Right away I see a strong human-based deck based around Angelic Overseer and Champion of the Parish. Splash some blue and you can even run Geist of Saint Traft. Of course, you'd want to combine him with a spell that can either make him unblockable or prevent damage so you don't loose him. Then you could make use of Cackling Counterpart too.
You'll have so many clones on the board, your opponent won't know what to do.
Thanks guys! Ace, I think I'm sticking with black just because of Ichor Rats. They make sure a poison counter is getting in no matter what my opponent does. (And I've got to keep it mono to make effective use of Strata Sythe.)
Boinknet, you're right on the mana. I'll up it. As for removal, Do you think I should dump Spread the Sickness in favor of cheaper removal spells without proliferate? The idea was to kill my opponents early creatures with Grim Affection and leave Spread the Sickness for the late game fatties (if there are any). If I'm running 24 lands, surely a five mana cost sorcery without targeting limitations isn't too prohibative is it?
I'm curious. Has anyone tried to build a deck around Ludevic's Test Subject yet? It seems like a fun card, but something you'd really need to plan around if you wanted to get the thing out.
If you're going to run life gain with the white, try Searing Meditation. And if you don't mind splashing a little green in there, Tamanoa works well with a burn strategy. It also triggers Searing Meditation for an damage/life gain loop for as long as you have the mana for it.
If you're going the Galvanic Blast route and need more artifacts check out Spellbinder. It will go towards your metalcraft total and also let you do repeated Galvanic Blasts (or any other instant you choose) provided you have creatures that can reach your opponent's life points. An Etched Champion with an activated metalcraft effect might help you do that.
I've been easing back into magic with casual play, but want to eventually work into the competative circuit. That said, I pieced together this poison deck for casual play while adhiering to the limitations of the Standard environment.
I'm also considering a Flesh-Eater Imp or two for the mid-to-late game.
What do you all think? Also, any side board reccomendations? I know I'd like to have Hex Parasite there just in case I need to deal with those pesky plainswalkers.
Thanks to your suggestions I was able to playtest this deck lots and continue to improve it. Last night, it really shined. Check the images to see just how bright this deck burned. Here's it's latest incarnation. (And most likely the one I'll be running for a while.) Not bad for a retooled Ajani Duel Deck, hmm?
That's a tough choice. Momentary Blink would help me bring out more golems, but Hindering Light does have the ability to protect myself from effects too. (Expecially discard effects.) Plus there's card draw to it.
Thanks, Resurgent. Question: If I cast Wrath of God, then Momentary Blink a creature, does it come back after Wrath of God resolves? Or would said creature be killed anyway?
Flipping through my binder last night, I was looking for not-so-used cards to build a deck around. Cloudstone Curio caught my eye. I'd used it before in a Wild Pair deck to create a fairly large army with the Ornothopter combo. The problem with that deck was it's slow. Too, too slow.
But that doesn't mean I can't use Cloudstone Curio to create a reasonable blink-style deck. Here's what I put together:
I actually started to build a deck around Scrapyard Salvo too. This is what became of that deck. I decided to go more for artifact interaction. Atog sacks my artifacts for power and Glassdust Hulk gets pumped and is unblockable when an artifact is played. The Hulk also cycles in case I want to cast it to the graveyard to pump up Slag Fiend.
I tried to throw in as many 0 casting cost artifacts as I could. Mana problems for this deck are almost nonexistant.
It's another approach to the same idea. Hope you can pull some need combos from it.
Hmmm...Well, Hindering Light might still be useful to protect my enchantments on the board. (And myself from direct damage attacks.) Plus, it's card draw, so that's always good. I'll have to add it to my wishlist.
Now that I think about it, maybe plopping four Brainstorms will work just as well. It would give me the ability to arrange my draws and is a one for one card draw. I just don't know about running four of them.
Maybe two Brainstorm and keep Jace and Scroll Rack?
Slivers have brought me a lot of success in the past, and this particular deck has served me well. But I'm at an impass with how I should use the final four cards of my deck. Here it is:
One card in a deck of 60 has the likelyhood of almost never being drawn. So, do I take Jace and Scroll rack out and replace them with two Boomerangs? Or do I take all four out and put four Counterspells in?
This deck relies heavily on control in the first four turns, so I'm thinking that adding four more counters would be my best bet. I just hate to have a Jace and not use him.
A black and blue deck would be best for this, using Blood Celebrant to get mana for colors I don't have so I can play their cards.
Not really sure how to approach this deck. I need a win condition. Right now the deck is purely for the psychological effect of my opponent seeing their best cards turned against them.
I do. I try to find the weakness in each of my decks and then put cards in the sideboard that will close up that gap just in case. Like my land destruction deck is vulnerable to early-game weenie damage. The cure? Embermage Goblin to ping the little suckers away.
Good point. Actually, I think I'll replace it with Memory Lapse. It doesn't have the card draw, but it will choke my opponent's draw for the next turn.
So I pulled a Jace, Memory Adept in a booster yesterday. You think it's worth splashing in this deck? Drawing an extra card every turn would be nice. Maybe I'll replace a Deep Analysis with him.
You'll have so many clones on the board, your opponent won't know what to do.
Boinknet, you're right on the mana. I'll up it. As for removal, Do you think I should dump Spread the Sickness in favor of cheaper removal spells without proliferate? The idea was to kill my opponents early creatures with Grim Affection and leave Spread the Sickness for the late game fatties (if there are any). If I'm running 24 lands, surely a five mana cost sorcery without targeting limitations isn't too prohibative is it?
If you're going the Galvanic Blast route and need more artifacts check out Spellbinder. It will go towards your metalcraft total and also let you do repeated Galvanic Blasts (or any other instant you choose) provided you have creatures that can reach your opponent's life points. An Etched Champion with an activated metalcraft effect might help you do that.
20 Swamp
// Creatures
4 Core Prowler
4 Corpse Cur
4 Hand of the Praetors
4 Ichor Rats
4 Ichorclaw Myr
4 Necropede
2 Caress of Phyrexia
4 Grim Affliction
1 Spine of Ish Sah
2 Spread the Sickness
4 Strata Scythe
3 Throne of Geth
I'm also considering a Flesh-Eater Imp or two for the mid-to-late game.
What do you all think? Also, any side board reccomendations? I know I'd like to have Hex Parasite there just in case I need to deal with those pesky plainswalkers.
3 Forest
4 Jungle Shrine
3 Mountain
5 Plains
2 Rootbound Crag
2 Sunpetal Grove
3 Terramorphic Expanse
// Creatures
4 Ajani's Pridemate
4 Essence Warden
2 Firemane Angel
4 Tamanoa
4 Ajani's Mantra
4 Beast Within
4 Lightning Helix
4 Recumbent Bliss
4 Searing Meditation
4 Vines of Vastwood
4 Loxodon Hierarch
2 Qasali Pridemage
4 Woolly Thoctar
Since the blink wouldn't help me with Wrath of God, I'd probably stick with Hindering Light.
But that doesn't mean I can't use Cloudstone Curio to create a reasonable blink-style deck. Here's what I put together:
4 Forest
4 Island
4 Plains
2 Seaside Citadel
2 Sunpetal Grove
2 Vivid Creek
2 Vivid Grove
4 Birds of Paradise
4 Man-o'-War
4 Master Splicer
2 Vital Splicer
4 Whitemane Lion
4 Wing Splicer
2 Wood Elves
2 Beast Within
4 Cloudstone Curio
4 Hindering Light
2 Wrath of God
4 Utopia Sprawl
I ran a test deck last night sans-Birds of Paradise. It was slow, so I opted to remove two splicers and two Wood Elves in favor of more mana.
Any other suggestions for this deck?
I tried to throw in as many 0 casting cost artifacts as I could. Mana problems for this deck are almost nonexistant.
It's another approach to the same idea. Hope you can pull some need combos from it.
4 Great Furnace
3 Island
4 Mountain
3 Plains
2 Stalking Stones
2 Phyrexia's Core
2 Terramorphic Expanse
4 Atog
4 Glassdust Hulk
4 Memnite
4 Ornithopter
4 Slag Fiend
// Spells
4 Accorder's Shield
3 Artillerize
4 Bone Saw
4 Galvanic Blast
2 Paradise Mantle
2 Scrapyard Salvo
1 Tinker
Now that I think about it, maybe plopping four Brainstorms will work just as well. It would give me the ability to arrange my draws and is a one for one card draw. I just don't know about running four of them.
Maybe two Brainstorm and keep Jace and Scroll Rack?
2 Adarkar Wastes
2 Coastal Tower
6 Island
6 Plains
4 Terramorphic Expanse
// Creatures
4 Crystalline Sliver
4 Screeching Sliver
3 Shifting Sliver
4 Sinew Sliver
3 Synchronous Sliver
2 Boomerang
1 Jace, Memory Adept
4 Mana Leak
4 Memory Lapse
4 Mindcrank
1 Scroll Rack
3 Spirit Mirror
3 Unnatural Selection
The spells in question are the two Boomrang, one Jace, Memory Adept and one Scroll Rack.
One card in a deck of 60 has the likelyhood of almost never being drawn. So, do I take Jace and Scroll rack out and replace them with two Boomerangs? Or do I take all four out and put four Counterspells in?
This deck relies heavily on control in the first four turns, so I'm thinking that adding four more counters would be my best bet. I just hate to have a Jace and not use him.
Le sigh.
What say you all?
A black and blue deck would be best for this, using Blood Celebrant to get mana for colors I don't have so I can play their cards.
Not really sure how to approach this deck. I need a win condition. Right now the deck is purely for the psychological effect of my opponent seeing their best cards turned against them.
Muahahaha!
Ideas anyone?
So I pulled a Jace, Memory Adept in a booster yesterday. You think it's worth splashing in this deck? Drawing an extra card every turn would be nice. Maybe I'll replace a Deep Analysis with him.