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Last active Thu, Jul, 20 2017 18:02:35
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Apr 8, 2017TechnicolorMage posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.Thanks to both of your for your input.....Posted in: Market Street Café
Apr 5, 2017TechnicolorMage posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.Hi guys, the coloring on these cards is different, is one a fake?Posted in: Market Street Café
picture in link.... its Shizo, Death's Storehouse
Mar 30, 2017Posted in: The Cube ForumQuote from Salmo »My favorite art is the entomb one, the idea of entombing someone in a pyramid with sand really nails it flavor-wise. It took a minute for me to realize which card it was at a glance, though...
Completely agree. The entomb looks excellent to me....but they are still fugly borders and writing....
Mar 29, 2017Posted in: The Cube ForumQuote from B8R »Stripey borders, hard to read ALL CAPS TEXT, and uncolored mana symbols?! Yuck!
The art is quite nice on many of them, but they don't feel like Magic cards to me. I thought the Inventions and Masterpieces were pretty bad/ugly/not Magic cards, these are even worse. It's not to my taste at all.
Mar 14, 2017Posted in: MultiplayerQuote from Prid3 »
That's fine, but the OP did ask for Illusion-specific synergies that don't suck and you'd be hard-pressed to argue that any of what I was describing "sucks."
Nope, pretty sure H20 is directing this comment at me and our meta.
I like what you suggested, if it weren't infinite I would be all over it.
Mar 13, 2017What am I missing about Blue Sun's Zenith ? I get that it is fun in dual.Posted in: Multiplayer
My first deck ever was illusions, in standard and casual. I am always looking for ways to port it over to MP, so I am also eager to see fun decklists
Mar 11, 2017Thanks for the replies guys, I make very few trade requests these days, I don't have the time, so I just wait for others to propose trades and go from there..... I figure if that is what they are offering, they must be good with what they are giving up.Posted in: Market Street Café
Mar 8, 2017Hi everyonePosted in: Market Street Café
Taiga LP Revised
Maze of Ith The Dark
Stoneforge Mystic Worldwake
Wasteland LP Tempest
I assume take the Dual
Verdurous Gearhulk x2
Sunken Ruins Expedition
I assume take Pile B
Mar 1, 2017Posted in: MultiplayerQuote from Prid3 »Expedition Map is a very real card if you want to field the utility lands. In virtually enables you to field 5 copies of each which makes the combo significantly more reliable.
Braid of Fire is both slow and marginal. Just so we're all on the same page you do realize that you have to use the mana in your Upkeep correct? That means that your deck needs to be mostly instants and/or activated abilities which doesn't accurately describe the list that I posted.
I knew there was a reason I wasn't using it. Thanks for reminding me..... I should really learn to read the cards better haha.
Ah, Expedition Map played in every post deck I make but somehow forgotten here....doh....I really need more sleep. Perhaps I drop my haste enabler and a couple token enablers to fit a playset it. Consistency is key after all...
Thanks for the suggestions.....
Mar 1, 2017Posted in: MultiplayerQuote from WetBanditMarv »I've been testing the deck out with 4x Worldspine Wurm. 30 damage trampler on turns 2-4 is pretty good. I've added 2x Warstorm Surge for the late game and 2x High Market. Once these cards are all out you can keep recycling your cards out for 15-30 damage a turn with the WS out.
I thought about Worldspine Wurm and I have Warstorm Surgein there already. Any fatty coming in off Warstorm Surge is a good thing of course even deadlier with Blightsteel Colossus
I played another 10 games with the deck. Another 8-2 record! My play group adapted butHomeward Pathwas my secret tech du jour! The look I got from the table was awesome the first time I busted it out to save myself and then to go on and steal the game. Thanks Prid3!!! Nothing like being a step ahead of the table when they think they have you.
Obviously this was just luck to have homeward path out on the table before going to town, with only two copies in the deck, it's not something one can expect to draw into as a lifeline every game.
My loss again came from a counterspell deck. Do I want to dilute further with boseiju, who shelters all ? Feels like I need to drop a Primeval Titan in order to snag my utility lands now? The other loss came from the table simply all hitting me after losing 4 games in a row, this type of punishment is a very real thing in my meta if you streak off wins, whatever, it happens. Not going to cry about it.
So the deck is very real, Blightsteel Colossus laughs in the face of a sweeper meta, and allows for two card combo victory which other fatties DO NOT allow. I expect to see yet another mass scramble by my opponents to alter their decks to be able to more consistently control this deck.
Has anyone thought of using Braid of Fire or is it too slow? In all honesty, I don't really want to combo off turn 3/4 every game, as long as my defense holds, waiting till turn ten actually is more satisfying. I prefer to see my opponent demoralized because they thought they were in the game only to have their life snatched away.
Feb 24, 2017Played 10 more matches with this deck, went 8-2 against the table of 6. I was given the hairy eyeball, the middle finger, told to have relations with my mother and one guy stormed off in a rage. My two losses were due to my combo being countered (bad luck for me) and then having my creatures stolen and used against me (again bad luck) but I deserved itPosted in: Multiplayer
The other loss was one being Swords to plowshares and one being vapor snag on my blightsteel Colossus who plays this card in MP?
If you have the combo and there is no counterspell effect, it's an instant win. After all, you are shelling out 7-9 mana to go off depending on the size of the table, one should expect big bang for your investment.
We have this idiotic house rule about allowing a max of four infect cards in a deck. So to piss people off I just play this deck with Blightsteel Colossus and a combo elves deck with Triumph of the Hordes as a finisher
Needless to say, my meta will adapt to this deck and pack more ways of handling it, also, I expect it to draw aggro from the entire table pretty much going forward so I am likely to see more and more losses, but there is no denying the power. Thanks Pride, you gave me a shell that is a total keeper.
I don't know which decks my group hates more, this one or all the Panharmonicon variants I am trying....at least in those the decks are fair right
Feb 24, 2017torpor Orb saw play for quite awhile in our group, with at least half the members running it and then fell out of favor for..... reasons that remain unexplained.Posted in: Multiplayer
Might be time to shake things up with some nasty control decks.
Feb 21, 2017Had a chance to run Prid3's version of the deck against some real opponents. Nut draws aside, the deck is pretty filthy if people aren't expecting it. I took out the Mogg Alarm as it felt a little clunky to me and instead added in Chandra's ignition which although costing more gives the deck the ability to one hit the entire table. I also dropped two Rite of Flame for two Warstorm Surge, again for more late game action. faithless looting worked out quite well in this version allowing me to filter into better cards as needed.Posted in: Multiplayer
Sacrificing a little speed for more late game one power allows the deck to fly under the radar a bit better. One could argue that speed is what this deck is all about, but honestly, as long as you take out the players who can interact with One Hit Kill first, the rest of the table will roll over. It's still combo, but it's the type of combo that isn't infinite and this is the key defining point of my playgroup.
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