Oh no! I have spent my magic the gathering life here.
I came here looking for safe haven after I got laughed at for my terrible janky deck ideas on the official forums but I cam here and found a community willing to help me improve as a deck builder.
And through your help I have turned so many janky dreams into real decks
Thank you everyone :'(
The other option is remand since we have that in white now
In: Requisition Raid Out: Unbounded Potential
In: Shepherd of the Clouds Out: Angelic Quartermaster I have another 5 mana 1+/+1 counters card.
In: Harrier Strix Out: Spectral Sailor flash doesn't matter
Maybe: Marauding Sphinx I think Thryx is still better.
In: Phantom Interference out: Mana leak
In: Slickshot Lockpicker out: Shipwreck Dowser removes the infinite blink combo.
In: Forsaken Miner Out: Diregraf Ghoul
In: Eternal Taskmaster out: Reassembling skeleton was umming an erring between Taskmaster and Legion vanguard but now I can have both.
Maybe: Hollow Marauder, I don't like the 2 toughness when I have the zombie fish in that slot right now.
In: Lively Dirge Out: Unseal the necropolis why mill when you can tutor.
Maybe Prickly Pair I think it gets trumped by my need to add more cards with 4 power.
In: Reckless Lackey Out: Rabbit battery I have a new haste enabler.
In: Aloe Alchemist Out: Yavimaya Iconoclast better to have an actual mono green card, shame to lose an elf though.
Maybe: Rambling Possum seems like a case of liking my other 3 drops too much.
Maybe: Rise of the Varmints so to play this I would remove Worm Harvest and not spider spawning and move Spider Spawning to the Golgari slot.
In: Spinewoods Armadillo Out: Nemesis of Mortals. Wanted to remove this card might as well do it now.
In: Trash the Town Out: Defend the Celestus more versatile
In: Cactusfolk Sureshot out: Ghor-Clan Rampager
In: Giant Cindermaw out: Subira, Tulzidi Caravanner need more 4 power cards
Maybe: Form a Posse RW is tokens so this works well here, but egh cuts probably shadowfax
Maybe: Honest Rutstein requires a bit of a multicolour rethink, is it better than Loleth troll?
In: Lavaspur Boots out: Trusty Machete
Maybe: Oasis Gardener
Good set is good, I am not super enthused by plot but the cards are strong enough on their own. Spree is amazing and mount well its flavour text with my choices.
I am going to think hard about these spree cards because in general, I like their versatility.
I agree with vertigo both those cards seem good to me.
Plot bugs me a bit as an inelegant mechanic, I often just ignore cards because I don't like the mechanic on them but I recently accepted adventure and its not very different to that.
List
I think maybe I should cut reflector mage for the 4 or 5 mana pay offs, Cloudblazer or Elite Guardmage. Kor Hookmaster seems weak compared to the blue frost trickster maybe I should move it or is Flickerwhisp finally out classed?
If the Clue game isn't modern legal then its not in my cube.
In:
Leering Onlooker
Aftermath Analyst
Insidious Roots
edit: Escape tunnel
Think about it.
Knife
Red herring
Case of the Trampled Garden
Turns out only Green Black was being served by this set but boy are they amazing cards. I was hoping for maybe a better big thing in green something splashy with the evidence mechanic but it looks like they played it safe and the evidence 6 cards are underwhelming.
Aftermath Analyst is a shoo in for me works with my Green/black gameplay.
Knife seems pretty good, first strike is really powerful and if it isn't relevant you can cycle it.
Not really interested in disguise. Evidence only for Black/Green and Investigate only for Blue White. Suspect has its uses but I haven't seen a slam dunk for it yet. I don't have the enchantment synergies for cases.
I just realised I didn't have any 2/2 hastes so red herring is a consideration if I want to add one.
Cast down > Bitter Triumph: Cast down is strong, but there are too many legendaries now. Bitter Triumph is cleaner and has reanimator upside.
Kitesail Freebooter > Deep-Cavern Bat: Deep-Cavern Bat hits more targets and the lifelink works well with equipment and +1/+1 counters.
Kinetic Augur > Geological Appraiser: Mono-red Bloodbraid Elf is exciting. UR Spells decks don't play 4 drops.
Deathbonnet sprout > Cenote Scout: Getting either a 1 mana 2/2 or Elvish Visionary for half the mana cost seems great.
Nyx Weaver > Akawalli, the Seething Tower: Nyx Weaver is a pretty slow engine and I like G/X having more big creatures.
Denethor, ruling steward > Bartolomé del Presidio: Free sacrifice outlets are great and Bartolomé del Presidio is the cheapest creature we have seen this effect attached.
Okay you have convinced me washer dryer Trostani's Summoner > Kutzil, Malamet Exemplar
Also Doomed traveller > Market Gnome, a better blocker and draws a card when it dies.
Millicent, Restless Revenant deck is slightly more recent having a bunch of small flyers is easy enough to work out
In:
Stroke of Midnight
boundary lands ranger
Collector's Vault
Maybe
Redcap thief
Quick Study
Succumb to cold
Candy Trail
It seems wrong not to play the embereth veteran but I am not sure I want to have to use the Role token.
If I accept adventure then I can replace all my terrible hybrid mana cards with much better multicoloured adventures.
Imodane's Recruiter
Shrouded Shepherd
Spellscorn Coven (Why are UB hybrids all so bad?)
Tempest Hart
Woodland Acolyte
I do like these cards more than the hybrid cards but then I have to reconsider all the adventure cards.
But thoughts on Lórien Revealed, it saw a lot of play in blue decks at the pro tour and it's a good way to turn colourless mana into islands.
The key thing I have learnt trying to increase my deck's effectiveness is that you need to play the free counterspells or they will simply defend their combo too easily. They know when to play around your untapped mana and you'll find yourself facing multiple free counterspells ready to defend.
I think you have too much ramp, you have to tap out to cast them and you'll keep drawing into them late game when you need power or interaction. Maybe just Harrow and the ent one from LotR that can be cast at instant speed. I found that I prefer consistent low-cost card draw over big bursts of card draw, although keeping the instant speed ones is probably fine. And the power of instant speed is again something you are going to leverage with all your spells and not just ramp. Have a few emergency low-cost sorceries but leave the high mana cost cards to instant speed.
The best Wincon is probably just flashing in Deveri and beating them to death. But some large flash flyers, for example, Shark Typhoon or the flash uncounterable stuff like nezahal that are hard to interact with in any way.
My deveri deck is aggro but my Ojutai deck is a control deck, I am in the process of upgrading it atm but here it is.
https://archidekt.com/decks/4307605/dragonlord_nojutai