: 0/4
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Rarity: Common
Set Number: #4/301

Name: Boon Reflection
Cost: 4W
Type: Enchantment
Rules Text: If you would gain life, you gain twice that much life instead.
Rarity: Rare
Set Number: #5/301

Name: Goldenglow Moth
Cost: W
Type: Creature - Insect
Pow/Tgh: 0/1
Rules Text: Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Rarity: Common
Set Number: #6/301

Name: Greater Auramancy
Cost: 1W
Type: Enchantment
Rules Text: Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Rarity: Rare
Set Number: #7/301

Name: Inquisitor's Snare
Cost: 1W
Type: Instant
Rules Text: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Rarity: Common
Set Number: #8/301

Name: Kithkin Rabble
Cost: 3W
Type: Creature - Kithkin
Pow/Tgh: */*
Rules Text: Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Rarity: Uncommon

Name: Kithkin Shielddare
Cost: 1W
Type: Creature - Kithkin Soldier
Pow/Tgh: 1/1
Rules Text: {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Rarity: Common
Set Number: #10/301

Name: Last Breath
Cost: 1W
Type: Instant
Rules Text: Remove target creature with power 2 or less from the game. Its controller gains 4 life.
Rarity: Common

Name: Mass Calcify
Cost: 5WW
Type: Sorcery
Rules Text: Destroy all nonwhite creatures.
Rarity: Rare

Name: Mine Excavation
Cost: 1W
Type: Sorcery
Rules Text: Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire
Illus. Chippy
Rarity: Common
Set Number: #13/301

Name: Mistmeadow Skulk
Cost: 1W
Type: Creature - Kithkin Rogue
Pow/Tgh: 1/1
Rules Text: Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
Rarity: Uncommon

Name: Niveous Wisps
Cost: W
Type: Instant
Rules Text: Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Rarity: Common

Name: Order of Whiteclay
Cost: 1WW
Type: Creature - Kithkin Cleric
Pow/Tgh: 1/4
Rules Text: {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol)
Flavor Text: Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin
Rarity: Rare
Set Number: #16/301

Name: Pale Wayfarer
Cost: 5WW
Type: Creature - Spirit Giant
Pow/Tgh: 4/4
Rules Text: {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
Rarity: Uncommon
Set Number: #17/301

Name: Prison Term
Cost: 1WW
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Uncommon
Set Number: #18/301

Name: Resplendent Mentor
Cost: 4W
Type: Creature - Kithkin Cleric
Pow/Tgh: 2/2
Rules Text: White creatures you control have "{T}: You gain 1 life."
Rarity: Uncommon
Set Number: #19/301

Name: Rune-Cervin Rider
Cost: 3W
Type: Creature - Elf Knight
Pow/Tgh: 2/2
Rules Text: Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
Rarity: Common

Name: Runed Halo
Cost: WW
Type: Enchantment
Rules Text: As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Rarity: Rare
Set Number: #21/301

Name: Safehold Sentry
Cost: 1W
Type: Creature - Elf Warrior
Pow/Tgh: 2/2
Rules Text: {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
Rarity: Common
Set Number: #22/301

Name: Spectral Procession
Cost: {2w}{2w}{2w}
Type: Sorcery
Rules Text: Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio
Rarity: Uncommon
Set Number: #23/301

Name: Strip Bare
Cost: W
Type: Instant
Rules Text: Destroy all Auras and Equipment attached to target creature.
Rarity: Common
Set Number: #24/301

Name: Twilight Shepherd
Cost: 3WWW
Type: Creature - Angel
Pow/Tgh: 5/5
Rules Text: Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rarity: Rare

Name: Windbrisk Raptor
Cost: 5WW
Type: Creature - Bird
Pow/Tgh: 5/7
Rules Text: Flying
Attacking creatures you control have lifelink.
Flavor Text: It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
Rarity: Rare
Set Number: #26/301

Name: Woeleecher
Cost: 5W
Type: Creature - Elemental
Pow/Tgh: 3/5
Rules Text: {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Rarity: Common
Set Number: #27/301

Blue (27/27)

Name: Advice from the Fae
Cost: {2u}{2u}{2u}
Type: Sorcery
Rules Text: Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.
Illus. Chippy
Rarity: Uncommon
Set Number: #28/301

Name: Biting Tether
Cost: 4U
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Rarity: Uncommon
Set Number: #29/301

Name: Briarberry Cohort
Cost: 1U
Type: Creature - Faerie Soldier
Pow/Tgh: 1/1
Rules Text: Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Flavor Text: A Clique can cause far more mischief than one faerie on its own.
Illus. Carl Critchlow
Rarity: Common
Set Number: #30/301

Name: Cerulean Wisps
Cost: U
Type: Instant
Rules Text: Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Rarity: Common

Name: Consign to Dream
Cost: 2U
Type: Instant
Rules Text: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Flavor Text: "Dreams are fleeting. Reality even more so." - Oona, queen of the fae
Illus. Richard Kane Ferguson
Rarity: Common
Set Number: #32/301

Name: Counterbore
Cost: 3UU
Type: Instant
Rules Text: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Illus. Wayne England
Rarity: Rare
Set Number: #33/301

Name: Cursecatcher
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Rules Text: Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays {1}.
Rarity: Uncommon
Set Number: #34/301

Name: Deepchannel Mentor
Cost: 5U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/2
Rules Text: Blue creatures you control are unblockable.
Illus. Jesper Ejsing
Rarity: Uncommon
Set Number: #35/301

Name: Drowner Initiate
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Rules Text: Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Illus. E. M. Gist
Rarity: Common
Set Number: #36/301

Name: Faerie Swarm
Cost: 3U
Type: Creature - Faerie
Pow/Tgh: */*
Rules Text: Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Rarity: Uncommon

Name: Flow of Ideas
Cost: 5U
Type: Sorcery
Rules Text: Draw a card for each Island you control.
Rarity: Uncommon

Name: Ghastly Discovery
Cost: 2U
Type: Sorcery
Rules Text: Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Flavor Text: Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon
Rarity: Common
Set Number: #39/301

Name: Isleback Spawn
Cost: 5UU
Type: Creature - Kraken
Pow/Tgh: 4/8
Rules Text: Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in it.
Illus. Mark Tedin
Rarity: Rare
Set Number: #40/301

Name: Kinscaer Harpoonist
Cost: 3U
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Rules Text: Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Flavor Text: The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Illus. Thomas M. Baxa
Rarity: Common
Set Number: #41/301

Name: Knacksaw Clique
Cost: 3U
Type: Creature - Faerie Rogue
Pow/Tgh: 1/4
Rules Text: Flying
{1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol)
Flavor Text: Most of the Knacksaw Clique's skills were hewn from the minds of others.
Illus. Steven Belledin
Rarity: Rare
Set Number: #42/301

Name: Leech Bonder
Cost: 2U
Type: Creature - Merfolk Soldier
Pow/Tgh: 3/3
Rules Text: Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol)
Flavor Text: Some don't know his face, but his pets are a dead giveaway.
Illus. E. M. Gist
Rarity: Uncommon
Set Number: #43/301

Name: Merrow Wavebreakers
Cost: 4U
Type: Creature - Merfolk Soldier
Pow/Tgh: 3/3
Rules Text: {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol)
Illus. Alex Horley-Orlandelli
Rarity: Common
Set Number: #44/301

Name: Parapet Watchers
Cost: 2U
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Rules Text: {wu}: Parapet Watchers gets +0/+1 until end of turn.
Rarity: Common

Name: Prismwake Merrow
Cost: 2U
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/1
Rules Text: Flash
When Prismwake Merrow comes into play, target creature becomes the color or colors of your choice until end of turn.
Rarity: Common

Name: Puca's Mischief
Cost: 3U
Type: Enchantment
Rules Text: At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann
Rarity: Rare
Set Number: #47/301

Name: Put Away
Cost: 2UU
Type: Instant
Rules Text: Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta
Rarity: Common
Set Number: #48/301

Name: River Kelpie
Cost: 3UU
Type: Creature - Beast
Pow/Tgh: 3/3
Rules Text: Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
Illus. Jeff Easley
Rarity: Rare
Set Number: #49/301

Name: Savor the Moment
Cost: 1UU
Type: Sorcery
Rules Text: Take an extra turn after this one.
Skip the untap step of that turn.
Flavor Text: The merrow took a moment for herself.
She never gave it back.
Rarity: Rare

Name: Sinking Feeling
Cost: 2U
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Rarity: Common
Set Number: #51/301

Name: Spell Syphon
Cost: 1U
Type: Instant
Rules Text: Counter target spell unless its controller pays {1} for each blue permanent you control.
Rarity: Common

Name: Thought Reflection
Cost: 4UUU
Type: Enchantment
Rules Text: If you would draw a card, draw two cards instead.
Flavor Text: Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer
Rarity: Rare

Name: Whimwader
Cost: 4U
Type: Creature - Elemental
Pow/Tgh: 6/4
Rules Text: Whimwader can't attack unless defending player controls a blue permanent.
Rarity: Common
Set Number: #54/301

Black (27/27)

Name: Aphotic Wisps
Cost: B
Type: Instant
Rules Text: Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson
Rarity: Common
Set Number: #55/301

Name: Ashenmoor Cohort
Cost: 5B
Type: Creature - Elemental Warrior
Pow/Tgh: 4/3
Rules Text: Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Flavor Text: "Bad card is baaaaaaaaad"
Rarity: Common

Name: Beseech the Queen
Cost: {2b}{2b}{2b}
Type: Sorcery
Rules Text: ({2b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Flavor Text: Those who hear her go mad with inspiration.
Illus. Jason Chan
Rarity: Uncommon
Set Number: #57/301

Name: Blowfly Infestation
Cost: 2B
Type: Enchantment
Rules Text: Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Rarity: Uncommon

Name: Cinderbones
Cost: 2B
Type: Creature - Elemental Skeleton
Pow/Tgh: 1/1
Rules Text: Wither
{1}{B}: Regenerate Cinderbones.
Flavor Text: "Not only coal lies in a bed of ash."
Illus. Carl Critchlow
Rarity: Common
Set Number: #59/301

Name: Cinderhaze Wretch
Cost: 4B
Type: Creature - Elemental Shaman
Pow/Tgh: 3/2
Rules Text: {T}: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Rarity: Common

Name: Corrosive Mentor
Cost: 2B
Type: Creature - Elemental Rogue
Pow/Tgh: 1/3
Rules Text: Black creatures you control have wither.
Flavor Text: Guttering cinders stoke their dying flames by snuffing out the lights of others.
Illus. Daarken
Rarity: Uncommon
Set Number: #61/301

Name: Corrupt
Cost: 5B
Type: Sorcery
Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Rarity: Uncommon

Name: Crowd of Cinders
Cost: 3B
Type: Creature - Elemental
Pow/Tgh: */*
Rules Text: Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
Rarity: Uncommon
Set Number: #63/301

Name: Disturbing Plot
Cost: 1B
Type: Sorcery
Rules Text: Return target creature card in a graveyard to its owner's hand.
Conspire
Flavor Text: See also: any movie involving Johnny Depp and Tim Burton
Rarity: Common
Set Number: #64/301/301

Name: Dusk Urchins
Cost: 2B
Type: Creature - Ouphe
Pow/Tgh: 4/3
Rules Text: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
Flavor Text: They spawn from shadow, wrecking chaos until shadow claims them again.
Illus. Darrell Riche
Rarity: Rare

Name: Faerie Macabre
Cost: 1BB
Type: Creature - Faerie Rogue
Pow/Tgh: 2/2
Rules Text: Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
Rarity: Common
Set Number: #66/301

Name: Gloomlance
Cost: 3BB
Type: Sorcery
Rules Text: Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Common
Set Number: #67/301

Name: Hollowborn Barghest
Cost: 5BB
Type: Creature - Demon Hound
Pow/Tgh: 7/6
Rules Text: At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Illus. Eric Fortune
Rarity: Rare
Set Number: #68/301

Name: Hollowsage
Cost: 3B
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/2
Rules Text: Whenever Hollowsage becomes untapped, you may have target player discard a card.
Illus. Lucio Paarrillo
Rarity: Uncommon
Set Number: #69/301

Name: Incremental Blight
Cost: 3BB
Type: Sorcery
Rules Text: Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Rarity: Uncommon
Set Number: #70/301

Name: Loch Korrigan
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 1/1
Rules Text: {ub}: Loch Korrigan gets +1/+1 until end of turn.
Illus. Daarken
Rarity: Common
Set Number: #71/301

Name: Midnight Banshee
Cost: 3BBB
Type: Creature - Spirit
Pow/Tgh: 5/5
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Flavor Text: Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken
Rarity: Rare
Set Number: #72/301

Name: Plague of Vermin
Cost: 6B
Type: Sorcery
Rules Text: Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
Rarity: Rare

Name: Polluted Bonds
Cost: 3BB
Type: Enchantment
Rules Text: Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin
Rarity: Rare
Set Number: #74/301

Name: Puppeteer Clique
Cost: 3BB
Type: Creature - Faerie Wizard
Pow/Tgh: 3/2
Rules Text: Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Daren Bader
Rarity: Rare
Set Number: #75/301

Name: Rite of Consumption
Cost: 1B
Type: Sorcery
Rules Text: As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer
Rarity: Common
Set Number: #76/301

Name: Sickle Ripper
Cost: 1B
Type: Creature - Elemental Warrior
Pow/Tgh: 2/1
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Flavor Text: His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott
Rarity: Common
Set Number: #77/301

Name: Smolder Initiate
Cost: B
Type: Creature - Elemental Shaman
Pow/Tgh: 1/1
Rules Text: Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life.
Illus. Chippy
Rarity: Common
Set Number: #78/301

Name: Splitting Headache
Cost: 3B
Type: Sorcery
Rules Text: Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
Rarity: Common

Name: Torture
Cost: B
Type: Enchantment - Aura
Rules Text: Enchant creature.
{1}{B}: Put a -1/-1 counter on enchanted creature.
Rarity: Common

Name: Wound Reflection
Cost: 5B
Type: Enchantment
Rules Text: At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Rarity: Rare
Set Number: #81/301

Red (27/27)

Name: Blistering Dieflyn
Cost: 3R
Type: Creature - Imp
Pow/Tgh: 0/1
Rules Text: Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
Rarity: Common

Name: Bloodmark Mentor
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Red creatures you control have first strike.
Rarity: Uncommon

Name: Bloodshed Fever
Cost: R
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature attacks each turn if able.
Rarity: Common
Set Number: #84/301

Name: Boggart Arsonists
Cost: 2R
Type: Creature - Goblin Rogue
Pow/Tgh: 2/1
Rules Text: Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Flavor Text: The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing
Rarity: Common
Set Number: #85/301

Name: Burn Trail
Cost: 3R
Type: Sorcery
Rules Text: Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam
Rarity: Common

Name: Cragganwick Cremator
Cost: 2RR
Type: Creature - Giant Shaman
Pow/Tgh: 5/4
Rules Text: When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Flavor Text: Each night that his bowl fills, a village mourns.
Illus. Jeremy Enecio
Rarity: Rare

Name: Crimson Wisps
Cost: R
Type: Instant
Rules Text: Target creature becomes red and gains haste until end of turn.
Draw a card.
Rarity: Common

Name: Deep-Slumber Titan
Cost: 2RR
Type: Creature - Giant Warrior
Pow/Tgh: 7/7
Rules Text: Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Flavor Text: Do not disturb.
Illus. Steve Prescott
Rarity: Rare

Name: Elemental Mastery
Cost: 3R
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen
Rarity: Rare
Set Number: #90/301

Name: Ember Gale
Cost: 3R
Type: Sorcery
Rules Text: Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
Rarity: Common

Name: Flame Javelin
Cost: {2r}{2r}{2r}
Type: Instant
Rules Text: Flame Javelin deals 4 damage to target creature or player.
Rarity: Uncommon
Set Number: #92/301

Name: Furystoke Giant
Cost: 3RR
Type: Creature - Giant Warrior
Pow/Tgh: 3/3
Rules Text: When Furystoke Giant comes into play, each other creature you control gains "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist
Illus. Ralph Horsley
Rarity: Rare
Set Number: #93/301

Name: Horde of Boggarts
Cost: 3R
Type: Creature - Goblin
Pow/Tgh: */*
Rules Text: Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Rarity: Uncommon

Name: Inescapable Brute
Cost: 5R
Type: Creature - Giant Warrior
Pow/Tgh: 3/3
Rules Text: Wither
Inescapable Brute must be blocked if able.
Rarity: Common

Name: Intimidator Initiate
Cost: R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Rules Text: Whenever you play a red spell, you may pay {1}. If you do, target creature can't block this turn.
Rarity: Common

Name: Jaws of Stone
Cost: 5R
Type: Sorcery
Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
Flavor Text: When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Uncommon

Name: Knollspine Dragon
Cost: 5RR
Type: Creature - Dragon
Pow/Tgh: 7/5
Rules Text: Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Rarity: Rare

Name: Knollspine Invocation
Cost: 1RR
Type: Enchantment
Rules Text: {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Flavor Text: Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
Rarity: Rare

Name: Mudbrawler Cohort
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Rarity: Common

Name: Power of Fire
Cost: 1R
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Flavor Text: The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
Rarity: Common
Set Number: #101/301

Name: Puncture Bolt
Cost: 1R
Type: Instant
Rules Text: Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Flavor Text: Cinder pyromancers count their success by counting their enemies' smoking holes.
Rarity: Common

Name: Pyre Charger
Cost: RR
Type: Creature - Elemental Warrior
Pow/Tgh: 1/1
Rules Text: Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Rarity: Uncommon

Name: Rage Reflection
Cost: 4RR
Type: Enchantment
Rules Text: Creatures you control have double strike.
Rarity: Rare
Set Number: #104/301

Name: Rustrazor Butcher
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/2
Rules Text: First Strike
Wither
Illus. Ron Spencer
Rarity: Common
Set Number: #105/301

Name: Slinking Giant
Cost: 2RR
Type: Creature - Giant Rogue
Pow/Tgh: 4/4
Rules Text: Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
Illus. Dave Kendall
Rarity: Uncommon
Set Number: #106/301

Name: Smash to Smithereens
Cost: 1R
Type: Instant
Rules Text: Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Illus. Pete Venters
Rarity: Common
Set Number: #107/301

Name: Wild Swing
Cost: 3R
Type: Sorcery
Rules Text: Choose three target nonenchantment permanents. Destroy one of them at random.
108/301
Rarity: Uncommon
Set Number: #108/301

Green (27/27)

Name: Crabapple Cohort
Cost: 4G
Type: Creature - Treefolk Warrior
Pow/Tgh: 4/4
Rules Text: Crabapple Cohort gets +1/+1 as long as you control another green creature.
Rarity: Common

Name: Devoted Druid
Cost: 1G
Type: Creature - Elf Druid
Pow/Tgh: 0/2
Rules Text: {T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Rarity: Common

Name: Dramatic Entrance
Cost: 3GG
Type: Instant
Rules Text: You may put a green creature card from your hand into play.
Flavor Text: Some things aren't worth waiting for.
Illus. Mike Dringenberg
Rarity: Rare
Set Number: #111/301

Name: Drove of Elves
Cost: 3G
Type: Creature - Elf
Pow/Tgh: */*
Rules Text: Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
Flavor Text: "The light of beauty protects our journeys through darkness."
Illus. Larry Mcdougal
Rarity: Uncommon
Set Number: #112/301

Name: Farhaven Elf
Cost: 2G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
Rarity: Common

Name: Flourishing Defenses
Cost: 4G
Type: Enchantment
Rules Text: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
Rarity: Uncommon
Set Number: #114/301

Name: Foxfire Oak
Cost: 5G
Type: Creature - Treefolk Shaman
Pow/Tgh: 3/6
Rules Text: {rg}{rg}{rg}: Foxfire Oak gets +3/+0 until end of turn.
Rarity: Common

Name: Gleeful Sabotage
Cost: 1G
Type: Sorcery
Rules Text: Destroy target artifact or enchantment.
Conspire
Rarity: Common
Set Number: #116/301

Name: Gloomwidow
Cost: 2G
Type: Creature - Spider
Pow/Tgh: 3/3
Rules Text: Reach
Gloomwidow can't block creatures without flying.
Rarity: Uncommon

Name: Gloomwidow's Feast
Cost: 3G
Type: Instant
Rules Text: Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.
Flavor Text: Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa
Rarity: Common
Set Number: #118/301

Name: Howl of the Night Pack
Cost: 6G
Type: Sorcery
Rules Text: Put a 2/2 green Wolf creature token into play for each Forest you control.
Rarity: Uncommon
Set Number: #119/301

Name: Hungry Spriggan
Cost: 2G
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Flavor Text: If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
Illus. Drew Tucker
Rarity: Common
Set Number: #120/301

Name: Juvenile Gloomwidow
Cost: GG
Type: Creature - Spider
Pow/Tgh: 1/3
Rules Text: Reach
Wither
Illus. Thomas M. Baxa
Rarity: Common
Set Number: #121/301

Name: Mana Reflection
Cost: 4GG
Type: Enchantment
Rules Text: If you tap a permanent for mana, it produces twice as much of that mana instead.
Rarity: Rare
Set Number: #122/301

Name: Mossbridge Troll
Cost: 5GG
Type: Creature - Troll
Pow/Tgh: 5/5
Rules Text: If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Illus. Jeremy Jarvis
Rarity: Rare
Set Number: #123/301

Name: Nurturer Initiate
Cost: G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Rules Text: Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Illus. Jim Pavelec
Rarity: Common
Set Number: #124/301

Name: Presence of Gond
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
Rarity: Common
Set Number: #125/301

Name: Prismatic Omen
Cost: 1G
Type: Enchantment
Rules Text: Lands you control are every basic land type in addition to their other type.
Rarity: Rare
Set Number: #126/301

Name: Raking Canopy
Cost: 1GG
Type: Enchantment
Rules Text: Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Flavor Text: "Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark
Illus. Heather Hudson
Rarity: Uncommon
Set Number: #127/301

Name: Roughshod Mentor
Cost: 5G
Type: Creature - Giant Warrior
Pow/Tgh: 5/4
Rules Text: Green creatures you control have trample.
Flavor Text: He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
Illus. Steven Belledin
Rarity: Uncommon
Set Number: #128/301

Name: Spawnwrithe
Cost: 2G
Type: Creature - Elemental
Pow/Tgh: 2/2
Rules Text: Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Flavor Text: Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
Illus. Daarken
Rarity: Rare
Set Number: #129/301

Name: Toil to Renown
Cost: 1G
Type: Sorcery
Rules Text: You gain 1 life for each tapped artifact, creature, and land you control.
Illus. Larry Mcdougal
Rarity: Common
Set Number: #130/301

Name: Tower Above
Cost: {2g}{2g}{2g}
Type: Sorcery
Rules Text: ({2g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Illus. Thomas Denmark
Rarity: Uncommon

Name: Viridescent Wisps
Cost: G
Type: Instant
Rules Text: Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Rarity: Common

Name: Wildslayer Elves
Cost: 3G
Type: Creature - Elf Warrior
Pow/Tgh: 3/3
Rules Text: Wither
Illus. Dave Kendall
Rarity: Common
Set Number: #133/301

Name: Witherscale Wurm
Cost: 4GG
Type: Creature - Wurm
Pow/Tgh: 9/9
Rules Text: Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
Illus. Thomas M. Baxa
Rarity: Rare
Set Number: #134/301

Name: Woodfall Primus
Cost: 5GGG
Type: Creature - Treefolk Shaman
Pow/Tgh: 6/6
Rules Text: Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Adam Rex
Rarity: Rare

Hybrid (110)

Name: Æthertow
Cost: 3{wu}
Type: Instant
Rules Text: Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Warren Mahy
Rarity: Common
Set Number: #136/301

Name: Augury Adept
Cost: 1{wu}{wu}
Type: Creature - Kithkin Wizard
Pow/Tgh: 2/2
Rules Text: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Flavor Text: Moonstones grant limited foresight but unlimited advantages.
Illus. Steve Prescott
Rarity: Rare
Set Number: #137/301

Name: Barrenton Cragtreads
Cost: 2{wu}{wu}
Type: Creature - Kithkin Scout
Pow/Tgh: 3/3
Rules Text: Barrenton Cragtreads can't be blocked by red creatures.
Rarity: Common
Set Number: #138/301

Name: Curse of Chains
Cost: 1{WU}
Type: Enchantment - Aura
Rules Text: Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Flavor Text: The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Illus. Drew Tucker
Rarity: Common
Set Number: #139/301

Name: Enchanted Evening
Cost: 3{uw}{uw}
Type: Enchantment
Rules Text: All permanents are enchantments in addition to their other types.
Illus. Rebecca Guay
Rarity: Rare
Set Number: #140/301

Name: Glamer Spinners
Cost: 4{wu}
Type: Creature - Faerie Wizard
Pow/Tgh: 2/4
Rules Text: Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
Illus. Jesper Ejsing
Rarity: Uncommon
Set Number: #141/301

Name: Godhead of Awe
Cost: {WU}{WU}{WU}{WU}{WU}
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Rules Text: Flying
Other creatures are 1/1.
Flavor Text: "What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
-The Seer's Parables
Illus. Mark Zug
Rarity: Rare
Set Number: #142/301

Name: Mirrorweave
Cost: 2{wu}{wu}
Type: Instant
Rules Text: Each other creature becomes a copy of target nonlegendary creature until end of turn.
Flavor Text: "Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
-Bowen, Barrenton guardcaptain
Illus. Jim Pavelec
Rarity: Rare
Set Number: #143/301

Name: Mistmeadow Witch
Cost: 1{wu}
Type: Creature - Kithkin Wizard
Pow/Tgh: 1/1
Rules Text: {2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Greg Staples
Rarity: Uncommon
Set Number: #144/301

Name: Plumeveil
Cost: {wu}{wu}{wu}
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: Flash
Flying, defender
Flavor Text: "It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
-Grensch, merrow cutthroat
Illus. Nils Haam
Rarity: Uncommon
Set Number: #145/301

Name: Puresight Merrow
Cost: {uw}{uw}
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/2
Rules Text: {wu}, {Q}: Look at the top card of your library. You may remove that card from the game.
Illus. Carl Critchlow
Rarity: Uncommon
Set Number: #146/301

Name: Repel Intruders
Cost: 3{wu}
Type: Instant
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders.
Counter up to one target creature spell if {U} was spent to play Repel Intruders. (If {W}{U} is spent, do both)
Rarity: Uncommon
Set Number: #147/301

Name: Silkbind Faerie
Cost: 2{wu}
Type: Creature - Faerie Rogue
Pow/Tgh: 1/3
Rules Text: Flying
{1}{wu}, {Q}: Tap target creature. ({Q} is the untap symbol.)
Flavor Text: "The bigger they are, the more fun it is to watch them fall flat on their faces."
Illus. Matt Cavotta
Rarity: Common
Set Number: #148/301

Name: Somnomancer
Cost: 1{uw}
Type: Creature - Kithkin Wizard
Pow/Tgh: 2/1
Rules Text: When Somnomancer comes into play, you may tap target creature.
Flavor Text: "Are you tired? You look tired."
Illus. Lars Grant-West
Rarity: Common
Set Number: #149/301

Name: Steel of the Godhead
Cost: 2{wu}
Type: Enchantment - Aura
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
Rarity: Common
Set Number: #150/301

Name: Swans of Bryn Argoll
Cost: 2{wu}{wu}
Type: Creature - Bird Spirit
Pow/Tgh: 4/3
Rules Text: Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Flavor Text: Any being that harms them quickly learns its lesson.
Illus. Eric Fortune
Rarity: Rare
Set Number: #151/301

Name: Thistledown Duo
Cost: 2{wu}
Type: Creature - Kithkin Soldier Wizard
Pow/Tgh: 2/2
Rules Text: Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
Rarity: Common
Set Number: #152/301

Name: Thistledown Liege
Cost: 1{uw}{uw}{uw}
Type: Creature - Kithkin Knight
Pow/Tgh: 1/3
Rules Text: Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Illus. Adam Rex
Rarity: Rare
Set Number: #153/301

Name: Thoughtweft Gambit
Cost: 4{wu}{wu}
Type: Instant
Rules Text: Tap all creatures your opponents control and untap all creatures you control.
Rarity: Uncommon
Set Number: #154/301

Name: Turn to Mist
Cost: 1{wu}
Type: Instant
Rules Text: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Rarity: Common
Set Number: #155/301

Name: Worldpurge
Cost: 4{wu}{wu}{wu}{wu}
Type: Sorcery
Rules Text: Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty each player's mana pool.
Rarity: Rare
Set Number: #156/301

Name: Zealous Guardian
Cost: {wu}
Type: Creature - Kithkin Soldier
Pow/Tgh: 1/1
Rules Text: Flash
Flavor Text: Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
Illus. Steven Belledin
Rarity: Common
Set Number: #157/301

Name: Cemetery Puca
Cost: 1{ub}{ub}
Type: Creature - Shapeshifter
Pow/Tgh: 1/2
Rules Text: Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Rarity: Rare
Set Number: #158/301

Name: Dire Undercurrents
Cost: 3{ub}{ub}
Type: Enchantment
Rules Text: Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
Rarity: Rare
Set Number: #159/301

Name: Dream Salvage
Cost: {bu}
Type: Instant
Rules Text: Draw cards equal to the number of cards an opponent discarded this turn.
Flavor Text: "This is a family video that will go down in history"
Illus. Howard Lyon
Rarity: Uncommon
Set Number: #160/301

Name: Fate Transfer
Cost: 1{bu}
Type: Instant
Rules Text: Move all counters from target creature onto another target creature.
Rarity: Common
Set Number: #161/301

Name: Ghastlord of Fugue
Cost: {bu}{bu}{bu}{bu}{bu}
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Rules Text: Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
Flavor Text: "He is a ghost that has never known life."
-The Seer's Parables
Illus. Mike Dringenberg
Rarity: Rare
Set Number: #162/301

Name: Glen Elendra Liege
Cost: 1{ub}{ub}{ub}
Type: Creature - Faerie Knight
Pow/Tgh: 2/3
Rules Text: Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Illus. Kev Walker
Rarity: Rare
Set Number: #163/301

Name: Gravelgill Axeshark
Cost: 4{ub}
Type: Creature - Merfolk Soldier
Pow/Tgh: 3/3
Rules Text: Persist
Rarity: Common
Set Number: #164/301

Name: Gravelgill Duo
Cost: 2{ub}
Type: Creature - Merfolk Rogue Warrior
Pow/Tgh: 2/1
Rules Text: Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
Illus. Brandon Kitkouski
Rarity: Common
Set Number: #165/301

Name: Helm of the Ghastlord
Cost: 3{bu}
Type: Enchantment - Aura
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Illus. Franz Vohwinkel
Rarity: Common
Set Number: #166/301

Name: Inkfathom Infiltrator
Cost: {UB}{UB}
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Rules Text: Inkfathom Infiltrator can't block and is unblockable.
Flavor Text: No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal - and to steal away.
Illus. Jesper Ejsing
Rarity: Uncommon
Set Number: #167/301

Name: Inkfathom Witch
Cost: 1{bu}
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Rules Text: Fear
{2}{U}{B}: Unblocked creatures become 4/1 until end of turn.
Illus. Larry Mcdougal
Rarity: Uncommon
Set Number: #168/301

Name: Memory Plunder
Cost: {bu}{bu}{bu}{bu}
Type: Instant
Rules Text: You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Illus. Dan Scott
Rarity: Rare
Set Number: #169/301

Name: Memory Sluice
Cost: {ub}
Type: Sorcery
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Conspire
Flavor Text: "You need to get some sense into your head!"
Rarity: Common
Set Number: #170/301

Name: Merrow Grimeblotter
Cost: 3{ub}
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/2
Rules Text: {1}{ub}, {Q}: Target creature gets -2/-0 until end of turn.
Illus. Cyril Van Der Haegen
Rarity: Uncommon
Set Number: #171/301

Name: Oona, Queen of the Fae
Cost: 3{bu}{bu}{bu}
Type: Legendary Creature - Faerie Wizard
Pow/Tgh: 5/5
Rules Text: Flying
{X}{ub}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
Illus. Adam Rex
Rarity: Rare
Set Number: #172/301

Name: Oona's Gatewarden
Cost: {bu}
Type: Creature - Faerie Soldier
Pow/Tgh: 2/1
Rules Text: Flying, defender
Wither
Rarity: Common
Set Number: #173/301

Name: River's Grasp
Cost: 3{ub}
Type: Sorcery
Rules Text: Return target creature to its owner's hand if {U} was spent to play River's Grasp.
If {B} was spent to play River's Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card. (If {U}{B} is spent, do both)
Flavor Text: ...Murdered
Rarity: Uncommon
Set Number: #174/301

Name: Scarscale Ritual
Cost: 1{bu}
Type: Sorcery
Rules Text: As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Illus. Richard Sardinha
Rarity: Common
Set Number: #175/301

Name: Sygg, River Cutthroat
Cost: {ub}{ub}
Type: Legendary Creature - Merfolk Rogue
Pow/Tgh: 1/3
Rules Text: At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Illus. Jeremy Enecio
Rarity: Rare
Set Number: #176/301

Name: Torpor Dust
Cost: 2{bu}
Type: Enchantment - Aura
Rules Text: Flash
Enchant creature
Enchanted creature gets -3/-0.
Rarity: Common
Set Number: #177/301

Name: Wanderbrine Rootcutters
Cost: 2{bu}{bu}
Type: Creature - Merfolk Rogue
Pow/Tgh: 3/3
Rules Text: Wanderbrine Rootcutters can't be blocked by green creatures.
Illus. Chippy
Rarity: Common
Set Number: #178/301

Name: Wasp Lancer
Cost: {ub}{ub}{ub}
Type: Creature - Faerie Soldier
Pow/Tgh: 3/2
Rules Text: Flying
Flavor Text: "I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright
Illus. Warren Mahy
Rarity: Uncommon
Set Number: #179/301

Name: Ashenmoor Gouger
Cost: {br}{br}{br}
Type: Creature - Elemental Warrior
Pow/Tgh: 4/4
Rules Text: Ashenmoor Gouger can't block.
Illus. Matt Cavotta
Rarity: Uncommon
Set Number: #180/301

Name: Ashenmoor Liege
Cost: 1{br}{br}{br}
Type: Creature - Elemental Knight
Pow/Tgh: 4/1
Rules Text: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Illus. Mark Zug
Rarity: Rare
Set Number: #181/301

Name: Cultbrand Cinder
Cost: 4{br}
Type: Creature - Elemental Shaman
Pow/Tgh: 3/3
Rules Text: When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
Rarity: Common
Set Number: #182/301

Name: Demigod of Revenge
Cost: {BR}{BR}{BR}{BR}{BR}
Type: Creature - Spirit Avatar
Pow/Tgh: 5/4
Rules Text: Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
Flavor Text: "His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."
-The Seer's Parables
Illus. Jim Murray
Rarity: Rare
Set Number: #183/301

Name: Din of the Fireherd
Cost: 5{br}{br}{br}
Type: Sorcery
Rules Text: Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Flavor Text: Vengeance in stampede form
Illus. Dave Dorman
Rarity: Rare
Set Number: #184/301

Name: Emberstrike Duo
Cost: 1{rb}
Type: Creature - Elemental Warrior Shaman
Pow/Tgh: 1/1
Rules Text: Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
Illus. Aleksi Briclot
Rarity: Common
Set Number: #185/301

Name: Everlasting Torment
Cost: 2{rb}
Type: Enchantment
Rules Text: Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (Damage is dealt in the form of -1/-1 counters.)
Illus. Richard Kane Ferguson
Rarity: Rare
Set Number: #186/301

Name: Fists of the Demigod
Cost: 1{br}
Type: Enchantment - Aura
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Illus. Dan Scott
Rarity: Common
Set Number: #187/301

Name: Fulminator Mage
Cost: 1{br}{br}
Type: Creature - Elemental Shaman
Pow/Tgh: 2/2
Rules Text: Sacrifice Fulminator Mage: Destroy target nonbasic land.
Flavor Text: "Unsafe Terrain Ahead - Turn Back"
-Sign near the former location of Pyrtagh Cairn
Illus. R.K. Post
Rarity: Rare
Set Number: #188/301

Name: Grief Tyrant
Cost: 5{br}
Type: Creature - Horror
Pow/Tgh: 8/8
Rules Text: Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Illus. Izzy
Rarity: Uncommon
Set Number: #189/301

Name: Kulrath Knight
Cost: 3{br}{br}
Type: Creature - Elemental Knight
Pow/Tgh: 3/3
Rules Text: Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
Illus. Daarken
Rarity: Uncommon
Set Number: #190/301

Name: Manaforge Cinder
Cost: {br}
Type: Creature - Elemental Shaman
Pow/Tgh: 1/1
Rules Text: {1}: Add {B} or {R} to your mana pool.
Play this ability no more than three times each turn.
Rarity: Common
Set Number: #191/301

Name: Murderous Redcap
Cost: 2{rb}{rb}
Type: Creature - Goblin Assassin
Pow/Tgh: 2/2
Rules Text: When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist
Illus. Dave Allsop
Rarity: Uncommon
Set Number: #192/301

Name: Poison the Well
Cost: 2{br}{br}
Type: Sorcery
Rules Text: Destroy target land. Poison the Well deals 2 damage to that land's controller.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Common
Set Number: #193/301

Name: Scar
Cost: {rb}
Type: Instant
Rules Text: Put a -1/-1 counter on target creature.
Rarity: Common
Set Number: #194/301

Name: Sootstoke Kindler
Cost: 1{br}
Type: Creature - Elemental Shaman
Pow/Tgh: 1/1
Rules Text: Haste
{T}: Target black or red creature gains haste until end of turn.
Illus. Mark Zug
Rarity: Common
Set Number: #195/301

Name: Sootwalkers
Cost: 2{br}{br}
Type: Creature - Elemental Rogue
Pow/Tgh: 3/3
Rules Text: Sootwalkers can't be blocked by white creatures.
Illus. Nils Haam
Rarity: Common
Set Number: #196/301

Name: Spiteflame Witch
Cost: 1{br}
Type: Creature - Elemental Shaman
Pow/Tgh: 2/1
Rules Text: {B}{R}: Each player loses 1 life.
Illus. William O'Connor
Rarity: Uncommon
Set Number: #197/301

Name: Spiteful Visions
Cost: 2{rb}{rb}
Type: Enchantment
Rules Text: At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Rarity: Rare
Set Number: #198/301

Name: Torrent of Souls
Cost: 4{br}
Type: Sorcery
Rules Text: Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls.
Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spend to play Torrent of Souls. (Do both if {B}{R} was spent)
Rarity: Uncommon
Set Number: #199/301

Name: Traitor's Roar
Cost: 4{rb}
Type: Sorcery
Rules Text: Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Illus. Jim Pavelec
Rarity: Common
Set Number: #200/301

Name: Tyrannize
Cost: 3{br}{br}
Type: Sorcery
Rules Text: Target player discards his or her hand unless that player pays 7 life.
Illus. Mark Tedin
Rarity: Rare
Set Number: #201/301

Name: Boartusk Liege
Cost: 1{gr}{gr}{gr}
Type: Creature - Goblin Knight
Pow/Tgh: 3/4
Rules Text: Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Illus. Jesper Ejsing
Rarity: Rare
Set Number: #202/301

Name: Boggart Ram-Gang
Cost: {rg}{rg}{rg}
Type: Creature - Goblin Warrior
Pow/Tgh: 3/3
Rules Text: Haste
Wither (This deals damage to creatures in the form of -1/-1 counters)
Flavor Text: "We're going to need a bigger gate"
-Bowen, Barrenton Guardcaptain
Illus. Dave Allsop
Rarity: Uncommon
Set Number: #203/301

Name: Deus of Calamity
Cost: {rg}{rg}{rg}{rg}{rg}
Type: Creature - Spirit Avatar
Pow/Tgh: 6/6
Rules Text: Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Flavor Text: "He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables
Illus. Todd Lockwood
Rarity: Rare
Set Number: #204/301

Name: Firespout
Cost: 2{gr}
Type: Sorcery
Rules Text: Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
Rarity: Uncommon
Set Number: #205/301

Name: Fossil Find
Cost: {rg}
Type: Sorcery
Rules Text: Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Flavor Text:
"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine
Illus. Dave DeVries
Rarity: Uncommon
Set Number: #206/301

Name: Giantbaiting
Cost: 2{rg}
Type: Sorcery
Rules Text: Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire
Illus. Trevor Hairsine
Rarity: Common
Set Number: #207/301

Name: Guttural Response
Cost: {rg}
Type: Instant
Rules Text: Counter target blue instant spell.
Flavor Text: The mage's fancy spell was no match for the noise the boggarts made attempting to hawk a huge loogie.
Illus. Matt Cavotta
Rarity: Uncommon
Set Number: #208/301

Name: Impromptu Raid
Cost: 3{rg}
Type: Enchantment
Rules Text: {2}{rg}: Reveal the top card of your library. If it isn't a creature card, put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn
Rarity: Rare
Set Number: #209/301

Name: Loamdragger Giant
Cost: 4{rg}{rg}{rg}
Type: Creature - Giant Warrior
Pow/Tgh: 7/6
Flavor Text: Vanillaaaaa
Rarity: Common
Set Number: #210/301

Name: Manamorphose
Cost: 1{rg}
Type: Instant
Rules Text: Add two mana in any combination of colors to your mana pool.
Draw a card.
Rarity: Common
Set Number: #211/301

Name: Morselhoarder
Cost: 4{gr}{gr}
Type: Creature - Elemental
Pow/Tgh: 6/4
Rules Text: Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
Rarity: Common
Set Number: #212/301

Name: Mudbrawler Raiders
Cost: 2{gr}{gr}
Type: Creature - Goblin Warrior
Pow/Tgh: 3/3
Rules Text: Mudbrawler Raiders can't be blocked by blue creatures.
Flavor Text: To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
Illus. Ron Spencer
Rarity: Common
Set Number: #213/301

Name: Rosheen Meanderer
Cost: 3{rg}
Type: Legendary Creature - Giant Shaman
Pow/Tgh: 4/4
Rules Text: {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Flavor Text: Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot
Rarity: Rare
Set Number: #214/301

Name: Runes of the Deus
Cost: 4{rg}
Type: Enchantment - Aura
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
Rarity: Common
Set Number: #215/301

Name: Scuzzback Marauders
Cost: 4{rg}
Type: Creature - Goblin Warrior
Pow/Tgh: 5/2
Rules Text: Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Pete Venters
Rarity: Common
Set Number: #216/301

Name: Scuzzback Scrapper
Cost: {rg}
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Rules Text: Wither
Rarity: Common
Set Number: #217/301

Name: Tattermunge Duo
Cost: 2{rg}
Type: Creature - Goblin Warrior Shaman
Pow/Tgh: 2/3
Rules Text: Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
Illus. Jesper Ejsing
Rarity: Common
Set Number: #218/301

Name: Tattermunge Maniac
Cost: {rg}
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Rules Text: Tattermunge Maniac attacks each turn if able.
Flavor Text: It shows up at one meal wearing the carcass of the last.
Illus. Matt Cavotta
Rarity: Uncommon
Set Number: #219/301

Name: Tattermunge Witch
Cost: 1{rg}
Type: Creature - Goblin Shaman
Pow/Tgh: 2/1
Rules Text: {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Flavor Text: The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
Illus. Warren Mahy
Rarity: Uncommon
Set Number: #220/301

Name: Valleymaker
Cost: 5{rg}
Type: Creature - Giant Shaman
Pow/Tgh: 5/5
Rules Text: {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Illus. Nils Haam
Rarity: Rare
Set Number: #221/301

Name: Vexing Shusher
Cost: {rg}{rg}
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
Rarity: Rare
Set Number: #222/301

Name: Wort, the Raidmother
Cost: 4{rg}{rg}
Type: Legendary Creature - Goblin Shaman
Pow/Tgh: 3/3
Rules Text: When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Illus. Dave Allsop
Rarity: Rare
Set Number: #223/301

Name: Barkshell Blessing
Cost: {wg}
Type: Instant
Rules Text: Target creature gets +2/+2 until end of turn.
Conspire
Rarity: Common
Set Number: #224/301

Name: Dawnglow Infusion
Cost: X{gw}
Type: Sorcery
Rules Text: You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent)
Rarity: Uncommon
Set Number: #225/301

Name: Elvish Hexhunter
Cost: {wg}
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Rules Text: {wg}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Rarity: Common
Set Number: #226/301

Name: Fracturing Gust
Cost: 2{wg}{wg}{wg}
Type: Instant
Rules Text: Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Rarity: Rare
Set Number: #227/301

Name: Heartmender
Cost: 2{gw}{gw}
Type: Creature - Elemental
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
Illus. Rebecca Guay
Rarity: Rare
Set Number: #228/301

Name: Kitchen Finks
Cost: 1{gw}{gw}
Type: Creature - Ouphe
Pow/Tgh: 3/2
Rules Text: When Kitchen Finks comes into play, you gain 2 life.
Persist
Illus. Kev Walker
Rarity: Uncommon
Set Number: #229/301

Name: Medicine Bearer
Cost: 1{gw}
Type: Creature - Elf Cleric
Pow/Tgh: 2/1
Rules Text: When Medicine Bearer comes into play, you may remove a counter from target permanent.
Rarity: Common
Set Number: #230/301

Name: Mercy Killing
Cost: 2{gw}
Type: Instant
Rules Text: Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.
Illus. Dave Kendall
Rarity: Uncommon
Set Number: #231/301

Name: Old Ghastbark
Cost: 3{gw}{gw}
Type: Creature - Treefolk Warrior
Pow/Tgh: 3/6
Flavor Text: "You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
Rarity: Common
Set Number: #232/301

Name: Oracle of Nectars
Cost: 2{gw}
Type: Creature - Elf Cleric
Pow/Tgh: 2/2
Rules Text: {X}, {T}: You gain X life.
Illus. Brandon Kitkouski
Rarity: Rare
Set Number: #233/301

Name: Oversoul of Dusk
Cost: {wg}{wg}{wg}{wg}{wg}
Type: Creature - Spirit Avatar
Pow/Tgh: 5/5
Rules Text: Protection from blue, from black, and from red
Rarity: Rare
Set Number: #234/301

Name: Raven's Run Dragoon
Cost: 2{wg}{wg}
Type: Creature - Elf Knight
Pow/Tgh: 3/3
Rules Text: Raven's Run Dragoon can't be blocked by black creatures.
Rarity: Common
Set Number: #235/301

Name: Reknit
Cost: 1{gw}
Type: Instant
Rules Text: Regenerate target permanent.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Uncommon
Set Number: #236/301

Name: Rhys the Redeemed
Cost: {GW}
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 1/1
Rules Text: {2}{gw}, {T}: Put a 1/1 green and white Elf Warrior creature token into play.
{4}{gw}{gw}, {T}: For each creature token you control, put a token into play thats a copy of that creature.
Flavor Text: Whole again in honor and horn.
Illus. Steve Prescott
Rarity: Rare
Set Number: #237/301

Name: Safehold Duo
Cost: 3{gw}
Type: Creature - Elf Warrior Shaman
Pow/Tgh: 2/4
Rules Text: Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
Rarity: Common
Set Number: #238/301

Name: Safehold Elite
Cost: 1{gw}
Type: Creature - Elf Scout
Pow/Tgh: 2/2
Rules Text: Persist
Rarity: Common
Set Number: #239/301

Name: Safewright Quest
Cost: {gw}
Type: Sorcery
Rules Text: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Flavor Text: Elves searched for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Illus. Dan Scott
Rarity: Common
Set Number: #240/301

Name: Seedcradle Witch
Cost: {gw}
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Rules Text: {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Illus. Steven Belledin
Rarity: Uncommon
Set Number: #241/301

Name: Shield of the Oversoul
Cost: 2{wg}
Type: Enchantment - Aura
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Illus. Steven Belledin
Rarity: Common
Set Number: #242/301

Name: Wheel of Sun and Moon
Cost: {gw}{gw}
Type: Enchantment - Aura
Rules Text: Enchant player
If a card would be put into enchanted player's graveyard from anywhere, reveal that card and put it on the bottom of that player's library instead.
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Rare
Set Number: #243/301

Name: Wilt-Leaf Cavaliers
Cost: {GW}{GW}{GW}
Type: Creature - Elf Knight
Pow/Tgh: 3/4
Rules Text: Vigilance
Flavor Text: Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
Illus. Steve Prescott
Rarity: Uncommon
Set Number: #244/301

Name: Wilt-Leaf Liege
Cost: 1{gw}{gw}{gw}
Type: Creature - Elf Knight
Pow/Tgh: 4/4
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
Illus. Jason Chan
Rarity: Rare
Set Number: #245/301

Colorless (25/25)

Name: Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Rules Text: Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Rarity: Common

Name: Blight Sickle
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+0 and gains wither.
Equip {2}
Rarity: Common
Set Number: #247/301

Name: Cauldron of Souls
Cost: 5
Type: Artifact
Rules Text: {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Illus. Ron Brown
Rarity: Rare
Set Number: #248/301

Name: Chainbreaker
Cost: 2
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Rules Text: Chainbreaker comes into play with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Rarity: Common
Set Number: #249/301

Name: Elsewhere Flask
Cost: 2
Type: Artifact
Rules Text: When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Rarity: Common
Set Number: #250/301

Name: Gnarled Effigy
Cost: 4
Type: Artifact
Rules Text: {4}, {T}: Put a -1/-1 counter on target creature.
Rarity: Uncommon
Set Number: #251/301

Name: Grim Poppet
Cost: 7
Type: Artifact Creature - Scarecrow
Pow/Tgh: 4/4
Rules Text: Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Flavor Text: Beware a scarecrow bearing gifts - especially sloshing vessels of acid.
Illus. Kev Walker
Rarity: Rare

Name: Heap Doll
Cost: 1
Type: Artifact Creature - Scarecrow
Pow/Tgh: 1/1
Rules Text: Sacrifice Heap Doll: Remove target card in a graveyard from the game.
Flavor Text: "I know one night it won't come back. Then I'll know it's truly done its job." - Breanna, cobblesmith
Illus. John Avon
Rarity: Uncommon
Set Number: #253/301

Name: Illuminated Folio
Cost: 5
Type: Artifact
Rules Text: {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Rarity: Uncommon

Name: Lockjaw Snapper
Cost: 4
Type: Artifact Creature - Scarecrow
Pow/Tgh: 2/2
Rules Text: Wither
When Lockjaw Snapper is put into a graveyard from play, put a-1/-1 on each creature with a -1/-1 counter on it.
Illus. Daren Bader
Rarity: Uncommon
Set Number: #255/301

Name: Pili-Pala
Cost: 2
Type: Artifact Creature - Scarecrow
Pow/Tgh: 1/1
Rules Text: Flying
{2}, {Q}: Add one mana of any color to your mana pool.
Illus. Ron Spencer
Rarity: Common
Set Number: #256/301

Name: Lurebound Scarecrow
Cost: 3
Type: Artifact Creature - Scarecrow
Pow/Tgh: 4/4
Rules Text: As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Illus. Nils Haam
Rarity: Uncommon
Set Number: #256/301

Name: Painter's Servant
Cost: 2
Type: Artifact Creature - Scarecrow
Pow/Tgh: 1/3
Rules Text: When Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
Rarity: Rare

Name: Rattleblaze Scarecrow
Cost: 6
Type: Artifact Creature - Scarecrow
Pow/Tgh: 5/3
Rules Text: Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Illus. Trevor Hairsine
Rarity: Common
Set Number: #259/301

Name: Reaper King
Cost: {2w}{2u}{2b}{2r}{2g}
Type: Legendary Artifact Creature - Scarecrow
Pow/Tgh: 6/6
Rules Text: ({2w} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
Flavor Text: It's harvest time.
Illus. Jim Murray
Rarity: Rare
Set Number: #260/301

Name: Revelsong Horn
Cost: 2
Type: Artifact
Rules Text: {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Illus. Franz Vohwinkel
Rarity: Uncommon
Set Number: #261/301

Name: Scrapbasket
Cost: 4
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/2
Rules Text: {1}: Scrapbasket becomes all colors until end of turn.
Illus. Heather Hudson
Rarity: Common

Name: Scuttlemutt
Cost: 3
Type: Artifact Creature - Scarecrow
Pow/Tgh: 2/2
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or the colors of your choice until end of turn.
Illus. Jeremy Jarvis
Rarity: Common
Set Number: #263/301

Name: Tatterkite
Cost: 3
Type: Artifact Creature - Scarecrow
Pow/Tgh: 2/1
Rules Text: Flying
Tatterkite can't have counters placed on it.
Illus. Ron Brown
Rarity: Uncommon

Name: Thornwatch Scarecrow
Cost: 6
Type: Artifact Creature - Scarecrow
Pow/Tgh: 4/4
Rules Text: Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Rarity: Common

Name: Trip Noose
Cost: 2
Type: Artifact
Rules Text: {2}, {T}: Tap target creature.
Rarity: Uncommon

Name: Umbral Mantle
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature has: "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
Illus. Richard Sardinha
Rarity: Uncommon
Set Number: #267/301

Name: Watchwing Scarecrow
Cost: 4
Type: Artifact Creature - Scarecrow
Pow/Tgh: 2/4
Rules Text: Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Rarity: Common

Name: Wicker Warcrawler
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 6/6
Rules Text: Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Rarity: Uncommon

Name: Wingrattle Scarecrow
Cost: 3
Type: Artifact Creature - Scarecrow
Pow/Tgh: 2/2
Rules Text: Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)
Rarity: Common

Land (11/11)

Name: Fire-Lit Thicket
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{rg}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Rarity: Rare

Name: Graven Cairns
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{br}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Rarity: Rare

Name: Leechridden Swamp
Type: Land - Swamp
Rules Text: ({T}: Add {B} to your mana pool.)
Leechridden Swamp comes into play tapped.
{B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
Illus. Lars Grant-West
Rarity: Uncommon
Set Number: #273/301

Name: Madblind Mountain
Type: Land - Mountain
Rules Text: ({T}: Add {R} to your mana pool)
Madblind Mountain comes into play tapped.
{R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents.
Illus. Fred Fields
Rarity: Uncommon
Set Number: #274/301

Name: Mistveil Plains
Type: Land - Plains
Rules Text: ({T}: Add {W} to your mana pool.)
Mistveil Plains comes into play tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability if you control two or more white permanents.
Illus. Rob Alexander
Rarity: Uncommon
Set Number: #275/301

Name: Moonring Island
Type: Land - Island
Rules Text: ({T}: Add {U} to your mana pool)
Moonring Island comes into play tapped.
{U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
Illus. Brandon Kitkouski
Rarity: Uncommon
Set Number: #276/301

Name: Mystic Gate
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{wu}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Rarity: Rare

Name: Reflecting Pool
Type: Land
Rules Text: {T}: Add to your mana pool one mana of any type that a land you control could produce.
Rarity: Rare

Name: Sapseep Forest
Type: Land - Forest
Rules Text: ({T}: Add {G} to your mana pool.)
Sapseep Forest comes into play tapped.
{G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents.
Illus. Aleksi Briclot
Rarity: Uncommon
Set Number: #279/301

Name: Sunken Ruins
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{ub}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Flavor Text: Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Illus. Warren Mahy
Rarity: Rare

Name: Wooded Bastion
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{gw}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Rarity: Rare

Basic Land (20/20)

Name: Plains
Type: Basic Land - Plains
Rarity: Basic Land
Set Number: #282/301

Name: Plains
Type: Basic Land - Plains
Rarity: Basic Land
Set Number: #283/301

Name: Plains
Type: Basic Land - Plains
Rarity: Basic Land
Set Number: #284/301

Name: Plains
Type: Basic Land - Plains
Rarity: Basic Land
Set Number: #285/301

Name: Island
Type: Basic Land - Island
Rarity: Basic Land
Set Number: #286/301

Name: Island
Type: Basic Land - Island
Rarity: Basic Land
Set Number: #287/301

Name: Island
Type: Basic Land - Island
Rarity: Basic Land
Set Number: #288/301

Name: Island
Type: Basic Land - Island
Rarity: Basic Land
Set Number: #289/301

Name: Swamp
Type: Basic Land - Swamp
Rarity: Basic Land
Set Number: #290/301

Name: Swamp
Type: Basic Land - Swamp
Rarity: Basic Land
Set Number: #291/301

Name: Swamp
Type: Basic Land - Swamp
Rarity: Basic Land
Set Number: #292/301

Name: Swamp
Type: Basic Land - Swamp
Rarity: Basic Land
Set Number: #293/301

Name: Mountain
Type: Basic Land - Mountain
Rarity: Basic Land
Set Number: #294/301

Name: Mountain
Type: Basic Land - Mountain
Rarity: Basic Land
Set Number: #295/301

Name: Mountain
Type: Basic Land - Mountain
Rarity: Basic Land
Set Number: #296/301

Name: Mountain
Type: Basic Land - Mountain
Rarity: Basic Land
Set Number: #297/301

Name: Forest
Type: Basic Land - Forest
Rarity: Basic Land
Set Number: #298/301

Name: Forest
Type: Basic Land - Forest
Rarity: Basic Land
Set Number: #299/301

Name: Forest
Type: Basic Land - Forest
Rarity: Basic Land
Set Number: #300/301

Name: Forest
Type: Basic Land - Forest
Rarity: Basic Land
Set Number: #301/301