At the beginning of the end step, the players whose turn it is has Priority, any beginning of end step triggers go on the stack. Priority needs to be passed from the active player to the non-active player. Once that happens and priority is passed back the triggers on the stack resolve. Once the trigger resolves, the active player has priority once again. In order to move from the end step to the cleanup step, the active player needs to pass priority again. The non-active player then has priority and cast their think twice, or flash it back. Then the priority passes back to the Active player who may respond. If that player does nothing but pass priority the stack resolves, and priority goes back to the non-active player who may maintain priority to cast another instant, if the stack is empty and the non-active player passes priority the end step ends and the cleanup phase occurs, and the turn is over.
Yes, When player A activates his Ooze, and the ability goes on the stack, he needs to pass priority to his opponent who has the chance to respond. That player then can attempt to scavenge the same target. However, once the ability is on the stack, priority passes back to the original player, who can attempt to scavenge the target again. Ultimately it boils down to who runs out of mana first.
FNM last night... I had this amazing play lined up, and my opponent messed it up because he made a mistake.
I swing my Aetherling into his Thragtusk, fully intending to let him block. He had 4 colored mana available and a Vault of the Archangel. I knew he had an Restoration Angel in his deck, I felt he was going to either Resto his Thrag, or give it Lifelink/Deathtouch with the Vault, in fact I wanted him to do either of those plays. If he Vaulted he was going to tap out, Letting me blink my Aetherling, and letting me cast Warleaders Helix taking out his Thragtusk. This would leave a very unfair board state for him. If he Resto'd the Thrag, then I could throw the Helix at the Tusk in response. Although his board state is better with that line of play, I still get an untapped Aetherling he can't deal with against a Resto and Beast Token. I had more removal in my hand and my life total was high enough that a single turn of Resto damage wasn't enough pressure to scare me.
So, that was the plan. The issue was that he passed priority after I passed it to him in the declare blockers step. Needless to say, I sat there dumbfounded trying to figure out what the heck went wrong. He thought he could vault during the combat damage step. In fact, he tried to activate the Vault but I had to inform him that as soon as he said "Move combat damage", he gave up the option to activating Vault and both creatures do their combat damage to each other, and die. So I had to Helix his Beast token instead. Leading to board state parity, even though it wasn't card party on my part.
So I think the moral of this story is. Sometimes, great lines of play backfire.
This question is more aimed towards Level 2 or 3 Judges.
So today at Gameday at one of the LGS in my city the following happened.
It was 9 players. 3 rounds of swiss, cut to top 4.
Round 1
My friend playing UWR Flash against Bant Hexproof. Game 1 My friend loses. Game 2, his Opponent misses his angel trigger on Geist. They move to combat damage and my friend take his damage. My friend holds him to the missed trigger. The judge never got called because; His opponent ends up rage quitting right there on the spot, conceding the match, and tells the TO that he is dropping. That doesn't want to play against people "like that". Inferring that he felt my friend should have allowed the Angel trigger anyways, even though he made no indication of the trigger and the angel attacking until the Combat Damage step. For what it's worth, The damage wasn't happening anyways, but that's beside the point.
As a side note, I do not know if he signed the slip with a drop check mark or not.
The TO then talked to him and convinced him to stay and continue to play. After he verbally told the TO in front of witnesses that he was dropping. The tournament continues.
We get to top 4, and it works out like this: Seed 1: TO, Seed 2: My Friend, Seed 3: Bant Enchant guy, Seed 4: Myself.
At this point, the guy finds out he has to play my friend again, and he's like, I'm not playing him, I'm dropping. Again, in front of witnesses. The TO once again talks him into playing it out anyways.
The end result was I lost in the finals to the Bant Hexproof, and the guy who dropped twice, won the play mat.
My question is simple, is there a conflict of interest in the way this was handled?
Just to confirm it will continue to make tokens, even though the copy isn't a creature. In the trigger it states it will make a token "if this creature isn't a token". In this case when it states creature, what it means is this object. Since it isn't a token it will trigger and make a copy of itself.
@Slagathor: No it doesn't have to be a creature, it will trigger as long as it's not a token.
So, what you're saying is this: Even though it's not a creature during the upkeep, it will still put another land into play? With the rules change regarding the special action of playing a land, will this nullify that special action? Preventing you from playing a land from your hand, or will you still get to play a land from your hand? Letting you get up to potentially 2 lands per turn, or more depending on if you copy an animated token land with another mimic.
Yes, you have the option to maintain priority when casting your own spell. So your Opponent casts a nasty spell, you Psychic Strike maintain priority and cast your Totally Lost on their nasty bomb. So the stack looks like this:
1. Their spell waiting to resolve
2. Your counter spell, waiting to resolve
3. Your Totally Lost, waiting to resolve.
Once both players pass priority the stack begins to resolve in reverse order of cast, so last spell first.
Totally Lost resolves putting your target onto the top of their library.
Psychic Strike resolves countering their spell, and milling them for 2
Their spell is countered.
Maguire pumps his Aetherling to 8 for lethal... Yeoh Responds with Spear. This is acceptable. Maguire Dissipates, this is also fine. Yeoh then casts Burn targeting aetherling; This is an acceptable play... Macguire has 2 lands, an untapped Cavern, and a Blue source left; So Macguire exiles the Aetherling.... WTF?
Last time I checked... You can pump the toughness of Aetherling for 1 colorless... So instead of exiling, you go from an 8/1 Aetherling to a 6/3 Aetherling for lethal...
And the announcers are clueless to the last ability of Aetherling.
Again, this is just an initial shell of a deck. No sideboard as of yet. The Spike Jester is a very interesting creature in this deck. It gives you the ability to trade with a lot of early creatures that most 2 drops can't, with all your bounce, and burn you should pretty much be able to keep just about everything out of your way. I don't know if Delver the best 1 drop, but it was the first thing that came to mind when I started thinking about this deck. Being a fairly efficient critter.
So let me know what you think. I'm always open to other options. I'm always open to constructive criticism.
That said you'd still play Gideon in this deck because it's the only deck he works in, and he actually does good work in it. He is an alternative win in such a deck, removing everything from the game but himself and then attacking for alot. Just have to keep pumping him. Side him out against control
Vorel works with Elocuters, and also with Otherworld Atlas which is a kind of card that this kind of deck would need. We are already WUG here, but I'd really want that red miracle too. Ah well.
If you put some counters on palisade giant, that could reasonably hold some decks off for a good long while. Vorel doesn't put counters on the big guy though, and he has no way to put counters on himself unfortunately.
I can't think of any other cards that would be supported by this off the top of my head, but it might be a consideration with elocutors and atlas as a basis. To win, just play increasing confusion, elocutors, or Gideon.
Gideon, Champion of Justice
rtfc, bro!
True it won't increase his power and toughness that turn. But it will increase his loyalty counters for the next turn.
A fine casual interaction but no competitive functionality.
My 2nd flight, I was playing Dimir, with Azorious as my mates. But I had some sick green cards I had to splash.
Putrefy, Progenitor Mimic, and a Species Gorger. In one game, very, very late in the game. I was in serious trouble staring down 5/5 Trampling Wurm, and a 4/4 Rhino, 3/3 Centaur, 2/2 Knight, and a 1/1 Trostoni's Summoner. When I topdeck my Progenitor Mimic, copying the Summoner... Needless to say 6 turns later, my opponent is at 50+ life from the white fog thing. when I finally drop my Maw of the Obzedat, and swing sac'n all my dudes. It was pretty awesome. both of my wins in that match came from topdecking the Mimic. In the earlier game, I copied my Azorious Justiciar locking out my opponents board.
Is it at the beginning of the end step or the beginning of the clean up step?
If I turn an ætherling after it returns from the exile zone for example. When does it turn back into itself?
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I swing my Aetherling into his Thragtusk, fully intending to let him block. He had 4 colored mana available and a Vault of the Archangel. I knew he had an Restoration Angel in his deck, I felt he was going to either Resto his Thrag, or give it Lifelink/Deathtouch with the Vault, in fact I wanted him to do either of those plays. If he Vaulted he was going to tap out, Letting me blink my Aetherling, and letting me cast Warleaders Helix taking out his Thragtusk. This would leave a very unfair board state for him. If he Resto'd the Thrag, then I could throw the Helix at the Tusk in response. Although his board state is better with that line of play, I still get an untapped Aetherling he can't deal with against a Resto and Beast Token. I had more removal in my hand and my life total was high enough that a single turn of Resto damage wasn't enough pressure to scare me.
So, that was the plan. The issue was that he passed priority after I passed it to him in the declare blockers step. Needless to say, I sat there dumbfounded trying to figure out what the heck went wrong. He thought he could vault during the combat damage step. In fact, he tried to activate the Vault but I had to inform him that as soon as he said "Move combat damage", he gave up the option to activating Vault and both creatures do their combat damage to each other, and die. So I had to Helix his Beast token instead. Leading to board state parity, even though it wasn't card party on my part.
So I think the moral of this story is. Sometimes, great lines of play backfire.
So today at Gameday at one of the LGS in my city the following happened.
It was 9 players. 3 rounds of swiss, cut to top 4.
Round 1
My friend playing UWR Flash against Bant Hexproof. Game 1 My friend loses. Game 2, his Opponent misses his angel trigger on Geist. They move to combat damage and my friend take his damage. My friend holds him to the missed trigger. The judge never got called because; His opponent ends up rage quitting right there on the spot, conceding the match, and tells the TO that he is dropping. That doesn't want to play against people "like that". Inferring that he felt my friend should have allowed the Angel trigger anyways, even though he made no indication of the trigger and the angel attacking until the Combat Damage step. For what it's worth, The damage wasn't happening anyways, but that's beside the point.
As a side note, I do not know if he signed the slip with a drop check mark or not.
The TO then talked to him and convinced him to stay and continue to play. After he verbally told the TO in front of witnesses that he was dropping. The tournament continues.
We get to top 4, and it works out like this: Seed 1: TO, Seed 2: My Friend, Seed 3: Bant Enchant guy, Seed 4: Myself.
At this point, the guy finds out he has to play my friend again, and he's like, I'm not playing him, I'm dropping. Again, in front of witnesses. The TO once again talks him into playing it out anyways.
The end result was I lost in the finals to the Bant Hexproof, and the guy who dropped twice, won the play mat.
My question is simple, is there a conflict of interest in the way this was handled?
So, what you're saying is this: Even though it's not a creature during the upkeep, it will still put another land into play? With the rules change regarding the special action of playing a land, will this nullify that special action? Preventing you from playing a land from your hand, or will you still get to play a land from your hand? Letting you get up to potentially 2 lands per turn, or more depending on if you copy an animated token land with another mimic.
1. Their spell waiting to resolve
2. Your counter spell, waiting to resolve
3. Your Totally Lost, waiting to resolve.
Once both players pass priority the stack begins to resolve in reverse order of cast, so last spell first.
Totally Lost resolves putting your target onto the top of their library.
Psychic Strike resolves countering their spell, and milling them for 2
Their spell is countered.
He was at 6.
First off... In the current match Maguire v. Yeoh
Maguire pumps his Aetherling to 8 for lethal... Yeoh Responds with Spear. This is acceptable. Maguire Dissipates, this is also fine. Yeoh then casts Burn targeting aetherling; This is an acceptable play... Macguire has 2 lands, an untapped Cavern, and a Blue source left; So Macguire exiles the Aetherling.... WTF?
Last time I checked... You can pump the toughness of Aetherling for 1 colorless... So instead of exiling, you go from an 8/1 Aetherling to a 6/3 Aetherling for lethal...
And the announcers are clueless to the last ability of Aetherling.
Awesome card. Very, very powerful.
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This is very strange. I don't know if I did a good thing or not. I mean usually when a deck is bad you know about it almost immediately.
Edit: And Deathrite Shaman too
3 Drowned Catacomb
4 Sulfur Falls
4 Steam Vents
4 Blood Crypt
2 Dragonskull Summit
4 Watery Grave
1 Island
1 Mountain
1 Swamp
4 Snapcaster Mage
4 Delver of Secrets
4 Spike Jester
4 Duskmantle Seer
Spells(20):
4 Far // Away
4 Turn // Burn
2 Unsummon
4 Searing Spear
2 Pillar of Flame
2 Dissipate
1 Essence Scatter
1 Syncopate
Again, this is just an initial shell of a deck. No sideboard as of yet. The Spike Jester is a very interesting creature in this deck. It gives you the ability to trade with a lot of early creatures that most 2 drops can't, with all your bounce, and burn you should pretty much be able to keep just about everything out of your way. I don't know if Delver the best 1 drop, but it was the first thing that came to mind when I started thinking about this deck. Being a fairly efficient critter.
So let me know what you think. I'm always open to other options. I'm always open to constructive criticism.
True it won't increase his power and toughness that turn. But it will increase his loyalty counters for the next turn.
A fine casual interaction but no competitive functionality.
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Putrefy, Progenitor Mimic, and a Species Gorger. In one game, very, very late in the game. I was in serious trouble staring down 5/5 Trampling Wurm, and a 4/4 Rhino, 3/3 Centaur, 2/2 Knight, and a 1/1 Trostoni's Summoner. When I topdeck my Progenitor Mimic, copying the Summoner... Needless to say 6 turns later, my opponent is at 50+ life from the white fog thing. when I finally drop my Maw of the Obzedat, and swing sac'n all my dudes. It was pretty awesome. both of my wins in that match came from topdecking the Mimic. In the earlier game, I copied my Azorious Justiciar locking out my opponents board.