Part of the consideration is the environment where the card was printed. Theros looks to be a block light on removal. MaRo confirmed that was intended.
As such, you need to make sure Hero's Downfall is rare, or else you're completely stomping on the "removal light" environment that they're obviously pushing.
Rare is the correct rarity for the card, even if it's 'just' adding two words to Murder.
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Sep 9, 2013bearsman6 posted a message on [[THS]] DailyMTG Previews 9/9 Hero's Downfall, Boon Satyr, Medomai the AgelessPosted in: The Rumor Mill
Aug 3, 2013bearsman6 posted a message on Best ways for aggro to deal with Archangel of ThuneIsn't this an opportunity where "Dies to removal" is valid?Posted in: Standard Archives
Jul 12, 2013Posted in: The Rumor MillQuote from xlapusThey did not close that loophole, they're just printing new cards that have different wording, so that loophole doesn't exist with those cards.
This isn't what it sounded like when I read it:
To fix this, rule 610.3a says that the initial one-shot effect that moves the object won't move it if the specified event that returns it has already occurred. So, the "stack loophole" doesn't work.
Jul 11, 2013Enlarge is my pick here. It's a bomb, pseudo-removal, and is exactly what a green deck wants to do.Posted in: New Card Discussion
I was tempted by Liturgy and the Zombie, but they are both strong cards for Black, and they both push the player into a heavily-black deck. I don't want to fight whoever picks up the other one of those cards for the good stuff for my deck, especially since they'll be passing to me in pack 2.
Compared to green, which has fewer great cards in this pack, I think black isn't where I want to be. Green for me, yes thanks.
Jul 10, 2013You know what, I think I'll help the entire forum community as a whole. I'm a teacher, after all. It's what I do.Posted in: Standard Archives
something that actually exists; reality; truth
Now that we've settled that, perhaps we will all know better.
Jul 9, 2013He's suggesting to go GW for consistency's sake, which is why you'd ever go down from 3 to 2 colors. Yes, you're going to lose a bit of power, but the question is worth asking, and it's "Is it worth it?"Posted in: Standard Archives
People always go between the two sides of the Power vs. Consistency debate. This deck has been heavily on one side for a while... and there may be more (better) tools to attempt the other.
Testing is the correct way to answer this.
Dismissing a potentially valid idea without testing it is shortsighted and an easy way to get next-leveled.
Jul 8, 2013I'm actually thinking of taking the Voracious Wurm, and here's why.Posted in: New Card Discussion
There's not a ton of green in the pack, and the Predatory Sliver will go to the guy drafting Slivers, not necessarily looking for color identity. There are also two "sleeper" lifegain cards in this pack, and one will table. If you're lucky, it's the paladin, but more than likely not, since someone else will be in white. Maybe this means the pick should be the paladin, and the Wurm will table? But I think that's less likely.
I predict that GW lifegain will be a deck, and I don't think enough people will respect it early on.
All that said, taking a bear isn't awful, and there aren't any bombtastic cards in this pack. I'm not restricting myself to much (1G is easy), and the upside of this card with a few more lifegain cards is pretty nice.
But I can see the Cockatrice as a good pick otherwise.
Overall, not the best pack.
Jul 6, 2013I think this card has the potential to be very, very good. In fact, just messing around I put together a mono-Red burn list with him and the new Barrage of Expendables as the heart, surrounded by tons of burn.Posted in: Standard Archives
In testing, it was very good and quite consistent. The curve stopped at 4 with a few copies of Burning Earth.
Then I added in 3 Ogre Battledrivers as the top end, and while it was amazing if they both stuck around, the odds of that happening dropped significantly. Battledriver is a removal magnet, even if the Pyromancer himself isn't.
I think that combo could work, but it might require a more midrange-styled build, with less burn. I just haven't tested that, so I cannot comment on it.
Pyromancer BurnMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (8)
4x Young Pyromancer
4x Chandra's Phoenix
4x Searing Spear
4x Annihilating Fire
4x Pillar of Flame
4x Flames of the Firebrand
3x Barrage of the Expendables
3x Burning Earth
1x Hellion Crucible
1x Barrage of Expendables
1x Burning Earth
4x Boros Reckoner
3x Chandra, Pyromaster
3x Mizzium Mortars
Jul 6, 2013Cedric was commentating about that this past week, saying that they had better numbers when NOT going to the "fun" decks. They're going to try it this week sticking with the names.Posted in: Standard Archives
We'll see, because obviously they'll be choosing round by round.
Jul 6, 2013The de-sync is atrocious, but only when they're in the booth.Posted in: Standard Archives
The rest of the time, it's hardly noticeable, even though the sound is ~3 seconds behind. Commentating is fine that way.
What I'm interested in seeing is if this "new direction" of SCG coverage (where they show the Big Name Players all the time) is going to lead to good games. So far, it's been good. But we'll have to see...
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Nov 26, 2012I think you're definitely right about a few issues here: Hellrider is just too good not to run more -- and I've since upped it to 4.Posted in: bearsman6 Blog
Similarly, I have removed any thought of Vexing Devil from my list and upped the Mizzium Mortars. It's really nice to clear out (especially GW) creatures.
That said, I've also gone into a heavier-red build, since I was realizing that the clock a Gr presented wasn't as imposing as the clock Rg presented. I'll update later with a revised decklist. Thanks for the input!
Mar 5, 2012Went 4-1 in rounds, with the only loss being an 0-2 showing against W/B Tokens. Sorin, included. It was just brutal. Still, there should be some changes to come from that learning experience. Maybe even a Glissa, the Traitor or two in the sideboard.Posted in: bearsman6 Blog
Feb 17, 2012Yeah, not everyone was lucky enough to get their playset before the PT jacked the price of the Huntmaster sky high, so for that slot I'd probably fill in with some combination of:Posted in: bearsman6 Blog
- the fourth Ghoultree
- Kessig Cagebreakers
- more Phyrexian Metamorph (because they're your best creature, even if that just means a legend-killer
- maybe even Hero of Oxid Ridge if you have it around.
The goal is not to extend too heavily on the casting cost, but to provide big, useful utility... or a beater.
Jan 20, 2012Currently Thrun is in to hose the control-heavy meta I play in. However, when testing previously, I had given those two slots to mainboarding the Daybreak Rangers. I just found that they never flipped, and I really only needed them to fight off flying creatures... so i switched them.Posted in: bearsman6 Blog
Thrun mb just plays better for me, not that this deck cares so much for its curve (often enough Splinterfright is the T4 drop).
Jan 18, 2012If you're really going the Pod in the sb, you'd need to add more filler creatures for the pod chain. Viridian Emissary at 2, for example, to get you up to a Fright, or Solemn Simulacrum at 4, to get you to the Cagebreakers.Posted in: Fev Blog
Jan 12, 2012Regarding Ghoultree: yeah, 10/10 is a big beater though, especially if you can cast him T3 or T4. T5 is way too easy, especially with as much ramp as the deck has.Posted in: bearsman6 Blog
Ezuri's Archers is actually a really cool idea. Costing only G is a nice touch, and not having to pay each turn to block a flyer is also great. I'll need to test it! True, it makes me all that much more vulnerable to Crusaders, as you note, but I have found my meta shifting much more heavily into Delver decks. It's actually quite frustrating, since that seems to be the one deck I consistently have issues with. (Probably why they're all shifting over, as I can run roughshod over other Tier1 decks, especially with proper sideboarding.)
Which brings us to that topic: Gnaw to the Bone is a beast. Mental Missteps deal with Nihil Spellbombs, Vapor Snags, Delvers, Bears, Surgical Extractions... all sorts of useful things.
Vapor Snag helps to provide the tempo boost this deck is crying for. Once it gets ahead, it's darn near impossible for the opponent to catch up without a Spellbomb.
I haven't had the need to go after the Replicas of late, but they're remnants from when my friends ran tons of Tempered Steel. They still have their uses. And it, combined with Ratchet Bomb, deals with many White variants, be it Angelic Destiny or tokens or what have you.
Jan 4, 2012I think you make several very valid points. As someone who took a multiple-year break from the game, just to be dragged back into it by friends, I've been amazed (or is it appalled?) by how expensive building a "good deck" is.Posted in: Dakarai Blog
That said, I've also taken up the challenge of trying to build a GOOD budget deck. For the most part, that involves playing under-used cards, or finding those odd combinations that you mention. Or just going for the decks that people don't see the potential in and running with them, refining them, and striving to improve them.
For what it's worth, I think I got in on the ground floor of the UG Mill Yourself format before the cards got crazy expensive, and I also got lucky on a few Innistrad packs. The reason I stuck with it, though, beyond all that, was that it was a fun deck to play.
Find one of those, that you really enjoy, and let the rest just be what it is. Best of luck!
Dec 31, 2011Which colors do you enjoy more? Do you have a favorite archetype? Do you know if you're more of a Johnny, Timmy, or Spike in terms of player?Posted in: dochalliday60 Blog
These are the questions you might consider when figuring out what you want to play and how to get started. Legacy is expensive, but if you don't want to spend lots up front, consider reading this. It might help you out (and that forum is all about Legacy, so it could answer the starter questions, too).
Dec 22, 2011It's true. The early game is all about setting up the mill, and against aggro or tempo it's preferably getting Gnaw to the Bone either in-hand or in the yard. When a single cast of that averages 12+ life, though, it helps a ton. That's why there are more in the sb, too.Posted in: bearsman6 Blog
Any other suggestions to negate the opening weakness?
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