Part of the consideration is the environment where the card was printed. Theros looks to be a block light on removal. MaRo confirmed that was intended.
As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.
Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
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Sep 9, 2013bearsman6 posted a message on [[THS]] DailyMTG Previews 9/9 Hero's Downfall, Boon Satyr, Medomai the AgelessPosted in: The Rumor Mill
Aug 3, 2013bearsman6 posted a message on Best ways for aggro to deal with Archangel of ThuneIsn't this an opportunity where "Dies to removal" is valid?Posted in: Standard Archives
Jul 12, 2013Posted in: The Rumor MillQuote from xlapusThey did not close that loophole, they're just printing new cards that have different wording, so that loophole doesn't exist with those cards.
This isn't what it sounded like when I read it:
To fix this, rule 610.3a says that the initial one-shot effect that moves the object won't move it if the specified event that returns it has already occurred. So, the "stack loophole" doesn't work.
Jul 11, 2013Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.Posted in: New Card Discussion
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
Jul 10, 2013You know what, I think I'll help the entire forum community as a whole. I'm a teacher, after all. It's what I do.Posted in: Standard Archives
something that actually exists; reality; truth
Now that we've settled that, perhaps we will all know better.
Jul 9, 2013He's suggesting to go GW for consistency's sake, which is why you'd ever go down from 3 to 2 colors. Yes, you're going to lose a bit of power, but the question is worth asking, and it's "Is it worth it?"Posted in: Standard Archives
People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.
Testing is the correct way to answer this.
Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
Jul 8, 2013I'm actually thinking of taking the Voracious Wurm, and here's why.Posted in: New Card Discussion
There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.
I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.
All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.
But I can see the Cockatrice as a good pick otherwise.
Overall, not the best pack.
Jul 6, 2013I think this card has the potential to be very, very good. In fact, just messing around I put together a mono-Red burn list with him and the new Barrage of Expendables as the heart, surrounded by tons of burn.Posted in: Standard Archives
In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.
Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.
I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.
Pyromancer BurnMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (8)
4x Young Pyromancer
4x Chandra's Phoenix
4x Searing Spear
4x Annihilating Fire
4x Pillar of Flame
4x Flames of the Firebrand
3x Barrage of the Expendables
3x Burning Earth
1x Hellion Crucible
1x Barrage of Expendables
1x Burning Earth
4x Boros Reckoner
3x Chandra, Pyromaster
3x Mizzium Mortars
Jul 6, 2013Cedric was commentating about that this past week, saying that they had better numbers when NOT going to the "fun" decks. They're going to try it this week sticking with the names.Posted in: Standard Archives
We'll see, because obviously they'll be choosing round by round.
Jul 6, 2013The de-sync is atrocious, but only when they're in the booth.Posted in: Standard Archives
The rest of the time, it's hardly noticeable, even though the sound is ~3 seconds behind. Commentating is fine that way.
What I'm interested in seeing is if this "new direction" of SCG coverage (where they show the Big Name Players all the time) is going to lead to good games. So far, it's been good. But we'll have to see...
Jul 5, 2013Young Pyromancer really likes this card.Posted in: New Card Discussion
Play four of each, then load up on burn?
Pyro Barrage ideaMagic OnlineOCTGN2ApprenticeBuy These Cards Core (11)
4x Barrage of Expendables
4x Young Pyromancer
3x Chandra's Phoenix
4x Searing Spear
4x Annihilating Fire
4x Pillar of Flame
4x Flames of the Firebrand
3x Burning Earth
1x Hellion Crucible
Sideboard would be whatever is necessary to keep dudes alive or to finish them off faster. Maybe Toil//Trouble would be good for control, and probably the last Burning Earth too. Some Boros Reckoners, maybe Mizzium Mortars or Bonfires, or Chandra, Pyromaster? Would take testing, and a meta that doesn't exist yet.
Jul 5, 2013bearsman6 posted a message on [[M14]] DailyMTG Previews 7/5: Barrage of Expendables; Encroaching Wastes; no dual land cycleI get that Barrage of Expendables isn't what we'd hoped for (Goblin Bombardment), but how has no one mentioned yet that it will be working alongside Young Pyromancer?Posted in: The Rumor Mill
It even fits the curve.
I see this working very well in either a burn or tempo deck.
Jul 3, 2013Also keep in mind that neither Searing Spear nor Incinerate are getting reprinted in M14. Shock is going to be the most common instant-speed burn, with Mizzium Mortars being the fallback for R decks. (We're ignoring Helix for the moment.)Posted in: Standard Archives
Three-toughness creatures are going to be much more relevant than they currently are.
Jul 2, 2013bearsman6 posted a message on [[M14]] Tidebinder Mage (Channel Fireball preview)I'm guessing this is the next step in the two-color-hoser cycle. Interesting to note that it only costs 2 instead of 3 (like the other two).Posted in: The Rumor Mill
Witchstalker hates on UB for 1GG
Fiendslayer Paladin hates on BR for 1WW
Tidebinder Mage hates on GR for UU.
That this guy is also a relevant creature type is just icing on the cake, especially for Modern/Legacy players that enjoy Merfolk.
I can't wait to see the black and red cards.
Jul 2, 2013bearsman6 posted a message on [[M14]] DailyMTG Previews 7/3 - Blightcaster ; Haunted Plate MailI like the plate mail, but... man I really wish it didn't cost 4 to equip. Wizards has gotten really stingy with equipment costs post-NPH.Posted in: The Rumor Mill
Jul 1, 2013There are going to be some interactions with this that I can already see from the spoiler. However, I'm not sure those interactions will be enough to save this card, at least in constructed play.Posted in: The Rumor Mill
If there's enough lifegain, this is just win more. If the lifegain matters, then you aren't getting the anthem. Then again, when paired with the Archangel...
Final judgment: too soon to say without knowing more of the environment.
Jul 1, 2013This card is quite good. I actually like all of her abilities, and I think that there will exist a deck that wants multiples of her. I'm not sure if we'll ever see someone wanting to play 4, but that's rather unusual for most (sane and balanced) Walkers anyway.Posted in: Standard Archives
She will be good.
Jun 28, 2013I can see it easily pairing with the Archangel to be useful.Posted in: New Card Discussion
He may not fit into any decks right now, but that doesn't mean he won't. He has the potential to be quite good. Lifelink is too easily overlooked right now... and it looks like we're going to see several "gaining life matters" cards with m14.
Jun 28, 2013I agree that this card has a lot of potential. I'm not sure this guy is really the finisher to replace Hellrider in the fast aggro decks, but I do think he'll do amazing things in the more midrange style decks.Posted in: Standard Archives
Him T4 with anything producing multiple bodies T5 is going to be a real thing. Whether that's 4 Lingering Souls until rotation, we'll see. But afterwards, I can still see it being powerful. RWB Tokens might be real with this guy.
Jun 26, 2013Posted in: The Rumor MillQuote from DTG99Yeah, you'll never find me throwing compliments in Eli's direction although I think the comparison is sound, oddly enough. I just find it funny that people are treating him like JaMarcus Russel in this thread. Garruk 4.0 isn't the Jamarcus Russel of PWs.
This whole line of commentary has had me ROFL. Seriously. Love you guys.
Also, I agree that this Garruk has potential. I suspect that we'll be seeing more Avatars (Wizards seems averse to using "God" as a subtype) in the near future. Theros will be littered with them, I expect.
Jun 26, 2013bearsman6 posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)After tweaking some things, taking you guys' suggestions in tow, the deck has improved quite a bit. Thanks!Posted in: Competitive
moved 4 DRShaman to main deck
moved 2 Gaze to SB
moved 1 Chant to SB (really only want that much CA against Control)
moved 1 Vraska to SB
removed final Vraska from main deck to get down to 60 cards
As to Chant itself, it is so amazing when it works. There have been games where I was faced with the "Do I Thragtusk or do I Chant?" question. The answer is almost always Chant, unless facing an opponent who I know can remove it (ORing, DSphere, or Slimes) or I'm really hurting for life (blitz aggro).
I enjoy this deck, and it can get grindy with the best of them!
Jun 25, 2013I don't see this so much as working in an aura deck as an enchantment deck.Posted in: Standard Archives
There are a lot of big, powerful enchantments that have already been spoiled in M14. Combine those with what will carry over from Ravnica and you've got the potential for an interesting deck. I'm not sure if it'll be "pillow fort" styled or not, but the potential is definitely there.
Jun 25, 2013I think he might actually work pretty well in a Plasm Capture shell. Bant might work well with him. Ramp with dudes into dudes and overpower them. The reprint of Garruk's Horde is underwhelming though for one of the "big dudes" slot.Posted in: Standard Archives
Then again, for all we know he's the perfect Sliver enabler.
Jun 25, 2013Hard to evaluate given that so much of the meta will change. If things slow down, even a bit, this card has the potential to be nuts. If green gets some really nice bombs -- and Sylvan Primordial may already be bomby enough -- then he could be great.Posted in: Standard Archives
Given that we'll be getting the new 1CMC accelerator, Mystic Elf, there are a lot of dorks out there. Could be quite easy to get "biggest Garruk" out pretty early. Then card draw your way into eternity.
Could be, but we'll have to wait and see what else comes out to pair with it.
Jun 25, 2013Well, they're giving us back Ratchet Bomb and adding to it Ring of Three Wishes. I could see that being something interesting. The latter is admittedly super slow, but so is Post.Posted in: Standard Archives
What you'd actually need are more artifacts that care about sacrifice costs. Elixir of Immortality might work again, and Prophetic Prism or Cluestones for draw, but... you'll need something to win the game.
Guardian of the Ages perhaps?
Feels tenuous at best. We shall see.
Jun 25, 2013He definitely has potential. In creature-heavy decks, he can draw you 2-4 cards with his +1. That's great. Downside is that his +1 doesn't protect him, though his -3 does, sort of.Posted in: The Rumor Mill
Time will tell, especially as we see more of the cards that will be around with him. As he stands, if he were in the current meta, I'm not sure he'd be that great. He has serious potential, though I expect to never see his emblem.
Jun 22, 2013Bant hexproof has a pretty strong christmasland too.Posted in: Standard Archives
T3 Ethereal Armor + Unflinching Courage
That's a 6/6 trampling, first-striking, lifelinker. It even has edict protection. The only thing that gets past it is Terminus.
I think that beats Blitz even, since it's 6 life and 10 damage a turn... But I don't even know. They're both ridiculous.
Jun 22, 2013bearsman6 posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)OK, my turn to post a little list. I know it's not tested against some of the best decks, but I'll work on that. It's also currently 61 cards, and while I'd love to say that's because the deck has tons of thinning (and is susceptible to mill), it's also because I just don't know what to cut.Posted in: Competitive
Dark Realm ChantMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (23)
1x Cavern of Souls
4x Overgrown Tomb
4x Woodland Cemetery
4x Evolving Wilds
4x Acidic Slime
2x Sylvan Primordial
3x Liliana of the Dark Realms
2x Vraska the Unseen
1x Garruk, Primal Hunter
3x Deadbridge Chant
2x Tragic Slip
2x Dead Weight
1x Abrupt Decay
2x Devour Flesh
1x Victim of Night
1x Tribute to Hunger
2x Gaze of Granite
3x Abrupt Decay
4x Deathrite Shaman
2x Sever the Bloodline
1x Sylvan Primordial
1x Tribute to Hunger
1x Underworld Connections
1x Vraska the Unseen
Gameplan is essentially to survive to 4 mana, then go nuts. Lili is surprisingly one of the best cards in this deck. She's drawing you an extra card each turn, and she guarantees you hit your land drops. She also thins the lands from your deck (which the Evolving Wilds do, too) so that when you drop a Chant, you're getting mostly money in the yard. Of course, Evolving Wilds would be there, too, but it still works. Lili is also removal if needed, and a HUGE pump when you've got an empty board to swing into. She's really, really good.
I used to run the Deathrites in the main, but they ate removal so frequently that it was worth it (to me) to just play more removal main and the DRS in the side for when I want graveyard hate.
In my opinion, the weakest cards are either Vraska the Unseen or Gaze of Granite. Probably Vraska. But when she's good, she is realllly good. I've won quite a few games off her ultimate. Gaze just costs so much, except against token decks, where it dominates.
Help me cut the card, or help me tweak it more?
Jun 22, 2013I find it interesting that they're providing Shock but not Incinerate or Searing Spear. Hopefully that means we'll see fewer guys with toughness of 3 and more with 2. Otherwise... well, I suppose we also have Mizzium Mortars, but that's Sorcery speed. Ick.Posted in: The Rumor Mill
Jun 21, 2013If all it does turn 5 is 2 damage, then that means your opponent is only casting one of his spells, which is exactly what a deck running this card would want. One-sided Mana Barbs is a potent effect.Posted in: New Card Discussion
This card says, "I'll keep casting my spells, and you'll take damage if you want to do the same." Where is the issue?
Jun 21, 2013bearsman6 posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)Posted in: CompetitiveQuote from DobesHere's a brew i've been working on only recently. I made a thread in deck creation, but no real feedback. Initial testing went pretty well, so i'm going to at least take it to FNM, but if it keeps consistent i plan on taking it to the TCG Gold at the end of the month.
Just a couple things I see about your deck quickly. First, your mana base looks OK, but I'm not sure you really want Transguild Promenade. It's super slow, and even though it taps for all 4 of your colors, it costs you a lot to play it. It's absolutely the worst land to hit T4 when you want to be Verdicting. Consider something as similar as Shimmering Grotto if you absolutely need that any-color fixing, but I don't think you do. I'd just put in another land that won't cost you tempo, especially given your two Lanterns.
Next, do you really want Tamiyo? She's, again, slow. I've almost always found that in a deck like this, I'd rather have another draw engine, which is where Jace AoT comes in (a turn faster, too). And if what you're really looking for is a game winner, then why not just go all-in and maindeck your Bolas? Tamiyo just doesn't feel strong enough in today's meta, and she's realllllllly slow without other support.
Jun 12, 2013Rotation is perhaps the single most defining characteristic of the Standard environment. It's what keeps things fresh and new. If you don't like rotation, then you probably just don't like Standard, which begs the question: Is the only reason you came into this thread to troll?Posted in: Standard Archives
Rotation is amazing, and I always look forward to it, if only because there's always the promise of new, better cards to play with in the future. Or worse ones, but so it goes.
Jun 12, 2013I'm not sure how to feel about the Shivan reprint. I know this is the 20th anniversary, so it makes sense given how imposing he was in the game's youth... but still.Posted in: The Rumor Mill
They at least better give it to us with either 1) new, good art, or 2) Melissa Benson's original art.
Jun 7, 2013Posted in: Standard ArchivesQuote from WindexlolAbsolutely! And, if you aren't playing the game competitively, then you get to choose who you play against. You and your playgroup can play or not play certain kinds of cards or strategys if you deem them unfun. Casual play is very self regulating in this way and has been for a long time. So, it's unnecessary to demand that wizards doesn't print any of the cards i like playing with just because you don't like playing against them, especially if you are not a very tournament minded player. Larry94 is the one who doesn't want wotc to cater to everyone, not me.
Oh, you're totally right. I'm not vouching for his preferences more than yours, and I'm not suggesting that they not print certain types of cards. What I was pointing out was that you were seeming to show only one side of the argument and completely discounting the other side(s), just as he was.
I'm neutral in this "argument." I play tournaments, but I'm admittedly more Johnny than Spike. It makes for a rough mix.
Jun 7, 2013I'd love to see some statistics based on this question.Posted in: Standard Archives
What I mean is, I wonder what percentage of the time the deck on the play wins, and it could (should) be tracked across multiple levels of play: Pro Tour, SCG circuit, etc.
I bet that the difference is quite substantial, and favoring the "On the play" deck.
Which is, by the way, the reason most people prefer to be on the play.
Jun 7, 2013Posted in: Standard ArchivesQuote from WindexlolYou are just re-posting the exact same arguments without even reading what i posted in response...
We already covered this. No, that isn't true, stop attempting to make statements about what the entire playerbase can/can not enjoy based only on your own experience.
We also covered this. This is a fairly obviously fundamentally flawed depiction of what "fun" is. I already said, winning is fun for you, but losing isn't fun for the other guy. Casting instant speed spot removal when he goes to attack with his creature isn't fun for him, either. Basically, there are VERY few ways you can gain an advantage over your opponent and have that exact action be "fun" for both of you.
We also already talked about this. No, i am not trying to make my opponent feel or not feel anything. I just want to win, i want to play the game as competitively as possible within the rules, and all strategies are to me to be objectively viewed as tools to win. I am fond of the "control" strategy, as a tool to win with. It is not because i want you to cry in your ****ing cereal.
Right, so you're a Spike. That's very clear for anyone who knows the psychographic personalities. But not everyone is a Spike.
I think what people tend to forget is that not everyone plays Magic the same way or for the same reasons. You play to win. Cool. I'm glad there are people like that who play Magic, because it helps feed the competitive nature of the game. But others play to play: they want to cast the huge spells (Timmy) or play the cards no one else has thought of yet (Johnny) or experience the game's lore (Vorthos). The cool part of Magic is that that is FINE. It pleases multiple types of people.
I think you mis-characterize the people you're criticizing. Most don't care when a dude gets hit by removal because at least they got to play it. There's a difference there, and it's substantial, even if you hit it at instant-speed the same turn. It's different from counters. I can't explain it; removal simply doesn't affect people the same way.
So it's not that losing is unfun to all of them. Some people honestly don't care about that aspect of the game. They play to play, for the experience, for the journey, not the destination (outcome). We've got to accept that Magic isn't just for one type of person, and that Wizards is trying to please all of them ... except the LD crowd.
Jun 6, 2013Posted in: Standard ArchivesQuote from EvenoireHonestly, the nubcake players here who say "permission is not fun" are the veyr poblem with magic right now. Ok you complain about counters, but what about creatures with rediculous ETB effects? What about cards like thragtusk that take 2 cards to kill. Oh and someone tried saying bounce spells. Do you even know how STUPID it is to use a bounce spell on creatures now that everything in their mother has a stupid ETB ability/LTB ability?? That is the definition of card disadvantage.
I swear, the aggro players here are just a group of children who don't like when they can't do what they want.
Oh, and to the people who said that the game got more popular without permission, the Numbers are actually AGAINST you. The most popular set in all of Magic History is (when it comes to sale numbers) Innistrad. When Innistrad dropped, it became an instant hit. And guess what was the biggest deck of the time? Delver... Oh and magic has gotten more and more popular after the whole Time Spiral debacle (granted I will say I liked Time Spiral but that is a whole different topic). And that happens to be in time with:
You're entitled to your opinion, as are all the people you so obviously despise. Luckily, Wizards tries to keep the game balanced enough to appease both sides of the argument -- of all arguments, really. There were tons of people who were upset when they started phasing out mass LD, for example.
Control is fine. Aggro is currently slightly too fast, so the Control players have a legitimate complaint. However, Aggro pays for that speed by sacrificing consistency, though not enough I think. They won't nut draw every game. Just remember that.
As it sits right now, Control has the tools it needs. The decks simply need to be tuned to the meta correctly, and that's harder than it used to be since, blessedly, the meta is so diverse.
Jun 6, 2013Posted in: Standard ArchivesQuote from NeuroticneurokSo "fun", as you define it, is nothing more than a slugfest between two aggro decks, because control elements aren't fun because they don't let you play the way you want. That sounds extremely boring to me, because every turn would be "Tap lands, play threat, turn other guys sideways, hit for X".
Let's be clear here, control is annoying, yes, but it's also incredibly fragile and limited. Most control is not permanent in effect - it's instants and sorceries that go in the graveyard after being used up. Control players have to constantly refresh their hands with draw effects, and it's impossible for any control player to completely counter or lock down every card in an opponent's library, particularly in Standard.
That's not what he was saying at all. He was specifically targeting permission, which is counter-magic. There are other ways to interact other than counters. You have point removal, wraths, bounce, edicts, threaten and steal, pump, and even prevention (stalls like Fog). It's all interactive, and it's all tricky. That's why combat tricks were so named.
Control decks don't need to focus so hard on permission. There are other types of cards that are still Control-friendly. He's just trying to point that out, too. Don't read too much into what he's actually saying by putting your slippery slope into his mouth.
Jun 4, 2013But there is balance, of a sort. It's just not balance that you see every week. If you look at the larger meta across several weeks, you'll see the rise and fall, the ebb and flow, and that there is balance. It isn't like the days of Faeries, Caw Go, or even Delver where you played the deck (or the deck that beat that deck) or not at all.Posted in: Standard Archives
There is balance, it's just that right now Control is down a bit. Combo is mostly nonexistant, though if you think of Bantalones as Combo it's not all gone. Hopefully Control adapts, or at least gets a few more tools in the next set (but not too many).
I like balance: even if I prefer not to play one style of deck or another, I want there to be a fair balance and representation across the board.
Except for LD. I'm glad that's gone.
Jun 1, 2013Esper also has Sever the Bloodline, which is even better against the token decks where VoR seems to be popping up.Posted in: Standard Archives
Jun 1, 2013Posted in: Standard ArchivesQuote from NoUndiesYeah man, all that basic arithmetic is pretty taxing. I mean, pattern finding, solving a problem when all of the pieces are in front of you... that's hard stuff.
If you're struggling with the maths in a game of magic, I feel bad for you. By your own admission, the hardest part of a game for you is when you have no cards in hand, and the control player is holding answers. This is Bayesian probability; you have to make a decision based on probabilities whose certainties are unknown to you. This is the default game state for a control deck, and is why control vs. control matches are some of the best games you'll ever play or see. Aggro doesn't really care about what a player has in his or her hand. Funny that when they do have to care, the game gets a lot harder. In contrast, a control deck always cares about what a player is holding in hand.
I added the bold for emphasis, because this sentence is blatantly wrong.
Aggro cares just as much as Control cares, it's just that Aggro cannot deal with the answers as well. Thus a good Aggro player also has to predict what the opponent is holding, is likely to draw into, etc. It's exactly the same calculations a Control player goes through. Except Aggro has fewer answers. Aggro has to work toward virtual CA (meaning killing the Control player before he finds enough answers to empty the aggro player's hand and board of threats).
Control vs. Control games may be "interesting" to watch because of all their interactions, but Control vs. Aggro is the hardest match-up in Magic. For the Aggro player. Aggro always cares what's in his opponent's hand. A great Aggro player can usually tell you, at least the percentages of what's likely there, and whether they'll (be able to) play around it or not.
May 28, 2013Posted in: New Card DiscussionQuote from Myzery78What deck is that exactly? Gruul? Gruul is the only two color red deck putting up any wins, and it still runs on 40% nonbasic lands. It will hurt Gruul less than it will hurt tri-color decks, but its far from one sided.
Unless you're arguing this is somehow going to make monored tier 1, theres no deck where this card will be one sided.
To be fair, MonoRed was Tier1, but it was a more sligh style aggro build. In that style deck, this card would not be as useful as a Hellrider (except against control strategies that run lots of removal). But things change.
The glory of talking about these new cards -- as always -- is that the meta will change before or because of their release. Talking about this card in today's meta is nonsensical. We can base our guesses and theories off of today, but that is all.
Saying that this won't fit into any tier1 decks is, equally, nonsensical. We cannot know. This doesn't even need to be a mono-color-required deck. If you run 24 lands even in a 12/12 split, other than being subject to a TON of variance, you could theoretically play all basics. If you wanted to. No one likely would, but you could, and thus if it became the correct thing to do, people would.
Anyway, it's all theory, as is any talk of the future.
I do see this card being powerful if the surrounding cards help support a mono- or duo-colored deck. It will be strong against the three+ color decks regardless.
May 26, 2013The point is that they completely negate any ETB effects. They occasionally also exile the spell, or mill you a bit, or refund your mana. And they do answer anything, if you pay more than 2 for it. That's the kind of flexibility that needs to be taxed somehow.Posted in: Standard Archives
I have zero issues with how counters have evolved over the past few years.
May 26, 2013How has Master of Cruelties not become more popular in Grixis decks? It's the ultimate deterrent in terms of preventing absurd attacks. When backed with lots of spot removal and/or sweepers, it's amazing. It's guaranteed to kill at least one attacker, and if they only leave one back to block, you can almost guarantee you've got the removal in-hand to kill them the next turn (assuming you've also got 1 point of burn).Posted in: Standard Archives
It just seems like something that really fits into the style deck you all are building. You make your opponents change the way they're playing, and then you beat them anyway.
May 25, 2013It's also possible, especially in a deck with some sort of ramp, that this card ends up being a one-sided wrath (like Bonfire). That it's also an answer for planeswalkers, Detention Spheres, and the like is just gravy. It has grown on me, a bit. It seems to encourage a higher-CMC deck, which is a bit odd, but in BGx not unlikely or uncommon.Posted in: Standard Archives
May 25, 2013The curve on this is a bit of a stretch. Looking just at creatures, you're staring at:Posted in: Standard Archives
CMC1: 3 = 3x Vexing Devil
CMC2: 3 = 3x Zhur-Taa Druid
CMC3: 2 = 2x Varolz, the Scar-Striped
CMC4: 9 = 4x Corpsejack Menace, 3x Ghor-Clan Rampager, 2x Olivia Voldaren
CMC4+ 6 = 3x Primordial Hydra, 3x Savageborn Hydra
Granted, you have quite a bit of 2CMC accelerators, but that's still a realllllllly heavy curve. You're not even running the maximum number of accelerators. Running the fourth Farseek and ZTD would help a lot.
Also, I get that you want 4 counters for R, but I don't know that Vexing Devil really fits into this version of the deck. It's just not doing enough, and it relies on your 2-of Varolz to be average. That's not an optimal usage, I'd say.
Last, I get why you want to include Varolz -- he's a useful producer of more counters. However, as mentioned with the Devil, he's pushing you toward suboptimal cards. He also does absolutely nothing when your hydras are in the graveyard (which is where they'll be a LOT of the time if your opponent plays any removal).
If you took out the 2 Varolzs there and the 3 Devils, you could play other cards that would be stronger... like the fourth Farseek and 4x Lotleth Trolls, which have the trample built in. Then you could re-evaluate the GCRs, which are an awesome combat trick, but they tend to lead to blowouts against removal...
I like the idea, but I think it needs some tuning.
May 23, 2013bearsman6 posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules ChangedAnd here I thought that Clones were supposed to, you know, clone the creature. Thus making themselves exactly like it.Posted in: The Rumor Mill
I like this new rule, and if it allows them to print more legendaries, then great.
May 21, 2013I've gone with a somewhat hybrid creature-and-spell burn deck lately, and it's not awful. The sideboard is, but that's since I've been playing a lot of control lately, which means haste is great.Posted in: Standard Archives
I was surprised at how many useful tools this deck seems to have gotten from DGM.
Burn, Dega, BurnMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (22)
4x Blood Crypt
2x Dragonskull Summit
4x Sacred Foundry
4x Clifftop Retreat
4x Rakdos Cackler
4x Stromkirk Noble
4x Boros Reckoner
3x Pillar of Flame
4x Boros Charm
4x Searing Spear
4x Warleader's Helix
1x Pillar of Flame
3x Mizzium Mortars
3x Spark Trooper
4x Viashino Firstblade
May 19, 2013I've found that Deadbridge Chant to be fantastic, especially when the deck is heavy with creatures. Combined with scavenge is also really nice. Whether that's attached to Goliaths or off of Varolz, it allows you to thin out the yard while also filtering. Toss in Deathrites to remove lands (or spells you don't want to see again) and it's amazingly powerful.Posted in: [DGR] Return to Ravnica, Gatecrash, Dragon's Maze
I've been very unimpressed with Gaze of Granite, too. It's wickedly expensive for a sweeper, costing more than Supreme Verdict to kill (usually) less things. It's definitely not Pernicious Deeds, which was admittedly awesome. There's just not a great black sweeper right now, since Mutilate and even Barter in Blood are Standard-only. I'd kill for a Damnation reprint. Far//Away is the closest we've got.
May 19, 2013Wow, just looking at those numbers it's quite easy to see which direction the meta was leaning. I suppose I shouldn't be surprised. Lots of pros lean heavily toward blue, Patrick Sullivan and Craig Wescoe aside...Posted in: Block Constructed
Voice is a real card, and I think it's only going to get more prevalent as people start to realize that the hype was justified. Its price has shot up 10 tix online just today.
May 16, 2013To be fair, people making statements about what "bad players" like and dislike should really say "I assume" unless they happen to know for a fact, or unless they've somehow gained insight into every bad player's mindset miraculously.Posted in: Standard Archives
But this is the internet, where "bad player" really just stands for "people who play in ways I dislike", or at least so it seems.
If control is dead, and that's the price we must pay to have the game of Magic that we currently have, then good riddance to it. I've made the argument before that there are decks in the current meta that play exactly like a classical control deck (Jund), but people don't seem to want to hear it.
I think that's the point we've all seen for far too long: people don't want to hear things that seem to contradict their own previously-established beliefs.
May 13, 2013These look nothing like Eldrazi. The new slivers are clearly metallic, whereas the Eldrazi are all mana (and thus flesh-like).Posted in: The Rumor Mill
Comparisons to Phyrexians are much more apt, but still the Slivers don't have the same art style. I do wonder, though, if Maze Rusher wasn't originally Sliver art.
At least they still have the "all slivers" aspect, even if it is just "you control." That's still a huge difference from both Eldrazi and Phyrexians.
May 11, 2013Don't hate on Todd. He's there since Osyp missed his flight, and he's not awful. He knows the cards, knows what he's talking about. Usually.Posted in: Standard Archives
Still, this week is more interesting due to the availability of the DGM cards being (obviously) better. We're starting to see some actual variety. About time.
May 8, 2013I do think the best comparison here is to Staff of Nin. They're both drawing you an extra card each turn, and they're both (essentially) random.Posted in: Standard Archives
The upsides to Deadbridge Chant are substantial though. If you're packing any kind of GY manipulation, you can make the randomness much more manageable. It goes so well with Deathrite Shaman that the two were obviously made with each other in mind.
The other major upside is that, if you randomly hit a creature, it goes onto the battlefield, not just to your hand. Whether this is the reanimator replacement for Rites post-rotation or just another fancy CA machine, I'm not sure. But even if it "just" hits a dork, that's still an extra card and a free, uncounterable body in play. That the wording says "choose" instead of "target", and "put it onto the battlefield" instead of "cast it", is very relevant.
May 7, 2013Possibility Storm is the card in question, and here's the scenario.Posted in: Magic Rulings Archives
The Enchantment is already in play, and a spell is cast from a player's hand. For the sake of argument, it's a Sorcery. That's all it is. Simple, to the point, sorcery.
You begin exiling cards from that player's library looking for the next Sorcery. There isn't another one. What happens?
- Does the player not get to cast anything off of the "cascade-storm" effect? Is that Sorcery effectively a dead card?
- Do the exiled cards go back into the library in a random order? (You'd have gone through literally their whole remaining library at that point)
Original question restored. -Carsten
May 6, 2013LBSteve, as someone who professes to love control but wants to play a "viable" deck, just play Jund. It's the same play style but with discard instead of counters (exactly as black has always answered counters).Posted in: Standard Archives
Jund's game plan is this: Respond to threats, stall to the late game, use mass removal, outdraw your opponents, sweep when needed, and land a big bomb (Olivia). Card advantage exists in the format, but sometimes Jund doesn't need it. They just have stronger cards.
I think you'll find that you enjoy the games much more if you just play the deck.
May 5, 2013Play Block then. There are control decks in that format, although it's not much more diverse than Standard currently. MonoR, Esper Control, Junk Midrange, or RWB Midrange. There are a few rogue decks, but that's about it.Posted in: Standard Archives
In Standard, Jund plays very similarly to a control deck. It packs answers. True, it doesn't pack card draw, but it does have card advantage -- just it chooses to do that with discard or mass removal.
May 5, 2013Posted in: Standard ArchivesQuote from VeroProDiGYFor what other creatures?
Sire of Insanity is not an activated ability, it is a triggered ability, so what other creature would you reanimate/cast.
Whatever you just made your opponent discard would be my guess. Heartless Summoning lets you rip this thing T4, which is well before most people would be ready for it. And it would still be a 5/3, which sounds pretttttty good for 4 mana.
I haven't been a big fan of HS before, but with this and maybe a few more pieces, I could see it working. Shame the Scrivener has only 1 toughness. Probably necessary for balancing.
May 5, 2013Reanimator wins again. I wish I could say I was surprised, but it just does so much right.Posted in: Standard Archives
The more I see of Standard, the more I cannot wait for Innistrad to rotate. I'm ready... already. And DGM just got released. I want Sir Snaps-a-lot, GoST, Bonfire, Unburial Rites, Restoration Angel, and Thragtusk to rotate.
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Nov 26, 2012I think you're definitely right about a few issues here: Hellrider is just too good not to run more -- and I've since upped it to 4.Posted in: bearsman6 Blog
Similarly, I have removed any thought of Vexing Devil from my list and upped the Mizzium Mortars. It's really nice to clear out (especially GW) creatures.
That said, I've also gone into a heavier-red build, since I was realizing that the clock a Gr presented wasn't as imposing as the clock Rg presented. I'll update later with a revised decklist. Thanks for the input!
Mar 5, 2012Went 4-1 in rounds, with the only loss being an 0-2 showing against W/B Tokens. Sorin, included. It was just brutal. Still, there should be some changes to come from that learning experience. Maybe even a Glissa, the Traitor or two in the sideboard.Posted in: bearsman6 Blog
Feb 17, 2012Yeah, not everyone was lucky enough to get their playset before the PT jacked the price of the Huntmaster sky high, so for that slot I'd probably fill in with some combination of:Posted in: bearsman6 Blog
- the fourth Ghoultree
- Kessig Cagebreakers
- more Phyrexian Metamorph (because they're your best creature, even if that just means a legend-killer
- maybe even Hero of Oxid Ridge if you have it around.
The goal is not to extend too heavily on the casting cost, but to provide big, useful utility... or a beater.
Jan 20, 2012Currently Thrun is in to hose the control-heavy meta I play in. However, when testing previously, I had given those two slots to mainboarding the Daybreak Rangers. I just found that they never flipped, and I really only needed them to fight off flying creatures... so i switched them.Posted in: bearsman6 Blog
Thrun mb just plays better for me, not that this deck cares so much for its curve (often enough Splinterfright is the T4 drop).
Jan 18, 2012If you're really going the Pod in the sb, you'd need to add more filler creatures for the pod chain. Viridian Emissary at 2, for example, to get you up to a Fright, or Solemn Simulacrum at 4, to get you to the Cagebreakers.Posted in: Fev Blog
Jan 12, 2012Regarding Ghoultree: yeah, 10/10 is a big beater though, especially if you can cast him T3 or T4. T5 is way too easy, especially with as much ramp as the deck has.Posted in: bearsman6 Blog
Ezuri's Archers is actually a really cool idea. Costing only G is a nice touch, and not having to pay each turn to block a flyer is also great. I'll need to test it! True, it makes me all that much more vulnerable to Crusaders, as you note, but I have found my meta shifting much more heavily into Delver decks. It's actually quite frustrating, since that seems to be the one deck I consistently have issues with. (Probably why they're all shifting over, as I can run roughshod over other Tier1 decks, especially with proper sideboarding.)
Which brings us to that topic: Gnaw to the Bone is a beast. Mental Missteps deal with Nihil Spellbombs, Vapor Snags, Delvers, Bears, Surgical Extractions... all sorts of useful things.
Vapor Snag helps to provide the tempo boost this deck is crying for. Once it gets ahead, it's darn near impossible for the opponent to catch up without a Spellbomb.
I haven't had the need to go after the Replicas of late, but they're remnants from when my friends ran tons of Tempered Steel. They still have their uses. And it, combined with Ratchet Bomb, deals with many White variants, be it Angelic Destiny or tokens or what have you.
Jan 4, 2012I think you make several very valid points. As someone who took a multiple-year break from the game, just to be dragged back into it by friends, I've been amazed (or is it appalled?) by how expensive building a "good deck" is.Posted in: Dakarai Blog
That said, I've also taken up the challenge of trying to build a GOOD budget deck. For the most part, that involves playing under-used cards, or finding those odd combinations that you mention. Or just going for the decks that people don't see the potential in and running with them, refining them, and striving to improve them.
For what it's worth, I think I got in on the ground floor of the UG Mill Yourself format before the cards got crazy expensive, and I also got lucky on a few Innistrad packs. The reason I stuck with it, though, beyond all that, was that it was a fun deck to play.
Find one of those, that you really enjoy, and let the rest just be what it is. Best of luck!
Dec 31, 2011Which colors do you enjoy more? Do you have a favorite archetype? Do you know if you're more of a Johnny, Timmy, or Spike in terms of player?Posted in: dochalliday60 Blog
These are the questions you might consider when figuring out what you want to play and how to get started. Legacy is expensive, but if you don't want to spend lots up front, consider reading this. It might help you out (and that forum is all about Legacy, so it could answer the starter questions, too).
Dec 22, 2011It's true. The early game is all about setting up the mill, and against aggro or tempo it's preferably getting Gnaw to the Bone either in-hand or in the yard. When a single cast of that averages 12+ life, though, it helps a ton. That's why there are more in the sb, too.Posted in: bearsman6 Blog
Any other suggestions to negate the opening weakness?
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