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The Magic Market Index for April 21, 2017
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    I'd play EE before push.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Good catch. Will message my editor to fix.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Working on a full card primer of everything I've ever registered in Kiki at a real event. First half is live now: http://articles.mtgcardmarket.com/kiki-chord-box-part-i/
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from Patrickgooley »
    honestly I think you would beat your buddies with any deck you play (no offense to your playtest mates).


    If you see mistakes being made, you should point them out in our chat or in a YouTube comment after the fact. We often stop and pause both sides of matches and rewind / change lines. There is also a strong bias from observers because you can see the contents of both player's hands - see this with events that get cast a lot as well - player XYZ is "bad" because they didn't play around a card that is "obviously" in their opponent's hand.

    As far as Rallier goes - I agree it might make Evolution worth trying again. Going to try two different lists on stream tonight that I posted here.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from Ludafish »
    However, jamming a more than likely uncastable Kiki-Jiki in the board with the statement "Just, you know, be a professional and do not draw the Kiki-Jiki" doesn't necessarily come off as quality content or deck building advice.


    Except it is good deck building advice. You are simply choosing a different way to lose games. The conjecture is essentially:

    You lose more games to having a bunch of red lands in your deck that don't cast many of your spells, than you will lose to drawing one copy of Kiki you can't cast when you need to board it in.

    I'm not just making stuff up and throwing untested lists together while telling people to get lucky. Magic is a game of variance by design and I am simply picking a different thing to lose to than the traditional lists.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from Ludafish »
    Can we just please scale back the unnecessary/off topic posting here?


    The list I linked has both Kiki and Chord of Calling in it...
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from whocansay »
    t exactly a very constructive contribution either. You think it's a very reasonable list, he thinks your logic isn't very sound. Why the butthurt?

    '
    Except for the part where you clipped my post removing the part that is constructive immediately following your first sentence taken out of context.

    EDIT: At any rate - not getting into it about the semantics about forums. Just wanted to provide context for someone that asked about a deck I was working on outside of the "he has bad logic" that had been offered.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    It's jeff, some times his logic is not very good


    People on forums like this crack me up. Writing things like this contribute nothing to the discussion and just serve to make the author feel smarter than the person they are putting down. It is fine to explain why someone / something is wrong - but actually explain why. Just saying "this is wrong" isn't helpful or constructive.

    I put a lot of work into that Chord list for the PC and I think it is very reasonable. I talked a bit about it here including talking about why the life combo isn't great, but why I ended up playing it anyways. I went 1-2 at the PC in the modern portion, but anyone who has has played enough events will be able to tell you that a three match sample is far from relevant for determining if a deck is reasonable or not.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    People constantly understand the cost of having multiple cards that are a fourth color in this deck. It gets less free with every card you add. I think Baloth is much better than Rhino not only against Liliana decks, but because that fourth point of life is very important against Burn as well.

    Not to mention just being easier to cast.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    You are generally the control deck against Abzan Company. Bring in all your removal and your cuts seem fine. I don't mind sorcerer because it interacts with their combo. While you don't care about them gaining infinite life, you DO care about them scrying whenever they want.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Having played a lot of different builds of this deck I can say with a good bit of certainty that builds that play Nahiri are the most forgiving in terms of play mistakes. Having an "opps I won" button wipes away a lot of mistakes.

    Evolution leads to a lot of sequencing choices and leaves both sides a lot of room to mess up. I honestly can't see myself going back to playing many or any chords any time soon. Evolution really feels like that extra push the deck needed to compete with the extra fast decks post board.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    The build with no chords, but four restos / four bolts is a neat take. Going to give something like that a try I think at some point soon.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    The deck performs fine without it and the theory still remains about the same in not wanting it.

    I am sure it is a passable card. There are literally dozens of choices that are passable and will probably let you keep winning games at every part of the curve in these colors. This does not make them optimal. Even if I did have time to record videos with a card that isn't ideal, being results based after seeing it in a 5~ match video set is NOT good deck building.

    People should play what they want - can't wait for someone to play a finks against me in the mirror.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from Shwivle »
    floor on Elesh is definitely not "wipe most of their creatures away".


    If this isn't the floor you board it out. Possible it even belongs in the board to start.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Elesh was in the main deck because I built that list after being awake for almost 24 hours on 3 hours of sleep the night before. I wanted to draw / have access to it in as many games as possible to see if it was actually good or not. Not sure I'd play it again. Have a few days to decide before the open this weekend.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from whocansay »
    Like sticking around after you sacrifice it. No idea why we're going in circles on this. Witness can't evolve into a Resto that blinks said Witness and gives you additional value. It's synergy.


    You can evolve witness into Lark though which is infinitely more value and basically better against everything that isn't Burn / Hyper aggro than turning Finks into Resto. These super aggressive decks are already OK matches - so I wouldn't want to play a lack luster card just to try and improve them more.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from Shwivle »
    To be fair, we could say the same for Ruric Thar or Elesh Norn, both are just good in ideal situations where you are actually able to cast or evolution into them.


    Not only are they good in ideal situations - they flat out lock people out of the game / win games single handedly. The floor on Ruric Thar is they take 6 damage - which isn't bad in our more aggressive build. The floor on Elesh is wiping most of their creatures away.

    The floor on finks is gain 2-4 life.

    Are we really making the argument that a top end bomb that wins the game on its own when it hits the field is similar to a 3 drops that generates minimal value even when it is at its best? They are functionally different things.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from whocansay »
    Courser seems weak to me in an Evo shell. No value upon ETB, free information for the opponent, and a lackluster Evo target as it just dies without leaving anything on the battlefield.


    Evolution isn't Birthiing Pod. You have at most four uses of it every game. We have a pile of creatures that generate value with Evolution already. In old Pod lists Finks made sense - after you podded the front half away you wanted a back half to Pod away again.

    I don't think anybody is including Finks merely with ideal situations in mind - we're including it because of how good it is in a lot of situations


    Like? Again - sell me on the card. So far the only thing close to reasonable for it involves a mana creature living into Evolution on turn three - which is such a great start it doesn't need to be finks to be good. Any creature will do that has value like Wall / Voice / Witness.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Quote from devtin »
    Hi Jeff,
    I can see the following situations;
    Land - 1 Drop - Finks T2. Now we can apply early pressure and we have been able to fetch aggressively.
    Land - 1 Drop - Finks T2. Turn 3 Evo - against tapped out opponent we can go for Resto just for a straight reset. We have gained 4 life as well. Against certain opponents we can go straight to a Thragtusk, sigarda, P and K. Any hot sauce you are running


    So the argument is that when we have our ideal start (turn 1 dork that lives) it is a passable card?

    Don't build decks around ideal situations. Build decks to make less than ideal situations less bad for you. Finks doesn't do this.

    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Explain to me the situation in which finks is great that doesn't involve one more copies of Evolution.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    You don't **need** something at every spot on the curve. Just because Evo can jump two numbers doesn't mean it has to. Jumping Pia into your 5s is fine if you need it.

    Sigarda is another card that isn't great IMO. It often can't block Jund's two drop meaning it cannot race it very well either.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    The list of decks you want Magus against that can't Bolt or Clasm it is exactly Infect. Card isn't good in a post Bloom Titan world.

    The actual only deck in modern I want finks against because it has a good text box / stats is one drop zoo - which isn't very popular as a whole. The only reason Abzan CoCo plays finks is because it is a combo piece. Not because it lines up well against the modern format.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Courser is probably fine again. I've got one in the latest list that I talked about in my post Baltimore write up.

    Honestly - not having awkward ones ofs like Pontif, Glen, and Sin Collector in my deck felt good.

    Scapeshift is just a bad matchup. You can play a pile of cards and it will still be bad. In modern that is just how things go - nothing beats everything. I feel like too many people are not willing to write off a matchup in modern. Dodging / hoping to get a bit lucky is a fine plan against a few things if it takes a pile of board cards to skew a matchup to even.
    Posted in: Developing Competitive (Modern)
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    posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Reading other people's thoughts on Chord is wild. I almost feel like I must be playing a different deck than many posting here. For instance - someone said Eldrazi and Hatebears are bad matchups for this deck - I think they are some of the best possible. You could keep up with Eldrazi when they had Eye and now that they don't you are just a better midrange deck than they are.

    Fully believe this is a midrange deck first and a combo deck second. If you are playing it because you think it is a combo deck there are a LOT better choices for comboing in modern that are less clunky than a 4 cost + 5 cost combo that dies to lightning bolt.

    The best logic I've seen for Kitchen Finks is "it evolves twice". Which means it is good when you've drawn two copies of evolution. If you draw two copies of evolution - ANY - of your creatures are going to be great. Don't play less than ideal cards to maximize for ideal situations. You want to construct your decks to maximize your ability to gain edges in average situations and even bad ones. Finks just doesn't do this.
    Posted in: Developing Competitive (Modern)
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    posted a message on BW Control
    I've been pretty unimpressed with Obliteration - I cut it from my 75 in Columbus and didn't miss it. Now that rally as 2 sac outlets it really doesn't do enough. Same thing with ramp having a variety of threats.

    Hardest match up is probably RB dragons. They have a lot of "go wide" cards on top of things like flamewake to generate card advantage. Would likely need 2-3 more sweepers to make it a decent matchup, but not sure that is popular enough to be relevant.

    Ramp can also be close, but boarding in 4x Transgress makes it pretty reasonable post board.
    Posted in: Standard Archives
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    posted a message on BW Control
    Disagree that the Rally match up is that difficult. Not counting the match linked above where I missed lethal in 3 different ways the last two turns of the match I am 3-0 against it with BW control between Columbus and Atlanta.

    Even counting the match where I was a stone cold idiot I'd be 3-1 against it in sanctioned matches with a good record against it in testing as well.

    Don't board in Flaying Tendrils if you have it against Rally. That card is laughable at best against their sea of x/3 creatures.
    Posted in: Standard Archives
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    posted a message on Best Home for Stormbreath Dragon?
    I posted a video set with the UR deck today and will have an article talking about some of the card choices in it going live tomorrow on themeadery.org

    http://www.themeadery.org/articles/video-crash-test-starring-jeff-hoogland-episode-4-feat-alex-ukropen
    Posted in: Standard Archives
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    posted a message on [Deck] UR Delver (8/2013)
    Quote from cromonolith
    Interesting. I guess the results are worse, but the YP version seemed to be so promising, especially with Grim Lavamancer.

    The 19 land version he used in the first daily was definitely not right. I should think 20 is a minimum, particularly with Tec Edges (which also seemed wrong).


    Based on deck lists from daily results here 18-19 lands seems to be the average amount of lands in the 8 cantrip, YP version of UR. They are pretty split on Tecedge VS Mutavault though.

    The matches I lost weren't to mana issues. They were largely due to not having enough "action" spells. Deck plays a bunch of cantrips, hurts itself a ton by casting probes and then loses races.

    I am pretty sure at this point the Young Pyromancer version of UR is strictly worse than playing Spellstutter in a diverse metagame.

    Cheers,
    ~Jeff
    Posted in: Modern Archives - Established
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    posted a message on Tips for a Tezzert U/B Control
    Spellskite is a good idea. Also might consider a mind slaver or two for the side deck.

    I like the two black removal because they always work. I hate main decking DB or GTFF and then bumping into something black/artifact and having issues.

    I cut the mrys and cathedrals in favor of porcelain legionnaire, but now I might make at least a couple of those spell skites.

    ~Jeff
    Posted in: Standard Archives
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    posted a message on throne of vess
    I'm a fan of main decking dismember or grasp of darkness in favor of doom blade. This way you don't have dead cards in your deck game 1 VS something else playing black.

    Is the focus on proliferate just for Lilianna?

    ~Jeff
    Posted in: Standard Archives
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    posted a message on Tips for a Tezzert U/B Control
    Hrm, no news is good news?

    ~Jeff

    DO NOT DOUBLE POST AND BUMP. WARNED.
    Posted in: Standard Archives
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    posted a message on Mono - Red sligh(or attempt at)
    Koth might be a good idea? Always rounds out anything mono-red pretty well Smile

    ~Jeff
    Posted in: Standard Archives
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    posted a message on Tips for a Tezzert U/B Control
    I've been playing and tweaking this for the last couple weeks now and I feel it is getting to a good point. It is Tezzert, mostly black, control with artifacts of course.

    Please take note that while building this deck I was only selecting cards that will not be rotating at the end of the month. Open to suggestions to improve what I have here:



    Main deck runs really solid for the most part, hoping for some good suggestions for the side deck though.

    Thanks in advance!
    ~Jeff

    Please use deck tags
    Posted in: Standard Archives
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