Outside of that I think there's obviously an artifact theme again, landfall will probably show up, and an Eldrazi or 2 might pop in. I would guess that most archetypes will also get common/uncommon/rare reprints for their decks as well, even if it's only a card or two.
Rarity is largely dependent on power level for constructed, and then cards are moved around rarities to balance limited. Money is the primary reason for rarity, and that is exactly as it should be.
I'm not clear on why you think Constructed is the cash cow rather than Limited.
I don't understand why people try to say limited or constructed is a cash cow. Casual players are the ones who spend the most when it comes to product. Constructed players might buy a box or something like that, but in large tend to trade/buy singles for a single deck for a season. Each limited players accounts for about 4 1/2 packs per week they draft and normally don't buy boxes as they'll be drafting what they need and drafters tend to play less standard and more eternal formats. Casual players are the ones buying packs for the thrill of opening the pack whether it comes from wal-mart, target, or the local LGS. casual players are also the ones who largely drive the after market prices of cards (see gauntlet of might, concordant crossroads, avacyn etc).
Sorting seems extremely bad. I would guess they're doing some new funky crap to try and thwart box mappers. I bought 2 boxes and pulled a total of 4 mythics, which I suppose happens from time to time but still seems odd to me. In comparison we had someone open up their sealed pull during the prerelease and got a garruk, foil nissa, jace, and ajani. Just really bad correlation.
Psychic Web could definitely see modern play costed the way it does, seems well built and not overly powerful either.
Livel the Scholar U/R
Legendary Creature - Human Wizard (R)
Haste U, T: Draw a card, then discard a card. R, T: Exile target instant or sorcery card from your graveyard. This turn you may cast a copy of that spell by paying its mana cost.
1/1
Richard Garfield takes credit for black lotus and many other borken spells. I don't see why he should not make new cards. One mistake doesn’t make you a bad designer. If they learn from these mistakes, they gain experience and become better.
Richard Garfield is no longer associated with Wizards of the Coast. However from time to time he does design a card or two. Most recent I know about is Trepanation Blade which was Richard's top-down design of a chainsaw.
I'm going to have to disagree about the original idea being overpowered as you have to tap the land as well as another to produce a colored mana and gain 1 life. Even if you have 3 of them in play, you're talking about having to tap 6 lands to gain 3 life and to summon a 3 mana cost card.
Speaking of Hydra, after standard full of Sphinx's Revelations and Detention Spheres, it's nice to see some hate. Though I wouldn't mind seeing some amount of red hate. Between Boros Reckoner, Burning-Tree Emissary and whatever will be used instead of Hellrider, it would be nice to be able to sideboard against. Lifebane Zombie helps a lot against two of those, so I guess we have some answers, but they are rather accidental, and via the non-red part.
Right, because Sphinx's Revelation is the 42nd most used card and detention sphere is the 72nd most used card in standard that makes standard full of them.
I've seen multiple version of the deck, most don't seem to have clear cut win conditions or only 1 win condition. In testing I've found that most version are also very slow and take multiple turns of setting up which in an aggro format doesn't allow for. That being said here's my version.
Now more often then not it seems you win through milling yourself, but I feel the deck still needs something, maybe another past in flames. A burn at the stake seems like it could be valid in this version as well; get 7 creatures out and burn for 21 for the win. I've found in all version all thats needed is 1 gilded lotus, reflected here as more then 1 takes up unnecesarry slots and this version freely makes mana, especially flashing back battle hymns with past in flames.
Any and all suggestions are welcome, though I recommend trying the deck out first before making recommendations.
This Deck has recently taken 3rd (against a goddly draw of 6 counterspells and 3 Snapcaster Mage's i lost that round), 4th, and 8th in Clarksville, TN FNM. Sideboard needs a ton of work.
Against U/B Control: Easy matchup, drop any plainswalker and you win. Helvault is in sideboard for Control matches.
Red Deck Wins: Have had the pleasure of only playing one of these in the 3 weeks of this build. Won easily with a Batterskull drop. Gideon Rounded out my offensive not letting them strike against me and early counterspells/day of judgment empties their hand to a crawl.
Humans: Tough Matchup, lose round 1 eveverytime. I have won last 2 games every mathcup as well with divine offerings and another batterskull. Day of Judgment is a must in this matchup, normally side out dissipates for tumble magnet and oblivion ring and a think twice for forbidden alchemy. Tumble magnet is the key as an early turn play.
Tezzeret Control: Appears to be the worste matchup, have yet to win. Any help?
G/x Ramp: Depending on whats hitting the battlefield, tumble magnets work, gideon helps. normally a well placed venser with doomed traveler or elspeth can win this matchup.
U/B Zombies: Tumble Magnets, Day of Judgement, Oblivion Ring all win this matchup. Play a Plainswalker and they lose.
Tempered Steel: Day of judgment is a must, from that point game is a win.
Wolfrun: Oblivion rings and tumble magnets are needed early on with a day of judgment, Venser or Karn win this matchup.
Why Venser? Blinking Snapcaster doesn't seem useful. I think Karn or Elspeth would be better.
I win about 75% of my games because of Venser, seems horrible, but normally he blinks a land. Due to the Day of Judgements, normally getting flashed back, and the heavy card draw, cratures are never an issue. Counters control most threats and though i normally take a beating by the time i play venser, i just out right win as his removal ability allows me to win with a single snapcaster attacking. The originaly version ran 2 Gideon, 1 Elspeth, 1 Venser which got trampled over. Next was 2 Gideon, 1 Jace, 1 Elspeth which also allowed a threat to hit the board from time to time. It takes 4 turns to get Venser's ultimute ability off, from that point, you just win the game.
I've been toying around with this deck for a few weeks and is my own homebrew. My main problem seems to mainly come from delver/illusions decks. This is my new version and could use some help
Sundial of Time works really well against UB control, red deck wins, UR delver. Vapor Snags are a new addition for Illusions this week. Most everything else is completely unable to deal with the rapid day of judgements and countermagic. Though the deck seems to have little way to win, it seems to work in almost every match up the way it is.
Outside of that I think there's obviously an artifact theme again, landfall will probably show up, and an Eldrazi or 2 might pop in. I would guess that most archetypes will also get common/uncommon/rare reprints for their decks as well, even if it's only a card or two.
I don't understand why people try to say limited or constructed is a cash cow. Casual players are the ones who spend the most when it comes to product. Constructed players might buy a box or something like that, but in large tend to trade/buy singles for a single deck for a season. Each limited players accounts for about 4 1/2 packs per week they draft and normally don't buy boxes as they'll be drafting what they need and drafters tend to play less standard and more eternal formats. Casual players are the ones buying packs for the thrill of opening the pack whether it comes from wal-mart, target, or the local LGS. casual players are also the ones who largely drive the after market prices of cards (see gauntlet of might, concordant crossroads, avacyn etc).
The words you're looking for are "Thank you" not your welcome.
Livel the Scholar U/R
Legendary Creature - Human Wizard (R)
Haste
U, T: Draw a card, then discard a card.
R, T: Exile target instant or sorcery card from your graveyard. This turn you may cast a copy of that spell by paying its mana cost.
1/1
(is there a way to do hybrid mana?)
Richard Garfield is no longer associated with Wizards of the Coast. However from time to time he does design a card or two. Most recent I know about is Trepanation Blade which was Richard's top-down design of a chainsaw.
Right, because Sphinx's Revelation is the 42nd most used card and detention sphere is the 72nd most used card in standard that makes standard full of them.
You're grossly misevaluating cards and the term vanilla.
'I ordered 5 of them so I can screw over the other people who want them and make some money'
sounds like your everyday magic player
2x Clock of Omens
1x Gilded Lotus
4x Ichor Wellspring
1x Mycosynth Wellspring
3x Origin Spellbomb
4x Panic Spellbomb
2x Vessel of Endless Rest
4x Kuldotha Forgemaster
1x Laboratory Maniac
2x Perilous Myr
Insant
4x Battle Hymn
4x Faith's Reward
1x Noxious Revival
4x Faithless Looting
3x Kuldotha Rebirth
1x Past in Flames
Lands
4x Ghost Quarter
1x Island
11x Mountain
4x Plains
Now more often then not it seems you win through milling yourself, but I feel the deck still needs something, maybe another past in flames. A burn at the stake seems like it could be valid in this version as well; get 7 creatures out and burn for 21 for the win. I've found in all version all thats needed is 1 gilded lotus, reflected here as more then 1 takes up unnecesarry slots and this version freely makes mana, especially flashing back battle hymns with past in flames.
Any and all suggestions are welcome, though I recommend trying the deck out first before making recommendations.
4x Seachrome Coast
4x Glacial Fortress
10x Island
6x Plains
Creatures (3):
3x Doomed Traveler
Plainswalkers (8):
2x Gideon Jura
1x Karn Liberated
1x Jace, Memory Adept
2x Venser, the Sojourner
2x Elspeth Tirel
4x Think Twice
3x Ponder
1x Forbidden Alchemy
2x Oblivion Ring
2x Batterskull
4x Mana Leak
2x Dissipate
3x Tumble Magnet
4x Day of Judgement
1x Forbidden Alchemy
1x Karn Liberated
3x Divine Offering
2x Celestial Purge
1x Obliving Ring
1x Tumble Magnet
1x Gideon Jura
1x Batterskull
1x Dissipate
1x Helvault
2x Disperse
This Deck has recently taken 3rd (against a goddly draw of 6 counterspells and 3 Snapcaster Mage's i lost that round), 4th, and 8th in Clarksville, TN FNM. Sideboard needs a ton of work.
Against U/B Control: Easy matchup, drop any plainswalker and you win. Helvault is in sideboard for Control matches.
Red Deck Wins: Have had the pleasure of only playing one of these in the 3 weeks of this build. Won easily with a Batterskull drop. Gideon Rounded out my offensive not letting them strike against me and early counterspells/day of judgment empties their hand to a crawl.
Humans: Tough Matchup, lose round 1 eveverytime. I have won last 2 games every mathcup as well with divine offerings and another batterskull. Day of Judgment is a must in this matchup, normally side out dissipates for tumble magnet and oblivion ring and a think twice for forbidden alchemy. Tumble magnet is the key as an early turn play.
Tezzeret Control: Appears to be the worste matchup, have yet to win. Any help?
G/x Ramp: Depending on whats hitting the battlefield, tumble magnets work, gideon helps. normally a well placed venser with doomed traveler or elspeth can win this matchup.
U/B Zombies: Tumble Magnets, Day of Judgement, Oblivion Ring all win this matchup. Play a Plainswalker and they lose.
Tempered Steel: Day of judgment is a must, from that point game is a win.
Wolfrun: Oblivion rings and tumble magnets are needed early on with a day of judgment, Venser or Karn win this matchup.
I win about 75% of my games because of Venser, seems horrible, but normally he blinks a land. Due to the Day of Judgements, normally getting flashed back, and the heavy card draw, cratures are never an issue. Counters control most threats and though i normally take a beating by the time i play venser, i just out right win as his removal ability allows me to win with a single snapcaster attacking. The originaly version ran 2 Gideon, 1 Elspeth, 1 Venser which got trampled over. Next was 2 Gideon, 1 Jace, 1 Elspeth which also allowed a threat to hit the board from time to time. It takes 4 turns to get Venser's ultimute ability off, from that point, you just win the game.
4 Snapcaster Mage
[4 planeswalkers]
2 Gideon Jura
1 Venser, the Sojourner
1 Jace, Memory Adept
[27 other spells]
4 Think Twice
4 Forbidden Alchemy
4 Gitaxian Probe
4 Day of Judgment
4 Mana Leak
4 Dissipate
1 White Sun's Zenith
2 Disperse
4 Seachrome Coast
4 Glacial Fortess
3 Drowned Catacombs
6 Island
3 Plains
1 Swamp
4 Ghost Quarter
3 Sundial of Time
3 Vapor Snag
3 Disperse
2 Timely Reinforcements
2 Negate
2 Flash Freeze
Sundial of Time works really well against UB control, red deck wins, UR delver. Vapor Snags are a new addition for Illusions this week. Most everything else is completely unable to deal with the rapid day of judgements and countermagic. Though the deck seems to have little way to win, it seems to work in almost every match up the way it is.