I think you're definitely right about a few issues here: Hellrider is just too good not to run more -- and I've since upped it to 4.
Similarly, I have removed any thought of Vexing Devil from my list and upped the Mizzium Mortars. It's really nice to clear out (especially GW) creatures.
That said, I've also gone into a heavier-red build, since I was realizing that the clock a Gr presented wasn't as imposing as the clock Rg presented. I'll update later with a revised decklist. Thanks for the input!
- bearsman6
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Feb 17, 2012bearsman6 posted a message on Aggro has really sped up the meta.Yeah, not everyone was lucky enough to get their playset before the PT jacked the price of the Huntmaster sky high, so for that slot I'd probably fill in with some combination of:Posted in: bearsman6 Blog
- the fourth Ghoultree
- Kessig Cagebreakers
- more Phyrexian Metamorph (because they're your best creature, even if that just means a legend-killer
- maybe even Hero of Oxid Ridge if you have it around.
The goal is not to extend too heavily on the casting cost, but to provide big, useful utility... or a beater. -
Jan 20, 2012bearsman6 posted a message on Seeing Red -- but still with the Graveyard themeCurrently Thrun is in to hose the control-heavy meta I play in. However, when testing previously, I had given those two slots to mainboarding the Daybreak Rangers. I just found that they never flipped, and I really only needed them to fight off flying creatures... so i switched them.Posted in: bearsman6 Blog
Thrun mb just plays better for me, not that this deck cares so much for its curve (often enough Splinterfright is the T4 drop). -
Jan 18, 2012bearsman6 posted a message on UG Dredge (Standard)If you're really going the Pod in the sb, you'd need to add more filler creatures for the pod chain. Viridian Emissary at 2, for example, to get you up to a Fright, or Solemn Simulacrum at 4, to get you to the Cagebreakers.Posted in: Fev Blog
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Jan 12, 2012bearsman6 posted a message on More play means more tuning. And More SPIDERS!Regarding Ghoultree: yeah, 10/10 is a big beater though, especially if you can cast him T3 or T4. T5 is way too easy, especially with as much ramp as the deck has.Posted in: bearsman6 Blog
Ezuri's Archers is actually a really cool idea. Costing only G is a nice touch, and not having to pay each turn to block a flyer is also great. I'll need to test it! True, it makes me all that much more vulnerable to Crusaders, as you note, but I have found my meta shifting much more heavily into Delver decks. It's actually quite frustrating, since that seems to be the one deck I consistently have issues with. (Probably why they're all shifting over, as I can run roughshod over other Tier1 decks, especially with proper sideboarding.)
Which brings us to that topic: Gnaw to the Bone is a beast. Mental Missteps deal with Nihil Spellbombs, Vapor Snags, Delvers, Bears, Surgical Extractions... all sorts of useful things.
Vapor Snag helps to provide the tempo boost this deck is crying for. Once it gets ahead, it's darn near impossible for the opponent to catch up without a Spellbomb.
I haven't had the need to go after the Replicas of late, but they're remnants from when my friends ran tons of Tempered Steel. They still have their uses. And it, combined with Ratchet Bomb, deals with many White variants, be it Angelic Destiny or tokens or what have you. -
Jan 4, 2012bearsman6 posted a message on FrustrationsI think you make several very valid points. As someone who took a multiple-year break from the game, just to be dragged back into it by friends, I've been amazed (or is it appalled?) by how expensive building a "good deck" is.Posted in: Dakarai Blog
That said, I've also taken up the challenge of trying to build a GOOD budget deck. For the most part, that involves playing under-used cards, or finding those odd combinations that you mention. Or just going for the decks that people don't see the potential in and running with them, refining them, and striving to improve them.
For what it's worth, I think I got in on the ground floor of the UG Mill Yourself format before the cards got crazy expensive, and I also got lucky on a few Innistrad packs. The reason I stuck with it, though, beyond all that, was that it was a fun deck to play.
Find one of those, that you really enjoy, and let the rest just be what it is. Best of luck! -
Dec 31, 2011bearsman6 posted a message on just starting legacy some help would be greatWhich colors do you enjoy more? Do you have a favorite archetype? Do you know if you're more of a Johnny, Timmy, or Spike in terms of player?Posted in: dochalliday60 Blog
These are the questions you might consider when figuring out what you want to play and how to get started. Legacy is expensive, but if you don't want to spend lots up front, consider reading this. It might help you out (and that forum is all about Legacy, so it could answer the starter questions, too). -
Dec 22, 2011bearsman6 posted a message on SpiderFright: It's more than just masochismIt's true. The early game is all about setting up the mill, and against aggro or tempo it's preferably getting Gnaw to the Bone either in-hand or in the yard. When a single cast of that averages 12+ life, though, it helps a ton. That's why there are more in the sb, too.Posted in: bearsman6 Blog
Any other suggestions to negate the opening weakness? - To post a comment, please login or register a new account.
Still, this week is more interesting due to the availability of the DGM cards being (obviously) better. We're starting to see some actual variety. About time.
The upsides to Deadbridge Chant are substantial though. If you're packing any kind of GY manipulation, you can make the randomness much more manageable. It goes so well with Deathrite Shaman that the two were obviously made with each other in mind.
The other major upside is that, if you randomly hit a creature, it goes onto the battlefield, not just to your hand. Whether this is the reanimator replacement for Rites post-rotation or just another fancy CA machine, I'm not sure. But even if it "just" hits a dork, that's still an extra card and a free, uncounterable body in play. That the wording says "choose" instead of "target", and "put it onto the battlefield" instead of "cast it", is very relevant.
The Enchantment is already in play, and a spell is cast from a player's hand. For the sake of argument, it's a Sorcery. That's all it is. Simple, to the point, sorcery.
You begin exiling cards from that player's library looking for the next Sorcery. There isn't another one. What happens?
- Does the player not get to cast anything off of the "cascade-storm" effect? Is that Sorcery effectively a dead card?
- Do the exiled cards go back into the library in a random order? (You'd have gone through literally their whole remaining library at that point)
Thanks.
Original question restored. -Carsten
Should make things even more obvious to newer players.
Jund's game plan is this: Respond to threats, stall to the late game, use mass removal, outdraw your opponents, sweep when needed, and land a big bomb (Olivia). Card advantage exists in the format, but sometimes Jund doesn't need it. They just have stronger cards.
I think you'll find that you enjoy the games much more if you just play the deck.
In Standard, Jund plays very similarly to a control deck. It packs answers. True, it doesn't pack card draw, but it does have card advantage -- just it chooses to do that with discard or mass removal.
Whatever you just made your opponent discard would be my guess. Heartless Summoning lets you rip this thing T4, which is well before most people would be ready for it. And it would still be a 5/3, which sounds pretttttty good for 4 mana.
I haven't been a big fan of HS before, but with this and maybe a few more pieces, I could see it working. Shame the Scrivener has only 1 toughness. Probably necessary for balancing.
The more I see of Standard, the more I cannot wait for Innistrad to rotate. I'm ready... already. And DGM just got released. I want Sir Snaps-a-lot, GoST, Bonfire, Unburial Rites, Restoration Angel, and Thragtusk to rotate.
He actually got a rules violation for that. It was also his second of the tournament at that time. It did get caught.
I find it so interesting how Junk Reanimator is still such a favorite. It simply has so much raw power in what it's doing, and it attacks along several axis. Case in point: Acidic Slime does amazing things when blinked, reanimated.
If so, yes, they might get to kill it, but then everyone still goes to 0 cards in hand.
That's potent.
I guess my question is whether the opponent gets the opportunity for priority before the end step after Main2.
Playing this guy should usually end games. It's already done that a few times today, and even that's been against non-dedicated-control decks.
Naya Blitz is one of those decks that really walks the razor's edge. Some of the cards in the deck should be replaced in certain matchups, but you don't want to dilute what makes the deck effective of your opponent won't have to beat you, you'll have done that for him.
I'm not saying it's a great card, even a good card, but it's another option. If you guys are going to make Tibalt work... well, you might need all the options you can get
For every card you add in, you have to take something out. What would a Dryad Militant be better than? It is important to look at the synergies the deck is running with, and for every non-human you add in, you're taking a risk.
Especially cards like Boros Reckoner, which have steep casting cost requirements, you may realize that he'll be dead in-hand more often than he'd be profitable on the board. That's the reality of Naya Blitz.
I like this.
This is the list I was testing tonight, and against even Naya Blitz it was splitting 50/50 post-board (when they brought in Thalia).
4x Sacred Foundry
4x Clifftop Retreat
10x Plains
6x Mountains
Enchantments (36)
4x Blind Obedience
4x Pacifism
3x Defang
4x Curse of the Pierced Heart
4x Arrest
4x Oblivion Ring
3x Curse of Exhaustion
4x Sphere of Safety
2x Assemble the Legion
2x Rest in Peace
3x Boros Charm
3x Rolling Temblor
3x Boros Reckoner
3x Chandra, the Firebrand
1x Curse of Exhaustion
Not the prettiest thing, but man... when those synergies get going, this deck is nuts. And ideally you set up the hard lock before they can Planar Cleansing you, or else you just lose.