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    posted a message on Multiplayer Biorhythm/Monument Elves
    Thanks for the responses guys. I definitely have a lot to think about... and yet, it all seems so simple. Perhaps I may have been overthinking this deck.

    At this point I think I'm going to simply go the Eldrazi Monument route, and forget about Biorhythm. Monument alone should be enough to forge a win. You were all very helpful.
    Posted in: Multiplayer
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    posted a message on Multiplayer Biorhythm/Monument Elves
    Hi all,

    I'm constructing a new deck for multiplayer. There is relatively little removal and a fair bit of creature theft in my casual meta right now, so I figured that Elves would be a great choice, since they are relatively unappealing to steal on their own without any synergy. There are a fair bit of flying creatures in my meta however. Which is why I want my wincons to be not only Biorhythm, but also Eldrazi Monument, which will also help me block flyers.

    I only have a shell of the deck so far. Looks like this:



    What other Elves should I choose that would work best with my gameplan, and also, what other card synergies or draw engines would be best? I already own most of the popular elf cards, so budget is of no concern.
    Posted in: Multiplayer
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    posted a message on GWb Hatebear deck help.
    Hello friends,

    I'm looking to build a duel deck to combat my current casual meta filled with burn, affinity, and Exarch-Twin combo. I was thinking a GW Hatebear deck with perhaps a splash of black would be the best way to combat this meta. Here are the cards I'm considering so far:



    Any help would be appreciated. Perhaps some cards, such as Illness would do better in the sideboard when I'm actually facing those Matchups. I haven't begun to start the land base yet.
    Posted in: Casual & Related Formats
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    posted a message on My stab at a Gr Ramp deck
    I generally do not have that problem, because usually when I cast Lurking Predators there are least one or two other creature cards in my hand. I usually won't play these unless I have to, and instead let Predator do the work. So even if there is a Wrath, I'll still have some gas in hand (or man-lands, or Garruk), and Wrath doesn't answer Lurking Predators itself, which should refill your board quickly. You just have to be careful not to over-commit.

    Also, you should run Genesis.
    Posted in: Multiplayer
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    posted a message on My stab at a Gr Ramp deck
    I play a Lurking Predators deck as well, and I vastly prefer the red splash for Wolf Run, as well as Mage Slayer. Those two cards alone are well worth the splash, as they add both inevitability and a way to get around other creatures/annoying effects in multiplayer.

    I would highly recommend reconsidering a red splash, and Lurking Predators in general... unless you want to play tokens.
    Posted in: Multiplayer
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    posted a message on RG Elementals
    Hi all,

    I'm trying to build a new deck that abuses the power of Elementals in multiplayer. Particularly Taurean Mauler, Forgotten Ancient, Multani, Maro-Sorcerer and the like. So far, the list below has been playing pretty well on Cockatrice, but I'm wondering if I'm missing something.



    Sometimes I notice that this deck might benefit from more one-sided board sweepers, and occasionally Firespout isn't enough. Replace it with Earthquake maybe? Also, are 2 Browbeats and 2 Triumph of Ferocity enough card draw? I love Browbeat, it's just such a fun card to play no matter what, but maybe replacing it altogether with Triumph or more Defense of the Heart would be a better idea.
    Posted in: Multiplayer
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    posted a message on Nothing Exceptional, Mono White
    I guess Day of Judgment works better if you're using Knight, but I don't see how Knight really factors into the lifegain plan.

    I still think the deck could be fine-tuned. If you're going the soul sisters/lifegain route, you might as well go all in with it. I'd remove some of the extraneous stuff that doesn't really fit into that gameplan, like Orim's Chant, Honor of the Pure, Mentor of the Meek, and Elesh Norn, Grand Cenobite, for other things that do. Also get rid of the 3 Arrests for some kind of board sweepers, and you only need 2 really, if multiplayer is your thing.

    Bump Serra Ascendant up to 4, and add in 4 Soul's Attendant. Other ideas - Ranger of Eos to get your sisters out, Martyr of Sands for some quick lifegain, Felidar Sovereign and/or Test of Endurance as an alternate win-con to beating down with huge Pridemates.
    Posted in: Casual & Related Formats
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    posted a message on Nothing Exceptional, Mono White
    The OP sounded like he plays this deck a lot in multiplayer. If so, toss the spot removal for some good white board sweepers. Wrath of God or Terminus. Spot removal is pretty lackluster when there is more than one opponent.
    Posted in: Casual & Related Formats
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Thanks for the suggestions.

    Had a chance to test in a multiplayer game again, and the deck performed quite well once more. I came away with the win. I know it's a bit early for final judgments, but I think this deck is really quite powerful. I think the maindeck can be called done.

    As for sideboarding options... I'm sure my playgroup will eventually catch on to my winning streak and start boarding in the artifact hate. Any good sideboard cards to counter it? I liked the Buried Ruin idea. Someone in my playgroup is also playing a KikiTwin deck in multiplayer, which sometimes can be hard to stop. Any suggestions for good hate for that?
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    I agree, I actually like Heartseeker so far. I think it basically gives this deck some spot removal capabilities when it needs to have them. Meanwhile, SoBaM has been a bit underwhelming. It certainly helped in the match I played last night, but I feel like it could have been something even better.

    Thanks for all the input, everyone - this deck is shaping up to be pretty awesome!

    -1 Sword of Body and Mind, +1 Elbrus, the Binding Blade

    While I'm at it, does anyone have any other good equipments they would like to suggest?
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Yup, here it is.



    As you can see I am already down to 2 Wraths and would probably like to keep it that way. Maybe cutting my weakest equipment for Elbrus, the Binding Blade might be a good choice, although they are all pretty good.
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Further changes:

    -1 Wrath of God, +1 Plains
    -1 Stonehewer Giant, +1 Darksteel Citadel

    So I'm now up to 25 lands in the deck. This, plus Land Tax, seems enough to sustain me throughout the game. I only had a chance to play one actual FFA game so far, but the deck performed quite well. I ended up winning handily, and this deck also seems to be fairly resilient to board wipes, so long as you don't overextend too much. Squadron Hawk, Mistveil Plains, and Kjeldoran Outpost really help with that.

    Elbrus, the Binding Blade seems like a good card for this deck. The question is what to cut for it?
    Posted in: Multiplayer
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    posted a message on Are the arts exclusively Red?
    An interesting question I was pondering, because being a musician, I myself am something of an artist. I began to think what color that would make me most aligned with.

    Red is the color of passion, emotion, impulse, and chaos... and according to the MTG Salvation Wiki on red, self-expression is a heavily red quality.

    Sure, I consider myself a passionate person who is in touch with his emotions, especially when I create music, but other than that, I don't feel like a very "Red" person. I hate disorder and chaos - I thrive on order, structure, and I don't oppose the idea of a comprehensive, orderly government and I don't endorse anarchy. I definitely do not consider myself a person who acts on impulse. I like to strategize and plan my actions. (Perhaps this is why I haven't found a really good Red deck I enjoy yet... :p)

    So, is art and are artists exclusively Red? Or are things like art and music appreciated by all color ideologies, except that each color finds value in different forms of art?
    Posted in: Magic Storyline
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Any idea what I should cut for more land?
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Point taken on Mistveil Plains vs. Emeria, the Sky Ruin.

    -1 Emeria, -1 Wrath of God
    +1 Mistveil Plains, +1 Sword of Body and Mind

    Now, time to do some actual testing with this deck and see how 23 lands holds up.
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Thanks for the input everyone, much appreciated.

    After initially scrapping Memnite, Ornithopter and Glint Hawk as prescribed for more multiplayer-friendly cards, I came to the realization that the Quest gameplan is basically useless at this point, as Giblets pointed out.

    Peep what I'm rolling now:



    As you can see, I made many changes. Land-wise, I've thrown in Darksteel Citadel and Kjeldoran Outpost as prescribed, both to easily activate Puresteel Paladin's trigger and to make tokens, respectively. Also threw in Mistveil Plains to help recur creatures/Squadron Hawk as said. Land count has been brought up to 23 - is that enough?

    In the creature department, I've taken everyone's advice and scrapped the Quest plan. No more Memnite/Ornithopter/Glint Hawk, instead replaced with +4 Stonehewer Giant and brought Puresteel Paladin up to a full playset. The Giant seems to be pretty awesome in this deck. I've kept Mom in there for now, because why not, I feel like she would always be nice to have around. Perhaps I should omit her for Steelshaper's Gift? I'm not sure yet.

    I replaced Quest for the Holy Relic with +4 Luminarch Ascension. Thanks for that idea, Giblets. This card is badass in multiplayer. Not only can it produce tokens quickly and give me extra buff bodies for my equipment, but I can also wipe the board with a Wrath if need be, and pump out replacement bodies quickly. Speaking of which...

    Cut Swords to Plowshares completely, replaced with a full set of Wrath of God.

    I haven't had a chance to really test this deck yet, but it seems to play like your typical Stoneblade/Cawblade or Voltron deck, with a more multiplayer-viable cards. Again thanks for your suggestions. How does it look now?
    Posted in: Multiplayer
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    posted a message on Multiplayer Quest for the Holy Relic Deck
    Hey. I've recently put together a deck centered around Quest for the Holy Relic just for fun, since I had most of the cards. I used the decklist in the "White Weenie" primer as a basis. Here is what I have:



    Changes from the primer list:
    -2 Swords to Plowshares, +2 Wrath of God - Because sometimes you just need to nuke the board, and StP loses some of its luster in a multiplayer environment. Perhaps I should cut StP altogether and get a full playset of WoG?

    -2 Wall of Omens, +2 Land Tax - Since Land Tax is pretty much awesome in multiplayer, I feel like it will work much better in thinning out my deck rather than drawing a single card off the wall.

    Basically, I am looking for ways to make this deck more competitive in a multiplayer environment. It's actually not too bad as it is, but I feel like it could still be better. What other changes should I make? Having some recursion for my artifacts and enchantments would be nice in case they get blown up... maybe find a way to fit Open the Vaults in there somehow?
    Posted in: Multiplayer
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    posted a message on An Enchanted Evening of Knights!
    I have a casual Enchanted Evening deck that I sometimes mess around with on Cockatrice, but I like the interesting direction you've taken with it by adding the tribal Knights element.

    I'd say GW is the way to go. Knights + Auras that benefit from Enchanted Evening being in play, such as Ancestral Mask, and then put in Calming Verse and Primeval Light as maybe an alternate win condition to just blow up the board?

    My only concern would be that Knights + the Enchanted Evening combo would be trying to do too much. You would also probably need a good way to find Enchanted Evening in the first place, so Idyllic Tutor might be necessary.
    Posted in: Multiplayer
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    posted a message on Abyssal Persecutor loner deck
    Might I also recommend Demonic Rising.
    Posted in: Casual & Related Formats
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    posted a message on [Deck] High Tide (Spiral Tide)
    Hey guys, i'm quite new to this deck and I'm trying it out for fun.

    Noob question:

    Can I Time Spiral with Cunning Wish for Blue Sun's Zenith on the stack, so I don't have to get rid of Wish once the Spiral resolves? And then I'll get BSZ in my hand after Spiral resolves?
    Posted in: Combo
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    posted a message on Getting into Vintage. Which deck?
    Thanks very much with your help and suggestions guys. I've decided to test the UBg Jace Control route, and I'll probably build Storm as well. Here is what I've conjured up. I'm generally liking how it plays so far:



    Any suggestions? Lots of MUD and Storm in my local meta.
    Posted in: Vintage (Type 1)
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    posted a message on Getting into Vintage. Which deck?
    Like the title says. I just started playing Vintage, and I'm currently looking for help in deciding which deck to build.

    A little about what I like to play - I enjoy nonlinear decks with decision trees. It seems like most vintage decks fit this description somewhat given the complexities of the format, and since many have more than one way to win. I also like toolboxy effects - I have fun with decks with a lot of tutor abilities, being able to find answers to many situations.

    So given that I like nonlinear strategies, versatile gameplans, and tutor effects, which deck do you all think would be right for me? Perhaps some form of blue-based control? I'm not sure if I want to play MUD, since it seems to be the most popular deck right now, and I hate doing things that everyone else is doing. :p
    Posted in: Vintage (Type 1)
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    posted a message on [Deck] Sneak Show
    Except the problem with Peacekeeper for Maverick is, how is Maverick itself supposed to win?

    Stalling until you draw enough removal spells, while they could easily have counters or bounce in hand (or use Griselbrand to hopefully draw into it) seems unrealistic.
    Posted in: Combo
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    posted a message on [Deck] Maverick
    Metamorph's ability does not actually target Progenitus, so it can copy it. Then they both die due to the Legendary Creature rule, and are shuffled back into their owners' libraries.

    Anyway, yes, Game 1 against Hive Mind is not easy. A turn 2 or 3 Gaddock Teeg is just about your only hope.

    Edit: Thalia can also delay them from S&T for a turn or two, allowing you to hopefully find/tutor Teeg.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    If Hive Mind is a big part of your meta, you might want to think about adding Angel's Grace to your sideboard. Other helpful sideboard cards include any of the Circle of Protections, which shields you from Progenitus. Choose Circle of Protection: Red though, to also give you added sideboard tech against Burn. Phyrexian Metamorph in your sideboard is also a must-have. You can also use Oblivion Ring on Emrakul (he only has protection from colored spells, not colored abilities).

    When playing Game 1, you do not have access to your sideboard yet, so try to look for an opener with either Karakas or Knight of the Reliquary. When they Show and Tell, you can drop your Knight in response, and then use it to tutor up Karakas. This only works on Emrakul though. Qasali Pridemage is also good to have around, since it can blow up Sneak Attack.

    Once you've got access to your sideboard, look for hands with relevant cards, and drop a Metamorph in response to whatever they Show & Tell out. These are not easy matchups however. It is definitely not in your favor - it just depends if you can draw enough hate.
    Posted in: Midrange
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    posted a message on [Deck] Bant
    i like it, except for the ethersworn canonists. I don't think you have to run meddling AND canonist. I think one of the 2 is enough and meddling mage is the better one IMO against sneak n show etc...
    you could remove 2 canonists and a bojuka bog for 3 extractions or you could remove 2 ethersworns for a scavenging ooze and another piece of grave hate?


    I do like having Bojuka Bog in there because it's tutorable with Knight. So I'm thinking -2 Canonist, +1 Scavenging Ooze and +1 Tormod's Crypt. Does that sound okay? My only concern would be that it might be a bit slower than 3 Extractions, in which case I could be persuaded to go that route.

    Do you really need 2 Karakas? You have Knight to fetch it up. I'm guessing you're wanting a spare in case the first one gets Wasted?


    Yes. But I have been thinking of replacing it with a Maze of Ith. However, is 22 lands + Maze enough?
    Posted in: Legacy Archives
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    posted a message on [Deck] Bant
    Thanks very much for your help. Like you, I've also considered the SFM package to be a bit too slow right now. If tribal decks start becoming popular around me again like Goblins, Elves, and Merfolk, I'll consider putting it back in and adjusting the sideboard accordingly.

    Anyway, this is how my sideboard has shaped up after your advice:



    Decided to go with COP: Red over my usual choice of Warmth because of its dual function of negating Progenitus. Really wanted to fit Surgical Extraction in there somewhere, but I can't find room. How's it look?
    Posted in: Legacy Archives
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    posted a message on [Deck] Combo Elves
    Hi, I'm just wondering, how does this deck typically fare against combo? Can it normally keep up with fast combos like ANT and other Storm decks?
    Posted in: Legacy Archives
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    posted a message on [Deck] Bant
    Hey guys. I am new to the Bant archetype. This is my first crack at a deck list. My main concern with this deck is beating combo, but my meta also consists of Burn, Affinity, and sometimes Sneak & Show. Do you guys have any suggestions? Does GSZ work well with this type of deck? Also, what else should I put in my sideboard?

    Posted in: Legacy Archives
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Since you already have Maverick built, you could always just throw in blue and play Bant. Bant will shore-up your matches against combo and allows you to play aggro or control depending on what you're playing against, so the games are not always linear.


    That is actually a pretty good idea. I thought about playing Bant since I have most of the cards for it. I like the fact that it's very customizable to many different metas. I might give it a try.
    Posted in: Legacy (Type 1.5)
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Yes, as Warden said, I'm looking for something with a little more decision trees than Delver. I like D&T, but again, it has generally the same weaknesses as Maverick (soft to combo).

    I'm currently reading up on Doomsday and TES. Though I always thought Combo Elves offered a pretty varied gameplan since you can GSZ/Pact/Wish for not only different combo pieces but also fall back on an aggro strategy.

    So unless I'm completely wrong, I'll most likely be going DDFT, TES, or possibly ANT.
    Posted in: Legacy (Type 1.5)
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Thanks for the advice. I was considering some type of Storm combo as one of the possibilities. I have been practicing with regular ANT builds to get a feel for Storm.

    On a side note, other things I was thinking about - what about Spanish Inquisition or Combo Elves?
    Posted in: Legacy (Type 1.5)
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Hello everyone. I'm looking for advice on what Legacy deck to build next. Here's my situation:

    I have been playing G/W for years now. In my local meta, I think I'm becoming known too much as "the Maverick guy", and especially since Maverick has gained so much popularity recently, the hate is becoming more common. I'm looking to build a second deck which allows me to switch things up and be less predictable at tourneys. i don't particularly care whether it's aggro, control, or combo, but here is what I'm looking for:

    1. I enjoy nonlinear decks that offer many decision trees. I get bored playing decks that involve the same linear strategy every game (such as Burn).
    2. I'm looking for a deck that has generally good matchups where Maverick does not. This way I can have two decks that perform well in diverse metagames. If I'm expecting an overload of combo for instance, I can use my new deck instead of Maverick.
    3. Budget is not a concern.

    Right now I'm thinking either UW or Esper Stoneblade is a possibility. Any suggestions?
    Posted in: Legacy (Type 1.5)
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    posted a message on [Deck] Maverick
    Don't forget about Wheel of Sun and Moon. All the more easier since you can fetch it with E. Tutor.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Fauna Shaman seems... interesting. I'm not entirely convinced of it yet though. Do you ever feel like it's too slow and you can't get your desired creature onto the battlefield fast enough?

    Anyway, Garruk is cool, but I think Elspeth more or less does the same job. She can also spam bodies, and there have been more than a few occasions where I've topdecked Elspeth late-game and won instantly with her second ability on one of my massive Knights. I personally would rather use another Elspeth instead of a singleton Garruk, if I had the room.
    Posted in: Midrange
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    posted a message on [Deck] Goblins
    ^ I wouldn't say that. Goblins just Top 4'ed the recent 220+ SCG tournament, so the meta can't be that bad for Goblins.

    Plus, I think one of Goblins' strengths is its ability to quickly bounce back from spot/massremoval. It does this remarkably better than most aggro decks.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Other topic: I just got a major beating by stormcombo yesterday and one game he could even go off on turn 2 with me having a Thalia in play (netting him 14 1/1 Goblins via Empty the Warrens). I'm really really not looking forward to that kind of matchup next week. Is it really THAT hard for us to beat combo or was he just being lucky?


    Unfortunately Storm Combo is simply an unfavorable matchup. Thalia does help though, but it sounds like your opponent simply got a lucky god-hand. There's basically nothing you can do when that happens. But there are many ways of fighting Storm and improving your chances. Namely Ethersworn Canonist + Enlightened Tutor, and Thorn of Amethyst. And of course you've got Gaddock Teeg and possibly Aven Mindcensor maindeck, which also shut them down until they find a way to deal with them.
    Posted in: Midrange
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    posted a message on [Deck] BR Vampires
    Were there any specific match ups that felt 50/50ish Mike?


    Let's see, in all of the very small MUs I've had, I've felt like I've had the advantage.

    I had an answer for everything Soul Sisters tried to do - I got rid of their Sisters fast by either destroying or saccing them, and Stromkirk Noble slides in for easy damage because literally all of their creatures are Humans. They're pretty soft to hand disruption as well as an active Liliana.

    Death & Taxes was a bit tougher, but still in Vamps' favor I think. Liliana is easily the best card against them.

    The Twin MU was probably the toughest. I'd say it's about 55-45% in our favor. Vampires has enough discard and removal to keep them off their combo most of the time, but sometimes they can still go off. Spellskite is also a pain in the ass. Destroy it immediately.

    What MUs have You faced so far, Polish?
    Posted in: Deck Creation (Modern)
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    posted a message on [Deck] BR Vampires
    This deck caught my eye after seeing it in a few tournament lists. I decided to try it out casually, and I'm actually impressed with how good it is. You've got nice undercost creatures and you can command a fast aggro game and get a quick kill, but there's also enough control and discard to prevent you from being completely cold against combo. Liliana is awesome. Bob prevents the deck from running out of fuel in the longer games, and you've got enough burn/removal to clear the path for your little Vampires to win the day. Stromkirk's first ability seems pretty inconsequential, until you realize just how many other popular creatures are actually Humans.

    I haven't taken it to any tournaments, but so far in my (admittedly limited) playing of the deck, I haven't lost a match yet. Decks I've beaten include Death & Taxes, Modern Soul Sisters, and Splinter Twin.

    Is anyone out there still playing this deck?
    Posted in: Deck Creation (Modern)
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    posted a message on [Deck] Maverick
    Quote from mordraid
    I would cut the eternal witness to add a 2nd horizon canopy and i would also cut the 4th stonegforge to put a 3rd qasali pridemage. Other than that is seems pretty good.

    The deck is evolving to a stoneforge-less build but either way seems to be fine. It just seems that thalia is more agressive and protects us better against combo and deck we usually have troubles with.


    Thanks for the advice. I will cut the Witness for a second Canopy, and I'll probably cut one Stoneforge as you've prescribed. But do you think adding a second Elspeth or Sylvan Library would be better than adding a third Pridemage?
    Posted in: Midrange
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    posted a message on Maverick. Is it a problem?
    Quote from Blastoderm
    I always thought maverick was pretty bad. It's only there to beat up kids who don't play anything but blue. It's really slow for an aggro deck and doesn't have much disruption besides swords. If people ran 3-4 deeds like me, they shouldn't have a problem.


    Maverick is good against other things besides Blue-based control decks. It has good matchups against most aggro decks as well.
    Posted in: Legacy (Type 1.5)
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    posted a message on Maverick. Is it a problem?
    I for one will be savoring the time when a non-blue aggro-control deck is at the top of the metagame. Maverick has been my favourite deck for a while now, and I knew it was only a matter of time before everybody finally realized that it's actually a very good deck in the right hands.

    Others have already said it best. Wizards won't ban Maverick out of existence, because Maverick is actually contributing to a healthy meta. Nor would anyone want them to, I don't think. Seriously, who could hate Maverick? It's classic Magic at its most engaging and entertaining.

    If combo starts becoming too rampant, I'll probably switch to Bant or UW Stoneblade.
    Posted in: Legacy (Type 1.5)
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    posted a message on What is themost fun deck to pilot in Legacy?
    Personally I enjoy toolbox decks with a ton of different interactions like Maverick, and Bant which has a little bit of everything. The fact that there are so many different ways to win with these decks makes them a lot of fun. To a lesser extent I also enjoy playing control-type decks such as Stoneblade and Tempo.

    Crap like Storm Combo just doesn't do it for me, where pretty much the only interaction you care about is whether or not your opponent has Force of Will.
    Posted in: Legacy (Type 1.5)
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    posted a message on Things George Lucas got wrong in the prequels
    Big Star Wars fan chiming in with my two cents here.

    I don't know if this has been mentioned already, but one of the most glaring problems that comes to mind the most for me specifically, was the characters of the prequels. They were all, with maybe the exception of Palpatine, boring, sterile and lifeless. They made the universe of Star Wars, which seemed exciting and relatable in the originals, feel like a foreign place devoid of emotion and, well... humanity. Maybe because the characters we are supposed to empathize with the most are a bunch of emotionless monks who aren't allowed to get laid.

    Concerning this point specifically, the both Episodes I and II suffer from a severe lack of a main character (and Episode III to a lesser degree). In Episode I, who is the main protagonist? Which singular character is the audience supposed to relate to? The Jedi? No, they're just on some trivial trade dispute assignment, and as I said above, they themselves are expressionless, emotionless monks. Queen Amidala? No, she's just a foreign queen in need of assistance. Anakin is a tempting thought, but he's just a child, so the events of the movie are beyond his understanding and control. Not to mention we aren't even introduced to Anakin until halfway through the movie.

    Unforunately, George Lucas failed at one of the most basic formulas of filmmaking.
    Posted in: Entertainment Archive
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    posted a message on [Deck] Maverick
    If we're looking for ways to beat Nic Fit, wouldn't the new card, Grafdigger's Cage, work very well?
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Alright, so currently I am running 4 Stoneforge Mystics, 1 Elspeth, and 1 Sylvan Library. I'm thinking of cutting the Stoneforge count to 3, so that I can add another one of these cards.

    Should I add another Elspeth or another Library?
    Posted in: Midrange
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    posted a message on How do you pronounce your username?
    Mike

    fifty-one-fifty (Van Halen reference ;))
    Posted in: Water Cooler Talk
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    posted a message on [Deck] Maverick
    I am still trying to be convinced that I should be running Punishing-Grove. So far, I'm not.

    We're putting it in for extra efficiency against aggro decks, yes?

    I already beat other aggro strategies pretty handily. I disagree with taking out Aven Mindcensor for this; I want all the game I can have against combo, which is our worst MU. Incidentally it has quite a few other uses. Besides, at worst, Aven is a 2/1 flyer with flash that can trade with Insectile Abberation.

    Also, making ourselves even more susceptible to Wasteland and color screw doesn't sound very fun. I like to be the one Wastelanding other people using Knight.
    Posted in: Midrange
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    posted a message on Gandalf vs. Dumbledore
    Gandalf, just because he's an original, unique character.

    Tolkien created Gandalf by fusing the imagery and character of Odin in Norse mythology, with Merlin in British folklore. He basically created the popular cultural image of wizards.

    J.K. Rowling just copy-pasted what Tolkien did to make Dumbledore, without even understanding Gandalf's roots, and without even putting her own original spin on it. Lame.
    Posted in: The Versus Forum
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    posted a message on [Deck] Maverick
    Quote from MiniLuv
    Do you feel the RUG matchup is a favorable one for Maverick? It just seems like the matchup is heavily dependent on who goes first + who sees more removal. The game is definitely tilted in our favor if we resolve Knight outside of bolt/dismember range or a Choke if we survive long enough.


    I think it is definitely in Maverick's favor (I assume you're talking about RUG Tempo). I dismantle Tempo decks all the time. I'm pretty sure this has always been one of Maverick's better matchups.

    Also, still not sold on this punishing grove thing...
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Quote from Sonic
    I have a question that's sort of budget related. Would there be any way to play this deck without fetchlands/Wasteland? I can afford the copies of Knight Of The Reliquary but I'm not too sure about the manabase. Mine would have to be more basic oriented if I wanted to play fetches; either that, or go basic-land-type-less duals [like the ones we have in Standard]. I'm wondering how I should go about this. Lands in the graveyard is the most important part of the Knight, and it's a bomb, but. . yeah, availability is a problem. I also don't think I'll be able to replace the Knights with anything worthwhile.


    Unfortunately, no. Wasteland, as well as the other toolbox lands, are a very important part of this deck. I would not run a Maverick list with less than 3 Wasteland, and at least one Karakas, Maze of Ith, and Gaea's Cradle.

    If you're missing these components, you're missing a huge part of what makes Maverick great. Wasteland is great because this deck can effectively function on one or two lands + mana dorks, while using Knight to simultaneously mana screw your opponent midgame while making itself bigger. Karakas is huge against decks that try to cheat legendary creatures into play, including the ever-present Reanimator, and Maze of Ith helps with difficult creature situations. These two lands have saved me against everything from decks that have tried to cheat Emrakul, Iona, or Jin-Gitaxias into play, to big artifact creatures with Cranial Plating.

    My advice to you, is if you are going to play GW Maverick, don't cut corners on the land toolbox. It makes this deck a hell of a lot more versatile.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Quote from bradstone

    Some things clearly need to be changed in there. I couldn't get a 4th GSZ or Scavenging Oozes before the tourney started which really hurt me in the long run. Changes that I would make as of right now would be:
    -2 Pridemage, +1 GSZ, +1 Scavenging Ooze

    After reading this thread though I'd really like to fit Aven Mindcensor in there as well and the sideboard I just don't really know what to do with. Things like kill switch and pyrostatic pillar need to be switched for more relevant bullets.


    Aside from the changes you already pointed out (4 GSZ is definitely a must, as you know), permit me to make a couple suggestions.

    I would go -1 Eternal Witness and +1 Scryb Ranger. Witness is cool and all, but remember, Scryb Ranger and KoTR are super buddies. Also, Scryb Ranger is great against Delver, which is all over the place.

    Now, this is just my own personal opinion, but I really don't like punishing fire. You say it helped you alot against opposing creatures, which is true. However, Maverick is already really good against other aggro strategies. Our creatures are generally better, combined with our good equipment. Personally I think people are right when they say PF is just win-more.

    If you cut PF, you could open up slots for those Mindcensors you want in there, which can help you in combo matchups, which is what you should really be concerned about. Don't worry about removing Delvers/Grims/whatever. This deck generally handles Tempo pretty well anyway.

    Removing the Groves will also give you room for more Wastelands as well as other utility lands such as Karakas and Maze of Ith, which you want to be using with KoTR. These lands may very well save your life against certain MUs.
    Posted in: Midrange
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    posted a message on Things that people assume
    Quote from Galspanic
    A lot of her family owned land in New Mexico as far back as 1600 and that line of her family gets a blue eyed blond every other generation and about 1/3 are red heads... definitely some old school Spaniard blood in those genes. But yes, that drives me nuts too. Somehow all the Hondurans I know are "Mexicans"... or that's what my hillbilly neighbors seem to have put together.


    Very interesting! I've seen a few blonde-haired, blue-eyed Spaniards as well... even a few red-heads. It's more common than most people think, since the Spanish are actually descended from the Goths/Visigoths, a Germanic tribe that settled in the Iberian Peninsula. The dark hair/skin, I would assume, comes from the North African Muslim Arabs who came there later.

    A bit off-topic, but I find it so weird, that most complaints here are about 'race' assumptions. Spanish, german, asian, wth? Aren't you all american?


    I don't consider "American" to be a race or an ethnicity. It's more of a culture, really...
    Posted in: Water Cooler Talk
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    posted a message on Legacy in Central/Northern NJ?
    I'm from the area too, and Timezone seems like the best place to go. Everyone there seems quite friendly, from the times I've been there.
    Posted in: Legacy (Type 1.5)
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    posted a message on [Deck] Maverick
    Quote from glurman

    EDIT: @ the above list
    I don't like your choice of sword, and I don't think that Batterskull belongs in the deck. I much prefer Feast and Famine + Fire and Ice, especially in this meta. I'd also cut a Qasali Pridemage for a Sylvan Library. Then you can potentially cut Thrun and perhaps a Mystic for 2x Elspeth. If you don't want to cut the Mystic, cut your Pridemages down to just the singleton Zenith target.

    I'm not sold on Thrun. Also, why the hell are people packing two basic Plains? I can see two Forest, but having two of each seems god-awful. Put the fourth Wasteland in its place.


    Yes, I thought about cutting the third Pridemage, but I do like his usefulness vs. Affinity (it is present in my meta). Also, Thrun has won games for me, so I'm reluctant towards cutting him as well.

    What if I cut one Pridemage for an Elspeth? Is it really necessary to run 2x Elspeth? I'm really not sure about that.

    2 Plains, 2 Forest has come in handy against decks that run Price of Progress. But I guess cutting one plains won't hurt that TOO badly.

    Also, I think Stoneforge Mystic is a definite 4-of. It really is one of the best cards in the deck.
    Posted in: Midrange
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    posted a message on Things that people assume
    Quote from Galspanic
    My wife was raised in a somewhat typical suburban household with a German mom (her grandparents ran a German POW camp during World War 2) and a traditional Spanish Catholic father. She learned Spanish just like the rest of her friends - Junior High and High School classes. But, now because she is brown and has a Mexican last name she is the one they go to at work when they need a translator. If it wasn't so frustrating I would probably find it funny.

    But yeah, she comes from a mixed family and people always assume the brown side won out, but really she sounds like a total valley girl on the phone and is pretty much much a walking volume of "white culture in America."


    On that subject, I find it annoying how people equate being "Spanish" to being Mexican, Puerto Rican, or from some other South American country. If you're from Mexico, you're Mexican, not Spanish.

    Spanish = from Spain. Most people don't seem to understand that most Spanish people aren't brown at all. :p
    Posted in: Water Cooler Talk
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    posted a message on Hottest woman of all time is...
    Kristen Stewart.

    And I don't care what anybody thinks, dammit!
    Posted in: Water Cooler Talk
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    posted a message on [Deck] Maverick
    I think Maze and Karakas are both essential. KoTR enables you to make a great toolbox out of your mana base, so you should use it to maximum potential. Karakas is another tutorable out against some of the most commonly reanimated/show and tell'd creatures so you don't have to pray for a StP, and Maze of Ith is great in any aggro match.

    As someone said above, Scryb Rangers are also very essential, though probably not as a 4-of. Besides having awesome synergy with Knight, they also have great synergy with Dryad Arbor. Who doesn't like an invincible blocker? Not to mention Scryb Ranger is incidentally excellent against decks that run Delver of Secrets.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Well, after some tweaking from previous comments, here is my new sideboard.



    I'd like to fit a Choke in there somewhere, just for how great it is against anything blue. What should I cut for it? Maybe lose the Tower?
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Quote from honin
    Hello guys, I don't know if this is the right place to post this deck and to ask for sugestions and opinion. It's an effort to put together something between Maverick, BW Stoneblade and Junk/Rock so i cannot tell where exact this deck belong.

    Basicly I want to play some Black splash for my favourite card - Dark Confidant together with 3 thoughtseize. Also want to utilize Aether Vial and Green Sun´s Zenith together. The deck is something like a creature toolbox with many Sb options with the help of Green Sun´s Zenith and Enlightened Tutor.

    Any advice will be nice. Here is the deck :





    I too would also cut Aether Vial. I never really liked it much in Maverick builds. That might free up some space for another 1-drop, like Noble Hierarch or something. Also, why not Sylvan Library over Top? Besides, you've got Dark Confidant, which might be a good enough card draw engine in itself.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Thanks guys. I will take the comments into consideration. I'll probably do what CRich3 suggested to my sb.

    I do like the idea of putting Thrun in there, but I'm not sure about putting him in over Goyf. I like how Goyf is easily GSZ-able with 3 mana if I need a fatty out there fast, whereas it would take me 5 mana to GSZ for Thrun. But I will try out that switch and see how it goes.

    Maybe it will be a good change considering the amount of blue-heavy tempo decks out there.

    EDIT: Oh, I also suggested COP: Red because it has a dual function of dealing with Progenitus. As I understand it we're pretty much screwed in a MU where he hits the table, since Karakas can't deal with him.
    Posted in: Midrange
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    posted a message on [Deck] Maverick
    Hey guys, I've been playing a GW Maverick-type list for about 2 years now. This is my deck at the time of this writing. Looking for critique, especially the sideboard.



    I'm just wondering what we should do against Burn, since it's on the rise. If I can get a Jitte or Batterskull out fast enough, it's usually enough to hold on for the win. But if my hand doesn't have either those and/or a Stoneforge in it, I usually lose. Maybe replace something in the sideboard with a singleton Circle of Protection: Red or Warmth?

    Also, what are people's thoughts on possibly cutting a creature or two for a singleton Thrun, the Last Troll maindeck?
    Posted in: Midrange
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    posted a message on Hi
    Hello everyone, I'm new... (obviously)

    I've been playing Magic casually on-and-off since about 2000. I just started getting back into it about two years ago, and since then it's become a much more frequent hobby. I mostly play Legacy, and am thinking about getting into Vintage (if I can find some proxy tournaments... hehe).

    Anyway, outside of Magic, I play the guitar.

    It's good to be here!
    Posted in: Introduce Yourself
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