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  • posted a message on [Discussion] Standard Dredge
    Don't forget that the satyr being a creature means grisly salvage and CwtG will now dredge for another dredge card. Chaining like that will be huge in this deck methinks.
    Posted in: Standard Archives
  • posted a message on [Discussion] Standard Dredge
    Quote from Arkard2
    People really need to start reading this card better. It returns all creatures from graveyard to hand, effectively killing Nighthowler, making Jarad a 2/2 and turning Nemesis to 6CC.



    ...at which point you discard them all back to the yard via the troll and swing for the lulz. I've been testing it to hilarious effect.
    Posted in: Standard Archives
  • posted a message on Underperforming Cards in Theros
    Quote from kezzerdrix83
    I think i cast the black promo 8-10 times in 10 matches over 2 prereleases, and didn't lose a single game when it resolved.


    This. I won 2 out of my 3 prereleases that I attended and it was lights out as soon as Abhorrent Overlord hit the table every time I played him.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Where the hell are all the instants and sorceries?!?!
    Quote from Turtleman
    They would be coming. Remember they need to print them to trigger Heroic. Just wait till the WHOLE set is out before complaining.


    Auras trigger heroic as well since they target, so they don't need to print them, per se, but they will.
    Posted in: New Card Discussion
  • posted a message on [[MM]] Loads more rares and some uncommons
    Quote from extrememagicgeek
    This set is a total money grab for wizards. It use to be rewarding that I had managed to collect and play with some of the more expensive cards since I started playing about when ravnica first came out. Whats disapointing is that all that collecting and hard money spent is about to go out the window. Now I know that last statement is a little over dramtic, but if it was all about getting the card pool more available they would not create limited reprint supply and higher purchase price to boot. It's also clear that the reserve list that will not be reprinted is a true slap in the face to every new customer in the last ten years. If it's all about supply and demand how do I get to play legacy without selling my car? The thing that sucks is that they created Mythic Rares for one reason periord. Wizards only wants to make cards that truley hold their value when it's connected to the current product they are pushing.

    My bother over the years has always looked down on me for collecting magic by saying that the cards are just plain cardboard and that Wizards provides worthless paper for my hard earned income. I use to argue that magic could be a decent investment and that some cards would pay for themselves over the years because I was smart and lucky enough to have played the game going back about ten years. I will never delude myself like this again. These cards are now an offical bad investment longterm and they feel closer to my brother's explanition then mine. Don't get me completly wrong, I can and suspect that I will still have fun playing magic for years to come, but I don't trust the game as a good way to make any type of long term investment anymore. Wizards is about the money grab and I spent 10 years thinking differently. You live and you learn, I just hope my future lessons are not as expensive as this one.


    Just do what I do...win drafts, trade off overhyped standard cards that you win at a premium within the first couple weeks of release for legacy staples on the reserved list, then laugh as your cards continue to climb in value while those standard cards plummet shortly thereafter. If its not on the reserved list it's going to be reprinted....the money is in the p9s, duals, FoW, etc...not thoughtseize and doubling season.
    Posted in: The Rumor Mill
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Quote from nudon
    Balustrade spy should be in the wishboard so you have more creatures to sacrifice (useful for double narc hands). It also increases the chances you can use LED to activate any of the 4 md informers' ability.

    Stephen referenced me in his eternal-central article and I wanted to share my latest list [below]. I'll appreciate any feedback I get.



    Most of the card choices should be obvious so I'll highlight some of the more debatable ones. The major difference between this iteration and what I had before is the reduction of dead cards: no bridge from below, sutured ghoul kill, and 2 cabal therapies. Chancellor of the annex is in the main deck instead of pact of negation due to it being versatile and thus useful in every matchup. Pact of negation is a dead card against swamp.dec since it can't stop t1 thoughtseize/DRS. There's only 3 LEDs because without living wish, it's by far the worst mana source in the deck. For the sb, all of my protection cards are free. The weakest card is definitely desecration demon but it's a necessity to punish opponents who mulligan into hate while acting as a backup plan if they land DRS/RiP/etc. Living wish into desecration demon has a good chance of getting there if they mulled down to 4 to find their leyline of the void/crypt/spellbomb.

    Here is my boarding plan below:
    Blue decks: -3 LED, -1 chancellor of the annex, +4 pact of the negation
    Black decks (on the draw): -3 LED, +3 leyline of sanctity
    Combo decks with targeted kill (on the draw): -3 LED, -1 chancellor of the annex, +4 leyline of sanctity
    Combo decks with targeted kill (on the play): -3 chancellor of the annex, +3 leyline of sanctity
    Miscellaneous: none

    While on the draw against blue and black decks, this leaves us with 7 free disruption spells post-board. However, we can simply outrace any hate coming out of swamp.dec for game 3 by reverting back to the main deck configuration. The main benefit of playing chancellor is that it improves our BUG matchup. Though they have access to spell pierce, DRS, and thoughtseize, they won't be able to play all of them due to mana. Chancellor negates all of those cards t1 and leaves FoW and surgical extraction (post-board) as their only outs. I would follow the "blue deck" boarding guide against BUG decks simply because counters scare me more than discard. They are most likely going to board into more counters anyways.

    Please let me know if you have any questions or want further explanations.


    I've run into more issues with not having that one extra mana to cast spy after going to the wishboard than I have with informer. I also strongly prefer my spies maindeck for the same reason you prefer them in the wishboard: another creature to sac.

    Chancellor of the annex is cute if you have it in your opening hand...but if you don't then you're guaranteed drawing dead. If it's turn 2+ I'd MUCH rather rip a negation off the top than a chancellor.

    Sutured ghoul+dragon breath is strictly worse than the azami+maniac win con . Why would you want to go to a combat phase and introduce even more variance when you can simply win in the phase before it?

    Just my .02
    Posted in: Combo
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Latest changes to my list: -1 Grim Monolith +1 LED maindeck. Also, Undercity Informer is the correct choice in the wishboard. Not sure what I'm going to put in the extra slot in the wishboard that this change frees up, but I'm open to suggestions.
    Posted in: Combo
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Quote from Gaka
    ...you aren't the guy who demolished the sad/strange mono black zombie are you?


    In round 1? Yup that was me. At least I think he was playing zombies...it was mono black but he didn't really get a chance to play enough cards for me to understand what the deck was lol
    Posted in: Combo
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Quote from HaryF
    I agree with just about everything he wrote except for living wish i dismissed it a few pages ago, for being too slow, maybe i will have to take another look at it with my rebalanced mana base.

    I like how he and i both play a miser's lion's eye diamond


    I pretty much agree with his list as well. I ran the wish-less version at Pax East on Friday and switched to a living wish build about 5 minutes after the tournament ended. Couldn't be happier with it. I'm running 2 Grim Monolith instead of Chancellor of the tangle # 3 and 4, but other than that my list is the same as above. Chancellor is great in a lot of circumstances, but drawing into it is always terrible.
    Posted in: Combo
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Quote from Hagalaz
    Don't know, was watching it live.

    Also, one more important thing, he lost the first game in that round due to not having odious trow/deathrite shaman mainboard to fetch with a summoner's pact to imprint in a chrome mox. I don't think we can afford this... It should be an auto-include...


    He could've put the ritual he topdecked under the mox for his black then gone off that turn...I'm pretty sure he lost that game due to letting a blue combo deck dig up Force instead of trying to go off ASAP. He was dead to force either way, he should've gone for it. That and not bringing back his Undercity Informers when the angel hit play had me yelling at the tv quite a bit.
    Posted in: Combo
  • posted a message on Emrakul/Shelldock isle interaction
    Thank you, that's what I thought. Smile
    Posted in: Magic Rulings Archives
  • posted a message on Emrakul/Shelldock isle interaction
    Quick question: I have less than 20 cards in my library and play Shelldock Isle and use its Hideaway ability on Emrakul, the Aeons Torn. When I use the Isle's ability the following turn to play Emrakul, will it count as being cast (giving me an extra turn) or will it just enter play without triggering that effect? Thanks for the clarification!
    Posted in: Magic Rulings Archives
  • posted a message on Grimgrin Tribal Reanimator
    "Grimgrin Reanimator"Magic OnlineOCTGN2ApprenticeBuy These Cards
    General
    1x Grimgrin, Corpse-Born

    Creatures (Zombies)
    1x Cemetery Reaper
    1x Diregraf Captain
    1x Lord of the Undead
    1x Death Baron
    1x Zombie Master
    1x Undead Warchief
    1x Vengeful Dead
    1x Noxious Ghoul
    1x Mikaeus, the Unhallowed
    1x Phyrexian Delver
    1x Havengul Lich
    1x Gravespawn Sovereign
    1x Corpse Connoisseur
    1x Gravedigger
    1x Bone Dancer
    1x Geth, Lord of the Vault
    1x Gravecrawler
    1x Fleshbag Marauder
    1x Soulless One
    1x Unbreathing Horde
    1x Graveborn Muse
    1x Vengeful Pharaoh
    1x Skinrender
    1x Helldozer

    Creatures (Non-Zombies)
    1x Vampire Hexmage
    1x Reassembling Skeleton
    1x Sheoldred, Whispering One
    1x Rune-Scarred Demon
    1x Jin-Gitaxias, Core Augur
    1x It That Betrays

    Artifacts
    1x Caged Sun
    1x Sol Ring
    1x Mimic Vat
    1x Whispersilk Cloak
    1x Nim Deathmantle
    1x Venser's Journal
    1x Swiftfoot Boots
    1x Door of Destinies
    1x Temporal Aperture

    Enchantments
    1x Ancestral Knowledge
    1x Phyrexian Arena
    1x Animate Dead
    1x Necropotence
    1x Call to the Grave
    1x Dance of the Dead
    1x Diabolic Servitude
    1x Grave Pact
    1x Rooftop Storm
    1x Endless Ranks of the Dead

    Instants
    1x Entomb
    1x Betrayal of Flesh
    1x Lim-Dul's Vault

    Sorceries
    1x Reanimate
    1x Yawgmoth's Will
    1x Diabolic Tutor
    1x Rise from the Grave
    1x Beseech the Queen
    1x Disturbed Burial
    1x Increasing Ambition
    1x Army of the Damned
    1x Buried Alive
    1x Ancestral Vision
    1x Drain Power

    Lands
    1x Dark Depths
    1x Unholy Grotto
    1x Volrath's Stronghold
    1x Strip Mine
    1x Wasteland
    1x Grixis Panorama
    1x Esper Panorama
    1x City of Brass
    1x Gemstone Mine
    1x Command Tower
    1x Salt Marsh
    1x Drowned Catacomb
    1x Darkslick Shores
    1x Underground River
    1x Creeping Tar Pit
    1x Darkwater Catacombs
    1x Urborg, Tomb of Yawgmoth
    1x Lake of the Dead
    1x Bojuka Bog
    1x Ebon Stronghold
    14x Swamp
    2x Island



    Quick history: I played from Unlimited through Mercadian Masques before taking an epically long hiatus until the day that Innistrad was pre-released. I've always been a fan of reanimator decks (hence my choice of legacy deck) and when it became apparent that everyone was playing this newfangled EDH thing that showed up in my absence from the game, I decided to hop in and build my first deck...this is it. I went with Grimgrin since I love zombies, they have a whole ton of lords available, and his sac ability dovetailed with my love of reanimation.

    Notable Combos:
    Grimgrin + Rooftop Storm + Gravecrawler: Infinite +1/+1 counters on Grimgrin
    Grimgrin + Rooftop Storm + Gravecrawler + Vengeful Dead: Infinite damage to the rest of the table
    Grimgrin + Rooftop Storm + Gravecrawler + Noxious Ghoul: Infinite -1/-1 to all non-zombies
    Grimgrin + Mikaeus + Skinrender + Rooftop Storm: infinite +1/+1 counters on grimgrin
    Necropotence + Venser's Journal: Obscene amounts of life and card draw

    I'm a big fan of multiplayer games and I've found that in this current version that I generally have enough threats to not only stall any potential attacks against myself, but also to combo out for an instant win out of nowhere. I generally aim to just keep pushing into the red zone with threats that just won't go away, but the degenerate combos are great to have since I inevitably play with people who use decks that are pretty much combo centric. Being able to combo out faster than they can is a definite advantage.

    In any event, please leave any comments or suggestions you happen to have, particularly about potentially better card choices. My next step is to upgrade some tutors to demonic and vampiric, but aside from those obvious choices I'd love to hear some ideas that I probably haven't thought of. Thanks for reading!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Primer] B/U/x Heartless Ramp
    Quote from TheRogue
    what are the dailies?


    Daily MTGO tournaments. They can be some indicator of a deck's success, but the field they encounter is generally narrower than, say, an SCG open. I give them about as much weight as an FNM, which is to say not much.
    Posted in: Standard Archives
  • posted a message on [Primer] B/U/x Heartless Ramp
    Hopefully we'll have a kill spell handy to pick her off if they do steal her, but I don't think the potential for an opponent to steal Gisela is a reason not to play her. Having Elesh, Rune-Scarred, Frosty, Wurmcoil, etc stolen from us is often just as devastating in terms of a tempo shift.
    Posted in: Standard Archives
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