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The Magic Market Index for July 21st, 2017
 
Theros: Elspeth's Tragedy
 
The Magic Market Index for July 14th, 2017
  • 0

    posted a message on [[THS]] DailyMTG Previews 9/9 Hero's Downfall, Boon Satyr, Medomai the Ageless
    Part of the consideration is the environment where the card was printed. Theros looks to be a block light on removal. MaRo confirmed that was intended.

    As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.

    Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
    Posted in: The Rumor Mill
  • 1

    posted a message on [[THS]] Curse of the Swine
    This is how they should have handled the other Pongify variants. Exile makes so much more sense, since the previous creature no longer exists anywhere (except as the new creature).
    Posted in: The Rumor Mill
  • 15

    posted a message on [[THS]] Satyr Planeswalker - storyline spoiler
    If someone asks if you're a god... you say YES!
    Posted in: The Rumor Mill
  • 0

    posted a message on Best ways for aggro to deal with Archangel of Thune
    Isn't this an opportunity where "Dies to removal" is valid?
    Yeah.
    Posted in: Standard Archives
  • 0

    posted a message on Cards you wish were in standard today!
    Thrun, the Last Troll
    Especially with the new legend rule.
    Posted in: Magic General
  • 0

    posted a message on Magic 2014 Update Bulletin
    Quote from xlapus
    They did not close that loophole, they're just printing new cards that have different wording, so that loophole doesn't exist with those cards.


    This isn't what it sounded like when I read it:
    To fix this, rule 610.3a says that the initial one-shot effect that moves the object won't move it if the specified event that returns it has already occurred. So, the "stack loophole" doesn't work.
    Posted in: The Rumor Mill
  • 0

    posted a message on Magic 2014 Update Bulletin
    Interesting that they officially closed the ORing/Fiendhunter loophole.
    Posted in: The Rumor Mill
  • 0

    posted a message on [[M14]] What would you first pick? (#8)
    Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.

    I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.

    Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
    Posted in: New Card Discussion
  • 2

    posted a message on Fact: Blue is Dead
    You know what, I think I'll help the entire forum community as a whole. I'm a teacher, after all. It's what I do.

    fact
    noun
    something that actually exists; reality; truth


    Now that we've settled that, perhaps we will all know better.
    Posted in: Standard Archives
  • 0

    posted a message on [Single Card Discussion] [SCD] - Witchstalker
    He's suggesting to go GW for consistency's sake, which is why you'd ever go down from 3 to 2 colors. Yes, you're going to lose a bit of power, but the question is worth asking, and it's "Is it worth it?"

    People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.

    Testing is the correct way to answer this.
    Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
    Posted in: Standard Archives
  • 0

    posted a message on [[M14]] What would you first pick? (#6)
    I'm actually thinking of taking the Voracious Wurm, and here's why.

    There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.

    I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.

    All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.

    But I can see the Cockatrice as a good pick otherwise.
    Overall, not the best pack.
    Posted in: New Card Discussion
  • 0

    posted a message on Unspoiled Mythic
    The regenerate costs too much. They'd never print it like that.
    Posted in: Speculation
  • 0

    posted a message on [Single Card Discussion] Young Pyromancer
    I think this card has the potential to be very, very good. In fact, just messing around I put together a mono-Red burn list with him and the new Barrage of Expendables as the heart, surrounded by tons of burn.

    In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.

    Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.

    I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.

    The decklist:
    Posted in: Standard Archives
  • 0

    posted a message on SCG Open Series Worcester
    Cedric was commentating about that this past week, saying that they had better numbers when NOT going to the "fun" decks. They're going to try it this week sticking with the names.

    We'll see, because obviously they'll be choosing round by round.
    Posted in: Standard Archives
  • 0

    posted a message on SCG Open Series Worcester
    The de-sync is atrocious, but only when they're in the booth.

    The rest of the time, it's hardly noticeable, even though the sound is ~3 seconds behind. Commentating is fine that way.

    What I'm interested in seeing is if this "new direction" of SCG coverage (where they show the Big Name Players all the time) is going to lead to good games. So far, it's been good. But we'll have to see...
    Posted in: Standard Archives
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