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  • posted a message on Tree of Perdition Magic Mics spoiler
    Quote from Xcric »
    neat. nice flavor i guess.

    those saying it'll be great in edh... wtf game are you playing? it'll die before it does anything almost every single time. its okay in a super *****ty casual build if you can get it into the yard with necrotic ooze having been out already, or maybe if you give it haste... and uh... can already swing for lethal? toughness matters decks? basically any time this thing isn't eating a wrath or removal, you've already got your edh game locked up and don't need it. basically, if you can kill me by making my life total 13, i had already lost the game. if you can't kill me after using this thing's ability, i don't care because i'll just combo out on my turn or something.

    its fun and flavorful, but its not really as great in edh as you think.



    wtf game are YOU playing? If I corpse dance this tree with Ayli out, isn't that kind of good?
    Posted in: The Rumor Mill
  • posted a message on Ghostly Wings
    I've only played one pre-release, but I played ghostly wings after a friend suggested I throw it in, and it was a lot better than I thought it would be. It's pretty versatile, it gets one of your creatures through, bounces one of theirs, enables madness for free, or helps with delirium. There are quite a few creatures that take a lot of work to get going, whether it's from transforming or adding and removing counters from them, and I think bouncing opponents creatures is better in this set than most, there aren't a ton of cip abilities that can hurt you like ROE did. I'm fine with tossing an extra land to bounce a creature if I really need to.
    Posted in: Limited (Sealed, Draft)
  • posted a message on So how was everyone's prerelease experience for SOI?
    I got to live the dream and play an almost perfect u/b zombie control deck, went 5-1 and came third out of 54, losing to the guy who won with a mardu aggro/nahiri/under the floorboards deck. This deck was exactly what I wanted to play, it had a nice lowish curve, with some high toughness and deathtouch creatures to stall the ground, and some good flyers to finish the game. It had great removal and interaction, and Geralf's Masterpiece was always a bomb, and I was lucky enough to draw it almost every game.

    Accursed Witch was insane, there were times when people didn't RTFC and would trade decent creatures with it, and then I would flip it and toss it to their side of the table, and they would cry.

    Stitchwing Skaab Was great and very hard to deal with, after playing out 5-6 lands I would just hold extras in my hand to either loot or bring back the skaab... I won a game against an online Sorin because he had to keep killing it and I kept reanimating it.

    Ghostly Wings overperformed all day, if I was behind I was just bouncing a creature with it, if I was ahead I could throw it on a 3/5 and go to town. It was interesting to note that I don't think I actually madnessed any spells all day, I only brought the Masterpiece back once from the graveyard, and I only flipped Thing in the Ice, though when it did it was a Cyclonic Rift since I have so many other horrors...

    I'll definitely be trying this archetype in draft, although I don't think I'll be able to draft a deck as good as this one was...

    Posted in: Limited (Sealed, Draft)
  • posted a message on Ayli, Eternal Value
    Quote from skorchdnite »
    Quote from Volango »
    Two other suggestions that I think would be really strong are Wake the Dead and Rally the Ancestors. Play them, bring back your GY, retrigger ETB abilities, trade off an opposing attack the sac everything remaining for life.
    Especially Wake the Dead is incredibly powerful but very little played and I think it would fit this deck like a glove.

    Wake the Dead's a fantastic idea, I used to run that in my Bladewing deck and only cut it because I couldn't consistently make use of the the creatures ETBing, and it comes with the plus of putting them back into the graveyard if I'm stopped from doing that myself. Definitely something I'll consider. As for Rally, I'm a little more wary, yanking out the big creatures (here's looking at you, Ashen Rider) takes *a lot* of mana which I might not be able to deliver on reliably, especially if I want to keep up mana to sac those creatures away before they exile themselves.

    Definitely seriously considering Wake the Dead.


    Now I need to get a Wake the Dead too, that card is perfect for Ayli, I'd never even heard of it before. I have my list here if you feel like checking it out: http://tappedout.net/mtg-decks/23-01-16-ose-ayli/ It's a little less focused than yours, a bit more midrangey.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayli, Eternal Value
    Emeria Shepherd is also kind of crazy with Burnished Hart....
    Posted in: Multiplayer Commander Decklists
  • posted a message on How did your prerelease go?
    We had the good fortune of opening a Kor Haven, which turned out being absolutely broken in 2HG to the surprise of nobody.
    Posted in: New Card Discussion
  • posted a message on [DECK] Nic Fit
    Caleb Durward was playing a sweet B/G nic fit list on twitch the other day, does anyone happen to know the list?
    Posted in: Midrange
  • posted a message on Purpose of Krosan Grip in GBx lists
    The split second is sometimes relevant too... Batterskull, jitte with counters, sensei's top, helm of obedience. I generally just bring it in against blade decks and MUD.
    Posted in: Legacy (Type 1.5)
  • posted a message on You get to play EDH with Sheldon which deck do you use?
    This is the guy who I'll never forgive for banning Braids... So stax it is.
    Posted in: Commander (EDH)
  • posted a message on Tasigur, the Oddity
    I've been playing a Tasigur deck for a few days that I based on the legacy "Lands" combo/control deck... It's pretty fun, it runs almost no creatures and abuses glacial chasm and life from the loam to keep people from attacking you. The win cons are dark depths/thespian stage combo, worm harvest, avenger of zendikar and Titania. Titania is kind of sub par in this deck, and I'm looking to replace her with something. The decklist is here in case anyone wants to check it out or has any advice:

    http://tappedout.net/mtg-decks/tasigur-combo-lands/
    Posted in: Commander (EDH)
  • posted a message on Mastery of the Unseen is bonkers
    I played against this card once yesterday, the dude ended up milling himself with it :P.
    Posted in: Limited (Sealed, Draft)
  • posted a message on [FRF] Your Unexpected Pre-release MVP?
    I knew Pyrotechnics would be good, but I didn't realize it would be the mvp of my deck. I played a banner just so I could play it on turn 4 against aggro and it was always a blowout. I played abzhan midrange with a red splash for 2x pyrotechnics and 1 bathe in dragonfire. Pyro would either kill 2-3 small creatures, 1 serious threat, or finish off opponents. It was really versatile.
    Posted in: Limited (Sealed, Draft)
  • posted a message on mythic red creature (MTG-JP) - Sorcerer of the Great Hunt
    This card is powerful and everything, but I find it kind of unsettling. I mean, you can slap a bunch of random abilities onto a creature but eventually it stops making sense. How is some red dude with an axe drawing us cards? Temur is such a flavor fail in general, everything is super clunky.
    Posted in: The Rumor Mill
  • posted a message on Ugin, the Spirit Dragon and Lands
    Quote from dnLL »


    In Legacy, what does it do against Emrakul exactly? Counter Top? lol... it's 8 mana in a format where the highest cmc you see besides Jace is 3.


    I don't think you play much legacy... Jace is barely played at all. Here's a short list of cards over 3 mana that are played:

    Batterskull
    Emrakul
    Sneak Attack
    Helm of Obedience
    Wurmcoil
    Tezzeret
    Terminus
    Natural Order
    Past in Flames
    Tendrils

    etc... This card could see play in legacy MUD over Karn for sure, it's so much better.


    Posted in: The Rumor Mill
  • posted a message on Best colors for stax?

    Something that nobody has mentioned is Jund stax... I played Xira Arien token stax for quite a bit and it was pretty strong. You get the best enchantments in jund- Bitterblossom, necro, arena, sylvan library and awakening zone for tokens and library manipulation, along with oppresive lock pieces like nether void, the abyss, stranglehold, and contamination. You get really good spot removal, and devastating sweepers like death cloud, ruination, jokulhaups, pernicious deed, etc. The biggest strength is definitely the enchantments though, jund has so many powerful enchantments that cost 4 or less it's obscene.
    Posted in: Commander (EDH)
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