Use the artifacts to get creatures out fast, arbor elf for acceleration, Phantasmal image is the cheapest clone available (And also provides a GREAT counter to Urzatron decks)
The main problem is that the deck just isn't as fast as I would like, going off turn 4 at the latest. What do you guys think?
Does it need more control?
What should I side?
Should White be somewhere in here?
I got the idea by how versatile the charms could be in combination with snap caster. Azurious charm wasn't really doing much so I took it out. With all these charms I put in Delvers and they usually flip pretty consitently.
My LGS is having a modern this week for FNM and I was thinking of throwing this together because I love the deck (Hypergenisis is one of my favorite legacy decks) and it seemed cheap to make (save for the land base)
I have most of the skeleton of the deck and I was thinking of going to a store and buying the rest of the parts i need to make it. What do you guys think, also starcity is coming to my city in feb. and they are having a modern game there too.
I don't really know much about the meta, I just took a primer and tweaked it for personal preference and some various spoilers to swap between eachother for cetain match ups. Whats a good anti-infect card?
I love the werewolves, I'm so pissed at avacyn for ditching them like they did. I love my werewolf deck and I'm able to get it right to the top of tier 2 but It just can't beat the top decks and I usually spent FNM's with it going 2:2
Okay, for a while I played a janky solar flare deck, I didn't have any liliana's but I was able to surprise some people at my FNM's (My usual deck is R/G werewolves) I'm not the kind of player who keeps a lot of cards in his hand if you know what I mean.
Now that Mana Leak and the Titans are gone is there still a place for the ol' Frobidden Alchemy + Burial Rights + Fattie set up from solar flare?
Murders instead of doom blades
Essence Scatters instead of Leaks
Should I drop blue for red and the Alchemy's for Lootings?
Now that the titans are gone who are the best fatties to unbury?
Blue for control, white to build tempo with detain, and then finish off with teleportal that I splash red for. The deck is still kind of all over the place, ive been playing a round, then tweeking, then playing, then tweeking. I think I might be able to put this together before my FNM (Save for the Geists) what do you guys think?
Pretty much the Cephalid Breakfast but with the spin of just dread returning the maniac and then Gitaxian Probe/Street Wraith. I don't have force of wills and I don't have dual lands so I'm stuck with monoblue. I just want to have a good Laboratory Maniac deck so damn bad. I've been tooling with this all night
Honestly, having 8 pitch lands (I have 2 so far) works MUCH MUCH better beacuse you can combo them with brainstorms
I don't really have any control here, i know thats a big problem. I felt like thorwing in the dread return would kick the deck but, but should I focus on control until i get the maniac out to throw equipment between him and the celphid?
Izzet just looks so much fun to play, I don't usually build decks like this so here goes. The idea is to just control until you can abuse the crap out of instant and soceries
INSTANTS/SOCERIES
4 Izzet Charm
2 Essence Backlash
1 Remove Soul
1 Counterflux
4 Geistflame
3 Bonfire of the damned
4 Searing Spear
1 Street Spasam
1 Devil's Play
LAND
4 Steam vents
4 Volcanic Falls
8 Mountain
8 Island
Don't really know how to attach to spoiled cards, but what do you guys think? I think Izzet is going to be the most fun guild to play around with i have a strong feeling that some delvers belong somewhere in here
I've been wanting to break into legacy forever and since I don't want to get the 4 FOW i'm limited to not using the best color in the game so I have been looking at all the decks that don't use blue.
I have fallen in love with this deck. its fun and crazy and does so much.
I kind of want to just keep it too G/W so the red win condition is out.
If I invest in the deck I'm going to get the true landbase last (except some serrias sanctums) so I was wondering if there was a better win condition then Sigil of the Empty Throne right now I'm running 3
Okay, I got invited to a DnD game that takes place in "Magic" world. He said that the group is in Naya and one of my characters is a minotaur and I found out the Minotaurs are in Naya so I'm thinking of using him.
I checked the salvation wiki and couldn't find much but I would like to know some info about naya in general and minotaurs if there is anything special.
I haven't read any of the books since Oddessy I think it was, the cycle that ended with Karona the goddess of all magic with Kahmal and Ixador.\
What are the most important things to look for right now. I'm totally willing to design around the meta what should I look out for. I havent played since DKA was released
Okay, i don't want to net deck, I want to go rouge, make my own deck. Money isn't THAT much of a problem I just want to know what really pushes a rouge deck into something that comes out of nowhere to take on everyone else.
4 Phantasmal Image
4 Vedalken AEthermage
2 Memnite
4 Ornithopter
4 Arbor Elf
4 Breeding Pool
4 Hinterland Harbor
2 Forest
6 Island
4 Forbidden Alchemy
3 Naturalize
4 Mana Leak
3 Simic Charm
Use the artifacts to get creatures out fast, arbor elf for acceleration, Phantasmal image is the cheapest clone available (And also provides a GREAT counter to Urzatron decks)
The main problem is that the deck just isn't as fast as I would like, going off turn 4 at the latest. What do you guys think?
Does it need more control?
What should I side?
Should White be somewhere in here?
That and I could always use an alternate Win-con
4 Snapcaster Mage
4 Delver of Secrets
2 Geist of Saint Traft
Instant & sorceries
4 Boros Charm
3 Izzet Charm
2 Aurelia's Fury
3 Essence Scatter
2 Negate
4 Skullcrack
2 Thunderous Wrath
1 Mountain
1 Azorius Charm
1 Counterflux
2 Mizzium Mortars
1 Rootborn Defenses
3 Oblivion Ring
Lands
4 Sacred Foundry
4 Steam Vents
4 Hallowed Fountain
5 Island
4 Clifftop Retreat
I got the idea by how versatile the charms could be in combination with snap caster. Azurious charm wasn't really doing much so I took it out. With all these charms I put in Delvers and they usually flip pretty consitently.
UWR landbase that doesn't give me much touble.
What do you guys think
I have most of the skeleton of the deck and I was thinking of going to a store and buying the rest of the parts i need to make it. What do you guys think, also starcity is coming to my city in feb. and they are having a modern game there too.
3 Demonic Dread
2 Beast Within
3 Living End
4 Monstrous Carabid
3 Jungle Weaver
3 Ridge Rannet
4 Street Wraith
4 Deadshot Minotaur
2 Valley Rannet
1 Faerie Macabre
2 Ingot Chewer
2 Shriekmaw
2 Fulminator Mage
1 Wispmare
4 Copperline Gorge
3 Blackcleave Cliffs
3 Forest
3 Swamp
1 Graven Cairns
2 Forbidden Orchard
1 Dryad Arbor
sideboard
2 Mindbreak Trap
3 Faerie Macabre
2 Fulminator Mage
2 Wispmare
2 Gnaw to the Bone
2 Ingot Chewer
I don't really know much about the meta, I just took a primer and tweaked it for personal preference and some various spoilers to swap between eachother for cetain match ups. Whats a good anti-infect card?
But since we are about to get the R/G shockland stomping grounds i think? that + Rootbound Craig + Cavern of Souls Effectively gives us 12 dual lands
I replaced my searing spears with Mizzium Mortars for removal
What kind of R/G card would Gruul have to give us to make werewolves any better then they already are
2 Archon of the Triumvirate
2 Arctic Aven
2 Geist of Saint Traft
4 lyev Skyknight
3 Wingcrafter
4 Detention Sphere
4 Oblivion Ring
3 Martial Law
3 Sphere of Safety
4 Glacial Fortress
4 Hallowed Fountain
2 Azurious Guildgate
6 Plains
6 Island
A bit of a modified hatebirds.
What do you guys think, should I spring for a 3rd Geist?
I really feel like I'm missing counterspells but I don't know what to cut
Also, I need some card advantage. Is there anything in here I should make room for the charms with?
I feel like the wingcrafters can go but What am I supposed to do in my early game?
3 Detention Sphere
3 Murder
3 Essence Scatter
1 Cancel
4 Forbidden Alchemy
2 Rest in Peace
3 Angel of Serenity
1 Oblivion Ring
1 Geist of Saint Traft
1 Jace, Architect of Thought
1 Liliana of the Veil
1 Talrand, Sky Summoner
1 Lingering Souls
1 Ghost Quarter
4 Isolated Chapel
4 Hallowed Fountain
4 Drowned Catacomb
4 Swamp
4 Plains
4 Island
1 Pack Rat
1 Clone
1 Terrus Wurm
2 Snapcaster Mage
2 Syncopate
what do you guys think? Standard Control until you can reanimate a fattie, no more titans but Angel of Serenity can just shut people down
Now that Mana Leak and the Titans are gone is there still a place for the ol' Frobidden Alchemy + Burial Rights + Fattie set up from solar flare?
Murders instead of doom blades
Essence Scatters instead of Leaks
Should I drop blue for red and the Alchemy's for Lootings?
Now that the titans are gone who are the best fatties to unbury?
4 Steam Vents
3 Clifftop Retreat
2 Mountain
4 Hallowed Fountain
2 Glacial Fortress
4 Plains
4 Island
1 Desolate Lighthouse
3 Azorius Justiciar
3 Lyev Skyknight
2 Dryad Militant
3 Geist of Saint Traft
1 Blistercoil Weird
1 Nivmagus Elemental
1 Izzet Staticaster
1 Archon of the triumvirate
4 Teleportal
1 Inaction Injunction
2 Mizzium Mortars
3 Essence Scatter
1 Negate
1 Devil's Play
4 Gather the Townsfolk
3 Detention Sphere
3 Negate
3 Keening Apparition
2 Nivmagus Elemental
1 Cancel
2 Dryad Militant
2 Oblivion Ring
4 Cephalid Illusionist
4 Shuko
4 Lightning Greaves
4 Ornithropters
2 Phyrexian Walkers
4 Street Wraith
4 Preordain
4 Brainstom
1 Dread Return
18 Island
Honestly, having 8 pitch lands (I have 2 so far) works MUCH MUCH better beacuse you can combo them with brainstorms
I don't really have any control here, i know thats a big problem. I felt like thorwing in the dread return would kick the deck but, but should I focus on control until i get the maniac out to throw equipment between him and the celphid?
CREATURES
4 Goblin Electromancer
4 Snapcaster Mage
3 Guttersnipe
3 Nivix Guildmage
1 Izzet Staticaster
2 Niv-mizzet Dracogenius
INSTANTS/SOCERIES
4 Izzet Charm
2 Essence Backlash
1 Remove Soul
1 Counterflux
4 Geistflame
3 Bonfire of the damned
4 Searing Spear
1 Street Spasam
1 Devil's Play
LAND
4 Steam vents
4 Volcanic Falls
8 Mountain
8 Island
Don't really know how to attach to spoiled cards, but what do you guys think? I think Izzet is going to be the most fun guild to play around with i have a strong feeling that some delvers belong somewhere in here
I have fallen in love with this deck. its fun and crazy and does so much.
I kind of want to just keep it too G/W so the red win condition is out.
If I invest in the deck I'm going to get the true landbase last (except some serrias sanctums) so I was wondering if there was a better win condition then Sigil of the Empty Throne right now I'm running 3
I checked the salvation wiki and couldn't find much but I would like to know some info about naya in general and minotaurs if there is anything special.
I haven't read any of the books since Oddessy I think it was, the cycle that ended with Karona the goddess of all magic with Kahmal and Ixador.\