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  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Kevinliu
    Well, that's good, having fun is the most important thing even though winning always feels great and losing isn't at all a bad thing as long as you learn from those mistakes which is good that you are learning. There is always next time where your time will come and you'll win alot of matches.

    Anyway back to discussion, for your metagame, if storm, high tide, and omni-tell are popular then I'd consider running a couple of flusterstorms in the maindeck. I also think you should play with at least 1 more clique in the maindeck and as well as maybe some snapcaster mages.


    Since I'm new to the format, I get to ask silly newbie questions (I'm not proud, I admit it) Tongue
    What spells are the primary target for Snapcaster in MUC? Or is he used for more of a slower win con?
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Kevinliu
    Wow, those are some very hard matchups for MUC though. I think even a experienced player with MUC would do somewhat better but it's definitely hard to say. So yeah, don't feel that bad about losing to those decks especially since it's your first time playing.

    Legacy is incredibly wide open so I think mono blue control can still show some good tournament results. I would normally offer some insight or tips on how to play the deck but I haven't played Mono blue control competitively to good success in a long while. Goodluck with MUC.


    Yeah, even though I got owned, I did have fun with the deck and learned a lot in the process... even got a few helpful tips from some of the veteran players when they found out that I was new to Legacy.

    I am making a few tweaks to the deck and sideboard. Definitely adding a few Flusterstorm for some defense against storm decks, as well as an additional Vendilion Clique. Not so sure about Trinket Mage and Batterskull though.... might take those out.
    Posted in: Developing (Legacy)
  • posted a message on [San Jose Area] Legacy Playtest Group
    Quote from roxi
    This is the deck that made me happiest at the tournament. At one point I glanced at this guys table and saw 2 Disciple of the Vault and a Maralen of the Mornsong in play and another Maralen in the yard. I had no idea what was going on, but I knew it had to be awesome with a board like that.


    Geralf's Messenger and Maralen of the Mornsong gave me a headache. It was a well played deck though. Smile
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Jorke
    Yeah, that's one of the things about the deck. Someone told me it's like playing chess. Every play matters and you have to know about everything that is happening on the board.
    The deck is very very grindy. You will have to fight your way to victory in most of your matches, even the favorable ones can take a while to win, so miss plays can really hurt your gameplan in the long run.


    To be honest, I tend to enjoy the grindy style decks with a lot of interaction more than the quick kill, two card combo or aggro decks, so fighting for every win is ok with me. The flip side is that since I am new to the format, I do not have the experience or game knowledge that allows me to know everything that is happening on the board.

    I do have a High Tide deck that runs without the candelabras, as I do enjoy that deck as well, but opponents give dirty looks when they see it. Wink
    Posted in: Developing (Legacy)
  • posted a message on [San Jose Area] Legacy Playtest Group
    Here's how it went for me... prepare to be amazed! Grin

    Round 1 vs Dredge: 0-2
    Not really much to tell here as he dredged out in a few turns and got Iona out naming blue... I did completely space out and forgot to side my Tormod's Crypts though (dur).

    Round 2 vs Some type of Zombie/Artifact deck: 1-2
    Was an interesting deck that looked like it tried to combine zombie agro with artifacts. At first I thought it was an affinity deck, but it was not. Energy Field and Chalice of the Void set at 1 were game winners in the second game along with Vendilion Clique.

    Round 3 vs BUG Reanimation/Omniscience: 0-2
    Once again, made a mistake in a play that cost me the game... had a Trinket Mage in hand, but did not cast it to search for Tormod's Crypt, and opted to play Batterskull instead. Batterskull did almost win the game for me (was up 26 life to 6), but he pulled off Omniscience and threw down Emrakul both games. Devastation Tide saved me a few times, but in the end only really bought me a few extra turns.

    Round 4 vs Tendrils of Agony/Storm: 1-2
    Had no idea what he was playing at first, as all he did was sac fetch lands and used the SDT to dig into his library.... then tendrils went off. Game 2 was much better for me as I was able to lock down the board with counter top and and chalice set at 1, and took the game with Jace 2.0's ultimate.

    Round 5 vs High Tide: 0-2
    Was actually a fun round for both of us, despite it being the longest round before the top 8. A lot of counter wars and deck manipulation on both sides. Game 1 was a close call as he was down to 4 life from a Vendilion Clique (and a few fetch lands sacs), but managed to pull off the combo. Game 2 I almost won with Jace, but thanks to Wipe Away, that never happened. He used Brain Freeze as the kill in both games.
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on [San Jose Area] Legacy Playtest Group
    Quote from Sparki
    Last legacy tournament as in a week ago? Or the one before that? What did you play?

    Also, meetups are very rare lately, as school and work interfere for a lot of us. I may be there tomorrow, I'll update this post if I can make it.


    It was the last Legacy event, on Sunday the 25th. I was playing mono blue countertop. Smile
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on [San Jose Area] Legacy Playtest Group
    Quote from Tom
    We are very open; I'll add your name to the first post of this thread.

    As for official meetings, I don't think we really have them currently, but we post here to find times to meet up on certain days or find out if we are going to certain tournaments or not.

    This is also a great place to talk about legacy strategy, get suggestions on lists, and ask if you can borrow / trade for cards you need.


    Great, thank you!

    I've been playing for a while, but I am new to the Legacy format, so I need all the help I can get.... for example I went 0-5 at CFB last Legacy tournament. Grin
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on [San Jose Area] Legacy Playtest Group
    Hi!

    I am currently looking for a group to playtest Legacy decks with in the bay area on a regular basis. Is this group still meeting at CFB on Thursdays? Are you open to new members?
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on California Bay Area Legacy Playtesting Group
    Hi!

    I am currently looking for people to playtest Legacy decks with in the bay area on a regular basis. I have been playing Magic for a while, but recently dove into Legacy tournaments. Please let me know if you are interested.

    Thanks!
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Jorke
    Yeah, I also had it for the tutoring, but batterskull was quite the powerhouse when landed at the right time. I have always loved energy field because it makes you win games you have no business in. Plus it has a really nice interaction with tide.


    So.... played a $500 Legacy event on Sunday (29 players) and got demolished. Went 0-5 for the day. The competition in the meta is extremely high, and it was my first Legacy event (I did make some pretty bad mistakes) but all in all learned a lot about the deck.

    Round 1 vs Dredge: 0-2
    Not really much to tell here as he dredged out in a few turns and got Iona out naming blue... I did completely space out and forgot to side my Tormod's Crypts though (dur).

    Round 2 vs Some type of Zombie/Artifact deck: 1-2
    Was an interesting deck that looked like it tried to combine zombie agro with artifacts. At first I thought it was an affinity deck, but it was not. Energy Field and Chalice of the Void set at 1 were game winners in the second game along with Vendilion Clique.

    Round 3 vs BUG Reanimation/Omniscience: 0-2
    Once again, made a mistake in a play that cost me the game... had a Trinket Mage in hand, but did not cast it to search for Tormod's Crypt, and opted to play Batterskull instead. Batterskull did almost win the game for me (was up 26 life to 6), but he pulled off Omniscience and threw down Emrakul both games. Devastation Tide saved me a few times, but in the end only really bought me a few extra turns.

    Round 4 vs Tendrils of Agony/Storm: 1-2
    Had no idea what he was playing at first, as all he did was sac fetch lands and used the SDT to dig into his library.... then tendrils went off. Game 2 was much better for me as I was able to lock down the board with counter top and and chalice set at 1, and took the game with Jace 2.0's ultimate.

    Round 5 vs High Tide: 0-2
    Was actually a fun round for both of us, despite it being the longest round before the top 8. A lot of counter wars and deck manipulation on both sides. Game 1 was a close call as he was down to 4 life from a Vendilion Clique (and a few fetch lands sacs), but managed to pull off the combo. Game 2 I almost won with Jace... twice, but thanks to Wipe Away, that never happened. He used Brain Freeze as the kill in both games.

    So there you go... made plenty of bad plays, but did learn a bit about the deck. Mindbreak Traps are going in the SB for sure vs storm decks. I am considering turning this into a mono blue miracles deck using Temporal Mastery. I know that W/U miracles is a better deck, but I do not have access to Tundra.

    Thoughts, comments?
    Posted in: Developing (Legacy)
  • posted a message on Pyromancer's Ascension - Legacy Style
    Any thoughts on Time Warp with Pyromancer's Ascension, or is that too slow for Legacy?
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from Jorke
    The only things I would change on your list would be:
    -2 echoing truth
    +2 devastation tide
    That was the last change I made to MUC before changing it to U/w Miracles and it was amazing, Dan Musser(The creator of the Energy Field Version) Was running them too before miracles and got top 16 a few times with it at scg opens. We also had a batterskull in the main instead of the chimeric mass. He said he changed it to a Cursed Scroll later on, that was the last time I talked to him though.
    Anyways, you don't get access to Terminus so having some kind of board sweeper is very good. And if you want the counterspell in the main I would side out one of the Back to Basics, they are pretty good against Rug Delver decks and such but mediocre against vial decks and Miracles.


    Thanks for the feedback!

    The only reason why I had Chimeric Mass was that it could be tutored with Trinket Mage, and had some protection against non-instant removal... but Batterskull is definitely better with Energy Field.

    Will add the Devastation Tides in as well.

    I'm also considering adding an third Energy Field (just got one last night).
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Quote from razefire
    Maybe a 23rd land. I'm curious to know how CounterTop will perform in MUC. The only thing I'm skeptical of is no mainboard actual Counterspell. But I see 2 in the sideboard.


    Maybe take out a top and counterbalance and put the two counterspells in mainboard? This will be the first time that I have played this deck and the local meta is up in the air right now.
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Mono Blue Control, Revisited
    Hey everyone,

    Is the Show and Tell combo a viable strategy with the Counterbalance and Sensei's Divining Top combo for Mono Blue? Or is it best to just focus on one of the combos?
    Posted in: Developing (Legacy)
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