@Eretoryi, I always used Flayer. To me, he's the only clear choice among the ones to be the single maindeck DR target.
And Force is something I wanted to experiment with a long time, so I borrowed them, and let me tell you: They should be the norm in every Dredge sideboard. We have enough blue cards to make them work (with Amalgam existing now), they give us edge against all combo decks (including the mirror, because of Dread Return), they are good against Rest in Peace, etc.
2x0 against Merfolk
1x2 againt UR Delver
2x0 againt Jund
2x1 against Sultai Reanimator
2x0 against Grixis Delver
2x0 against 4 color Knightfall (Retreat to Coralhelm + Knight of the Reliquary)
Along this vein, Shriekmaw may not kill anything, but maybe a 3/2 with Fear is worth killing one of your own creatures for, even if he doesn't do anything when you evoke
Sorry, I don't agree with this statement at all.
Shriekmaw can be blocked by the creatures it doesn't kill.
Let's use your scenario: I'm playing against a deck which has little to no creatures Shriekmaw kills.
Your argument: There are times when evoking it just to bring it back with Living End later is worth more than an Avalanche Riders.
I want to know one of those situations.
With Riders, they are down two lands. At worst, we never cast Riders before Living End, so there's no gain and no loss.
With Shriekmaw, we are down one creature (Jungle Weaver/Deadshot Minotaur/Ingot Chewer if we're playing against Affinity).
Is there a lot of Affinity or B/X decks in your meta? If not, I could see switching the Shriekmaws into the main over the Avalanche Riders to give you that little extra edge against faster decks. Definitely agree with starting a couple Boars.
Yep, we have a lot of Affinity and decks with Tasigurs, Anglers, etc. My reasoning of the Riders over the Shriekmwas was the fact that the Riders are never dead, and in my meta, it's fairly simple for the Shriekmaws to be dead.
PPTQ Report - 12th out of 28 (we have small Modern events here in Brazil, it's not the most popular format)
List I used will be at the end of the post
1 - vs. Living (Twinning) End
This match is much more about better draws than exclusively skill. My opponent drew better than me both games. G2 he Jund Charmed me, while my one never came.
0x2, 0-1 total.
2 - vs. Mono Blue Tron
This SHOULD have been an good matchup. Tron without Relic? Sign me up.
But, he controled me the whole time. I won game 1 on the back of my Riders clearing his blue mana long enough for me to win. Game 2 he wins on the back of an early Sundering Titan.
Game 3, Blood Moon hurts me more than it does him. And I drew 2 of my 3 Living Ends, and had the third one Remanded. He wins in turns
1x2, 0-2 total.
3 - Bye
1-2 total
4 - vs. RG Tron
An easier matchup today than it was in my time of playing the deck, back in '12, '13.
Game 1 I simply win, Simian Spirit Guides-powered Fulminator are enough.
Game 2, he starts with Relic turn 1, then Slaughter Games on Living End, then Slaughter Games on Fulminator. I win with Deadshot Minotaur + beast token (from my own land I Beast Withined as to get a clock going), plus 2 Violent Outbursts at once.
2x0, 2-2 total
5 - vs. Affinity
A matchup I dread. I turbo combo game 1, no Arcbound Ravager to sac his team and bring back.
Game 2, he 9's me turn 2 on the play, with Plating, Memnite, etc.
Game 3, turbo combo once again, being careful as to play around Spell Pierce, which I knew some Affinity lists use (and my opponent confirmed to me that he had them)
2x1, 3-2 total.
It was my first time playing with the deck in a long time, I will definitely keep on playing with it. I'll make several changes to the manabase, more out of necesstity (don't have the Blackcleave Cliffs)
Hey guys!
Playing in a PPTQ tomorrow with a pretty stock list, would like some help with my sideboard plan
I expect A LOT of: Grixis, Burn and Twin.
Medium: GBx, Tron, Affinity
Low (but not zero): Zoo, BW Tokens, Amulet, Living End
And Force is something I wanted to experiment with a long time, so I borrowed them, and let me tell you: They should be the norm in every Dredge sideboard. We have enough blue cards to make them work (with Amalgam existing now), they give us edge against all combo decks (including the mirror, because of Dread Return), they are good against Rest in Peace, etc.
Played on a 48 person Legacy event on Saturday, here in Rio. Ended up going 5-1, in fourth place.
The list I ran:
4 Stinkweed Imp
3 Golgari Thug
4 Careful Study
4 Faithless Looting
3 Breakthrough
4 Lion's Eye Diamond
4 Cabal Therapy
4 Narcomoeba
4 Bridge from Below
3 Prized Amalgam
3 Ichorid
2 Dread Return
1 Flayer of the Hatebound
4 Cephalid Coliseum
3 Gemstone Mine
3 Mana Confluence
3 City Of Brass
3 Firestorm
3 Unmask
3 Nature's Claim
2 Chain of Vapor
My rounds went:
2x0 against Merfolk
1x2 againt UR Delver
2x0 againt Jund
2x1 against Sultai Reanimator
2x0 against Grixis Delver
2x0 against 4 color Knightfall (Retreat to Coralhelm + Knight of the Reliquary)
Sorry, I don't agree with this statement at all.
Shriekmaw can be blocked by the creatures it doesn't kill.
Let's use your scenario: I'm playing against a deck which has little to no creatures Shriekmaw kills.
Your argument: There are times when evoking it just to bring it back with Living End later is worth more than an Avalanche Riders.
I want to know one of those situations.
With Riders, they are down two lands. At worst, we never cast Riders before Living End, so there's no gain and no loss.
With Shriekmaw, we are down one creature (Jungle Weaver/Deadshot Minotaur/Ingot Chewer if we're playing against Affinity).
Yep, we have a lot of Affinity and decks with Tasigurs, Anglers, etc. My reasoning of the Riders over the Shriekmwas was the fact that the Riders are never dead, and in my meta, it's fairly simple for the Shriekmaws to be dead.
4 Deadshot Minotaur
4 Architects of Will
4 Street Wraith
4 Fulminator Mage
4 Simian Spirit Guide
2 Brindle Boar
2 Avalanche Riders
4 Violent Outburst
3 Demonic Dread
3 Beast Within
3 Living End
4 Bloodstained Mire
2 Wooded Foothills
4 Blackcleave Cliffs
2 Copperline Gorge
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Kessig Wolf Run
1 Swamp
1 Forest
1 Mountain
3 Ingot Chewer
3 Ricochet Trap
2 Shriekmaw
3 Leyline of the Void
1 Slaughter Games
1 Anger of the Gods
Maindeck: -2 Copperline Gorge, +2 Wooded Foothills
Sideboard: -2 Faerie Macabre, -2 Dismember, +1 Jund Charm, +1 Brindle Boar, +1 Ingot Chewer, +1 Living End.
My matches were:
UR Wildfire (homebrew, nothing fancy): 2-0
Abzan Co-Co (Easy game 1, Faerie Macabre broke up the combo game 2): 2-0
RG Tron (Relic'ed G1, won through Relic G2 and G3): 2-1
Restore Balance(!!! a match I never thought I could win in a million years... got there game 3): 2-1
Hello Bring to Light
List I used will be at the end of the post
1 - vs. Living (Twinning) End
This match is much more about better draws than exclusively skill. My opponent drew better than me both games. G2 he Jund Charmed me, while my one never came.
0x2, 0-1 total.
2 - vs. Mono Blue Tron
This SHOULD have been an good matchup. Tron without Relic? Sign me up.
But, he controled me the whole time. I won game 1 on the back of my Riders clearing his blue mana long enough for me to win. Game 2 he wins on the back of an early Sundering Titan.
Game 3, Blood Moon hurts me more than it does him. And I drew 2 of my 3 Living Ends, and had the third one Remanded. He wins in turns
1x2, 0-2 total.
3 - Bye
1-2 total
4 - vs. RG Tron
An easier matchup today than it was in my time of playing the deck, back in '12, '13.
Game 1 I simply win, Simian Spirit Guides-powered Fulminator are enough.
Game 2, he starts with Relic turn 1, then Slaughter Games on Living End, then Slaughter Games on Fulminator. I win with Deadshot Minotaur + beast token (from my own land I Beast Withined as to get a clock going), plus 2 Violent Outbursts at once.
2x0, 2-2 total
5 - vs. Affinity
A matchup I dread. I turbo combo game 1, no Arcbound Ravager to sac his team and bring back.
Game 2, he 9's me turn 2 on the play, with Plating, Memnite, etc.
Game 3, turbo combo once again, being careful as to play around Spell Pierce, which I knew some Affinity lists use (and my opponent confirmed to me that he had them)
2x1, 3-2 total.
It was my first time playing with the deck in a long time, I will definitely keep on playing with it. I'll make several changes to the manabase, more out of necesstity (don't have the Blackcleave Cliffs)
The list I used:
4 Deadshot Minotaur
4 Architects of Will
4 Street Wraith
1 Jungle Weaver
2 Faerie Macabre
2 Simian Spirit Guide
4 Fulminator Mage
2 Avalanche Riders
4 Violent Outburst
3 Demonic Dread
3 Living End
4 Beast Within
4 Blackcleave Cliffs (a friend had them for me)
3 Bloodstained Mire
1 Wooded Foothills
2 Copperline Gorge
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Steam Vents
2 Swamp
1 Forest
1 Mountain
1 Kessig Wolf Run
3 Brindle Boar
3 Ricochet Trap
2 Boil
1 Jund Charm
1 Blood Moon
1 Bow of Nylea
Steam Vents cycles every cycler in our maindeck (barring some Shriekmaw MD list), and can be fetched by both Mire and Foothills.
Playing in a PPTQ tomorrow with a pretty stock list, would like some help with my sideboard plan
I expect A LOT of: Grixis, Burn and Twin.
Medium: GBx, Tron, Affinity
Low (but not zero): Zoo, BW Tokens, Amulet, Living End
My initial sideboard plan:
3 Brindle Boar
4 Ingot Chewer
2 Boil
3 Ricochet Trap
1 Blood Moon
1 Bow of Nylea
3 Spell Snare
1 Condemn
1 Dismember
1 Dispel
2 Snapcaster Mage
2 Negate
2 Logic Knot
4 Think Twice
4 Esper Charm
4 Cryptic Command
2 Supreme Verdict
1 Wrath of God
2 Sphinx's Revelation
1 White Sun's Zenith
4 Flooded Strand
4 Polluted Delta
2 Hallowed Fountain
1 Watery Grave
1 Godless Shrine
2 Glacial Fortress
2 Ghost Quarter
4 Island
1 Swamp
1 Plains
3 Timely Reinforcements
3 Tidehollow Sculler
1 Supreme Verdict
2 Celestial Purge
1 Dispel
1 Teferi, Mage of Zhalfir
1 Mystical Teachings
1 Flashfreeze (or 1 Tempest of Light, in case the Boggles player shows up tonight)
3 Phantasmal Bear
4 Ninja of the Deep Hours
4 Snapcaster Mage
1 Vendilion Clique
4 Serum Visions
3 Gitaxian Probe
3 Vapor Snag
4 Remand
4 Disrupting Shoal
2 Psionic Blast
4 Cryptic Command
2 Mutavault
1 Wurmcoil Engine
2 Flashfreeze
2 Dispel
1 Ratchet Bomb
1 Annul
2 Dismember
2 Pithing Needle
Probably no Tron (it's rare there), but Grixis, Co-Co, Living End, Burn, Boggles (Ratchet Bomb is for that, mainly).
Mostly creature decks. Will post a report here.