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  • posted a message on Include Dark Ascension and/or Avacyn Restored in Innistrad Cube?
    I have an Innistrad Plane Cube and think it is a great place to start. When I first did mine I did a 2/2/1 for each common/uncommon/rare and had all of the cards from Innistrad and Dark Ascension (Mainly because I drafted those a ton, but also didn't love the flavor of Avacyn Restored and did not think that it fit the theme of the draft). I Pretty quickly started making cuts so most of are similar power level (there is no reason to play favor of the woods ever so it gets cut, but other cards just don't match up to the power of some of the cards that make it in to powered cubes so they start dropping too). Since I have switched to a cube that is very tribal and has cards from all 5 innistrad sets but none of the fallen angels or Eldrazi as I don't like the theme. The cube has also been able to be a singleton cube with few exceptions. If you want to practice draft it and see what it feels like you should be able to do it here: http://www.cubetutor.com/draft/18665 I really like it, though it is hard to make some of the Tribal synergies work in a Grid draft...I am not sure if Winston drafting will get you more opportunities to get a nice tribal deck. Two man Sealed should be pretty good (and if you don't feel you are getting enough tribal cards you would just have to increase the number of cards each side gets.
    Posted in: The Cube Forum
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from BlueTronFTW »
    So jund is the most popular deck, but that's not the proper green midrange. You need a CoCo deck too? Maybe this is part of the problem - people having preconceived notions of what sort of deck a color is "supposed" to have in a given format. Oh, green you can go into jund, tron, valakut, ponza, zoo, infect, elves, knightfall, druid combo, but those aren't the right type of green?

    "I want goblin ringleader in the format. I think it is crazy that a creature based red aggro deck isn't at the top of the format. Those decks have existed in years past in other formats, therefore modern is fundamentally flawed until that changes." That's a silly sentence. As are claims that green based value town HAS to exist, or as you put it, SHOULD exist.


    This is so right; and on the flip side everyone's second argument is you can't play white...The best deck in the format is a white weenie deck (25 of the 41 non-land cards in the deck are white)...What is your criteria for a deck being white? Needs to have multiple basic plains? You're playing Modern and cards are too powerful to just play a basic color archetype...And that is what is good about Modern.
    Posted in: Modern Archives
  • posted a message on Kindred Boon and Myojins - Which Color Combination Works Best?
    I have a five color Myojin deck and I have actually taken out That which was Taken because Proliferating is just cheaper. Out of the Myojin I think that the Black, Red, and White are best. The blue one does not end up doing that much because I normally either don't need the cards, or don't have the mana to play him and then the cards I draw. (I think that recurring insight is just a better card). I also don't play the Green Myojin because I don't play enough other creatures (It is a cross between Myojin and Super friends as a deck). (As a Myojin theme bonus I do play all of the Hondens).
    Currently I don't have a relevant general so I might switch to 0-Kagachi; though I am considering making the change to Yidris and cutting white (which would be sad, but make the deck much better)
    Posted in: Commander (EDH)
  • posted a message on Print this Wizards (so I can play it in modern)
    I really want them to print something that has a flashback regrowth and the new Amonket split cards seem like the perfect place.

    I would go with something like:

    Rot GB
    Enchantment Aura
    Put a -1/-1 counter on enchanted creature each upkeep.
    //Renewal 1G
    Sorcery
    Return target permanent from your graveyard to your hand.

    I really do want a way to play a deck that self mills, and uses non free cards from the graveyard so that it doesn't come off as broken as Dredge for casual modern play. I think the deck would see play in my decks that play assault loam, or Small Pox and don't seem overly powered.
    Posted in: Modern
  • posted a message on Secret Salvage - MTGoldfish preview
    It is certainly going in my Teysa EDH deck...Draw 20 Shadowborn apostles...seems like one way to get up on cards.
    Posted in: The Rumor Mill
  • posted a message on Paradox Engine
    Seems like Fun in EDH, but does not really seem like a thing in any of the eternal formats. In modern it is a five mana do nothing and you need a mix of card draw and nonland permanents that tap for mana to really make use it. In in vintage it could be alright, but also just seems like overkill as if you have moxen and paradoxical outcome you should have won already. It could be fun in standard, but I don't think there are enough cantrips so you have to combo it with quicksilver spy to draw cards, and then you need to get enough nonland ramp to keep casting spells...could be fun with the all creatures tap for mana enchantment, but now you are looking at a three card combo that has a total CMC of 11? Fun, but not good.

    I think I will try to find a way to play it in an Artifact EDH deck, and it probabaly goes in my momir all permanents deck, but other than that I don't think it is going to be that present.
    Posted in: The Rumor Mill
  • posted a message on State of the Meta Thread. Talk about modern as a whole; Bans, health reprints and more.
    Quote from cfusionpm »
    So if we could all swap $1,000+ decks every other weekend to properly metagame any given event, we'd all be fine!


    You mean if we call all afford one Legacy deck, we could have the choice between that or having three modern decks and then have the options to choose the right one for the Meta...And if you don't have enough money for a legacy deck you can build a modern deck with the option of buying two more before you get to the cost of Legacy.
    Posted in: Modern Archives
  • posted a message on What's next for Commander?
    I think they should do something with fewer colors for the next set, and then I would like to see 5 color and I think that they could do 5 of them. The thing to do would be to make each one of them different in an odd way, and then have the secondary commanders be a shard and a wedge with one shared color which would be awesome for developing the partner mechanic. So the five sets that I would do would be:

    Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.

    Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).

    Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.

    Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.

    Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.

    Posted in: Speculation
  • posted a message on Spring and Summer Set: Amonkhet and Hour of Devastation
    Quote from Jay13x »
    Here's the thing, Ashiok was always suspected to be Egyptian. We know they were trying to create gods on Theros for unknown reasons. We know Amonkhet is now the only other plane where gods play a prominent role, and that there are trials of the five gods to prove themselves 'worthy'. We know it's all a set-up by Bolas. Connecting the dots, if Ashiok had an agenda for Amonkhet and was testing/learning on Theros how to deal with/create gods, it'd be a great connection if true.

    So... What if Ashiok learned the nature of gods in Amonkhet and wanted to experiment on a remote plane out of Bolas' sight (Theros) to make preparation ot either take over or liberate Amonkhet from Bolas?
    Damn, that would be a turn of event I would like to see in the new block Kekeke


    I really hope this is the storyline...Bolas is running amuck and the gatewatch arrives and is defeated by bolas showing that they are not an all powerful force, but in his distraction Ashiok is able to rally the people to overthrow bolas; or remove the people's belief in his Godlike status so that we can see The Gatewatch fail, because it is bad story telling if they always win; Bolas be powerful in that he defeated that gatewatch, but not all powerful in that he did not obtain his actual objective (whatever that may have been); and give us a new and interesting Plane that is also set up for a return to block as it will be in a state of transformation of Bolas worship to whatever new gods that Ashiok can empower to save/balance the Plane.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] SCG Modern Discussions
    Quote from axman »
    Quote from cfusionpm »
    I'll rephrase: Carrying out the specific actions of a triggered ability immediately after a card that causes that ability is played both acknowledges and resolves that trigger. This isn't MTGO and you don't have to F2 through every phase and action. Especially AFTER your opponent ALREADY carried out the action.



    That is the part that is up for debate.
    The Carrying out the specific actions of a triggered ability rest in peace is exiling cards. Not moving them to exile. But actually exiling them.

    Because the exile zone is not defined... you can not assume that his cards made it to exile. And if they did not make it to exile, Carrying out the specific actions of a triggered ability did not take place.


    Are you suggesting that every time I do something that Exiles a card of my opponents I should double check with them that they are in fact exiling the card...Like I swords a creature and then he puts in a pile that is not his graveyard I should say, "that is in exile right?" And when I exile his next creature I should check again after he puts it on top of the first creature "That is still where you are keeping your exile cards?" because I cannot be sure without asking if that is his exile pile or his graveyard...Maybe his non defined graveyard zone just spread out over the exile zone and he is putting it there because his year is too large...
    There has to be a world where you understand that playing against someone who was treating triggers and the exile zone that way would not be enjoyable to watch or play which are both pretty important for the direction that magic is going. It is very much like Marines at Guantanimo Bay not having meals because it doesn't say where the mess hall is in the Git-Mo handbook. Turns out some norms exist and should be followed even if they are not written down.
    Posted in: Modern Archives
  • posted a message on Creating an Innistrad Plane Cube, need some basic help!
    I also have an Innistrad Cube, but currently only have cards from Innistrad and Dark Ascension as I did not like the Avacyn Restored Direction. I am now looking into picking up all of the cards from the new Innistrad, but am not sure where to go with it.

    When I started I did a 3/2/1 mix with some extra cards added to support specific archtypes (extra Burning vengeance sort of things). I have since been cutting cards and am down to what is more of a powered innistrad cube. I have all of the other cards still sleeved, but I started just cutting every last pick from the cube to get cards like favor of the woods out and it eventually powered everything up which I do like. (And it makes shuffling a lot easier.)

    Here is a link to my cube on cube tutor: http://www.cubetutor.com/draft/18665
    I also have an original ravnica cube, which is where I learned singleton is not the way to go for these environments. The cube gets much more playable when you start adding the needed commons and uncommons.
    Posted in: The Cube Forum
  • posted a message on State of the Meta Thread. Talk about modern as a whole; Bans, health reprints and more.
    I really think that if we are trying to bring back counterspell you make it
    UU: counter target spell. You may not cast this if you have cast another spell this turn.

    It gives you a catch all answer that does not help you protect your combo, and cannot be recurred with snapcaster mage. It is also simple and probably can be pretty flavorful if it named like meditative response and it is someone who wakes from meditation and in doing so stops what is happening around him.
    Posted in: Modern Archives
  • posted a message on RG Aether Werewolves
    With the new Werewolf card Geier Reach Bandits is there a deck that can be brewed further? I don't love Aether Vial, but that that Collected company would be a nice edition. You can go the Fish way and play both lords (mayor plus immerwolf) to pump your guys, the bandits plus moonmist to flip you guys (moonmist will also help race against other aggressive decks), and company will help you get ahead on cards (as well as give you something to do if you want to take a turn off to flip your wolves).

    The deck seems good against pyroclasm, but weak to Anger of the gods though I don't think that is the biggest threat to us. Having moonmist plus bolt might put us in an OK spot against infect, we are red/green for the ancient grudge sideboard against affinity/lantern, and moonmist, bolt, and huntermaster may get us there against burn which could be the top three decks in the meta to start out in the new eldraziless spring. Not sure about a decklist, but i would probably start with



    I don't love that my mana costs mostly start at 3, and think that maybe bringing in a few more twos could be helpful, but that is what I am running the nobles, it just seems like waiting until turn three to start really playing guys could be rough. I also don't really think Kruin outlaw is the best card for us, but don't think any of the two mana werewolves are strong enough to replace her.
    Posted in: Deck Creation (Modern)
  • posted a message on Any control decks in modern magic?
    Quote from xenob8 »
    Quote from Tanukimo »
    Quote from PenguinPete »
    Several decks in Modern have turn two kills.


    Name them. And I don't mean janky T3 glass cannon builds like Elemental Shotgun, I mean real decks.


    Infect and Grishoalbrand

    > several decks
    > posts only two


    Turns out the dictionary definition of several is "more than two, but not many." Meaning that infect, eldrazi, and Grishoalbrand is exactly several. Turns out you should maybe look up what a word means before telling someone they used it wrong.
    Posted in: Modern
  • posted a message on Brain in a Jar has potential and here's why
    I posted in one of the other Brain threads that I really want it to be good, but just don't see it getting there...I think the fuse cards make things a little better but not great, but because of the speed that it takes to set up. As for picking a color scheme I think that I really want to push for four colors...I initially liked Bant for Beck//Call, alive//well, serum visions, and ancient stirrings, but I think the strongest things you can be doing involve Boom//bust, far//away, and Breaking//entering.

    I think I will brew around with Young Pyro's in a Temur splash white for split cards, and probably end up with far//away in the deck too. Also in red you get the addition of Goblin Dark Dwellers to cast you high cost fuse spells...

    I did have one question, can I activate Jar to cast Far//Away on two if there is no legal target for far and just cast away in the same way you can use isochron scepter. It seems like it should work, as you check the cost of 2 it confirms and then you pick to cast away for free and not fusing (only relevant against boggles, but still something that might make a difference.)
    Posted in: New Card Discussion
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