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Apr 8, 2017TechnicolorMage posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.Thanks to both of your for your input.....Posted in: Market Street Café
Apr 5, 2017TechnicolorMage posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.Hi guys, the coloring on these cards is different, is one a fake?Posted in: Market Street Café
picture in link.... its Shizo, Death's Storehouse
Mar 30, 2017Posted in: The Cube ForumQuote from Salmo »My favorite art is the entomb one, the idea of entombing someone in a pyramid with sand really nails it flavor-wise. It took a minute for me to realize which card it was at a glance, though...
Completely agree. The entomb looks excellent to me....but they are still fugly borders and writing....
Mar 29, 2017Posted in: The Cube ForumQuote from B8R »Stripey borders, hard to read ALL CAPS TEXT, and uncolored mana symbols?! Yuck!
The art is quite nice on many of them, but they don't feel like Magic cards to me. I thought the Inventions and Masterpieces were pretty bad/ugly/not Magic cards, these are even worse. It's not to my taste at all.
Mar 14, 2017Posted in: Multiplayer
That's fine, but the OP did ask for Illusion-specific synergies that don't suck and you'd be hard-pressed to argue that any of what I was describing "sucks."
Nope, pretty sure H20 is directing this comment at me and our meta.
I like what you suggested, if it weren't infinite I would be all over it.
Mar 13, 2017What am I missing about Blue Sun's Zenith ? I get that it is fun in dual.Posted in: Multiplayer
My first deck ever was illusions, in standard and casual. I am always looking for ways to port it over to MP, so I am also eager to see fun decklists
Mar 11, 2017Thanks for the replies guys, I make very few trade requests these days, I don't have the time, so I just wait for others to propose trades and go from there..... I figure if that is what they are offering, they must be good with what they are giving up.Posted in: Market Street Café
Mar 8, 2017Hi everyonePosted in: Market Street Café
Taiga LP Revised
Maze of Ith The Dark
Stoneforge Mystic Worldwake
Wasteland LP Tempest
I assume take the Dual
Verdurous Gearhulk x2
Sunken Ruins Expedition
I assume take Pile B
Mar 1, 2017Posted in: MultiplayerExpedition Map is a very real card if you want to field the utility lands. In virtually enables you to field 5 copies of each which makes the combo significantly more reliable.
Braid of Fire is both slow and marginal. Just so we're all on the same page you do realize that you have to use the mana in your Upkeep correct? That means that your deck needs to be mostly instants and/or activated abilities which doesn't accurately describe the list that I posted.
I knew there was a reason I wasn't using it. Thanks for reminding me..... I should really learn to read the cards better haha.
Ah, Expedition Map played in every post deck I make but somehow forgotten here....doh....I really need more sleep. Perhaps I drop my haste enabler and a couple token enablers to fit a playset it. Consistency is key after all...
Thanks for the suggestions.....
Mar 1, 2017Posted in: MultiplayerQuote from WetBanditMarv »I've been testing the deck out with 4x Worldspine Wurm. 30 damage trampler on turns 2-4 is pretty good. I've added 2x Warstorm Surge for the late game and 2x High Market. Once these cards are all out you can keep recycling your cards out for 15-30 damage a turn with the WS out.
I thought about Worldspine Wurm and I have Warstorm Surgein there already. Any fatty coming in off Warstorm Surge is a good thing of course even deadlier with Blightsteel Colossus
I played another 10 games with the deck. Another 8-2 record! My play group adapted butHomeward Pathwas my secret tech du jour! The look I got from the table was awesome the first time I busted it out to save myself and then to go on and steal the game. Thanks Prid3!!! Nothing like being a step ahead of the table when they think they have you.
Obviously this was just luck to have homeward path out on the table before going to town, with only two copies in the deck, it's not something one can expect to draw into as a lifeline every game.
My loss again came from a counterspell deck. Do I want to dilute further with boseiju, who shelters all ? Feels like I need to drop a Primeval Titan in order to snag my utility lands now? The other loss came from the table simply all hitting me after losing 4 games in a row, this type of punishment is a very real thing in my meta if you streak off wins, whatever, it happens. Not going to cry about it.
So the deck is very real, Blightsteel Colossus laughs in the face of a sweeper meta, and allows for two card combo victory which other fatties DO NOT allow. I expect to see yet another mass scramble by my opponents to alter their decks to be able to more consistently control this deck.
Has anyone thought of using Braid of Fire or is it too slow? In all honesty, I don't really want to combo off turn 3/4 every game, as long as my defense holds, waiting till turn ten actually is more satisfying. I prefer to see my opponent demoralized because they thought they were in the game only to have their life snatched away.
Feb 24, 2017Played 10 more matches with this deck, went 8-2 against the table of 6. I was given the hairy eyeball, the middle finger, told to have relations with my mother and one guy stormed off in a rage. My two losses were due to my combo being countered (bad luck for me) and then having my creatures stolen and used against me (again bad luck) but I deserved itPosted in: Multiplayer
The other loss was one being Swords to plowshares and one being vapor snag on my blightsteel Colossus who plays this card in MP?
If you have the combo and there is no counterspell effect, it's an instant win. After all, you are shelling out 7-9 mana to go off depending on the size of the table, one should expect big bang for your investment.
We have this idiotic house rule about allowing a max of four infect cards in a deck. So to piss people off I just play this deck with Blightsteel Colossus and a combo elves deck with Triumph of the Hordes as a finisher
Needless to say, my meta will adapt to this deck and pack more ways of handling it, also, I expect it to draw aggro from the entire table pretty much going forward so I am likely to see more and more losses, but there is no denying the power. Thanks Pride, you gave me a shell that is a total keeper.
I don't know which decks my group hates more, this one or all the Panharmonicon variants I am trying....at least in those the decks are fair right
Feb 24, 2017torpor Orb saw play for quite awhile in our group, with at least half the members running it and then fell out of favor for..... reasons that remain unexplained.Posted in: Multiplayer
Might be time to shake things up with some nasty control decks.
Feb 21, 2017Had a chance to run Prid3's version of the deck against some real opponents. Nut draws aside, the deck is pretty filthy if people aren't expecting it. I took out the Mogg Alarm as it felt a little clunky to me and instead added in Chandra's ignition which although costing more gives the deck the ability to one hit the entire table. I also dropped two Rite of Flame for two Warstorm Surge, again for more late game action. faithless looting worked out quite well in this version allowing me to filter into better cards as needed.Posted in: Multiplayer
Sacrificing a little speed for more late game one power allows the deck to fly under the radar a bit better. One could argue that speed is what this deck is all about, but honestly, as long as you take out the players who can interact with One Hit Kill first, the rest of the table will roll over. It's still combo, but it's the type of combo that isn't infinite and this is the key defining point of my playgroup.
Feb 19, 2017Nope, a 2/2 is pretty standard fare when looking at early creatures. I goldfished it numerous times and it can go off pretty darn quickly. I like this list better than the one I was tinkering with. You are correct on faithless looting. It's not needed for the deck to function, but as of yet, I am undecided how good it is. More often than not, when I needed it, it didn't find my pieces, yet when I didn't need it, it provided redundant options.Posted in: Multiplayer
I think I need to give this a while next weekend when we game and give you a better report.
Feb 18, 2017Posted in: MultiplayerQuote from MaelstromPonderer »How are you hoping for the deck to play out then? Because trying to cast Divergent Transformations off of some tokens to bring out Colossi still feels pretty combo-y to me. In that vein, you might be able to add more fast mana rituals instead of going the 10-post route and protect yourself with something like Glacial Chasm. Or if you'd prefer that the game go longer maybe you could eschew an all-in combo strategy for more of a combo-control approach. Keep the board clear with sweepers and wait for your moment to cast Divergent Transformations. If you want to reliably generate creatures at instant speed and have them avoid your own sweepers, maybe you could use man lands or Artifacts instead of just the goblin token spells.
I'm not sold entirely on one direction, but I used to play against a blue deck with artifacts and One shot kill and it was fun but only played out one way. I was hoping to mimic that but in a different color, make it more consistent and give it multiple angles.
Selvala's Stampede seems very suspect to me. Isn't it nigh worthless unless you happen to draw one of your Colossi at a reasonable clip? Sure, you'll always get at least flip for a BSC because you get to choose a mode but won't everyone else pick "put a creature from your hand into play"?
OOC why not play the standard package of Nx Faithless Looting, Nx Rite of Flame, 4x Krenko's Command, 4x Dragon Fodder, Nx Vessel of Volatility, Nx Mogg Alarm, 4x Seething Song, 4x Indomitable Creativity and 4x Divergent Transformations in order to avoid all of the inconsistencies that you're currently facing? The deck goes turn 2 Fodder/Command into turn 3 Seething Song + Creativity/Transformations a relatively high % of the time and with Mogg Alarm you can play around removal by sandbagging your spell until your combo turn. Turn 3 you can literally take an empty board and go Seething Song -> Mogg Alarm -> Indomitable Creativity/Divergent Transformations -> 2x Blightsteel Colossus. Note that this also works off of a turn 2 Vessel of Volatility and Faithless Looting can help to set this all up while binning Blightsteel Colossuses that you happen to draw. FWIW my deck is:
Indomitable TransformationsMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (22)
2x Crystal Vein
2x Sandstone Needle
4x Blightsteel Colossus
4x Rite of Flame
4x Faithless Looting
4x Krenko's Command
4x Dragon Fodder
2x Pyretic Ritual
4x Seething Song
2x Mogg Alarm
2x Molten Birth
4x Indomitable Creativity
4x Divergent Transformations
I'm still not sold on Faithless Looting and suspect that my ideal turn 1 play every game is just Sandstone Needle. It's possible that the deck doesn't need any rummage effects whatsoever.
You can also play it with 4x Madcap Experiment and 4x Platinum Emperion as your creature base but it's kinda "meh" so I wouldn't recommend it. They die to and/or get chumped by everything which sucks.
If you want a build that's more all-in play with 4x Vessel of Volatility and 4x Mogg Alarm. It's slightly faster but significantly riskier.
Molten Birth vs Hordeling Outburst is close and mostly boils down to "safety" vs "explosive power." You can also play neither and opt for a card like Devastating Summons or whatever. Devastating Summons is great because it's a Mogg Alarm that still costs 1 mana but you only lose 1 land instead of 2 which can matter for your grindy games.
I sometimes add 1x Kher Keep as a 23rd land. Card is great for your grindy MUs. Mishra's Factory is also solid since it's another "free" creature when needed.
If permission is a problem you can easily add Boseiju, Who Shelters All, Pyroblast, Red Elemental Blast, Defense Grid, etc. This deck shouldn't struggle to beat modest amounts of Counterspells. Defense Grid also destroys spot removal since you can just wait until your turn to go Devastating Summons/Mogg Alarm + Divergent Transformations or whatever to safely combo off.
The relevant lands for the manabase include Mishra's Factory, Kher Keep, Gemstone Caverns, Ancient Tomb, City of Traitors, Sandstone Needle, Crystal Vein and Boseiju, Who Shelters All if permission is a concern. You can also just sleeve up a ton of basic Mountains and call it a day.
Thanks for the decklist, it's something for me to study and goldfish with. seems to provide a very different look. Do you find yourself running into defensive issues? Still seems weak to early hits or am I missing something?
Feb 18, 2017Posted in: MultiplayerQuote from MaelstromPonderer »Are you married to the Colossus idea or could see going for a two-year creature instant-win combo?
I play combo exclusively in Legacy, I dont really want to do it here, I know I could kiki into X for insta win but my group would frown
Feb 18, 2017I tend to play 4=5 player FFA most frequently when I'm not being the boogieman in Legacy or Cubing.Posted in: Multiplayer
I am looking to Divergent Transformations into Blightsteel Colossus. However, the deck is clunky at best. After about 10 games I have crushed three times but five times I have had my pants hanging down with zero defense. I am not struggling for mana, I am struggling for action. I feel like the tokens just don't seem to arrive on time or they are super weak. I like that this deck has a couple of different ways to win, but it feels like it's missing something.
Here is what I have been brewing
Feb 16, 2017Pile APosted in: Market Street Café
Bloodstained Mire KoT x2
Cryptic Command MM2015
Vendilion Clique MM
4x Serum Visions
which Pile is better long term?
Feb 15, 2017Great topic.Posted in: Multiplayer
At our table we generally tell people not to flash the card or at least keep it hidden until it's time to play it. Usually what happens instead is some sort of outburst of bravado occurs like "I got this bro" to the table and then said card is revealed. This keeps the strategic significance orderly and allows players to decide for themselves if they want to burn their removal, which clearly could have repercussions later in the game.
I don't mind what you are doing, and if your table allows it, by all means, staple on that extra value. However, like you said, it tends to only happen with people who don't know each other well or between new players Either way, it's those players that we want to encourage to keep playing, and as such, we punish players who do it (just because we can). It's part of politicking and politicking is part of Magic.
I'm also not saying variations of this behavior don't occur, because they do, but like all politicking, at some point you just punish a player for giving the rest of the table hope hahaha.
Feb 12, 2017I appreciate the response, but it isn't really a knight deck anymore if you are playing Sun Titan emeria shepherdand karmic GuidePosted in: Multiplayer
I completely get what you are going for, recursion engine to get the CA going in the later game to grind people out, something that isn't easy to do with Knights b/c most of them are weenies with protections or first strike.
In my experience, Blink Target rarely does much He's routinely killed and then the tokens do squat. He looks good on paper, but in practice he's disappointing. He can't attack into anything and not blinking him is just an overcosted knight. As a five drop I would rather use something with more beef or something with tricks. thalia's Lancers has the beef, but Knights generally aren't legendary so then you are looking at equipment or enchantments which can be OK but this isn't a Free Equip deck. Likewise, Lightwielder Paladin is beefy and I face a lot of rakdos colors in my meta.
I also face tribal and Riders of Gavony is a thing. I have tried Light from within and Concerted effort decks with varying success. I've done the Annoyed Tableand Wipealso with varying degrees of success. I tried out Pentarch Paladin who was OK, but again, you want to blink him for value if the board state changes.
Karmic Guide is fine but isn't a knight. I started to play Taxman and that actually worked quite well because the life loss is very real. The meta packs a lot more removal now so the card isn't as good as it was and the lifeloss for me to get it out early was often a non issue.
The decks wants to be aggressive, but it feels like it needs to play defensive. I feel like this type of deck is really just missing one or two good cards to put it back in a position where it gives people fits. Splashing blue (more than just for PMorph seems like the only place left for me to go. I guess shapeshifters and clones are what I am relegated too.....
Feb 11, 2017Show me the nastiest Knight list you can think of Prid3, something that is powerful. My knight decks while still powerful in a vacuum feel so linear and boring. I need something that my opponents will fear while keeping the Knight flavor there.Posted in: Multiplayer
I don't feel like Knights have scaled as well creature wise as some other tribes or just creatures in general
Feb 11, 2017Posted in: MultiplayerQuote from slave »My missus runs a Knight deck - it's her fave deck, and has been thru a heap of different versions. She looks very similar to Exemplar, short of the armour and horse LOL, so we've pretty much called the card by her first name for ages.
She runs Blue/White currently, has 4 Phyrexian Metamorph and 4 Rite of Replication's in there to not only copy Exemplar, but to copy whatever the biggest treat might be on the table. It's surprisingly useful being able to copy a Sepulchral Primordial 5 times. Who would've thought?
She also runs Wrath of God & Planar Collapse (yeah she wipes the table often) to keep the table clear of threats so she can do her thang.
Her deck has been through quite a few different versions, splashing green or red at various times, equipment or auras.
Blue is by far the most flexible. Her deck is hard to kill as she can easily change strategy from indestructible, to copying the biggest beatstick.
Got a decklist? I'm running Knights myself again and I run Phyrexian Metamorph already and will happily pay two life for the card. Rite of Replication seems great but does it get kicked often? I feel like there are cheaper clone effects Imageif splashing blue albeit with drawbacks but I can't deny the power of Rite if it's kicked!
EDIT: My missus likes to run knights when we duel as well.
Dec 28, 2016I like Evil Garruk and all but even in a multipayer cube he is a bit of a disappointment. He's been in/out of the cube pretty much from the beginning but once again he's on the sidelines and were looking to trim the cube back down to 540 which probably seals his fate as a bench warmer.Posted in: Cube Card and Archetype Discussion
I will say, the art makes Garruk look even more bad ass than normal....a plus
Movies....Terminator, Die Hard, Alien are all easily top 10 probably top 5 even, but Beverly Hills Cop has a special place for me as my favorite. GI Joe animated is probably second then the first three I listed in some order
Dec 26, 2016I like Chandra and she is a great card, not many cubes can make the argument to not run her, however, I too feel she is slightly overrated.Posted in: Cube Card and Archetype Discussion
I started playing in Scars block but really Innistraad was my real first drafting block so redrafting it or RoE would be fun
Dec 17, 2016TechnicolorMage posted a message on [Unpowered][Multiplayer] Prid3's Vintage Cubeis a C16 update coming?Posted in: Cube Lists
Oct 8, 2016TechnicolorMage posted a message on Prid3's Guide to Green Multiplayer Cards and StrategiesI know lots of people who love the decklists, especially when they are budget oriented. One thing I am constantly told by others when I point them in your direction is that they love the fact that while the decklists are budget, you frequently talk about cards which can be substituted to make the list "more competitive".Posted in: Multiplayer
When I first started crafting MP decks, I looked at your guides (still do) and got a base idea. I made changes based on my meta and based on my wallet.
Decklists are fun, but need to be looked at yearly in an effort to include the latest new tech
excellent job Prid3
Oct 7, 2016We don't run Top in cube. Our experience was that Top was quite niche in a cube environment. It's awesome in Legacy of course. The main issue we had with it was inexperienced players didn't TRULY understand it's power and often sided the card in when they really couldn't take advantage of it or their deck just didn't need it.Posted in: Cube Card and Archetype Discussion
GI Joe for me. I still own a ton of 3 3/4 inch figures, and have every issue from the Marvel comic run. No other toy comes remotely close
Sep 17, 2016Posted in: MultiplayerQuote from Yabast »Made a (multiplayer)cube last week and tried it over the weekend.
It was a blast to play!
Our playgroup is in a bit of a crisis because some people are willing to put lots of money into their decks and most of the others play some kind of budget decks. => For example some people are playing legacy duals and some are playing ravnica shocks. wich leads to discussion. The people who invest also don't want proxies to be used for those ultra expensive cards.
The cube solves this problem.
Everyone is equal now!
I made sure all the strategies that were used are also prominent inside the cube.
Our group was in the exact same boat as your group. We had two superpower players who had the resources and 4-6 others who were more budget oriented or who weren't willing to spend obscene amounts of cash. I decided to build a MP cube (players could contribute cards if they wanted) to equal the playing field. I met a ton of resistance from our group. People wanted to play their own decks, didn't understand the format, still assumed it would be a pay to play format, and figured it would get stale real quick.
I did two things to fix this. I initially included everyone who wanted to play in the decision making process and I tried to include at least one deck archetype from each persons constructed decks
so they would feel like they could play something familiar. Surprisingly, once the bashers realized how much fun the entire process was, I had the group on-board. The cube is more or less managed by two of us and we debate archetypes/card inclusion while the others have trusted our judgment.
We have a fully powered MP cube. Most of our games are 4-5 player FFA, but when we get 8 players, it's a gong show. My group loves to play sealed or to draft, it really comes down to how quickly we want to start playing.
Aug 26, 2016Any build should have Mother of runes in it. Card just stymies any targeted removal to the point where opponents will have to kill MUM before they kill Knight Exemplar. It doesn't matter that she isn't a knight and even the flavor text of either version of the card is on point.Posted in: Multiplayer
I never leave my Knight deck at home without the Mother's protection.
Aug 25, 2016TechnicolorMage posted a message on WOTC announces "You Make the Cube" competition for MTGOA shame they aren't really looking for a Multiplayer Cube. It's not traditional in any sense and can be made to be really wacky while offering loads of replay value. The issues with MP cubes of course is you lose the Aggro type decks and take on a lot more mid range "good stuffs" decks. Some people have issues with this.Posted in: The Cube Forum
Jul 6, 2016This guy admitted to being a scummy trader in the interview, he took advantage of others while trading. Now he's doing this instead. I've seen many arguments justifying the behavior (free market, it's legal, if I don't someone else will, the stores have been doing it for years etc etc). He's only out for himself and a very small group of friends (if you believe he sells at the pre-inflated price to those who genuinely need the card).Posted in: Market Street Café
I guess everyone needs their 15 mins of fame
Jul 1, 2016Our group voted unanimously that the Meld mechanic has no place in our cube. However, if a card with the Meld mechanic is good enough to be in the cube on it's own merits, it's in, if not, it's out. Simple as that. We are going to treat the Meld as flavor text. YMMV and I wouldn't hold it against any group who felt differently.Posted in: Cube Card and Archetype Discussion
Apr 20, 2016Posted in: Cube Card and Archetype Discussion
White has riches in the 5CC space. We run Archangel of Thune and it's a monster if you support it correctly. It really comes down to the archetype support when choosing.
Apr 11, 2016TechnicolorMage posted a message on Mods please close. We have just copied and pasted into a different threadIt's not possible to reassign ownership. Go ahead and put the entire contents of the first post into a new thread and then I will have a mod lock this one. No point in pasting the other replies into the new thread I don't think.Posted in: Cube Lists
Apr 11, 2016Posted in: Cube Card and Archetype DiscussionQuote from Dolono »Artifact.dec has never come together in my cube the way I have observed it in constructed edh. I am going to make a go at U/R thopter tokens, but I've been slowly but surely cutting stuff like metalworker, chief engineer, grand architect, baleful strix, and sharuum on my watch list.
I am not sure how you cut baleful stix ?
There is just so much value in this card and it doesn't require artifact.dec to make it great.
Apr 10, 2016TechnicolorMage posted a message on Mods please close. We have just copied and pasted into a different threadHoping to move ownership of the thread to my buddy so he can manage it on here. It's a shame that we can't keep it updated all over the net, but I can only do so much. Big SOI changes/balancing is happening. Come draft in my signature below on CubeTutor and let us know what you think.Posted in: Cube Lists
The playgroup is loving the new changes (which are documented on Cubetutor)
Thanks all for the support
Apr 10, 2016Here is where I am at in our MP cube:Posted in: Cube Card and Archetype Discussion
U/B/R Mill: In order to make this archetype stronger we have added red to merge the draw/discard hand effects that also exist. Think wheel of fortune reforge the soul and Creature like Psychosis Crawler. The usual suspects are all included in an attempt to create enough redundancy to make drafting a deck possible. Mesmeric Orb is a card we have not put back in, but it truly takes the archetype into the land of chaos if it's not removed quickly. People grumble when Ulamog, the ceaseless wonder attacker but people really complained about an early Orb so it's on hiatus.
We originally had a plethora of tribal elements in the cube and Miaou hits the nail on the head. The cards also need critical mass to really be fun, but it gets old real quick. Rather, we play what we feel are the best tribal cards not for tribal, but rather to support archetypes that the group finds fun. If the deck occasionally has a large tribal aspect, this is more by accident then by design.
As for artifacts, we have just put the u/r theme together ourselves. It's fun, and again I think the key is to include splash options IF it makes sense to do so. A cube gets tired if it's just two color decks all day every day. Were trying to offer enough support for people to make 3 color decks a possibility.
Remember, there is no one "correct cube". Rather it's a continuous evolution of cards/archetypes coming and going. Last year I was so hellbent on making the "perfect" cube (especially with all the resources out there) that it drove me crazy. It wasn't until about 3 months ago that I realized it's the journey not the destination that makes cube so much fun.
I make sure to keep certain cards/archetypes on the sidelines so that they may easily be reinserted into the cube if a particular change doesn't play out well.
Apr 3, 2016Posted in: The Cube ForumQuote from Aikola86 »Just this last week I got a hold of WMCQ version of Geist to replace my orignal non foil, much better artwork in my opinion.
For me, it was about 3 months ago. I like the art better as well, but as Calibretto stated, Geist has good options.
I don't know the exact statistics, but when in doubt with collectibles of almost any sort, original printings (in this case foiled) generally outweigh anything else. It's nice to buck a trend though once and awhile and hear from those people who do like alternatives.
I recently traded a couple of Goblin Guide for a judge foil Damnation. It's not a pack foil, but without having to spend money, it's a close as I was going to get and the art is the same as my non foil damnation (I don't put textless art in the cube) due to not wanting to explain cards to new players. (despite the fact that some textless cards have great art, Damnation is not one of them IMO
Mar 20, 2016TechnicolorMage posted a message on Mods please close. We have just copied and pasted into a different threadPosted in: Cube ListsQuote from CadaverousBl00m »Up to 600, right?
I need to get back to punishing this bad boy on CubeTutor.
That WAS the plan. The group balked at going quite that high, yet they want MOAR cards.....
Sigh, no one told me being a Cube Manager would be this much work.
Any yes, you do need to keep punishing this bad boy on CuteTutor....
Mar 19, 2016Name change and massive update coming. It's tough to keep this bad boy updated everywhere.Posted in: Cube Lists
Mar 19, 2016Posted in: Introduce YourselfQuote from Duxx »
Log out then log back in and you should be prompted to change you nickname.
Thanks my friend
Mar 19, 2016Posted in: Introduce YourselfQuote from Duxx »
Nickname credit issued.
Does that mean this is done or awaiting approval?
Mar 18, 2016I would like to change my name toPosted in: Introduce Yourself
Please and thank you!
Feb 23, 2016EDIT again, Were cubing, and were logged into the wrong acounts hahaha. Worst part is were not even drunk, just stupid!Posted in: Multiplayer
Seriously though, MY version of elves runs Triumph of the Hordes Joraga Warcaller and fully charged Beastmaster Ascension
I think a good card for this deck is No Mercy and Oversold Cemetery
Alright, back to cubing and losing, it's not my night
Feb 1, 2016Pile APosted in: Market Street Café
2x Eldrazi Temple RoE
1x Eye of Ugin WWK
Ugin, the spirit Dragon regular
sidisi, Undead vizier
plus cheap card
I don't need the eldrazi stuff, but I wonder if now is the time to pick up Ugin for my cube?
Jan 16, 2016Oath of the Gatewatch update:Posted in: Cube Lists
Out ------- In
Gyre Sage > Sylvan Advocate
Reassembling Skeleton > Kalitas, Traitor of Ghet
Awakening Zone > Oath of Nissa
Nylea, God of the Hunt > Forgotten Ancient
Mizzix's Mastery > Chandra, Flamecaller
Emrakul, the Aeons Torn > Nissa, Voice of Zendikar
Lord of the Void > Dread Defiler
Kozilek, Butcher of Truth > Kozilek, the Great Distortion
Perilous Vault > Looter il-Kor
Jan 14, 2016At this point we are fine not adding the "colorless" option. I am sure we will revisit this as sets are released. I am enjoying where were at right now and don't want to mess up a good thing.Posted in: Cube Card and Archetype Discussion
Dec 20, 2015I really liked the new art on Tarmogoyf until I compared it to vengevine, upon which I just felt like they were to similar, (all pack art here, not sure what appears when lnked) which altered my thought process. I just can't get past the fact that they look too alike, but perhaps that's just me. I was never married to the FS art, and the frame was before my time in standard. However, that all said, I have grown to love that old FS border and now b/c the art is "harder to see" as someone put it, I actually vastly prefer it.Posted in: The Cube Forum
I never owned a Goyf till we got heavy into cubing and only recently did I pick one up. I went FS frame as it will hold it's value the best long term as well. They won't ever reprint that frame so if I must have Green's most Iconic creature, it may as well be originial
Dec 12, 2015Tons of changes. Most documented on Cube Tutor, but I think I am going to document them here going forward and just make the changes on Cube Tutor. More or less the reverse of how I have been doing it.Posted in: Cube Lists
We just played another session and it was a total blast.
A few new additions off the top of my head
The Tabernacle of Pendrell Vale
Ravages of War
City of Ass
In general the CMC for every color but Green came down a bit and the cube feels more balance in terms of how each color should play. Green went up and we added a few more creatures. As the power level has increased dramatically, some of the chaff has been cut.
Ulamog 2.0 is a beast and Dimir Mill is a powerhouse if left unchecked. It got ugly!
Dec 8, 2015Promo Goblin Guide for sure, not even close.Posted in: The Cube Forum
Dark Confidant meh, I find every version of the card fugly (heresy I know) but the card is from before my time, as such, I am not drawn to it the way I am with Snapcaster mage which was the iconic card from the time I started playing.
I would go with the Judge foil though just because as a foil, all that gold makes it pop out in a way that other foils do not
Nov 15, 2015TechnicolorMage posted a message on [Powered] wtwlf123's Cube (Updated with Amonkhet!)Appreciate those reviews. We plan to test hard this week. Meren of Clan Nel Toth won't be tested. The others, well we expect to have similar results that your testing has shown! This is good initial news.Posted in: Cube Lists
Nov 13, 2015Sword of the Animist felt like such a great additional equipment after Jitte, batterskull and the Sword cycle. While it still fills the exact same roll it had before, is it a necessary role in an MP environment? I think it is clearly outclassed by Blade of Selves but perhaps that isn't fair. There is only so much room. I cut bonehoard for blade of Selves but with Power and a ton of artifact ramp, was bonehoard was the wrong cut, especially since I support Dimir Mill heavily?Posted in: Cube Card and Archetype Discussion
Nov 11, 2015C15 First Round Update: IE, no brainer additions:Posted in: Cube Lists
In --> Out
Fiery Confluence - Rolling Earthquake
Mystic Confluence - Evacuation
Grasp of Fate - Quarantine Field
Blade of Selves - Bonehoard
still looking at adding more cards from C15 but we want to do it in stages to lessen the variables
Nov 11, 2015Cards which we think have potential in our Powered MP Cube:Posted in: Cube Card and Archetype Discussion
First Tier: No testing required.
Grasp of Fate - Will replace quarantine field which we just put in as well at the expense of banishing light
Fiery Confluence Each mode is highly relevant especially in our Powered cube. Were probably dropping a Red "X" spell for this.
Blade of Selves - Card will only get better (and it's busted now) as WotC prints off more ETB creatures. This card is a beast.
Second Tier Light testing required.
Mystic Confluence - We don't run Cryptic Command b/c of the UUU cost. This is easier to cast, albeit later. We may add both.
Mizzix's Mastery - 8 mana isn't an issue in our cube. I feel like our Spells Matter deck could use this, although it does require some set up.
Skullwinder - I like this card, my group is lukewarm on too many of these effects. Not sure what to cut for it either?
Arachnogenesis - One shot deals in MP need to be strong, this has real potential to be a blow out. We shall test and see.
Third Tier: Massive Testing required
Mazirek, Kraul Death Priest - Seems powerful if you run a sacrifice theme and we do, but our Golgari section is tight and this is going to need to really impress to make it in
Corpse Augur - I like scaling cards which are splashable and cards that give you something when they die. Not sure what will be cut for testing?
Mizzix of the Izmagnus - Our Izzet guild is tight at 4CC and this card is quite niche. That said, Izzet has room at higher CC's to drop a card, so were looking at it.
Bloodspore Thrinax - We support tokens, we support counters, our 4CC in G is a bit soft. This will be tested.
Karlov of the Ghost Council - Silly with Vizkopa guildmage but we did remove most of our lifegain and extort package so unsure just how good this is.
Nov 10, 2015All the Colors are now updated. Still working on Land/Colorless and Gold cards.Posted in: Cube Lists
Will be doing the Commander 2015 update soon
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