• posted a message on Knights
    Anyone else like Thalia's Lancers in a knight deck?

    Posted in: Multiplayer
  • posted a message on Knights
    Any build should have Mother of runes in it. Card just stymies any targeted removal to the point where opponents will have to kill MUM before they kill Knight Exemplar. It doesn't matter that she isn't a knight and even the flavor text of either version of the card is on point.

    I never leave my Knight deck at home without the Mother's protection.
    Posted in: Multiplayer
  • posted a message on WOTC announces "You Make the Cube" competition for MTGO
    A shame they aren't really looking for a Multiplayer Cube. It's not traditional in any sense and can be made to be really wacky while offering loads of replay value. The issues with MP cubes of course is you lose the Aggro type decks and take on a lot more mid range "good stuffs" decks. Some people have issues with this.

    Posted in: The Cube Forum
  • posted a message on The Legacy Price Discussion Thread
    This guy admitted to being a scummy trader in the interview, he took advantage of others while trading. Now he's doing this instead. I've seen many arguments justifying the behavior (free market, it's legal, if I don't someone else will, the stores have been doing it for years etc etc). He's only out for himself and a very small group of friends (if you believe he sells at the pre-inflated price to those who genuinely need the card).

    I guess everyone needs their 15 mins of fame
    Posted in: Market Street Café
  • posted a message on Meld cards as a 2 for 1 pick.
    Our group voted unanimously that the Meld mechanic has no place in our cube. However, if a card with the Meld mechanic is good enough to be in the cube on it's own merits, it's in, if not, it's out. Simple as that. We are going to treat the Meld as flavor text. YMMV and I wouldn't hold it against any group who felt differently.


    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from Wildfire393 »
    In addition to what CadBloom here advocates, Archangel of Thune is a rather strong one, both as a card on its own and as support for both lifegain and token archetypes.


    White has riches in the 5CC space. We run Archangel of Thune and it's a monster if you support it correctly. It really comes down to the archetype support when choosing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Mods please close. We have just copied and pasted into a different thread
    It's not possible to reassign ownership. Go ahead and put the entire contents of the first post into a new thread and then I will have a mod lock this one. No point in pasting the other replies into the new thread I don't think.
    Posted in: Cube Lists
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from Dolono »
    Artifact.dec has never come together in my cube the way I have observed it in constructed edh. I am going to make a go at U/R thopter tokens, but I've been slowly but surely cutting stuff like metalworker, chief engineer, grand architect, baleful strix, and sharuum on my watch list.


    I am not sure how you cut baleful stix ?

    There is just so much value in this card and it doesn't require artifact.dec to make it great.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Mods please close. We have just copied and pasted into a different thread
    Hoping to move ownership of the thread to my buddy so he can manage it on here. It's a shame that we can't keep it updated all over the net, but I can only do so much. Big SOI changes/balancing is happening. Come draft in my signature below on CubeTutor and let us know what you think.

    The playgroup is loving the new changes (which are documented on Cubetutor)

    Thanks all for the support
    Posted in: Cube Lists
  • posted a message on The Multiplayer / EDH Cube Thread
    Here is where I am at in our MP cube:

    U/B/R Mill: In order to make this archetype stronger we have added red to merge the draw/discard hand effects that also exist. Think wheel of fortune reforge the soul and Creature like Psychosis Crawler. The usual suspects are all included in an attempt to create enough redundancy to make drafting a deck possible. Mesmeric Orb is a card we have not put back in, but it truly takes the archetype into the land of chaos if it's not removed quickly. People grumble when Ulamog, the ceaseless wonder attacker but people really complained about an early Orb so it's on hiatus.

    We originally had a plethora of tribal elements in the cube and Miaou hits the nail on the head. The cards also need critical mass to really be fun, but it gets old real quick. Rather, we play what we feel are the best tribal cards not for tribal, but rather to support archetypes that the group finds fun. If the deck occasionally has a large tribal aspect, this is more by accident then by design.

    As for artifacts, we have just put the u/r theme together ourselves. It's fun, and again I think the key is to include splash options IF it makes sense to do so. A cube gets tired if it's just two color decks all day every day. Were trying to offer enough support for people to make 3 color decks a possibility.

    Remember, there is no one "correct cube". Rather it's a continuous evolution of cards/archetypes coming and going. Last year I was so hellbent on making the "perfect" cube (especially with all the resources out there) that it drove me crazy. It wasn't until about 3 months ago that I realized it's the journey not the destination that makes cube so much fun.

    I make sure to keep certain cards/archetypes on the sidelines so that they may easily be reinserted into the cube if a particular change doesn't play out well.
    Posted in: Cube Card and Archetype Discussion
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