Yeah I think it was an error, the deck had changed and I was updating the scenario, and I guess I had thought there was another land in there somewhere.
Scenario 1
Turn 1: Reveal Chancellor of the Tangle, Lay of the Land, Forest, Safewright Quest
Turn 2: Forest, Wall of Roots, activate Wall and cast Utopia Sprawl, tap Sprawled land and cast Rampant Growth.
Turn 3: tap 2 Forest (1 with Utopia Sprawl and activate Wall, Goblin Charbelcher
Opponent's Turn 3: Exile Simian Spirit Guide, tap remaining Forest, activate Wall of Roots, FIRE THE BELCHER!
I think the iteration before had arbor elf in the opening hand and it looked more like this:
Turn 1: Reveal Chancellor of the Tangle, Lay of the Land, Forest, Arbor Elf
Turn 2: Safewright Quest, Forest, Utopia Sprawl, Untap with Arbor Elf, Wall of Roots
Turn 3: tap 2 Forests (1 with Utopia Sprawl) and activate Wall, Goblin Charbelcher
Opponent's Turn 3: Untap Sprawled land with Arbor Elf, activate Wall of Roots, FIRE THE BELCHER!
But then at the time I think Arbor Elf fell out of favor for Simian Spirit Guide and I wasn't gold fishing as much so I tried mentally replacing Arbor Elf with Spirit Guide in the scenario and seeing how it played out. I got tripped up and put myself a land further ahead and that's where that error came from.
Moral of this story, Arbor Elf is faster than Simian Spirit Guide but also more vulnerable to removal.
Renegade Map is certainly not Lay of the Land but it's a card in the right direction for a green-less build. Being able to have all mountains means we can hit lethal with 7-10 cards. Imagine pairing that as well as some Wanderer's Twig variants with Pia's Revolution of course someone who knows the deck could shut it down with Nature's Claim. I think it's close to working for us.
Madcap Experiment feels a lot like Spoils of the Vault perhaps less suicidal if you have other artifact threats. Certainly more consistent without other artifacts. And on color for one of the more popular builds.
The 3 damage dealt by Lightning Bolt creates a replacement effect for Furnace of Rath. This causes Lightning Bolt to deal 6 instead of 3 damage. There is then a triggered effect for Repercussion.
Repercussion resolves dealing 6 damage to player, which through the replacement effect of Furnace of Rathresults in 12 damage to creatures controller.
You know I keep thinking of Sylvan Caryatid and then dismissing it because of the smaller body. But I think actually if I put it in I'll feel safer in more blocks rather than fewer as it has hexproof. I think I will slot it in.
I think Genesis Hydra actually makes a very efficient tutor, unfortunately this is kinda hypothetical as I can't seem to get the trigger to work on MTGO.
But if it did work it puts the discovered card straight on to the battlefield, the ability can't be countered with traditional counters. You get a meaty body to go with it if the Hydra itself isn't countered. This body works really nicely alongside Kalonian Hydra.
Draw back, it'd be harder to find and activate Belcher same turn, as this would take a good bit of luck and at least 7GG compared to the 7G you get with Ancient Stirrings Of course that's also 7GG if you want to ensure it doesn't get countered. Then to make things exactly fair (digging the same amount) [mana=Genesis]Hydra[/mana] plus activation would cost 8GG. And lastly it shuffles the cards which get's rid of the progressive dig that means wiff on Stirrings isn't so bad. Then again it is more likely to hit something so it's less often a total wiff.
I'll report back when I can get some real testing in when hopefully MTGO fixes the buggy trigger.
Scenario 1
Turn 1: Reveal Chancellor of the Tangle, Lay of the Land, Forest, Safewright Quest
Turn 2: Forest, Wall of Roots, activate Wall and cast Utopia Sprawl, tap Sprawled land and cast Rampant Growth.
Turn 3: tap 2 Forest (1 with Utopia Sprawl and activate Wall, Goblin Charbelcher
Opponent's Turn 3: Exile Simian Spirit Guide, tap remaining Forest, activate Wall of Roots, FIRE THE BELCHER!
I think the iteration before had arbor elf in the opening hand and it looked more like this:
Turn 1: Reveal Chancellor of the Tangle, Lay of the Land, Forest, Arbor Elf
Turn 2: Safewright Quest, Forest, Utopia Sprawl, Untap with Arbor Elf, Wall of Roots
Turn 3: tap 2 Forests (1 with Utopia Sprawl) and activate Wall, Goblin Charbelcher
Opponent's Turn 3: Untap Sprawled land with Arbor Elf, activate Wall of Roots, FIRE THE BELCHER!
But then at the time I think Arbor Elf fell out of favor for Simian Spirit Guide and I wasn't gold fishing as much so I tried mentally replacing Arbor Elf with Spirit Guide in the scenario and seeing how it played out. I got tripped up and put myself a land further ahead and that's where that error came from.
Moral of this story, Arbor Elf is faster than Simian Spirit Guide but also more vulnerable to removal.
Oh really?
"Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter."
Also it's activation cost may be too high... but with as many instants and sorceries we cast Dynavolt Tower is interesting.
Looking at it closer now, I must agree Madcap Experiment is much better than Spoils of the Vault.
For clarity it is a 0/13 creature. (As printed on the card.)
And I tap Stuffy Doll...
What happens?
Repercussion resolves dealing 6 damage to player, which through the replacement effect of Furnace of Rathresults in 12 damage to creatures controller.
4x Faerie Conclave
4x Hinterland Harbor
4x Breeding Pool
2x Forest
6x Island
4x Flooded Grove
Spells
4x Fog
2x Mana Leak
4x Unsubstantiate
3x Serum Visions
3x Cryptic Command
4x Snapcaster Mage
4x Crackleburr
4x Plaxmanta
4x Spellstutter Sprite
Enchantment
4x Cryptolith Rite
4x Remand
4x Spell Pierce
Control shell ending up in a Crackleburr Cyrptolith infinite mana, infinite bounce combo.
With a clear board, swing for the win.
But if it did work it puts the discovered card straight on to the battlefield, the ability can't be countered with traditional counters. You get a meaty body to go with it if the Hydra itself isn't countered. This body works really nicely alongside Kalonian Hydra.
Draw back, it'd be harder to find and activate Belcher same turn, as this would take a good bit of luck and at least 7GG compared to the 7G you get with Ancient Stirrings Of course that's also 7GG if you want to ensure it doesn't get countered. Then to make things exactly fair (digging the same amount) [mana=Genesis]Hydra[/mana] plus activation would cost 8GG. And lastly it shuffles the cards which get's rid of the progressive dig that means wiff on Stirrings isn't so bad. Then again it is more likely to hit something so it's less often a total wiff.
I'll report back when I can get some real testing in when hopefully MTGO fixes the buggy trigger.
7x Forest
Creatures
3x Arbor Elf
3x Lanowar Elf
4x Sakura-Tribe Elder
4x Wall of Roots
3x Predator Ooze
3x Kalonian Hydra
4x Chancellor of the Tangle
4x Genesis Hydra
3x Autumn's Veil
4x Caravan Vigil
4x Lay of the Land
4x Traverse the Ulvenwald
2x Search for Tomorrow
Enchantments
4x Utopia Sprawl
Artifacts
4x Goblin Charbelcher
3x Nature's Claim
3x Back to Nature
2x Harrow
3x Tormod's Crypt
3x Torpor Orb
1x Kozilek, Butcher of Truth