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  • posted a message on Your Top 10 cards that should be in Masters 25
    If Rishadan Port doesn't make it's way into this set as a rare you are going to have a lot of very upset people. They have skipped literally every other possible way to reprint it.
    Posted in: Magic General
  • posted a message on Brandon Sanderson
    Looking to buy at least one of the Brandon Sanderon "Vin" Game pieces that were exclusive to Gen Con. Message me and we can work out a price!
    No solicitation in the Market Street Café. Please inquire in the Trading Post. -KnickM
    Posted in: Market Street Café Archive
  • posted a message on Grixis Tezz
    So I've been using this list as of late mainly due to refusal to play Mardu Vehicles or combo (I know, terrible reasons to simply not play the best decks). While it certainly has game against combo with the maindeck t1/2 implement of combustion (they have no real answer to it aside from holding up mana for disallow upon activation), I struggle against Mardu on the draw, as do most people, despite the plethora of removal I play, and with very easy revolt triggers. Against the other top deck BG, or what used to be top deck, I lose g1 quite handily due to my threats being outclasses, but post board I become walker heavy and can easily take over a game. My biggest problem with the deck might be the fact that I want it to be tezz centric, and I find myself boarding him out frequently, because even with him being 2 removal spells in one, he does not match up well against creatures he can't interact with (see vehicles) and damn near everything plays them. Is playing a grixis tezz deck to much of a gimmick or has anybody actively made this work. I can't go a whole tournament hoping to avoid vehicles, let alone a single round hoping to avoid vehicles, even if the other matchups are at least 50/50 (BG), or heavily in my favor (combo). Sideboards are almost always a work in progress for me, but I have always been a fan of making it go as wide as possible so I have a little bit of something for everything.



    2 Pia Nalaar
    4 Scrap Trawler
    4 Scrapheap Scrounger
    4 Walking Ballista

    1 Chandra, Torch of Defiance
    4 Tezzeret the Schemer

    4 Fatal Push
    2 Heart of Kiran
    4 Implement of Combustion
    3 Metallic Rebuke
    4 Renegade Map
    4 Unlicensed Disintegration

    3 Aether Hub
    1 Foreboding Ruins
    1 Island
    1 Mountain
    4 Spire of Industry
    4 Spirebluff Canal
    5 Swamp
    1 Wandering Fumarole

    SB:

    1 Chandra, Torch of Defiance
    2 Goblin Dark-Dwellers
    2 Gonti, Lord of Luxury
    1 Kalitas, Traitor of Ghet
    1 Key to the City
    1 Liliana, the Last Hope
    1 Metallic Rebuke
    1 Ob Nixilis Reignited
    1 Radiant Flames
    2 Release the Gremlins
    1 Ruinous Path
    1 Shock
    Posted in: Standard Archives
  • posted a message on MTGO Tech Support Thread
    A few things before I dive into the rather basic problem. I'm deployed to the Middle East, every base I've been at has acceptable internet, the one I'm at now is even good enough to play online FPS games in my downtime (ie counterstrike). I moved to a new base yesterday, which coincidentally was on a day where a new update was pushed out. The problem I'm having is the client appears to have updated as the background for the login screen mentions the new cube, but when I go to login it tells me the client is not up to date and to restart. When I do so it doesn't update and just brings me back to the log in screen. I've followed all the troubleshooting tips up to and including a clean reinstall. Any advice? Both steam and origin work just fine when downloading new games. I'm thinking its the wifi here, but I've no way of figuring that out myself. Firewall has been disabled during all portions of this as well. Thanks.
    Posted in: Other Formats
  • posted a message on GWx Vizier Company
    While some lists run a few a Razorverge Thicket, what are the thoughts on fitting in Blooming Marsh? It looks sketchy to me as black isn't a super important color to have early, your sac outlet isn't ideal to come down early. I'm deployed currently so I can't actually playtest, anybody tried it out?
    Posted in: Combo
  • posted a message on [Primer] Living End
    Thoughts on Blooming Marsh? I don't see where this is room for it. Both of the other fastlands in the deck produce red, which is the color used in both cascade spells. You can't exactly drop the fetch and shock combo. And you can't dropGrove of the Burnwillows as they produce different colors in the event you use them. As good as it seems, I just don't see where it fits into the manabase.
    Posted in: Modern Archives - Proven
  • posted a message on Falkenrath Gorger's Madness ability
    Is the madness ability he gives your vampires able to be paid with any color mana? IE just a "generic" cost, or does it need to match the colors as well? Also if I discard a vampire while he is in play, even if the opponent kills him in response the card still has madness since it was already discarded correct? Or do they have a chance to respond?
    Posted in: Magic Rulings Archives
  • posted a message on Exile/bounce with hangarback walker
    So I've been playing mono red eldrazi since I first saw the list do well. However with all the bounce and now super cheap exile effects and the fact that 90% of decks, if not more splashed white at the recent open, little old walker seems to be less and less useful. Any ideas on maybe a 2 of replacement creature, just to stop sinking 4+ mana into a 2 mana removal spell?
    Posted in: Standard Archives
  • posted a message on Shadows Over Innistrad April 2016
    Forgive me if it's been posted anywhere, but how is rotation working with the introduction of a second 2 block set. I'm aware how it used to be and what the new rotation schedule will look like when it is only 2 block sets. But what about with khans still in standard come april? Are we going to rotate out khans and reforged while leaving in dragons or something odd like that?
    Posted in: The Rumor Mill
  • posted a message on Draconic Roar and other "dragon required" cards
    I can't find it anywhere but has anybody done the math on how many dragons you need in a deck for these to reliably have the secondary effect? (assuming you are playing only 1 playset of "Dragon" cards)
    Posted in: Standard Archives
  • posted a message on Company of Allies
    Kalastria Healer and zulaport cuttthroat go hand in hand and all ally decks should be running playsets of both. Life loss on the way in and life loss on the way out.

    Links because I forget these things

    http://www.mtgsalvation.com/cards/battle-for-zendikar/26109-zulaport-cutthroat
    http://www.mtgsalvation.com/cards/battle-for-zendikar/26065-kalastria-healer
    Posted in: Standard Archives
  • posted a message on R/G(x) Landfall
    You should have 13 untapped green sources on t1, playing Scythe Tiger on t1 shouldnt be an issue. In addition to swiftspear and tiger, zurgo seems to be the other one drop of choice in either 2 or 3 copies depending on your build, he's the most reliable damage next to those two.
    Posted in: Standard Archives
  • posted a message on Harbinger of the Tides question
    So if harbinger of the tides and say the UG Krasis enter the battlefield at the same time, I can't tap a creature and bounce the same creature?
    Posted in: Magic Rulings Archives
  • posted a message on Harbinger of the Tides question
    Can harbinger of the tides target an untapped creature to have the ability fizzle or maybe have the creature tapped in response to having him target it, or does there need to be a tapped target for his ability at all?

    Please remember to use card tags when posting cards in the Rulings section. Tags added.

    - Rai
    Posted in: Magic Rulings Archives
  • posted a message on Standard "Lands"
    Everybody insists on magmatic insight, but why not tormenting voice? Discarding a land in hopes you get 2 lands (although the possibility of 1 land and a could be dead card is real) seems medicore. Tormenting voice lets you pitch that extra vortex or courser or still the land if you need something else. It's not like 2 CC vs 1 cc in this deck mean all that much, you don't have much to do on turns 1 and 2 anyway.
    Posted in: Standard Archives
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