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The World of Mirrodin II: Darksteel and the Fifth Dawn
 
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The Magic Market Index for April 21, 2017
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    posted a message on [[THS]] DailyMTG Previews 9/9 Hero's Downfall, Boon Satyr, Medomai the Ageless
    Part of the consideration is the environment where the card was printed. Theros looks to be a block light on removal. MaRo confirmed that was intended.

    As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.

    Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
    Posted in: The Rumor Mill
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    posted a message on [[THS]] Curse of the Swine
    This is how they should have handled the other Pongify variants. Exile makes so much more sense, since the previous creature no longer exists anywhere (except as the new creature).
    Posted in: The Rumor Mill
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    posted a message on [[THS]] Satyr Planeswalker - storyline spoiler
    If someone asks if you're a god... you say YES!
    Posted in: The Rumor Mill
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    posted a message on Best ways for aggro to deal with Archangel of Thune
    Isn't this an opportunity where "Dies to removal" is valid?
    Yeah.
    Posted in: Standard Archives
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    posted a message on Cards you wish were in standard today!
    Thrun, the Last Troll
    Especially with the new legend rule.
    Posted in: Magic General
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    posted a message on Magic 2014 Update Bulletin
    Quote from xlapus
    They did not close that loophole, they're just printing new cards that have different wording, so that loophole doesn't exist with those cards.


    This isn't what it sounded like when I read it:
    To fix this, rule 610.3a says that the initial one-shot effect that moves the object won't move it if the specified event that returns it has already occurred. So, the "stack loophole" doesn't work.
    Posted in: The Rumor Mill
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    posted a message on Magic 2014 Update Bulletin
    Interesting that they officially closed the ORing/Fiendhunter loophole.
    Posted in: The Rumor Mill
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    posted a message on [[M14]] What would you first pick? (#8)
    Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.

    I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.

    Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
    Posted in: New Card Discussion
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    posted a message on Fact: Blue is Dead
    You know what, I think I'll help the entire forum community as a whole. I'm a teacher, after all. It's what I do.

    fact
    noun
    something that actually exists; reality; truth


    Now that we've settled that, perhaps we will all know better.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] [SCD] - Witchstalker
    He's suggesting to go GW for consistency's sake, which is why you'd ever go down from 3 to 2 colors. Yes, you're going to lose a bit of power, but the question is worth asking, and it's "Is it worth it?"

    People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.

    Testing is the correct way to answer this.
    Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
    Posted in: Standard Archives
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    posted a message on [[M14]] What would you first pick? (#6)
    I'm actually thinking of taking the Voracious Wurm, and here's why.

    There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.

    I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.

    All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.

    But I can see the Cockatrice as a good pick otherwise.
    Overall, not the best pack.
    Posted in: New Card Discussion
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    posted a message on Unspoiled Mythic
    The regenerate costs too much. They'd never print it like that.
    Posted in: Speculation
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    posted a message on [Single Card Discussion] Young Pyromancer
    I think this card has the potential to be very, very good. In fact, just messing around I put together a mono-Red burn list with him and the new Barrage of Expendables as the heart, surrounded by tons of burn.

    In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.

    Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.

    I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.

    The decklist:
    Posted in: Standard Archives
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    posted a message on SCG Open Series Worcester
    Cedric was commentating about that this past week, saying that they had better numbers when NOT going to the "fun" decks. They're going to try it this week sticking with the names.

    We'll see, because obviously they'll be choosing round by round.
    Posted in: Standard Archives
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    posted a message on SCG Open Series Worcester
    The de-sync is atrocious, but only when they're in the booth.

    The rest of the time, it's hardly noticeable, even though the sound is ~3 seconds behind. Commentating is fine that way.

    What I'm interested in seeing is if this "new direction" of SCG coverage (where they show the Big Name Players all the time) is going to lead to good games. So far, it's been good. But we'll have to see...
    Posted in: Standard Archives
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    posted a message on [[M14]] Barrage of Expendables
    Young Pyromancer really likes this card.
    Play four of each, then load up on burn?



    Sideboard would be whatever is necessary to keep dudes alive or to finish them off faster. Maybe Toil//Trouble would be good for control, and probably the last Burning Earth too. Some Boros Reckoners, maybe Mizzium Mortars or Bonfires, or Chandra, Pyromaster? Would take testing, and a meta that doesn't exist yet.
    Posted in: New Card Discussion
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    posted a message on [[M14]] DailyMTG Previews 7/5: Barrage of Expendables; Encroaching Wastes; no dual land cycle
    I get that Barrage of Expendables isn't what we'd hoped for (Goblin Bombardment), but how has no one mentioned yet that it will be working alongside Young Pyromancer?

    It even fits the curve.

    I see this working very well in either a burn or tempo deck.
    Posted in: The Rumor Mill
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    posted a message on [Deck] Dega Midrange
    Also keep in mind that neither Searing Spear nor Incinerate are getting reprinted in M14. Shock is going to be the most common instant-speed burn, with Mizzium Mortars being the fallback for R decks. (We're ignoring Helix for the moment.)

    Three-toughness creatures are going to be much more relevant than they currently are.
    Posted in: Standard Archives
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    posted a message on [[M14]] Tidebinder Mage (Channel Fireball preview)
    I'm guessing this is the next step in the two-color-hoser cycle. Interesting to note that it only costs 2 instead of 3 (like the other two).

    Witchstalker hates on UB for 1GG
    Fiendslayer Paladin hates on BR for 1WW
    and now
    Tidebinder Mage hates on GR for UU.

    That this guy is also a relevant creature type is just icing on the cake, especially for Modern/Legacy players that enjoy Merfolk.

    I can't wait to see the black and red cards.
    Posted in: The Rumor Mill
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    posted a message on [[M14]] DailyMTG Previews 7/3 - Blightcaster ; Haunted Plate Mail
    I like the plate mail, but... man I really wish it didn't cost 4 to equip. Wizards has gotten really stingy with equipment costs post-NPH.
    Posted in: The Rumor Mill
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    posted a message on [[M14]] Path of Bravery
    There are going to be some interactions with this that I can already see from the spoiler. However, I'm not sure those interactions will be enough to save this card, at least in constructed play.

    If there's enough lifegain, this is just win more. If the lifegain matters, then you aren't getting the anthem. Then again, when paired with the Archangel...

    Final judgment: too soon to say without knowing more of the environment.
    Posted in: The Rumor Mill
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    posted a message on [Single Card Discussion] Chandra, Pyromaster
    This card is quite good. I actually like all of her abilities, and I think that there will exist a deck that wants multiples of her. I'm not sure if we'll ever see someone wanting to play 4, but that's rather unusual for most (sane and balanced) Walkers anyway.

    She will be good.
    Posted in: Standard Archives
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    posted a message on [[M14]] Kalonian Hydra
    This is a card I can get behind. I also like that blinking it out (or removing it from an ORing) doesn't kill it.

    Cool design, and very mythic.
    Posted in: The Rumor Mill
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    posted a message on [[M14]] Fiendslayer Paladin
    I can see it easily pairing with the Archangel to be useful.

    He may not fit into any decks right now, but that doesn't mean he won't. He has the potential to be quite good. Lifelink is too easily overlooked right now... and it looks like we're going to see several "gaining life matters" cards with m14.
    Posted in: New Card Discussion
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    posted a message on [Single Card Discussion] Ogre Battledriver
    I agree that this card has a lot of potential. I'm not sure this guy is really the finisher to replace Hellrider in the fast aggro decks, but I do think he'll do amazing things in the more midrange style decks.

    Him T4 with anything producing multiple bodies T5 is going to be a real thing. Whether that's 4 Lingering Souls until rotation, we'll see. But afterwards, I can still see it being powerful. RWB Tokens might be real with this guy.
    Posted in: Standard Archives
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    posted a message on [[M14]] [Discussion] Ogre Battledriver
    This guy's fate will be relative to what happens when Hellrider rotates out. If the game slows down enough, he could see play. He's a great enabler. I just wish he had haste himself.
    Posted in: New Card Discussion
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    posted a message on [[M14]] Garruk, Caller of Beasts
    Quote from DTG99
    Yeah, you'll never find me throwing compliments in Eli's direction although I think the comparison is sound, oddly enough. I just find it funny that people are treating him like JaMarcus Russel in this thread. Garruk 4.0 isn't the Jamarcus Russel of PWs.


    This whole line of commentary has had me ROFL. Seriously. Love you guys.

    Also, I agree that this Garruk has potential. I suspect that we'll be seeing more Avatars (Wizards seems averse to using "God" as a subtype) in the near future. Theros will be littered with them, I expect.
    Posted in: The Rumor Mill
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    posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)
    After tweaking some things, taking you guys' suggestions in tow, the deck has improved quite a bit. Thanks!

    moved 4 DRShaman to main deck
    moved 2 Gaze to SB
    moved 1 Chant to SB (really only want that much CA against Control)
    moved 1 Vraska to SB
    removed final Vraska from main deck to get down to 60 cards

    As to Chant itself, it is so amazing when it works. There have been games where I was faced with the "Do I Thragtusk or do I Chant?" question. The answer is almost always Chant, unless facing an opponent who I know can remove it (ORing, DSphere, or Slimes) or I'm really hurting for life (blitz aggro).

    I enjoy this deck, and it can get grindy with the best of them!
    Posted in: Competitive
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    posted a message on [Single Card Discussion] Ajani's Chosen
    I don't see this so much as working in an aura deck as an enchantment deck.

    There are a lot of big, powerful enchantments that have already been spoiled in M14. Combine those with what will carry over from Ravnica and you've got the potential for an interesting deck. I'm not sure if it'll be "pillow fort" styled or not, but the potential is definitely there.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] Garruk, Caller of Beasts
    I think he might actually work pretty well in a Plasm Capture shell. Bant might work well with him. Ramp with dudes into dudes and overpower them. The reprint of Garruk's Horde is underwhelming though for one of the "big dudes" slot.

    Then again, for all we know he's the perfect Sliver enabler.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] Garruk, Caller of Beasts
    Hard to evaluate given that so much of the meta will change. If things slow down, even a bit, this card has the potential to be nuts. If green gets some really nice bombs -- and Sylvan Primordial may already be bomby enough -- then he could be great.

    Given that we'll be getting the new 1CMC accelerator, Mystic Elf, there are a lot of dorks out there. Could be quite easy to get "biggest Garruk" out pretty early. Then card draw your way into eternity.

    Could be, but we'll have to wait and see what else comes out to pair with it.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] Trading Post!?!?
    Well, they're giving us back Ratchet Bomb and adding to it Ring of Three Wishes. I could see that being something interesting. The latter is admittedly super slow, but so is Post.

    What you'd actually need are more artifacts that care about sacrifice costs. Elixir of Immortality might work again, and Prophetic Prism or Cluestones for draw, but... you'll need something to win the game.

    Guardian of the Ages perhaps?
    Feels tenuous at best. We shall see.
    Posted in: Standard Archives
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    posted a message on [[M14]] Garruk, Caller of Beasts
    He definitely has potential. In creature-heavy decks, he can draw you 2-4 cards with his +1. That's great. Downside is that his +1 doesn't protect him, though his -3 does, sort of.

    Time will tell, especially as we see more of the cards that will be around with him. As he stands, if he were in the current meta, I'm not sure he'd be that great. He has serious potential, though I expect to never see his emblem.
    Posted in: The Rumor Mill
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    posted a message on Magical Christmas Land for Everyone
    Bant hexproof has a pretty strong christmasland too.

    T1 Pilgrim
    T2 Geist
    T3 Ethereal Armor + Unflinching Courage

    That's a 6/6 trampling, first-striking, lifelinker. It even has edict protection. The only thing that gets past it is Terminus.

    I think that beats Blitz even, since it's 6 life and 10 damage a turn... But I don't even know. They're both ridiculous.
    Posted in: Standard Archives
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    posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)
    OK, my turn to post a little list. I know it's not tested against some of the best decks, but I'll work on that. It's also currently 61 cards, and while I'd love to say that's because the deck has tons of thinning (and is susceptible to mill), it's also because I just don't know what to cut.



    Gameplan is essentially to survive to 4 mana, then go nuts. Lili is surprisingly one of the best cards in this deck. She's drawing you an extra card each turn, and she guarantees you hit your land drops. She also thins the lands from your deck (which the Evolving Wilds do, too) so that when you drop a Chant, you're getting mostly money in the yard. Of course, Evolving Wilds would be there, too, but it still works. Lili is also removal if needed, and a HUGE pump when you've got an empty board to swing into. She's really, really good.

    I used to run the Deathrites in the main, but they ate removal so frequently that it was worth it (to me) to just play more removal main and the DRS in the side for when I want graveyard hate.

    In my opinion, the weakest cards are either Vraska the Unseen or Gaze of Granite. Probably Vraska. But when she's good, she is realllly good. I've won quite a few games off her ultimate. Gaze just costs so much, except against token decks, where it dominates.

    Help me cut the card, or help me tweak it more?
    Posted in: Competitive
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    posted a message on [[M14]] Name and Number Crunch (complete)
    I find it interesting that they're providing Shock but not Incinerate or Searing Spear. Hopefully that means we'll see fewer guys with toughness of 3 and more with 2. Otherwise... well, I suppose we also have Mizzium Mortars, but that's Sorcery speed. Ick.
    Posted in: The Rumor Mill
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    posted a message on [[M14]] Burning Earth
    If all it does turn 5 is 2 damage, then that means your opponent is only casting one of his spells, which is exactly what a deck running this card would want. One-sided Mana Barbs is a potent effect.

    This card says, "I'll keep casting my spells, and you'll take damage if you want to do the same." Where is the issue?
    Posted in: New Card Discussion
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    posted a message on [[Official]] Competitive Brew-house (Post untested ideas! Cool brews! WIPs!)
    Quote from Dobes
    Here's a brew i've been working on only recently. I made a thread in deck creation, but no real feedback. Initial testing went pretty well, so i'm going to at least take it to FNM, but if it keeps consistent i plan on taking it to the TCG Gold at the end of the month.



    Just a couple things I see about your deck quickly. First, your mana base looks OK, but I'm not sure you really want Transguild Promenade. It's super slow, and even though it taps for all 4 of your colors, it costs you a lot to play it. It's absolutely the worst land to hit T4 when you want to be Verdicting. Consider something as similar as Shimmering Grotto if you absolutely need that any-color fixing, but I don't think you do. I'd just put in another land that won't cost you tempo, especially given your two Lanterns.

    Next, do you really want Tamiyo? She's, again, slow. I've almost always found that in a deck like this, I'd rather have another draw engine, which is where Jace AoT comes in (a turn faster, too). And if what you're really looking for is a game winner, then why not just go all-in and maindeck your Bolas? Tamiyo just doesn't feel strong enough in today's meta, and she's realllllllly slow without other support.
    Posted in: Competitive
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    posted a message on Which card can't you wait to see rotate?
    A card I'll be sad to see rotate: Zealous Conscripts.
    I didn't get to use it nearly enough, but man is it a fun card to play.
    Posted in: Standard Archives
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    posted a message on Which card can't you wait to see rotate?
    Rotation is perhaps the single most defining characteristic of the Standard environment. It's what keeps things fresh and new. If you don't like rotation, then you probably just don't like Standard, which begs the question: Is the only reason you came into this thread to troll?

    Oh, right.

    Rotation is amazing, and I always look forward to it, if only because there's always the promise of new, better cards to play with in the future. Or worse ones, but so it goes.
    Posted in: Standard Archives
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    posted a message on Which card can't you wait to see rotate?
    Geist of Saint Traft.

    Thragtusk actually helped balance the format by enabling midrange strategies. GoST did nothing but grief.
    Posted in: Standard Archives
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    posted a message on [[M14]] Demo Deck Spoilers
    I'm not sure how to feel about the Shivan reprint. I know this is the 20th anniversary, so it makes sense given how imposing he was in the game's youth... but still.

    They at least better give it to us with either 1) new, good art, or 2) Melissa Benson's original art.
    Posted in: The Rumor Mill
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Quote from Windexlol
    Absolutely! And, if you aren't playing the game competitively, then you get to choose who you play against. You and your playgroup can play or not play certain kinds of cards or strategys if you deem them unfun. Casual play is very self regulating in this way and has been for a long time. So, it's unnecessary to demand that wizards doesn't print any of the cards i like playing with just because you don't like playing against them, especially if you are not a very tournament minded player. Larry94 is the one who doesn't want wotc to cater to everyone, not me.


    Oh, you're totally right. I'm not vouching for his preferences more than yours, and I'm not suggesting that they not print certain types of cards. What I was pointing out was that you were seeming to show only one side of the argument and completely discounting the other side(s), just as he was.

    I'm neutral in this "argument." I play tournaments, but I'm admittedly more Johnny than Spike. It makes for a rough mix.
    Posted in: Standard Archives
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    posted a message on Going 1st or drawing 1st
    I'd love to see some statistics based on this question.

    What I mean is, I wonder what percentage of the time the deck on the play wins, and it could (should) be tracked across multiple levels of play: Pro Tour, SCG circuit, etc.

    I bet that the difference is quite substantial, and favoring the "On the play" deck.
    Which is, by the way, the reason most people prefer to be on the play.
    Posted in: Standard Archives
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Quote from Windexlol
    You are just re-posting the exact same arguments without even reading what i posted in response...

    We already covered this. No, that isn't true, stop attempting to make statements about what the entire playerbase can/can not enjoy based only on your own experience.



    We also covered this. This is a fairly obviously fundamentally flawed depiction of what "fun" is. I already said, winning is fun for you, but losing isn't fun for the other guy. Casting instant speed spot removal when he goes to attack with his creature isn't fun for him, either. Basically, there are VERY few ways you can gain an advantage over your opponent and have that exact action be "fun" for both of you.



    We also already talked about this. No, i am not trying to make my opponent feel or not feel anything. I just want to win, i want to play the game as competitively as possible within the rules, and all strategies are to me to be objectively viewed as tools to win. I am fond of the "control" strategy, as a tool to win with. It is not because i want you to cry in your ****ing cereal.

    Right, so you're a Spike. That's very clear for anyone who knows the psychographic personalities. But not everyone is a Spike.

    I think what people tend to forget is that not everyone plays Magic the same way or for the same reasons. You play to win. Cool. I'm glad there are people like that who play Magic, because it helps feed the competitive nature of the game. But others play to play: they want to cast the huge spells (Timmy) or play the cards no one else has thought of yet (Johnny) or experience the game's lore (Vorthos). The cool part of Magic is that that is FINE. It pleases multiple types of people.

    I think you mis-characterize the people you're criticizing. Most don't care when a dude gets hit by removal because at least they got to play it. There's a difference there, and it's substantial, even if you hit it at instant-speed the same turn. It's different from counters. I can't explain it; removal simply doesn't affect people the same way.

    So it's not that losing is unfun to all of them. Some people honestly don't care about that aspect of the game. They play to play, for the experience, for the journey, not the destination (outcome). We've got to accept that Magic isn't just for one type of person, and that Wizards is trying to please all of them ... except the LD crowd.
    Posted in: Standard Archives
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Quote from Evenoire
    Honestly, the nubcake players here who say "permission is not fun" are the veyr poblem with magic right now. Ok you complain about counters, but what about creatures with rediculous ETB effects? What about cards like thragtusk that take 2 cards to kill. Oh and someone tried saying bounce spells. Do you even know how STUPID it is to use a bounce spell on creatures now that everything in their mother has a stupid ETB ability/LTB ability?? That is the definition of card disadvantage.


    I swear, the aggro players here are just a group of children who don't like when they can't do what they want.

    Oh, and to the people who said that the game got more popular without permission, the Numbers are actually AGAINST you. The most popular set in all of Magic History is (when it comes to sale numbers) Innistrad. When Innistrad dropped, it became an instant hit. And guess what was the biggest deck of the time? Delver... Oh and magic has gotten more and more popular after the whole Time Spiral debacle (granted I will say I liked Time Spiral but that is a whole different topic). And that happens to be in time with:

    Fairies (Tempo/Control)
    Cawblade (Tempo)
    Splintertwin (Combo/Control)
    Delver (Tempo/Control)

    You're entitled to your opinion, as are all the people you so obviously despise. Luckily, Wizards tries to keep the game balanced enough to appease both sides of the argument -- of all arguments, really. There were tons of people who were upset when they started phasing out mass LD, for example.

    Control is fine. Aggro is currently slightly too fast, so the Control players have a legitimate complaint. However, Aggro pays for that speed by sacrificing consistency, though not enough I think. They won't nut draw every game. Just remember that.

    As it sits right now, Control has the tools it needs. The decks simply need to be tuned to the meta correctly, and that's harder than it used to be since, blessedly, the meta is so diverse.
    Posted in: Standard Archives
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Quote from Neuroticneurok
    So "fun", as you define it, is nothing more than a slugfest between two aggro decks, because control elements aren't fun because they don't let you play the way you want. That sounds extremely boring to me, because every turn would be "Tap lands, play threat, turn other guys sideways, hit for X".

    Let's be clear here, control is annoying, yes, but it's also incredibly fragile and limited. Most control is not permanent in effect - it's instants and sorceries that go in the graveyard after being used up. Control players have to constantly refresh their hands with draw effects, and it's impossible for any control player to completely counter or lock down every card in an opponent's library, particularly in Standard.


    That's not what he was saying at all. He was specifically targeting permission, which is counter-magic. There are other ways to interact other than counters. You have point removal, wraths, bounce, edicts, threaten and steal, pump, and even prevention (stalls like Fog). It's all interactive, and it's all tricky. That's why combat tricks were so named.

    Control decks don't need to focus so hard on permission. There are other types of cards that are still Control-friendly. He's just trying to point that out, too. Don't read too much into what he's actually saying by putting your slippery slope into his mouth.
    Posted in: Standard Archives
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    posted a message on Blog Draft question
    I've started a few blog posts that I then marked as Drafts because I didn't have time to complete them, and I didn't want to post them unfinished.

    However, after going back to edit them a bit, I noticed that I cannot just convert them into normal blog posts. In fact, the only thing I seem to be able to do is update the drafts, which don't do me much good, and the number of draft titles I keep seeing increases. So I guess I have a few questions:

    1) Can I change a draft entry into a normal entry somehow?
    2) If not, can I just delete the draft entries?

    It seems like an interesting utility and function, but after I use the "Save Draft" function, what can I do with them? Am I just missing something, or is it not fully implemented?

    Thanks.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on SCG Open: Baltimore, MD Discussion Thread!
    But there is balance, of a sort. It's just not balance that you see every week. If you look at the larger meta across several weeks, you'll see the rise and fall, the ebb and flow, and that there is balance. It isn't like the days of Faeries, Caw Go, or even Delver where you played the deck (or the deck that beat that deck) or not at all.

    There is balance, it's just that right now Control is down a bit. Combo is mostly nonexistant, though if you think of Bantalones as Combo it's not all gone. Hopefully Control adapts, or at least gets a few more tools in the next set (but not too many).

    I like balance: even if I prefer not to play one style of deck or another, I want there to be a fair balance and representation across the board.
    Except for LD. I'm glad that's gone.
    Posted in: Standard Archives
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    posted a message on SCG Open: Baltimore, MD Discussion Thread!
    That was disgustingly powerful. Then again, G2 was what Aristocrats has been capable before the G splash. Aristocrats has its nut draw too.
    Posted in: Standard Archives
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Esper also has Sever the Bloodline, which is even better against the token decks where VoR seems to be popping up.
    Posted in: Standard Archives
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    Quote from NoUndies
    Yeah man, all that basic arithmetic is pretty taxing. I mean, pattern finding, solving a problem when all of the pieces are in front of you... that's hard stuff.

    Or not.

    If you're struggling with the maths in a game of magic, I feel bad for you. By your own admission, the hardest part of a game for you is when you have no cards in hand, and the control player is holding answers. This is Bayesian probability; you have to make a decision based on probabilities whose certainties are unknown to you. This is the default game state for a control deck, and is why control vs. control matches are some of the best games you'll ever play or see. Aggro doesn't really care about what a player has in his or her hand. Funny that when they do have to care, the game gets a lot harder. In contrast, a control deck always cares about what a player is holding in hand.

    I added the bold for emphasis, because this sentence is blatantly wrong.

    Aggro cares just as much as Control cares, it's just that Aggro cannot deal with the answers as well. Thus a good Aggro player also has to predict what the opponent is holding, is likely to draw into, etc. It's exactly the same calculations a Control player goes through. Except Aggro has fewer answers. Aggro has to work toward virtual CA (meaning killing the Control player before he finds enough answers to empty the aggro player's hand and board of threats).

    Control vs. Control games may be "interesting" to watch because of all their interactions, but Control vs. Aggro is the hardest match-up in Magic. For the Aggro player. Aggro always cares what's in his opponent's hand. A great Aggro player can usually tell you, at least the percentages of what's likely there, and whether they'll (be able to) play around it or not.
    Posted in: Standard Archives
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    posted a message on [[M14]] Burning Earth
    Quote from Myzery78
    What deck is that exactly? Gruul? Gruul is the only two color red deck putting up any wins, and it still runs on 40% nonbasic lands. It will hurt Gruul less than it will hurt tri-color decks, but its far from one sided.

    Unless you're arguing this is somehow going to make monored tier 1, theres no deck where this card will be one sided.


    To be fair, MonoRed was Tier1, but it was a more sligh style aggro build. In that style deck, this card would not be as useful as a Hellrider (except against control strategies that run lots of removal). But things change.

    The glory of talking about these new cards -- as always -- is that the meta will change before or because of their release. Talking about this card in today's meta is nonsensical. We can base our guesses and theories off of today, but that is all.

    Saying that this won't fit into any tier1 decks is, equally, nonsensical. We cannot know. This doesn't even need to be a mono-color-required deck. If you run 24 lands even in a 12/12 split, other than being subject to a TON of variance, you could theoretically play all basics. If you wanted to. No one likely would, but you could, and thus if it became the correct thing to do, people would.

    Anyway, it's all theory, as is any talk of the future.
    I do see this card being powerful if the surrounding cards help support a mono- or duo-colored deck. It will be strong against the three+ color decks regardless.
    Posted in: New Card Discussion
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    posted a message on Rumors of Control's Death have been Mildly Exaggerated
    The point is that they completely negate any ETB effects. They occasionally also exile the spell, or mill you a bit, or refund your mana. And they do answer anything, if you pay more than 2 for it. That's the kind of flexibility that needs to be taxed somehow.

    I have zero issues with how counters have evolved over the past few years.
    Posted in: Standard Archives
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    posted a message on [Primer] Grixis Control
    How has Master of Cruelties not become more popular in Grixis decks? It's the ultimate deterrent in terms of preventing absurd attacks. When backed with lots of spot removal and/or sweepers, it's amazing. It's guaranteed to kill at least one attacker, and if they only leave one back to block, you can almost guarantee you've got the removal in-hand to kill them the next turn (assuming you've also got 1 point of burn).

    It just seems like something that really fits into the style deck you all are building. You make your opponents change the way they're playing, and then you beat them anyway.
    Posted in: Standard Archives
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    posted a message on [SCD] Gaze of Granite
    It's also possible, especially in a deck with some sort of ramp, that this card ends up being a one-sided wrath (like Bonfire). That it's also an answer for planeswalkers, Detention Spheres, and the like is just gravy. It has grown on me, a bit. It seems to encourage a higher-CMC deck, which is a bit odd, but in BGx not unlikely or uncommon.
    Posted in: Standard Archives
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    posted a message on SCG Dallas is here!
    I'm not a big fan of that BG build. I've been working on something with more walkers, and it's doing pretty well, but relying on Disciple of Bolas just feels like it's too cutesy.
    Posted in: Standard Archives
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    posted a message on Jund hydra (help?)
    The curve on this is a bit of a stretch. Looking just at creatures, you're staring at:
    CMC1: 3 = 3x Vexing Devil
    CMC2: 3 = 3x Zhur-Taa Druid
    CMC3: 2 = 2x Varolz, the Scar-Striped
    CMC4: 9 = 4x Corpsejack Menace, 3x Ghor-Clan Rampager, 2x Olivia Voldaren
    CMC4+ 6 = 3x Primordial Hydra, 3x Savageborn Hydra

    Granted, you have quite a bit of 2CMC accelerators, but that's still a realllllllly heavy curve. You're not even running the maximum number of accelerators. Running the fourth Farseek and ZTD would help a lot.

    Also, I get that you want 4 counters for R, but I don't know that Vexing Devil really fits into this version of the deck. It's just not doing enough, and it relies on your 2-of Varolz to be average. That's not an optimal usage, I'd say.

    Last, I get why you want to include Varolz -- he's a useful producer of more counters. However, as mentioned with the Devil, he's pushing you toward suboptimal cards. He also does absolutely nothing when your hydras are in the graveyard (which is where they'll be a LOT of the time if your opponent plays any removal).

    If you took out the 2 Varolzs there and the 3 Devils, you could play other cards that would be stronger... like the fourth Farseek and 4x Lotleth Trolls, which have the trample built in. Then you could re-evaluate the GCRs, which are an awesome combat trick, but they tend to lead to blowouts against removal...

    I like the idea, but I think it needs some tuning.
    Posted in: Standard Archives
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    posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    And here I thought that Clones were supposed to, you know, clone the creature. Thus making themselves exactly like it.

    I like this new rule, and if it allows them to print more legendaries, then great.
    Posted in: The Rumor Mill
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    posted a message on [Variant] Burn
    Yeah, that's exactly what they're there for. Three mana usually gets me 5+ damage, and on T3 often it gets more than that.

    Late game, when the hands are empty, it refills mine. I'm very fond of Toil//Trouble.
    Posted in: Standard Archives
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    posted a message on [Variant] Burn
    I've gone with a somewhat hybrid creature-and-spell burn deck lately, and it's not awful. The sideboard is, but that's since I've been playing a lot of control lately, which means haste is great.

    I was surprised at how many useful tools this deck seems to have gotten from DGM.

    Posted in: Standard Archives
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    posted a message on BUG Control
    I've found that Deadbridge Chant to be fantastic, especially when the deck is heavy with creatures. Combined with scavenge is also really nice. Whether that's attached to Goliaths or off of Varolz, it allows you to thin out the yard while also filtering. Toss in Deathrites to remove lands (or spells you don't want to see again) and it's amazingly powerful.

    I've been very unimpressed with Gaze of Granite, too. It's wickedly expensive for a sweeper, costing more than Supreme Verdict to kill (usually) less things. It's definitely not Pernicious Deeds, which was admittedly awesome. There's just not a great black sweeper right now, since Mutilate and even Barter in Blood are Standard-only. I'd kill for a Damnation reprint. Far//Away is the closest we've got.
    Posted in: [DGR] Return to Ravnica, Gatecrash, Dragon's Maze
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    posted a message on Pro Tour Dragon's Maze Discussion
    Wow, just looking at those numbers it's quite easy to see which direction the meta was leaning. I suppose I shouldn't be surprised. Lots of pros lean heavily toward blue, Patrick Sullivan and Craig Wescoe aside...

    Voice is a real card, and I think it's only going to get more prevalent as people start to realize that the hype was justified. Its price has shot up 10 tix online just today.
    Posted in: Block Constructed
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    posted a message on Hinting to Theros Enchantment Matters?
    Because Sphere of Safety and Possibility Storm needs to happen, right?

    Yikes.
    Posted in: Speculation
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    posted a message on the death of control
    To be fair, people making statements about what "bad players" like and dislike should really say "I assume" unless they happen to know for a fact, or unless they've somehow gained insight into every bad player's mindset miraculously.

    But this is the internet, where "bad player" really just stands for "people who play in ways I dislike", or at least so it seems.

    If control is dead, and that's the price we must pay to have the game of Magic that we currently have, then good riddance to it. I've made the argument before that there are decks in the current meta that play exactly like a classical control deck (Jund), but people don't seem to want to hear it.

    I think that's the point we've all seen for far too long: people don't want to hear things that seem to contradict their own previously-established beliefs.
    Posted in: Standard Archives
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    posted a message on [[M14]] Return of Slivers
    These look nothing like Eldrazi. The new slivers are clearly metallic, whereas the Eldrazi are all mana (and thus flesh-like).

    Comparisons to Phyrexians are much more apt, but still the Slivers don't have the same art style. I do wonder, though, if Maze Rusher wasn't originally Sliver art.

    At least they still have the "all slivers" aspect, even if it is just "you control." That's still a huge difference from both Eldrazi and Phyrexians.
    Posted in: The Rumor Mill
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    posted a message on SCG Open: Charlotte
    Don't hate on Todd. He's there since Osyp missed his flight, and he's not awful. He knows the cards, knows what he's talking about. Usually.

    Still, this week is more interesting due to the availability of the DGM cards being (obviously) better. We're starting to see some actual variety. About time.
    Posted in: Standard Archives
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    posted a message on Cool win con for control?
    I've been building a Block deck that utilizes Crackling Perimeter, and I think it might even be Standard capable, now that there's so much insane 2-mana removal.

    That's a fun Draw-Go style deck.
    Posted in: Standard Archives
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    posted a message on [Single Card Discussion] Deadbridge Chant
    I do think the best comparison here is to Staff of Nin. They're both drawing you an extra card each turn, and they're both (essentially) random.

    The upsides to Deadbridge Chant are substantial though. If you're packing any kind of GY manipulation, you can make the randomness much more manageable. It goes so well with Deathrite Shaman that the two were obviously made with each other in mind.

    The other major upside is that, if you randomly hit a creature, it goes onto the battlefield, not just to your hand. Whether this is the reanimator replacement for Rites post-rotation or just another fancy CA machine, I'm not sure. But even if it "just" hits a dork, that's still an extra card and a free, uncounterable body in play. That the wording says "choose" instead of "target", and "put it onto the battlefield" instead of "cast it", is very relevant.
    Posted in: Standard Archives
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    posted a message on Possibility Storm into... nothing?
    Possibility Storm is the card in question, and here's the scenario.

    The Enchantment is already in play, and a spell is cast from a player's hand. For the sake of argument, it's a Sorcery. That's all it is. Simple, to the point, sorcery.

    You begin exiling cards from that player's library looking for the next Sorcery. There isn't another one. What happens?

    - Does the player not get to cast anything off of the "cascade-storm" effect? Is that Sorcery effectively a dead card?

    - Do the exiled cards go back into the library in a random order? (You'd have gone through literally their whole remaining library at that point)

    Thanks.

    Original question restored. -Carsten
    Posted in: Magic Rulings Archives
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    posted a message on [[M14]] Return of Slivers
    And they did update the text to be "Sliver creatures you control..."

    Should make things even more obvious to newer players.
    Posted in: The Rumor Mill
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    posted a message on SCG Open: Somerset, NJ Discussion Thread!
    LBSteve, as someone who professes to love control but wants to play a "viable" deck, just play Jund. It's the same play style but with discard instead of counters (exactly as black has always answered counters).

    Jund's game plan is this: Respond to threats, stall to the late game, use mass removal, outdraw your opponents, sweep when needed, and land a big bomb (Olivia). Card advantage exists in the format, but sometimes Jund doesn't need it. They just have stronger cards.

    I think you'll find that you enjoy the games much more if you just play the deck.
    Posted in: Standard Archives
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    posted a message on SCG Open: Somerset, NJ Discussion Thread!
    Play Block then. There are control decks in that format, although it's not much more diverse than Standard currently. MonoR, Esper Control, Junk Midrange, or RWB Midrange. There are a few rogue decks, but that's about it.

    In Standard, Jund plays very similarly to a control deck. It packs answers. True, it doesn't pack card draw, but it does have card advantage -- just it chooses to do that with discard or mass removal.
    Posted in: Standard Archives
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    posted a message on [SCD] Sire of Insanity
    Quote from VeroProDiGY
    For what other creatures?

    Sire of Insanity is not an activated ability, it is a triggered ability, so what other creature would you reanimate/cast.


    Whatever you just made your opponent discard would be my guess. Heartless Summoning lets you rip this thing T4, which is well before most people would be ready for it. And it would still be a 5/3, which sounds pretttttty good for 4 mana.

    I haven't been a big fan of HS before, but with this and maybe a few more pieces, I could see it working. Shame the Scrivener has only 1 toughness. Probably necessary for balancing.
    Posted in: Standard Archives
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