I feel the Biomancer himself is a great card for aggro decks, it keeps your one and two drops relevant later in the game by powering them up.
Below is a list I'd like to start testing. Of concern to me are two things:
- Lack of Removal: There's lots of creatures and ways to power them up. I'm wondering if I've sacrificed too much removal in favor of an aggro strategy.
- Running out of Gas: If the game goes too long, I'm afraid the deck can't keep pace.
Here's the deck:
What do y'all think? Any ideas or suggestions are greatly appreciated. Thanks!