thanks for the insight, I will take all of this into consideration. I do own a few of the elephants, but definitely not all... however I think there are some reasonable substitutes available
Let's say I play an Urza's Incubator, and I want it to affect an older-school artifact creature, such as Metalworker. Now, Metalworker just says "artifact creature" and doesn't have a subtype like artifact creatures do nowadays. Is there some rule that gives creature-type-less artifact creatures a creature type? Or is it just not possible to affect cards that came out before there were creature types for artifact creatures? This is probably a dumb question, but it's been one that has bothered me for a while, so a quick ruling would be much appreciated.
Alright, so I was recently turned on to the amazing combo of Painter's Servant + Grindstone. I have a deck built at the moment, but it is open to change and experimentation. I see a lot of people take in the red/blue direction, but I chose to start mono black, focused completely on tutoring the combo out. Oh and if I added a color it would definitely be blue.
This is what I have so far:
The *'ed cards are restricted, yes I am aware, but the deck isn't tournament-ready yet anyways. I am in the process of getting a play set of servants, so adding 3 more would take care of one of the restricted cards. Some strategies I was considering to help tutor them out would be like adding Buried Alive and Exhume to the mix.
Playing testing it exactly as is, it hasn't taken more than 6 turns to invoke the combo, but when playing with a friend he was able to exile my only servant once so it was an obvious loss. So, I need some sort of defense against exiling. Also, I have no way of dealing with cards like Pithing Needle, Phyrexian Revoker, or Nullrod.
... basically you could say any reasonable sideboard would wipe me out.
I know adding blue could help deal with a lot of things, but at the same I feel like it would take away the quickness of the deck.
some blue cards I had in mind were Argivian Restoration, Intuition, Veldalken Engineer, Reshape (along with like Ornithopters perhaps), Artificer's Intuition, Fabricate, Tinker, and Trinket Mage.
So yeah, that's kind of a long post with some not-so-amazing flow, but there you have it. Any ideas are welcome.
Thanks!
This is what I have so far:
Swamp x22
Volrath's Stronghold x 1
Diabolic Edict x2
Dance of the Dead x1
Deathstroke x1
Infest x 1
Innocent Blood x 1
Smother x 1
Raise Dead x 2
Rend Flesh x 1
Stir the Grave x 1
Victim of the Night x 1
Grindstonex 4
Painter's Servant x 1
Demonic Tutor x 4 *
Rhystic Tutor x 4
Shred Memory x 3
Vampiric Tutor x 4 *
Dark Ritual x 2
Ensnaring Bridge x 1
Sol Ring x 1
Wall of Tanglecord x 1
The *'ed cards are restricted, yes I am aware, but the deck isn't tournament-ready yet anyways. I am in the process of getting a play set of servants, so adding 3 more would take care of one of the restricted cards. Some strategies I was considering to help tutor them out would be like adding Buried Alive and Exhume to the mix.
Playing testing it exactly as is, it hasn't taken more than 6 turns to invoke the combo, but when playing with a friend he was able to exile my only servant once so it was an obvious loss. So, I need some sort of defense against exiling. Also, I have no way of dealing with cards like Pithing Needle, Phyrexian Revoker, or Nullrod.
... basically you could say any reasonable sideboard would wipe me out.
I know adding blue could help deal with a lot of things, but at the same I feel like it would take away the quickness of the deck.
some blue cards I had in mind were Argivian Restoration, Intuition, Veldalken Engineer, Reshape (along with like Ornithopters perhaps), Artificer's Intuition, Fabricate, Tinker, and Trinket Mage.
So yeah, that's kind of a long post with some not-so-amazing flow, but there you have it. Any ideas are welcome.
Thanks!