Sacred Mesa is another good token generator. I heard army of 1/1 Flyers are too good for modern.
Entreat isn't amazing late game and pulling it out early game just generates a lot of hate. Also, I have more options then to simply miracle with entreat. I'll consider it, but I'd rather cut first.
The same goes for both twilight drover and cathar's crusade. I'd rather get cuts first in the deck. I'll keep them in mind though
Removed Sun titan, primal surge, entreat the angels, mirror gallery, leyline of lifeforce, evangelize, wren's run packmaster. Kept sundial (it's fun with a kiki-jiki, though more play testing needs to occur)
put in a squirrel's nest, greater good is kept
took out myojin, rest are kept, I'm a bit iffy about removing Avacyn with eldrazi just because of heavy LD plays.
Dragonmaster was cut, master of the wild hunt was kept, put in a dryad arbor
STE and Farhaven were not worth it even for extra ramp. Also tried cultivate and Kodama's reach, but they weren't worth it either.
I still need more cuts and more suggestions please!
So I changed my commander from Mayael to Rith. I'm running tokens mostly with a copy big creatures subtheme using Kiki-jiki and Heat shimmer along with charmbreaker devils recursion and sundial to keep them there. However, I need to make some cuts to the deck and I still need to add more basic lands, cultivate, and kodama's reach. Maybe an Azusa/exploration/burgeoning. Any and all advice will be appreciated including adding cards. Thanks!
So whats wrong with Rith, the Awakener as a token general? Mayael is mainly fatties. I see you're at 140 b/c you're trying 2 main strategies when it should be 1 main one and 1 or 2 side ones.
As for Praetor's Counsel, its okay if you're playing alot of 3CC or less spells. Playing a bunch of fatties makes it less effective. You could try Creeping Renaissance as an alternative.
Unfortunately for you, most of those effects are blue. You could play elixir of immortality, but that's likely a wasted card slot for you.
But a) you should be going for broke with this deck before that's an issue and b) you have no reason not to put eldrazi in the deck as you are in green and can cheat them in for 6.
Put in ulamog over kozilek. Praetors council good or bad?
I'll admit to not really looking at the list in detail, largely because it's on a different site, but my first impression is that you need to focus a little bit, and the fact that you have a 140 card list supports that. Typical Mayael decks and token decks are headed in two different directions, and you're going to end up with a stronger deck by picking one of those themes and supporting it. While there's probably an interesting deck that mixes the two (using 5 power token producers), cards like Akroma, Angel of Fury, Baneslayer Angel, and Blightsteel Colossus don't really seem to have a place there. If you don't want to do that, I'd consider either easing up on the token themes or easing up on the fatties and switching generals.
To make space for basics, I'd lose the bouncelands, possibly Madblind Mountain, and Cavern of Souls (range of creature types and your general already forces things through countermagic). You can also run the dual grabbing ramp - you've got Nature's Lore, but Skyshroud Claim, Hunting Wilds, and Farseek are all powerful options. If you're feeling spendy, Three Visits and Spoils of Victory are both solid options as well.
I'd also like to point out that Mayael doesn't self mill. The cards you don't choose go to the bottom of the deck, not the yard.
Alright thank you. I meant mill as in just digging deeper. The bounce lands will probably disappear. as will the baneslayer. I'll migrate the entire thing over when the deck list gets lower and lower. Is there anything I can add for entire graveyard recursions besides dumping an eldrazi?
The deck list is here: http://tappedout.net/mtg-decks/mayael-tokens/
if tapped out is too inconvenient I'll migrate it over (I simply didn't want to because it's 140 cards right now)
The main goal of the deck is to build an army of tokens. Heat shimmer, sundial, splinter twin, kiki-jiki creates tokens of other creatures. Mayael is there to self-mill and dig deeper in to the deck.
I'm looking to cut cards and it doesn't matter if it's land, creatures, etc. I also want to add in basic land and ramp such as rampant growth, kodama's reach, cultivate. I also want some entire graveyard recursion like the eldrazi effects Any advice at all would be very appreciated. Thanks ahead of time!
This is a casual deck, but I also dont want it to get beaten down too badly by competitive ones
I would optimally not like to get stuck in a monocolored deck, personal preference because of my experiences playing against Iona.
The commander doesn't really need to be heavily focused with sundial play but rather the colors. I may just go Sedris in the end if there are no other good commanders. Any good green/color commanders that are semi-compatible with sundial?
As of right now I'm trying to use it with splinter twin coupled with things like doubling season/parallel lives in a mayael deck. Heat Shimmer as well. Add a charmbreaker devils and maybe I get it back and go for 4 tokens a turn? But that's ideal obviously. And idk about sedris. 6 CMC and my creature gets exiled if it dies. It's not in green either so no ramp. hmmmm...
I've always liked this card and would love to build an edh deck around it's effects, but I have no idea what general to use or what other cards I should put into it besides something like token generators. (Heat Shimmer, Splinter Twin, etc). Was playing around with the idea of unearth, but idk if it seems like a good idea or not.
Saw this and thought I read the mana cost wrong. This'll definitely see play. I sorta want to play U/R aggro in standard now as stupid as that may seem.
Entreat isn't amazing late game and pulling it out early game just generates a lot of hate. Also, I have more options then to simply miracle with entreat. I'll consider it, but I'd rather cut first.
The same goes for both twilight drover and cathar's crusade. I'd rather get cuts first in the deck. I'll keep them in mind though
put in a squirrel's nest, greater good is kept
took out myojin, rest are kept, I'm a bit iffy about removing Avacyn with eldrazi just because of heavy LD plays.
Dragonmaster was cut, master of the wild hunt was kept, put in a dryad arbor
STE and Farhaven were not worth it even for extra ramp. Also tried cultivate and Kodama's reach, but they weren't worth it either.
I still need more cuts and more suggestions please!
1x Patron of the Orochi
1x Kiki-Jiki, Mirror Breaker
1x Seedborn Muse
1x Academy Rector
1x Rofellos, Llanowar Emissary
1x Verdant Force
1x Rhys the Redeemed
1x Wort, the Raidmother
1x Regal Force
1x Mycoloth
1x Dragon Broodmother
1x Master of the Wild Hunt
1x Iona, Shield of Emeria
1x Rampaging Baloths
1x Admonition Angel
1x Avenger of Zendikar
1x Ulamog, the Infinite Gyre
1x Primeval Titan
1x Wurmcoil Engine
1x Steel Hellkite
1x Elesh Norn, Grand Cenobite
1x Vorinclex, Voice of Hunger
1x Mikaeus, the Lunarch
1x Charmbreaker Devils
1x Avacyn, Angel of Hope
5x Forest
1x Mosswort Bridge
1x Mountain
2x Plains
1x Spinerock Knoll
1x Windbrisk Heights
1x Dryad Arbor
1x Vesuva
1x Stomping Ground
1x Sacred Foundry
1x Temple Garden
1x Krosan Verge
1x Yavimaya Hollow
1x Gaea's Cradle
1x Wasteland
1x Winding Canyons
1x Strip Mine
1x Plateau
1x Savannah
1x Taiga
1x Fire-Lit Thicket
1x Wooded Bastion
1x Rugged Prairie
1x Jungle Shrine
1x Rootbound Crag
1x Sunpetal Grove
1x Oran-Rief, the Vastwood
1x Mystifying Maze
1x Command Tower
1x Homeward Path
1x Clifftop Retreat
1x Gavony Township
1x Congregation at Dawn
1x Enlightened Tutor
1x Worldly Tutor
1x Swords to Plowshares
1x Path to Exile
1x Beast Within
1x Rings of Brighthearth
1x Akroma's Memorial
1x Sensei's Divining Top
1x Crucible of Worlds
1x Lightning Greaves
1x Coat of Arms
1x Sol Ring
1x Eldrazi Monument
1x Sundial of the Infinite
1x Idyllic Tutor
1x Austere Command
1x Primal Command
1x Nature's Lore
1x Farseek
1x Sylvan Scrying
1x Tooth and Nail
1x Skyshroud Claim
1x Martial Coup
1x Genesis Wave
1x Red Sun's Zenith
1x Green Sun's Zenith
1x Doubling Season
1x Privileged Position
1x Mirari's Wake
1x Squirrel Nest
1x Sterling Grove
1x Greater Good
1x Survival of the Fittest
1x Earthcraft
1x Night Soil
1x Mana Reflection
1x Prismatic Omen
1x Luminarch Ascension
1x Beastmaster Ascension
1x Splinter Twin
1x Parallel Lives
1x Garruk, Primal Hunter
Total Cards: 108
Sacrifice Ulamog to Greater Good.
Changed General to Rith. Updated Decklist to follow.
I'm just not so sure about the 6 cmc drop on rith. Even though Mayael's ability activates with 6, she's still a 3 cmc
Put in ulamog over kozilek. Praetors council good or bad?
Alright thank you. I meant mill as in just digging deeper. The bounce lands will probably disappear. as will the baneslayer. I'll migrate the entire thing over when the deck list gets lower and lower. Is there anything I can add for entire graveyard recursions besides dumping an eldrazi?
if tapped out is too inconvenient I'll migrate it over (I simply didn't want to because it's 140 cards right now)
The main goal of the deck is to build an army of tokens. Heat shimmer, sundial, splinter twin, kiki-jiki creates tokens of other creatures. Mayael is there to self-mill and dig deeper in to the deck.
I'm looking to cut cards and it doesn't matter if it's land, creatures, etc. I also want to add in basic land and ramp such as rampant growth, kodama's reach, cultivate. I also want some entire graveyard recursion like the eldrazi effects Any advice at all would be very appreciated. Thanks ahead of time!
This is a casual deck, but I also dont want it to get beaten down too badly by competitive ones
Decklist:
1 Serra Ascendant
1 Seedborn muse
1 rhys the redeemed
1 kiki-jiki the mirror breaker
1 Azusa Lost but Seeking
1 Rofellos Llanowar Emissary
1 Oracle of Mul-Daya
1 charmbreaker devils
1 admonition angel
1 spawnsire of ulamog
1 deathless angel
1 wurmcoil engine
1 wren's run packmaster
1 vorinclex, voice of hunger
1 vigor
1 verdant force
1 sun titan
1 steel hellkite
1 spellbreaker behemoth
1 soul of the harvest
1 rampaging baloths
1 primeval titan
1 patron of the orochi
1 myojin of life's web
1 godsire
1 magmatic force
1 iona, shield of emeria
1 gisela, blade of goldnight
1 chancellor of the annex
1 blightsteel colossus
1 avenger of zendikar
1 avacyn, angel of hope
1 archangel of strife
1 ant queen
1 yosei, the morning star
1 rith, the awakener
1 ulamog, the infinite gyre
1 Sarkhan Vol
1 Garruk, Primal Hunter
1 Lightning Greaves
1 Sundial of the infinite
1 druidic satchel
1 sensei's divining top
1 rings of brighthearth
1 crucible of worlds
1 coat of arms
1 caged sun
1 akroma's memorial
1 echo chamber
1 sol ring
1 mirror gallery
1 eldrazi monument
1 swords to plowshares
1 summoner's pact
1 path to exile
1 chord of calling
1 enlightened tutor
1 congregation at dawn
1 beast within
1 Heat Shimmer
1 Tooth and Nail
1 Sylvan tutor
1 red sun's zenith
1 primal surge
1 primal command
1 nature's lore
1 martial coup
1 idyllic tutor
1 green sun's zenith
1 genesis wave
1 gaea's blessing
1 final judgment
1 evangelize
1 entreat the angels
1 austere command
1 apocalypse
1 sylvan scrying
1 Burgeoning
1 beastmaster ascension
1 splinter twin
1 wild pair
1 warstorm surge
1 survival of the fittest
1 sneak attack
1 parallel lives
1 mirari's wake
1 mana reflection
1 luminarch ascension
1 leyline of lifeforce
1 in the web of war
1 greater good
1 doubling season
1 cream of the crop
1 braid of fire
1 asceicism
1 prismatic omen
1 mayael's aria
1 homeward path
1 clifftop retreat
1 sunpetal grove
1 yavimaya hollow
1 wooded foothills
1 wooded bastion
1 windswept heath
1 winding canyons
1 windbrisk heights
1 vesuva
1 temple garden
1 tectonic edge
1 taiga
1 strip mine
1 stomping ground
1 spinerock knoll
1 savannah
1 sacred foundry
1 rugged prairie
1 plateau
1 oran-rief, the vastwood
1 mystifying maze
1 mosswort bridge
1 madblind mountain
1 gaea's cradle
1 fire-lit thicket
1 command tower
1 arid mesa
1 krosan verge
2 plains
1 rootbound crag
1 mountain
1 wasteland
4 forest
The commander doesn't really need to be heavily focused with sundial play but rather the colors. I may just go Sedris in the end if there are no other good commanders. Any good green/color commanders that are semi-compatible with sundial?
Darksteel forge. You can get it out in the first four turns and then it's not fun for the rest of the game.
Zur the Enchanter. Nuff said
Iona, Jin-gitaxias, Norn, Vorinclex, Sheoldred. - especially on reanimator. Turn one Jin-gitaxias anyone?