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  • posted a message on Draconian Knight [A Reprise]
    Could you add the original design to your post and translate your excerpt into English?

    That would definitely help.
    Posted in: Custom Card Creation
  • posted a message on 6/22 Mothership Spoilers - Rhonas's last stand
    Quote from EasyLover »
    Of course you dont need mana elves to make this card viable. Its damn powerful already.
    But there is this lil synergy:
    If you cast turn 1 Elvish Mystique & turn 2 this card by spending 1 mana from a land & 1 Mana from the mana elf, your turn 3 will only have 1 land, that stays tapped. If you now play your 3rd land, youd have 2 untapped lands & a mana elf = 3 Mana turn 3.
    Thats a damn nice trick to evade the Snakes disadvantage & also consisting of already playable cards d:)
    You make your land unusable in one turn so that it isn't unusable on another turn.

    What a damn nice trick. Really impressive!
    Posted in: The Rumor Mill
  • posted a message on Combat Tricks
    I just want to kindly say that Mark Rosewater's opinions have almost no authority with me whatsoever.

    I personally believe that the man has been designing Magic: the Gathering entirely blind for years, and fails to possess any dynamic understanding of game and its scientific dynamics. This belief majorly extends to Richard Garfield as well, although I'd say he seems to have a keener sense of theoretical understanding towards certain fun factors of gaming, and this gives him the edge to blindly implement something beneficial now and again. Yet from the very beginning, it's clear to me that the man himself also designed Magic entirely blind, and to this day has achieved no greater understanding towards the scientific details of aspects such as the flow of the cards, the nature of effects based on how they specifically interact with the game, the balance of power based on that principal understanding, and the need for equality (balanced by flavor) which should be the aspect that ties the entire game together and brings it full circle.

    Mark Rosewater is just the same, he rambles on a lot about color restrictions, and speaks vaguely on power-level, but never does he articulate upon the intricacies of the game and its scientific dynamics. In fact, he goes so far into the blind devotion of his color separation theories, that his design schematics produce lopsided balances of power between colors set and set (extending all the way to the legacy and vintage formats themselves).

    With that said, I hope you can bear with me when my design (which embodies the understanding of these scientific details) attempts to correct and restore the balance of power and interactivity to where it should be.
    After digging through this postmodern gibberish, I got from your post that you think Mark Rosewater is too much of a color pie absolutist - which I guess is a critique one could make. But I don't know for sure if that's what you're saying, because I don't fully understand a single sentence of what you wrote.
    Posted in: Custom Card Creation
  • posted a message on We make videos of custom Magic sets, let us know which to play next!
    Here you are!

    Images should go into "/downloadedPics/OVW/".
    Posted in: Custom Card Creation
  • posted a message on Speculation, Wishes, and Hopes for the MMO
    If done correctly, a MtG based MMORPG could be one of the best games to be released in a long time.

    Sadly, the MMORPG market is no longer very large that it would be justified investing a large amount of resources into an MMORPG game. So, it will probably end up like many so-called "WoW-killers" of the last decade. Fun to play for a short while, but the flaws quickly come to light, so the game is forgotten very quickly.
    Posted in: MTG MMO
  • posted a message on We make videos of custom Magic sets, let us know which to play next!
    The MSE file has custom templates that you would need to open it. Let me see if I can make the Cockatrice file for you!
    Posted in: Custom Card Creation
  • posted a message on We make videos of custom Magic sets, let us know which to play next!
    I can submit my Overworld set. It has pirates and turtles, that's unique, right? The set was drafted before on Webdrafter, but I don't know if it's still online. Most of my Dropbox links are defunct, but I can repair them. Just tell me which files you would need.
    Posted in: Custom Card Creation
  • posted a message on Mechanic - Memoriam
    The wording made me read it thrice before I understood it. I would restructure the sentences:

    Memoriam - COST (At the beginning of your upkeep, if this card is in your graveyard, you may pay its memoriam cost. If you do, you may cast it for it's mana cost this turn. If you don't, exile it.)
    Posted in: Custom Card Creation
  • posted a message on Mortthal: A WW1-Inspired Set (green commons are now up)
    "So, instead of calling me Dragon in your tongue, you'll just call me Dragon in another?"

    I question your choice to just translate the theme of the set into another language and calling that your world. I think you can come up with something better.

    Interesting set idea, though. There's definitely potential there.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Reflective Sanctum
    What interesting decisions does this impose on deck building? This would be just another land that every single Commander deck has to play. "Oops, I go from 6-8 mana to 12-15 mana" isn't very fun and turns every game into Archenemy as soon as someone plays this land.
    Posted in: Custom Card Creation
  • posted a message on Mechanic: Fatigue
    Boast sounds interesting. So, the counters are called hubris counters then? Grin
    Posted in: Custom Card Creation
  • posted a message on Mechanic: Fatigue
    The mechanic should not anti-synergize with the other contents of the set, which are partly granting creatures activated abilities. Therefore, having the cost increase limited to the abilities that use the mechanic is the superior option.

    Quote from silvercut »
    Helping Dude 2G
    Creature - Elf Warrior
    T, Inflate G (Pay for each inflation counter on this, then add an inflation counter): Another target creature gets +2/+2 until end of turn. Activate this ability only any time you could cast a sorcery.
    2/2

    Fiery Dude 1R
    Creature - Goblin Shaman
    T, Inflate R (Pay for each inflation counter on this, then add an inflation counter): CARDNAME deals 1 damage to target creature or player.
    2/1

    Twiddly Dude 1U
    Creature - Merfolk Wizard
    T, Inflate U (Pay for each inflation counter on this, then add an inflation counter): You may tap or untap target permanent.
    0/3

    Necrotic Dude 2B
    Creature - Zombie
    T, Inflate B (Pay for each inflation counter on this, then add an inflation counter): Look at the top two cards of target player’s library. Put one of those cards into that player’s graveyard.
    2/2
    Interesting idea that the cost increase is colored mana. That's something to think about.

    Regarding the name, I think that the counters should represent something negative because the main way to synergize with the mechanic could be to remove those counters. Removing those counters should represent something positive. Not something like "I wipe the memories of my creature because it had learned too much and that's somehow beneficial to me."
    Posted in: Custom Card Creation
  • posted a message on Mechanic: Fatigue
    Regarding the name, I can only come up with synonyms for fatigue. See if you like any of these better:

    Sap N
    Jade N
    Exhaust N
    Enfeeble N
    Enervate N

    Or change the flavor that the use of the magic distorts the flow of mana and makes subsequent spells more difficult:

    Feedback N
    Posted in: Custom Card Creation
  • posted a message on Mechanic: Fatigue
    There is nothing wrong with that design, but it goes in a completely different direction and doesn't fix the problems that I wanted to fix with fatigue.
    Posted in: Custom Card Creation
  • posted a message on Set Symbols
    Quote from Legend »
    Or some advice as to how to design one?
    Draw a two-color black and white image in Paint or similar and then import it into MSE. MSE translates the image into the appropriate set symbol. Don't use the internal tools for drawing; that's a road to insanity.
    Posted in: Custom Card Creation
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