3/12/2014 2:33:24 PM
Have you come up with any particular Gifts piles?Posted in: Multiplayer Commander Decklists
3/11/2014 4:47:06 PM
I just want to reiterate - this isn't for a discussion of how good or bad the card is (let's face it, it's really janky!), but one for looking at uses for it.Posted in: Commander (EDH)
3/11/2014 1:33:04 PM
The card pool! The format allows you to play a lot of cards which are legal only in Vintage, but is far more accessible than Vintage so it's a lot easier to find games.Posted in: Commander (EDH)
3/10/2014 4:33:19 PM
This has answered so I'm going to go ahead and lock it, but please post rules questions in the Rulings forum in future.Posted in: Commander (EDH)
3/10/2014 1:30:03 PM
That's cool! I actually ended up dismantling mine recently to build my Animar deck.Posted in: Clans
I've also dismantled my Vintage deck... It feels a bit weird.
3/9/2014 6:29:04 PM
Posted in: Commander (EDH)
This is one of my favorite cards ever printed, and I've got a gorgeous Arabian Nights one currently sat in my binder doing nothing than looking rather nice. When trying to find uses for its ability I'd always found myself wishing it was Planar Portal instead; however, Ninja Bob's awesome Rasputin Dreamweaver deck showed me that actually it does have at least one use - miracles.
Currently I can't think of anything besides miracles to use it with, so I'm turning to you guys to see if there are any other uses for it that I've missed.
I should stress though that I'm only interested in using its ability, not its CMC, so cards like March of the Machines aren't of any interest to me.
3/9/2014 5:37:53 PM
Posted in: Commander (EDH)
Congrats! All of my P9 are IE/CE, so it's not quite the same, but the feeling when they turned up in the post (particularly Time Walk, which was my first, and Time Vault which is one of my favorite cards ever printed) was amazing.Quote from Ninja BobAlso, for myself, I think I just enjoy playing with and owning real tournament legal versions. I could easily be content with the CE version, but I've been playing this game for 20+ years and have never owned any of the power 9. Now I will.
3/9/2014 3:45:58 PM
More updates!Posted in: Multiplayer Commander Decklists
Reassembling Skeleton - He's too slow and mana intensive to make good use of. If I were running a Stax list and needed lots of fodder for things like Smokestack and Contamination he'd be great, but in a more combo-oriented list like this he loses a lot of usability.
Spine of Ish Sah - Though I need ways to deal with artifacts and enchantments, this is just too high in CMC to be of use. I think my current plan is going to have to be to play around problematic artifacts and enchantments and wait until I can tutor up Nevinyrral's Disk.
Smallpox - A decent card but it's just too difficult to control.
Ashes to Ashes - This is a great piece of spot removal but I had begun to find that the sorcery speed and needing two targets made it just a bit situational to justify its slot.
Diabolic Tutor - If this had a lower CMC or was an instant it'd be great, but unfortunately that's not the case.
Terrain Generator - By time I can actually use this I'm usually out of lands in hand anyway.
Lotus Petal - Replacing Terrain Generator. I'm really pushing the deck to increase in speed at the moment, so adding this back in for some additional fast mana seems a good move.
Surveyor's Scope - I've been wanting to test this card since I first saw it. It could be great, it could be awful.
Demonic Consultation - I've tried this card before and failed with it. However, as I've got more familiar with the deck's intricacies I've actually found myself wishing I had this in hand a few times. Not a card to use without thought, but certainly one that I feel can allow me to pull a win out of nowhere.
Snuff Out - Replacing Ashes to Ashes, it's far easier to cast and more versatile.
Necropotence - Yet another card which I'd previously removed from the deck! This may seem counterproductive to the Ensnaring Bridge plan, but in practise it hasn't been. If Ensnaring Bridge is out it's likely we're not going to be worried about creatures with only 1 or 2 power, so we don't need to keep our hand to 0, so this can at least let us keep picking up a couple of cards per turn. Also, played early in the game it can allow you to just draw so many cards that you outrun your opponents before they ever even build up enough of a board to take you out.
Pestilence - I'll be honest, I'm not sure about this one. I felt that the deck needed another sweeper and this one just happens to double up as a win condition too. I don't feel that this will be a long-term addition to the deck, but it does merit testing.
I've also updated the OP with a section about the Fleshwrither toolbox, which is a card that I feel is sorely under-appreciated in EDH.
Cards for consideration at the moment:
3/9/2014 2:30:31 PM
Angel's Trumpet, Arcum's Whistle, Maddening Imp, Season of the Witch.Posted in: Commander (EDH)
Those are the only ones that I know of, but I hope they're of some help to you!
EDIT: Oh, and Nettling Imp!
3/9/2014 12:53:38 PM
Posted in: Commander (EDH)
There is now.Quote from 4LarkIt would depend on my own deck's access to banned cards. (I didn't vote as there isn't currently an option to reflect my stance.)
This is what I was getting at really - building a deck which has some broken banned cards in just to play as a challenge once in a while.Quote from the mouth of gixi agree with what others have said. i don't mind the banned cards so much if i know about them beforehand, but its really hard to forget why certain cards are banned when you have someone exploiting them. however, i do like a challenge. if we are playing with banned cards ill just dust off my yawgmoth's bargain and griselbrand for my monoblack deck
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