- Nichodemus10
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Feb 3, 2014Nichodemus10 posted a message on Launch Giveaway!I think my favorite card is probably balance. I am sad I can't use it in commander, but I love me playing some balance in Cube. Mono white stax is just so much fun, and blue white stax tempo is probably my favorite deck to play.Posted in: Announcements
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This is so right; and on the flip side everyone's second argument is you can't play white...The best deck in the format is a white weenie deck (25 of the 41 non-land cards in the deck are white)...What is your criteria for a deck being white? Needs to have multiple basic plains? You're playing Modern and cards are too powerful to just play a basic color archetype...And that is what is good about Modern.
Currently I don't have a relevant general so I might switch to 0-Kagachi; though I am considering making the change to Yidris and cutting white (which would be sad, but make the deck much better)
I would go with something like:
Rot GB
Enchantment Aura
Put a -1/-1 counter on enchanted creature each upkeep.
//Renewal 1G
Sorcery
Return target permanent from your graveyard to your hand.
I really do want a way to play a deck that self mills, and uses non free cards from the graveyard so that it doesn't come off as broken as Dredge for casual modern play. I think the deck would see play in my decks that play assault loam, or Small Pox and don't seem overly powered.
I think I will try to find a way to play it in an Artifact EDH deck, and it probabaly goes in my momir all permanents deck, but other than that I don't think it is going to be that present.
You mean if we call all afford one Legacy deck, we could have the choice between that or having three modern decks and then have the options to choose the right one for the Meta...And if you don't have enough money for a legacy deck you can build a modern deck with the option of buying two more before you get to the cost of Legacy.
Snow: with Jund+Jeskia. It seems like a nice way to print snow basics and can give you something cool.
Devoid: This can play as the 5 color and the colorless deck--seems like people have wanted a colorless deck for a while and this is the easiest way to make it. (there is probably esper+temur with an artifact subtheme on esper and a spell subtheme on temur).
Tribal: you make a five color generic tribal commander and then a Bant Humans and a Mardu warriors deck and you have some fun for anyone who wants to play a random tribe.
Phyrexian: Grixis+Abzan: Best opportunity to make new phyrexian mana spells, you could have a lot of free spells matter themes.
Other: Not sure what to do here with BUG and Naya, but I would guess someone can come up with something. I mean the easy thing to do would be to make a ramp commander in Naya and a graveyard commander in BUG and let them have a fun mix. I am not sure what I would do for the five color commander but it seems like there has to be something that someone would like as a theme that just isn't fleshed out enough yet.
I really hope this is the storyline...Bolas is running amuck and the gatewatch arrives and is defeated by bolas showing that they are not an all powerful force, but in his distraction Ashiok is able to rally the people to overthrow bolas; or remove the people's belief in his Godlike status so that we can see The Gatewatch fail, because it is bad story telling if they always win; Bolas be powerful in that he defeated that gatewatch, but not all powerful in that he did not obtain his actual objective (whatever that may have been); and give us a new and interesting Plane that is also set up for a return to block as it will be in a state of transformation of Bolas worship to whatever new gods that Ashiok can empower to save/balance the Plane.
Are you suggesting that every time I do something that Exiles a card of my opponents I should double check with them that they are in fact exiling the card...Like I swords a creature and then he puts in a pile that is not his graveyard I should say, "that is in exile right?" And when I exile his next creature I should check again after he puts it on top of the first creature "That is still where you are keeping your exile cards?" because I cannot be sure without asking if that is his exile pile or his graveyard...Maybe his non defined graveyard zone just spread out over the exile zone and he is putting it there because his year is too large...
There has to be a world where you understand that playing against someone who was treating triggers and the exile zone that way would not be enjoyable to watch or play which are both pretty important for the direction that magic is going. It is very much like Marines at Guantanimo Bay not having meals because it doesn't say where the mess hall is in the Git-Mo handbook. Turns out some norms exist and should be followed even if they are not written down.
When I started I did a 3/2/1 mix with some extra cards added to support specific archtypes (extra Burning vengeance sort of things). I have since been cutting cards and am down to what is more of a powered innistrad cube. I have all of the other cards still sleeved, but I started just cutting every last pick from the cube to get cards like favor of the woods out and it eventually powered everything up which I do like. (And it makes shuffling a lot easier.)
Here is a link to my cube on cube tutor: http://www.cubetutor.com/draft/18665
I also have an original ravnica cube, which is where I learned singleton is not the way to go for these environments. The cube gets much more playable when you start adding the needed commons and uncommons.
UU: counter target spell. You may not cast this if you have cast another spell this turn.
It gives you a catch all answer that does not help you protect your combo, and cannot be recurred with snapcaster mage. It is also simple and probably can be pretty flavorful if it named like meditative response and it is someone who wakes from meditation and in doing so stops what is happening around him.
The deck seems good against pyroclasm, but weak to Anger of the gods though I don't think that is the biggest threat to us. Having moonmist plus bolt might put us in an OK spot against infect, we are red/green for the ancient grudge sideboard against affinity/lantern, and moonmist, bolt, and huntermaster may get us there against burn which could be the top three decks in the meta to start out in the new eldraziless spring. Not sure about a decklist, but i would probably start with
4 noble hierarch
4 Mayor of Avabruck
4 Immerwolf
4 Geier reach bandit
4 Kruin Outlaw
2 Huntmaster of the fells
4 lightning bolt
4 moonmist
2 atarka's command
4 collected company
4 simian spirit guide
20 lands
I don't love that my mana costs mostly start at 3, and think that maybe bringing in a few more twos could be helpful, but that is what I am running the nobles, it just seems like waiting until turn three to start really playing guys could be rough. I also don't really think Kruin outlaw is the best card for us, but don't think any of the two mana werewolves are strong enough to replace her.
Turns out the dictionary definition of several is "more than two, but not many." Meaning that infect, eldrazi, and Grishoalbrand is exactly several. Turns out you should maybe look up what a word means before telling someone they used it wrong.
I think I will brew around with Young Pyro's in a Temur splash white for split cards, and probably end up with far//away in the deck too. Also in red you get the addition of Goblin Dark Dwellers to cast you high cost fuse spells...
I did have one question, can I activate Jar to cast Far//Away on two if there is no legal target for far and just cast away in the same way you can use isochron scepter. It seems like it should work, as you check the cost of 2 it confirms and then you pick to cast away for free and not fusing (only relevant against boggles, but still something that might make a difference.)