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  • posted a message on Zedruu the Greatest Of All Time
    Just spoiled by Brainstorm Brewery.

    I'm fairly certain it does, but.. does the deck want this card? I feel like it's a good fit, but I'm not sure if there's a point where it has TOO many Howling Mine effects.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zedruu the Greatest Of All Time
    So these two cards were just spoiled on the mothership... Does the deck want either of these? I feel like at least Arjun is worth testing in the Barren Glory slot.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zedruu the Greatest Of All Time
    Hi, tstorm! I'm currently testing this deck and was wondering, has anything from Battle for Zendikar caught your eye? I haven't noticed anything in particular that would slot in effectively, and would love to hear your thoughts on how the set contributes, or doesn't contribute, to the deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)
    I've been building this deck but currently can't afford or locate a Bazaar of Baghdad. I saw in the budget section there's no real replacement, which is completely true, but there are a few decent options. The best that I seem to be able to find are Unfulfilled Desires and Attunement. While neither of them are at all optimal they both seem to be decent in a slightly slower version of the deck.
    Magus of the Bazaar might also work, but is more prone to removal due to its creature status. But since it's Bazaar's effect on a stick, it's the closest thing to the Bazaar itself.
    Thoughts? Any other recommendations for Bazaar replacements?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Toonamiguy's Sidisi, Brood Tyrant EDH (Dredge) [ORI Updated 31/08/2015]
    Very interested in the decklist, probably going to build and test it myself soon. Are any cards from Battle For Zendikar being considered?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)
    Changes (23/12/2013):

    -Stable Defense is now

    Stable Guard WW
    Creature - Human {Uncommon}
    Stable Guard can block any number of creatures.
    1/2


    -Changed Expel to cantrip upon casting - now there's actually some reason to play it over Negate!

    -Added the following cards:


    Devolution 0
    Sorcery {Common}
    Devolution is green.
    Target creature loses all abilities.

    Mogra's Cloak 2U
    Enchantment - Aura {Uncommon}
    Enchant creature with no abilities
    Enchanted creature has hexproof and can't be blocked.

    Mogra's Speed 2R
    Enchantment Aura {Uncommon}
    Enchant creature with no abilities
    Enchanted creature has haste and double strike.

    Mogra's Brawn 2G
    Enchantment - Aura {Uncommon}
    Enchant creature with no abilities
    Enchanted creature has trample and deathtouch.

    Mass Reversion URG
    Enchantment {Rare}
    All creatures lose all abilities and are colorless.

    Mogra, Chief of the Wilds 2URGG
    Legendary Creature - Bear Shaman {Mythic Rare}
    You may have creature spells you cast lose all abilities as they enter the battlefield.
    1R: Target creature with no abilities deals damage equalt to its power to target creature or player.
    1U: Draw cards equal to the amount of noncombat damage dealt this turn.
    1G: Target creature with no abilities gets +2/+2 until end of turn.
    4/6

    Posted in: Custom Set Creation and Discussion
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)


    Angelic Courtier 1W
    Creature - Angel Advisor
    Pride
    Flying
    0/1

    Cruel Justice W
    Instant
    Exile target creature. Its controller may tap up to one permanent you control.

    Desertion 4WW
    Instant
    Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.

    Disenchant 1W
    Instant
    Destroy target artifact or enchantment.

    Lower Gentry 2W
    Creature - Human
    Pride
    Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
    1/1

    Show of Appreciation 3W
    Sorcery
    You gain 1 life for each creature you control.

    Stalwart Guard W
    Creature – Human Soldier
    Vigilance
    1/1

    Steadfast 2WW
    Instant
    Creatures you control get +0/+1 until end of turn.
    You gain 1 life for each creature you control.


    Docile Titan 5W
    Creature – Giant
    At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
    4/4

    Enkindle W
    Instant
    Target creature you control gains vigilance until end of turn. Untap that creature.

    Inspire Loyalty 1W
    Sorcery
    Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.

    Momentary Shield 2W
    Sorcery
    Exile up to two creatures you control. Return them to the battlefield at end of turn.

    Rise to Arms XWW
    Instant
    Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.

    Stable Defense WW
    Enchantment – Aura
    Enchant creature
    Enchanted creature gets +0/+1 and can block any number of creatures.

    Wall of Desperation 2W
    Creature - Wall
    Defender
    As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.


    Distortion 3W
    Instant
    Tap all permanents. They don't untap until your next untap step.

    Holy Primus 3WW
    Creature - Angel Beast
    Devolve 3W
    When Holy Primus enters the battlefield, exile up to two other nonland permanents.
    When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
    5/5

    Vindicative Pariah W
    Creature – Human Soldier

    Vigilance, first strike
    When Vindicative Pariah enters the battlefield, tap up to one target creature.
    2/1


    Ray of the Ancients WWWW
    You have hexproof.
    Creatures you control get +1/+1 and have lifelink.
    W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.

    Creeping Sprite U
    Creature – Faerie
    Flying
    1/1

    Deny 1UU
    Instant
    Counter target creature spell.
    Draw a card.

    Expel 1UU
    Instant
    Counter target noncreature spell.

    Forseeing Falcon UU
    Creature – Bird Shaman
    Flying
    When Forseeing Falcon enters the battlefield or dies, scry 1.
    1/1

    Murky Snapper U
    Creature - Turtle
    T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
    0/2

    Preordain U
    Instant
    Scry 2, then draw a card.

    Retrieve 3U
    Sorcery
    Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)

    Shared Knowledge U
    Sorcery
    Each player draws a card.

    Shellshock Scuttler U
    Creature – Crab
    1/5

    Star Sage 2UU
    Creature - Human Wizard
    Whenever Star Sage deals combat damage, scry 1.
    2/2

    Touch the Stars 3U
    Sorcery
    Draw three cards.


    Derogate UU
    Enchantment - Aura
    Enchant creature with power 3 or greater
    Enchanted creature is 2/2.

    Destinial Knight UU
    Creature - Human Knight
    First strike, protection from red
    2/2

    Empowered Sphinx 6U
    Creature – Sphinx
    Flying
    Your maximum hand size is ten.
    4/3

    Experimental Trout [MANA]U[MANA]
    Creature – Fish Mutant
    U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
    0/1

    Renew U
    Sorcery
    Draw a card for each card exiled from a graveyard this turn.
    Return target exiled card you own to your hand.


    Brain Blast U
    Instant
    Draw a card for each card in your hand. You have no maximum hand size this turn.

    Drowner Primus 2UU
    Creature - Merfolk Beast
    Devolve 1U
    When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
    3/3

    Foreknow 2U
    Instant
    Draw a card. Repeat this process for every spell cast before Foreknow this turn.

    Mind Rummage U
    Instant
    Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.

    Sphinx of Skamde 3UU
    Creature – Sphinx
    Flash
    Flying
    When Sphinx of Skamde enters the battlefield, counter up to one target spell.
    4/5


    Reverse Sorcery 2UU
    Instant
    Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.

    Corrosive Touch 2B
    Instant
    Target creature gets +2/+0 and gains deathtouch until end of turn.

    Garish Peasant B
    Creature - Zombie
    When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
    1/1

    Gluttonous Noble 3B
    Creature - Human Advisor
    Pride
    As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
    1/2

    Implicit Plot 4BB
    Sorcery
    Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.

    Soul Spender 1B
    Creature - Human Shaman
    Defender
    Exile a card from your graveyard: Soul Spender loses defender until end of turn.

    Uniform Bloodletting 3B
    Sorcery
    Each player sacrifices a creature.
    Recycle 4BB

    Fall of the Factions 1B
    Sorcery
    Destroy target multicolored creature.

    Morgue Protector BB
    Creature – Zombie
    Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
    2/3

    Political Corruption BBB
    Enchantment – Aura
    Enchant creature
    Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.

    Ritual of the Saelkan BB
    Instant
    Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.

    Rubble Rouser 2BB
    Creature - Horror
    When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
    2/2

    Spectral Mist 2BB
    Instant
    Attacking creatures get -2/-2 until end of turn.

    Spent XB
    Instant
    Target creature gets +X/-X until end of turn.

    Magus 4B
    Creature – Human Wizard
    Hexproof
    When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
    1/1


    Blighted Primus 5BB
    Creature - Horror Beast
    Devolve 4B
    When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
    6/6

    Dark Council 1BBB
    Sorcery
    Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.

    Frightling 3BB
    Creature - Horror
    B: Frightling gains intimidate until end of turn.
    B: Destroy target creature that dealt damage to Frightling this turn.
    1: Frightling gets +1/-1 until end of turn.
    1: Frightling gets -1/+1 until end of turn.
    4/4

    Ghastly Assassin 2BB
    Creature – Human
    Deathtouch
    2BB, T: Destroy target creature.

    Stygian Tutor 2B
    Sorcery
    Search your library for a card and put it into your hand. Then, shuffle your library.
    3B


    Mizik Doomsayer 3BB
    Planeswalker – Mizik
    +1: Put a 2/2 black Zombie creature token onto the battlefield.
    -X: Up to X target creatures you control gain deathtouch until end of turn.
    -10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
    {4}


    Arrogant Whelp 1R
    Creature – Human
    Pride
    1/1

    Beldran Lackey 1R
    Creature - Soldier
    When Beldran Lackey enters the battlefield, scry 1.
    1/1

    Desecrate 3R
    Instant
    Destroy target artifact or land.

    Frothing Serf 1R
    Creature - Human
    Pride
    Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
    1/1

    Blast 1R
    Sorcery
    Blast deals 3 damage to target creature or player.

    Lumbering Giant 5R
    Creature - Giant
    Primal
    6/5

    Pyre Shaman RR
    Creature - Human Wizard
    T: Pyre Shaman deals 1 damage to target creature or player.
    2/1

    Refuel XXR
    Sorcery
    Each player draws X cards, then discards X cards.

    Stoneslide 3R
    Sorcery
    Stoneslide deals 4 damage to target creature or player and 2 damage to you.

    Toothsnapper 3R
    Creature – Beast
    3/3


    Archaic Knight RR
    Creature - Human Knight
    First Strike, protection from blue
    2/2

    Bond of Allegiance 2R
    Instant
    As an additional cost to cast Bond of Allegiance, sacrifice a creature.
    If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.

    R
    Instant
    deals 3 damage to target creature or player.

    Miniscule Grunt 1R
    Creature –
    When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
    1/1
    Raging Recruit 1RR
    Creature -
    First strike, haste
    Raging Recruit attacks each turn if able.
    2/2

    Visions of Temptation 2RR
    Sorcery
    Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

    Wild Reclaimer 2RR
    Creature – Human Shaman
    Haste
    T: Return target instant or sorcery card at random from your graveyard to your hand.
    2/2


    Flaming Perdition XXRR
    Sorcery
    Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.

    Heinous Slicer 2RR
    Creature – Warrior
    Other red creatures you control get +1/+1 and have haste.
    2/1

    Hunger of the Beldran 4R
    Enchantment
    creatures you control get +2/+2 and attack each turn if able.

    Molten Primus 3RR
    Devolve 2R
    When Molten Primus enters the battlefield, draw two cards, then discard two cards.
    4/4

    5R
    Sorcery
    Discard your hand, then draw seven cards.


    Storm Liege RR
    Devolve R
    Haste
    Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
    2/2

    Animate Moss 4G
    Creature - Fungus
    Defender
    When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
    1/4

    Glistening Stag 2G
    Creature - Elk
    2/3

    Sudden Vigor G
    Instant
    Put a +1/+1 counter on target creature.
    Recycle 1G


    Boar-Back Riders 2GG
    Creature - Goblin Warrior
    Trample, double strike
    2/3

    Furry Demise 1G
    Instant
    Primal
    Put three 1/1 green Squirrel creature tokens onto the battlefield.

    Imperiosaur 2GG
    Primal
    5/5

    Wild Vengeance 2GGG
    Primal
    Enchant Forest
    Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.


    Crusher Primus 6GG
    Creature - Elemental Beast
    Devolve 5G
    When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.

    Lost Titans XGG
    Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.

    Muraganda Petroglyphs 3G
    Enchantment
    Creatures with no abilities get +2/+2.

    Primal Replenish 5G
    Sorcery
    Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.


    Risash, Wildwood Spirit 3GG
    Legendary Creature - Plant Spirit
    Lifelink, vigilance
    2GG, T: Creatures you control get +2/+2 and gain trample until end of turn.
    2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.


    Beldran Tunnelers 2UR
    Creature - Goblin
    1U, T: Target opponent reveals a card from their hand at random.
    2U, T: Scry 2.
    1/2

    Blessing of the Depths 3WB
    Sorcery
    Target creature you control gains lifelink and deathtouch until end of turn.

    Blood Repel GW
    Instant
    Creatures can't be sacrificed this turn.
    Draw a card.

    Creeping Aberration UB
    Creature - Insect Horror
    U/: Creeping Aberration gets +1/-1 until end of turn.
    1/3

    Dark Influence BR
    Instant
    As an additional cost to cast Dark Influence, sacrifice a creature.
    Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.

    Incite Pride 1RW
    Instant
    Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.

    Invoke Justice 2WB
    Instant
    Target opponent sacrifices a creature for each creature you own that died this turn.

    Muckwader Feed BG
    Creature - Fungus
    Recycle B/G
    0/3

    Mutated Ursine 1GU
    Creature - Bear Fish
    Recycle 2GU
    2/2

    Resuscitate BG
    Sorcery
    Primal
    Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.

    Skullcrusher 3BG
    Creature - Plant Skeleton
    Trample
    3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
    3/1

    Sneering Aristocrat 2RW
    Creature - Human Advisor
    Pride
    Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
    1/2

    Terminate BR
    Instant
    Destroy target creature. It can't be regenerated.

    Vital Spawn [MANA]4GW[MANA]
    Creature – Fungus Beast
    T: Put a 0/1 green Saproling creature token onto the battlefield.
    6/4


    Beldran Charm RU/
    Instant
    Primal
    Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.

    Beldran Veteran RW
    Creature - Goblin Soldier
    Haste
    2/2

    Condemnation 2WB
    Instant
    Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.

    Cursed Strings WB
    Enchantment – Aura
    Enchant creature or artifact
    Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.

    Demonic Adjunct 1BR
    Creature – Demon Advisor
    Sacrifice two creatures: Search your library for a card and exile it face-down.
    Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
    2/1

    Draconian Ally 1RRWW
    Creature - Human Shaman
    When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
    2/1

    Hasten the Purge UB
    Sorcery
    Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.

    Khazra Charm GU/
    Instant
    Primal
    Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.

    Legion Artisan 2GU
    Creature - Merfolk Wizard
    Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
    2/4

    Mortify 1WB
    Instant
    Destroy target creature or enchantment.

    Noble Peasant 1RW
    Creature - Human Soldier
    Pride
    Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
    1/1

    Revert to Nature 1GU
    Instant
    Counter target spell unless its controller pays 2. Add GG to your mana pool.

    Saelka Charm BG/
    Instant
    Primal
    Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.

    Selective Processing 3BG
    Sorcery
    Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.

    Spoiled Gentry 1BR
    Creature - Human Advisor
    Sacrifice a creature: Target creature gets -2/-2 until end of turn.
    1/2

    Thoughts of Horror 1UB
    Sorcery
    Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
    Recycle 3U

    Woodfall Charm UR/
    Primal
    Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.


    Base Corruption 4BGW
    Enchantment
    Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.

    Bog Mystic 3GU
    Creature - Elf Wizard
    If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
    3/4

    Deadly Pride 1BR
    Sorcery
    Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.

    Draconic Seer 2UURR
    Flying
    1UU, T: Counter target spell.
    Red and blue spells cost 1 less to cast.

    Essence Pilfer X1UB
    Sorcery
    Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.

    Experimental Eruption GU
    Instant
    Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
    Frilled Aristocrat 1WB
    Creature - Lizard Advisor
    Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
    2/1

    Khazra Collector 2UB
    Creature – Spirit
    Khazra Collector can't be blocked.
    Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.

    Mulch Imposter 1BG
    Creature - Shapeshifter
    You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
    0/0

    Pact of the Restless BBGG
    Legendary Enchantment
    Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
    Whenever you tap a land for mana, you lose 1 life.

    Pact of the Restful WWUU
    Legendary Enchantment
    Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
    Whenever an opponent taps a land for mana, he or she gains 1 life.

    Righteous Destruction 3RW
    Sorcery
    Destroy all artifacts and creatures.

    Sublte Propaganda WBBR
    Enchantment
    WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
    RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
    Support the Cause 1WUR
    Enchantment
    Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.


    Casii, Scion of Ursark 1BR
    Planeswalker – Casii
    +1: Target creature gains haste until end of turn.
    -3: Destroy target creature that dealt or was dealt combat damage this turn.
    -5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.

    Mulch Feeder 1GUB
    Creature - Ooze Horror
    Trample
    Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
    Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
    3/2

    Ursark, Almighty Pontiff 4WBR
    Other creatures you control have pride.
    At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
    Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    2/5


    Aristocracy Monolith 3
    Artifact
    T: Add W, B or R to your mana pool.]

    Beldran Monolith 3
    Artifact
    T: Add R, W or U to your mana pool.

    Khazra Monolith 3
    Artifact
    T: Add G, U or B to your mana pool.

    Rusty Hammer 1
    Artifact - Equipment
    Equipped creature gets +2/-1.
    Equip 2

    Saelka Monolith 3
    Artifact
    T: Add B, G or W to your mana pool.

    Woodfall Monolith 3
    Artifact
    T: Add R, U or G to your mana pool.


    Dozer Axe 4
    Artifact – Equipment
    Equipped creature gets +2/+2 and has trample.
    Equip 3

    Pearl Owl 1
    Artifact
    W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.

    Prophesier 1
    When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
    1/1

    Sacrificial Dagger 2
    Artifact – Equipment
    Equipped creature has first strike.
    Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
    Equip 2


    Dwelling Stone 4
    Artifact
    Dwelling Stone enters the battlefield tapped.
    At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
    3: Tap or untap Dwelling Stone. Any player may activate this ability.

    Forgotten Golem 3
    Artifact Creature – Golem
    While you're searching your library, you may cast Forgotten Golem from your library.
    When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.


    Flourishing Lotus 1
    Legendary Artifact
    Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.


    Burgeoning Pits
    Land
    T: Add 1 to your mana pool.
    T: Add G to your mana pool. Activate this ability only if you control an Island.
    T: Add U to your mana pool. Active this ability only if you control a Forest.

    Cardinal Forge
    Land
    T: Add 1 to your mana pool.
    T: Add R to your mana pool. Activate this ability only if you control a Plains.
    T: Add W to your mana pool. Activate this ability only if you control a Mountain.

    Exalted Pantheon
    Land
    T: Add 1to your mana pool.
    T: Add W to your mana pool. Activate this ability only if you control a Swamp.
    T: Add B to your mana pool. Activate this ability only if you control a Plains.

    Frigid Boilerworks
    Land
    T: Add 1 to your mana pool.
    T: Add U to your mana pool. Activate this ability only if you control a Mountain.
    T: Add R to your mana pool. Activate this ability only if you control an Island.

    Glorious Sanctum
    Land
    T: Add 1 to your mana pool.
    T: Add W to your mana pool. Activate this ability only if you control an Island.
    T: Add U to your mana pool. Activate this ability only if you control a Plains.

    Primeval Shelter
    Land
    T: Add 1 to your mana pool.
    T: Add R to your mana pool. Activate this ability only if you control a Forest.
    T: Add G to your mana pool. Activate this ability only if you control a Mountain.

    Sunken Catacombs
    Land
    T: Add 1 to your mana pool.
    T: Add U to your mana pool. Activate this ability only if you control a Swamp.
    T: Add B to your mana pool. Activate this ability only if you control an Island.

    Tribulation Chamber
    Land
    T: Add 1 to your mana pool.
    T: Add B to your mana pool. Activate this ability only if you control a Mountain.
    T: Add R to your mana pool. Activate this ability only if you control a Swamp.

    Unsealed Crypt
    Land
    T: Add 1 to your mana pool.
    T: Add B to your mana pool. Activate this ability only if you control a Forest.
    T: Add G to your mana pool. Activate this ability only if you control a Swamp.

    Verdant Hillside
    Land
    T: Add 1 to your mana pool.
    T: Add G to your mana pool. Activate this ability only if you control a Plains.
    T: Add W to your mana pool. Activate this ability only if you control a Forest.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [QFF] Quest for the Forsaken (set two in the Excellion Block)
    I like the expansive design space that you're using with Quests Smile
    My only concern is that Speaker of the Journey is potentially an instant win. If your opponent doesn't have any quest counters on their field when you cast Speaker don't you instantly win if they can't respond to it?
    Obviously there wouldn't necessarily be a lack of quest counters pertaining to any player, as suggested by the cards you've created. But I think you should change Speaker to read 'equal to the number of quest counters on permanents he or she controls plus 1.' Just in case?
    Posted in: Custom Set Creation and Discussion
  • posted a message on GP 2014 Schedule update for Milan and Utrecht
    Great! I wouldn't have been able to make it to GP Utrecht at its original time... this plays out MUCH better. Maybe I can convince some of my friends to go with me, as it's only a few hours away...
    Standard is MUCH more preferable for me - not in terms of playstyle, per se, but experience. MY LGS doesn't run many Limited events so I'm far more used to playing T2.
    Posted in: The Rumor Mill
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)
    Quote from Wulvenheimer
    According to Wizards' rulings related to Muraganda Petroglyphs, if an enchantment or equipment gives a creature a static ability, an activated ability, a triggered ability, or a mana producing ability, they are no longer a vanilla creature. So, suppose we had the below enchantment.

    Brutal Power1G
    Enchantment - Aura

    Enchant creature

    If enchanted creature has no abilities, it gets +2/+0 and trample.

    In this case, that creature would be enchanted, and get +2/+0 and trample. However, you could not put a second copy of this enchantment on that creature to get +4/+0 or trample, nor would Petroglyphs increases its power or toughness.


    Alright, awesome. That means there's a lot more design space than I originally planned for with the devolve mechanic. Thanks!
    Posted in: Custom Set Creation and Discussion
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)
    Quote from Wulvenheimer

    I like the mechanics, though I am concerned about memory issues with Devolve creatures.


    I was worried about this... But I'm not sure how to word/execute it properly. Possibly have it face down, like a morph card?

    Also, what would happen if an enchantment was made that read 'Creatures with no abilities gain trample' or something? Would that just contradict itself and not do anything or would it work the way I want it to?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)
    Planning on most devolve cards being monocolor - or they'll have a very aggressive devolve cost, i.e. Woodfall Emmissary is just Watchwolf in RG.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Muraganda - Muraganda Block 1/3 (173/249)
    SEE POST 8 FOR THE NEW CARDLIST

    Hey, everyone!

    I've always loved the flavor of the three Muragandan cards (Imperiosaur, Muraganda Petroglyphs and The Mimeoplasm), and a group of my friends and I have decided to try and create our own block based around this plane.

    [spoiler=Flavor/Story]For centuries, Muraganda has been a nature-filled, prehistoric and primitive plane. However, over the past decades some creatures have begun to evolve.

    At the current timeset in Muraganda, the Aristocracy has established itself as the high intelligence and is determined to purify the rest of the plane, stopping at nothing to accomplish this.

    The Beldran are a collection of partly-civilized creatures - primarily made up of goblins and humans, they are neutral and indifferent towards the ways of the Aristocracy. They have kept to themselves for some time, preferring to smelt and work rather than engage in any conflict. However, the battle between the Aristocracy and Woodfall has pushed them to their limits, and now they surge into battle.

    Khazra is a dark and murky place, where strange creatures emerge and terrorize the more civilized citizens of Muraganda. This place is well-known as the birthplace of the Mimeoplasm, a terrible interplanar creature that left its home plane long ago. The workers of Khazra use the remnant energy from incantations as fuel for their new spells, and create new monstrosities from the corpses of their fallen.

    The Saelkan are a mysterious people, lurking in the shadows of Muraganda. They are renowned for their abilities to speak to, and summon, the dead. For this reason many people travel to the Saelka to communicate with their lost ancestors. These foolish travellers generally end up joining their bretheren, though.

    Woodfall is the last bountiful location of nature left on Muraganda, it's creatures almost completely untouched by evolution. Huge lizards and monstrous creatures roam the lush forests, casting away their powers to become stronger.
    [/spoiler]
    [spoiler=Planeswalkers]
    The planeswalker Nissa has made her way to Muraganda, searching for a possible method of halting the destruction of the Eldrazi. Upon her arrival she learns of the corruption to the wilds performed by the Aristocracy and allies with the inhabitants of Woodfall and the Beldran, hoping to revert the damage and return Muraganda to its purity.

    Casii is a malevolent planeswalker with a strong dedication to the ways and teachings of her uncle, Ursark, head pontiff of the Aristocracy. She acts as the living law of her clan, enforcing executions and destruction wherever necessary. She brings with her artifacts from other planes in the hopes of spreading Ursark's teachings across the Multiverse.

    There are whispers in the shadows of a man who walks between worlds, interacting with the dead in ways previously thought unimaginable. It is heard that he knows of a place where the dead and living cross paths normally; it is this potential of socialization and further knowledge of the dead that draw the Saelkan to Mizik Doomsayer.
    [/spoiler]
    [/spoiler]

    [spoiler=Mechanics/themes] Muraganda is the wedge-colored block that many have been clamoring for. Each of the five collections of peoples listed in the 'Flavor' section belong to a wedge.

    - The Aristocracy belongs to WBR
    - The Beldran belong to RWU
    - Those of Khazra belong to GUB
    - The Saelkans belong to BGW
    - Those of Woodfall belong to URG

    Being a wedge block, there is also a big emphasis on multicolor (certainly not as much as Alara Reborn, though). Hybrid will also be a part of the block, though not heavily.

    The Aristocracy focuses heavily on the 'aristocrat' theme - that is, sacrificing creatures for effects. See Cartel Aristocrat for further explanation.

    The Beldran focus heavily on instants and sorceries, and small creatures. Goblins are the primary race.

    The Saelkan focus heavily on reanimation and token production.

    Khazra focuses heavily on spells and +1/+1 counters.

    Woodfall focuses heavily on vanilla creatures (creatures with no abilities).
    [/spoiler]

    [spoiler=Keywords] There are 5 main keywords in 'Muraganda', one of which is a returning mechanic. As the R&D team for Alara block commented that they regretted not making keywords for Esper and Naya, we've decided to improve upon this and give a keyword to each faction. However, two of these mechanics will be found in all colors, they are just focused more in a specific faction.

    - The Aristocracy receives the keyword Pride. THIS WAS NOT OUR CREATION - this keyword came from another thread.
    Pride (This creature enters the battlefield with a +1/+1 counter on it if it was the first spell you cast this turn.)

    Example:
    Sneering Aristocrat 2RW
    Pride
    2/2

    - The Beldran receive the keyword Scry. This is the returning mechanic for the block.
    Scry <number> (To scry <number>, look at the top <number> cards of your library, then put any of them on the bottom of your library and the rest on the top in any order.)

    Example:
    Preordain U
    Scry 2, then draw a card.

    - The Saelkan receive the keyword Primal. This mechanic can be found in every color but is associated primarily with the Saelkan.
    Primal (Spend only mana produced by basic lands to cast this card.)

    Example:
    Imperiosaur 2GG
    Primal
    5/5

    - Woodfall receives the keyword Devolve. This represents the shunning of powers, relying instead on brute strength. There will be enchantment support for such creatures. This is the second keyword in Muraganda that can be found in all colors, though it is primarily found within Woodfall-associated cards.
    Devolve <cost> (You may cast this creature for its devolve cost from your hand. If you do, it loses all abilities when it enters the battlefield.)

    Example:
    Woodfall Emissary 2RG
    Devolve RG
    When Woodfall Emissary enters the battlefield, it deals 1 damage to target opponent.
    3/3

    - Khazra receives the keyword Recycle.
    Recycle <cost> (You may pay this card's recycle cost to exile it from your graveyard. If you do, search your library for a card with the same name, reveal it, and put it into your hand. Then, shuffle your library.)

    Example:
    Sudden Vigor G
    Put a +1/+1 counter on target creature you control.
    Recycle 1G
    [/spoiler]

    [spoiler=Cards (173/249)]
    [spoiler=White][spoiler=Common]
    Angelic Courtier 1W
    Creature - Angel Advisor
    Pride
    Flying
    0/1

    Cruel Justice W
    Instant
    Exile target creature. Its controller may tap up to one permanent you control.

    Desertion 4WW
    Instant
    Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.

    Disenchant 1W
    Instant
    Destroy target artifact or enchantment.

    Lower Gentry 2W
    Creature - Human
    Pride
    Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
    1/1

    Show of Appreciation 3W
    Sorcery
    You gain 1 life for each creature you control.

    Stalwart Guard W
    Creature – Human Soldier
    Vigilance
    1/1

    Steadfast 2WW
    Instant
    Creatures you control get +0/+1 until end of turn.
    You gain 1 life for each creature you control.
    [/spoiler]

    [spoiler=Uncommon]
    Docile Titan 5W
    Creature – Giant
    At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
    4/4

    Enkindle W
    Instant
    Target creature you control gains vigilance until end of turn. Untap that creature.

    Inspire Loyalty 1W
    Sorcery
    Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.

    Momentary Shield 2W
    Sorcery
    Exile up to two creatures you control. Return them to the battlefield at end of turn.

    Rise to Arms XWW
    Instant
    Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.

    Stable Defense WW
    Enchantment – Aura
    Enchant creature
    Enchanted creature gets +0/+1 and can block any number of creatures.

    Wall of Desperation 2W
    Creature - Wall
    Defender
    As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.
    [/spoiler]

    [spoiler=Rare]
    Distortion 3W
    Instant
    Tap all permanents. They don't untap until your next untap step.

    Holy Primus 3WW
    Creature - Angel Beast
    Devolve 3W
    When Holy Primus enters the battlefield, exile up to two other nonland permanents.
    When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
    5/5

    Vindicative Pariah W
    Creature – Human Soldier

    Vigilance, first strike
    When Vindicative Pariah enters the battlefield, tap up to one target creature.
    2/1
    [/spoiler]

    [spoiler=Mythic Rare]
    Ray of the Ancients WWWW
    You have hexproof.
    Creatures you control get +1/+1 and have lifelink.
    W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.
    [/spoiler]
    [/spoiler]
    [spoiler=Blue][spoiler=Common]
    Creeping Sprite U
    Creature – Faerie
    Flying
    1/1

    Deny 1UU
    Instant
    Counter target creature spell.
    Draw a card.

    Expel 1UU
    Instant
    Counter target noncreature spell.

    Forseeing Falcon UU
    Creature – Bird Shaman
    Flying
    When Forseeing Falcon enters the battlefield or dies, scry 1.
    1/1

    Murky Snapper U
    Creature - Turtle
    T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
    0/2

    Preordain U
    Instant
    Scry 2, then draw a card.

    Retrieve 3U
    Sorcery
    Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)

    Shared Knowledge U
    Sorcery
    Each player draws a card.

    Shellshock Scuttler U
    Creature – Crab
    1/5

    Star Sage 2UU
    Creature - Human Wizard
    Whenever Star Sage deals combat damage, scry 1.
    2/2

    Touch the Stars 3U
    Sorcery
    Draw three cards.
    [/spoiler]

    [spoiler=Uncommon]
    Derogate UU
    Enchantment - Aura
    Enchant creature with power 3 or greater
    Enchanted creature is 2/2.

    Destinial Knight UU
    Creature - Human Knight
    First strike, protection from red
    2/2

    Empowered Sphinx 6U
    Creature – Sphinx
    Flying
    Your maximum hand size is ten.
    4/3

    Experimental Trout [MANA]U[MANA]
    Creature – Fish Mutant
    U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
    0/1

    Renew U
    Sorcery
    Draw a card for each card exiled from a graveyard this turn.
    Return target exiled card you own to your hand.
    [/spoiler]

    [spoiler=Rare]
    Brain Blast U
    Instant
    Draw a card for each card in your hand. You have no maximum hand size this turn.

    Drowner Primus 2UU
    Creature - Merfolk Beast
    Devolve 1U
    When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
    3/3

    Foreknow 2U
    Instant
    Draw a card. Repeat this process for every spell cast before Foreknow this turn.

    Mind Rummage U
    Instant
    Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.

    Sphinx of Skamde 3UU
    Creature – Sphinx
    Flash
    Flying
    When Sphinx of Skamde enters the battlefield, counter up to one target spell.
    4/5
    [/spoiler]

    [spoiler=Mythic Rare]
    Reverse Sorcery 2UU
    Instant
    Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.
    [/spoiler]
    [/spoiler]
    [spoiler=Black][spoiler=Common]
    Corrosive Touch 2B
    Instant
    Target creature gets +2/+0 and gains deathtouch until end of turn.

    Garish Peasant B
    Creature - Zombie
    When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
    1/1

    Gluttonous Noble 3B
    Creature - Human Advisor
    Pride
    As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
    1/2

    Implicit Plot 4BB
    Sorcery
    Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.

    Soul Spender 1B
    Creature - Human Shaman
    Defender
    Exile a card from your graveyard: Soul Spender loses defender until end of turn.

    Uniform Bloodletting 3B
    Sorcery
    Each player sacrifices a creature.
    Recycle 4BB
    [/spoiler]
    [spoiler=Uncommon]
    Fall of the Factions 1B
    Sorcery
    Destroy target multicolored creature.

    Morgue Protector BB
    Creature – Zombie
    Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
    2/3

    Political Corruption BBB
    Enchantment – Aura
    Enchant creature
    Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.

    Ritual of the Saelkan BB
    Instant
    Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.

    Rubble Rouser 2BB
    Creature - Horror
    When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
    2/2

    Spectral Mist 2BB
    Instant
    Attacking creatures get -2/-2 until end of turn.

    Spent XB
    Instant
    Target creature gets +X/-X until end of turn.

    Magus 4B
    Creature – Human Wizard
    Hexproof
    When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
    1/1
    [/spoiler]

    [spoiler=Rare]
    Blighted Primus 5BB
    Creature - Horror Beast
    Devolve 4B
    When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
    6/6

    Dark Council 1BBB
    Sorcery
    Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.

    Frightling 3BB
    Creature - Horror
    B: Frightling gains intimidate until end of turn.
    B: Destroy target creature that dealt damage to Frightling this turn.
    1: Frightling gets +1/-1 until end of turn.
    1: Frightling gets -1/+1 until end of turn.
    4/4

    Ghastly Assassin 2BB
    Creature – Human
    Deathtouch
    2BB, T: Destroy target creature.

    Stygian Tutor 2B
    Sorcery
    Search your library for a card and put it into your hand. Then, shuffle your library.
    3B
    [/spoiler]

    [spoiler=Mythic Rare]
    Mizik Doomsayer 3BB
    Planeswalker – Mizik
    +1: Put a 2/2 black Zombie creature token onto the battlefield.
    -X: Up to X target creatures you control gain deathtouch until end of turn.
    -10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
    {4}
    [/spoiler]
    [/spoiler]

    [spoiler=Red][spoiler=Common]
    Arrogant Whelp 1R
    Creature – Human
    Pride
    1/1

    Beldran Lackey 1R
    Creature - Soldier
    When Beldran Lackey enters the battlefield, scry 1.
    1/1

    Desecrate 3R
    Instant
    Destroy target artifact or land.

    Frothing Serf 1R
    Creature - Human
    Pride
    Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
    1/1

    Blast 1R
    Sorcery
    Blast deals 3 damage to target creature or player.

    Lumbering Giant 5R
    Creature - Giant
    Primal
    6/5

    Pyre Shaman RR
    Creature - Human Wizard
    T: Pyre Shaman deals 1 damage to target creature or player.
    2/1

    Refuel XXR
    Sorcery
    Each player draws X cards, then discards X cards.

    Stoneslide 3R
    Sorcery
    Stoneslide deals 4 damage to target creature or player and 2 damage to you.

    Toothsnapper 3R
    Creature – Beast
    3/3
    [/spoiler]

    [spoiler=Uncommon]
    Archaic Knight RR
    Creature - Human Knight
    First Strike, protection from blue
    2/2

    Bond of Allegiance 2R
    Instant
    As an additional cost to cast Bond of Allegiance, sacrifice a creature.
    If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.

    R
    Instant
    deals 3 damage to target creature or player.

    Miniscule Grunt 1R
    Creature –
    When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
    1/1
    Raging Recruit 1RR
    Creature -
    First strike, haste
    Raging Recruit attacks each turn if able.
    2/2

    Visions of Temptation 2RR
    Sorcery
    Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

    Wild Reclaimer 2RR
    Creature – Human Shaman
    Haste
    T: Return target instant or sorcery card at random from your graveyard to your hand.
    2/2
    [/spoiler]

    [spoiler=Rare]
    Flaming Perdition XXRR
    Sorcery
    Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.

    Heinous Slicer 2RR
    Creature – Warrior
    Other red creatures you control get +1/+1 and have haste.
    2/1

    Hunger of the Beldran 4R
    Enchantment
    creatures you control get +2/+2 and attack each turn if able.

    Molten Primus 3RR
    Devolve 2R
    When Molten Primus enters the battlefield, draw two cards, then discard two cards.
    4/4

    5R
    Sorcery
    Discard your hand, then draw seven cards.
    [/spoiler]

    [spoiler=Mythic Rare]
    Storm Liege RR
    Devolve R
    Haste
    Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
    2/2
    [/spoiler]
    [/spoiler]
    [spoiler=Green][spoiler=Common]
    Animate Moss 4G
    Creature - Fungus
    Defender
    When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
    1/4

    Glistening Stag 2G
    Creature - Elk
    2/3

    Sudden Vigor G
    Instant
    Put a +1/+1 counter on target creature.
    Recycle 1G
    [/spoiler]

    [spoiler=Uncommon]
    Boar-Back Riders 2GG
    Creature - Goblin Warrior
    Trample, double strike
    2/3

    Furry Demise 1G
    Instant
    Primal
    Put three 1/1 green Squirrel creature tokens onto the battlefield.

    Imperiosaur 2GG
    Primal
    5/5

    Wild Vengeance 2GGG
    Primal
    Enchant Forest
    Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.
    [/spoiler]

    [spoiler=Rare]
    Crusher Primus 6GG
    Creature - Elemental Beast
    Devolve 5G
    When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.

    Lost Titans XGG
    Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.

    Muraganda Petroglyphs 3G
    Enchantment
    Creatures with no abilities get +2/+2.

    Primal Replenish 5G
    Sorcery
    Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.
    [/spoiler]

    [spoiler=Mythic]
    Risash, Wildwood Spirit 3GG
    Legendary Creature - Plant Spirit
    Lifelink, vigilance
    2GG, T: Creatures you control get +2/+2 and gain trample until end of turn.
    2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
    [/spoiler]
    [/spoiler]

    [spoiler=Multicolored][spoiler=Common]
    Beldran Tunnelers 2UR
    Creature - Goblin
    1U, T: Target opponent reveals a card from their hand at random.
    2U, T: Scry 2.
    1/2

    Blessing of the Depths 3WB
    Sorcery
    Target creature you control gains lifelink and deathtouch until end of turn.

    Blood Repel GW
    Instant
    Creatures can't be sacrificed this turn.
    Draw a card.

    Creeping Aberration UB
    Creature - Insect Horror
    U/: Creeping Aberration gets +1/-1 until end of turn.
    1/3

    Dark Influence BR
    Instant
    As an additional cost to cast Dark Influence, sacrifice a creature.
    Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.

    Incite Pride 1RW
    Instant
    Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.

    Invoke Justice 2WB
    Instant
    Target opponent sacrifices a creature for each creature you own that died this turn.

    Muckwader Feed BG
    Creature - Fungus
    Recycle B/G
    0/3

    Mutated Ursine 1GU
    Creature - Bear Fish
    Recycle 2GU
    2/2

    Resuscitate BG
    Sorcery
    Primal
    Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.

    Skullcrusher 3BG
    Creature - Plant Skeleton
    Trample
    3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
    3/1

    Sneering Aristocrat 2RW
    Creature - Human Advisor
    Pride
    Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
    1/2

    Terminate BR
    Instant
    Destroy target creature. It can't be regenerated.

    Vital Spawn [MANA]4GW[MANA]
    Creature – Fungus Beast
    T: Put a 0/1 green Saproling creature token onto the battlefield.
    6/4
    [/spoiler]

    [spoiler=Uncommon]
    Beldran Charm RU/
    Instant
    Primal
    Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.

    Beldran Veteran RW
    Creature - Goblin Soldier
    Haste
    2/2

    Condemnation 2WB
    Instant
    Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.

    Cursed Strings WB
    Enchantment – Aura
    Enchant creature or artifact
    Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.

    Demonic Adjunct 1BR
    Creature – Demon Advisor
    Sacrifice two creatures: Search your library for a card and exile it face-down.
    Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
    2/1

    Draconian Ally 1RRWW
    Creature - Human Shaman
    When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
    2/1

    Hasten the Purge UB
    Sorcery
    Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.

    Khazra Charm GU/
    Instant
    Primal
    Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.

    Legion Artisan 2GU
    Creature - Merfolk Wizard
    Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
    2/4

    Mortify 1WB
    Instant
    Destroy target creature or enchantment.

    Noble Peasant 1RW
    Creature - Human Soldier
    Pride
    Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
    1/1

    Revert to Nature 1GU
    Instant
    Counter target spell unless its controller pays 2. Add GG to your mana pool.

    Saelka Charm BG/
    Instant
    Primal
    Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.

    Selective Processing 3BG
    Sorcery
    Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.

    Spoiled Gentry 1BR
    Creature - Human Advisor
    Sacrifice a creature: Target creature gets -2/-2 until end of turn.
    1/2

    Thoughts of Horror 1UB
    Sorcery
    Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
    Recycle 3U

    Woodfall Charm UR/
    Primal
    Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.
    [/spoiler]

    [spoiler=Rare]
    Base Corruption 4BGW
    Enchantment
    Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.

    Bog Mystic 3GU
    Creature - Elf Wizard
    If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
    3/4

    Deadly Pride 1BR
    Sorcery
    Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.

    Draconic Seer 2UURR
    Flying
    1UU, T: Counter target spell.
    Red and blue spells cost 1 less to cast.

    Essence Pilfer X1UB
    Sorcery
    Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.

    Experimental Eruption GU
    Instant
    Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
    Frilled Aristocrat 1WB
    Creature - Lizard Advisor
    Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
    2/1

    Khazra Collector 2UB
    Creature – Spirit
    Khazra Collector can't be blocked.
    Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.

    Mulch Imposter 1BG
    Creature - Shapeshifter
    You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
    0/0

    Pact of the Restless BBGG
    Legendary Enchantment
    Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
    Whenever you tap a land for mana, you lose 1 life.

    Pact of the Restful WWUU
    Legendary Enchantment
    Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
    Whenever an opponent taps a land for mana, he or she gains 1 life.

    Righteous Destruction 3RW
    Sorcery
    Destroy all artifacts and creatures.

    Sublte Propaganda WBBR
    Enchantment
    WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
    RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
    Support the Cause 1WUR
    Enchantment
    Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.
    [/spoiler]

    [spoiler=Mythic Rare]
    Casii, Scion of Ursark 1BR
    Planeswalker – Casii
    +1: Target creature gains haste until end of turn.
    -3: Destroy target creature that dealt or was dealt combat damage this turn.
    -5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.

    Mulch Feeder 1GUB
    Creature - Ooze Horror
    Trample
    Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
    Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
    3/2

    Ursark, Almighty Pontiff 4WBR
    Other creatures you control have pride.
    At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
    Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    2/5
    [/spoiler]
    [/spoiler]

    [spoiler=Artifacts][spoiler=Common]
    Aristocracy Monolith 3
    Artifact
    T: Add W, B or R to your mana pool.]

    Beldran Monolith 3
    Artifact
    T: Add R, W or U to your mana pool.

    Khazra Monolith 3
    Artifact
    T: Add G, U or B to your mana pool.

    Rusty Hammer 1
    Artifact - Equipment
    Equipped creature gets +2/-1.
    Equip 2

    Saelka Monolith 3
    Artifact
    T: Add B, G or W to your mana pool.

    Woodfall Monolith 3
    Artifact
    T: Add R, U or G to your mana pool.
    [/spoiler]

    [spoiler=Uncommon]
    Dozer Axe 4
    Artifact – Equipment
    Equipped creature gets +2/+2 and has trample.
    Equip 3

    Pearl Owl 1
    Artifact
    W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.

    Prophesier 1
    When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
    1/1

    Sacrificial Dagger 2
    Artifact – Equipment
    Equipped creature has first strike.
    Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
    Equip 2
    [/spoiler]

    [spoiler=Rare]
    Dwelling Stone 4
    Artifact
    Dwelling Stone enters the battlefield tapped.
    At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
    3: Tap or untap Dwelling Stone. Any player may activate this ability.

    Forgotten Golem 3
    Artifact Creature – Golem
    While you're searching your library, you may cast Forgotten Golem from your library.
    When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.
    [/spoiler]

    [spoiler=Mythic Rare]
    Flourishing Lotus 1
    Legendary Artifact
    Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.
    [/spoiler]
    [/spoiler]

    [spoiler=Lands][spoiler=Rare]
    Burgeoning Pits
    Land
    T: Add 1 to your mana pool.
    T: Add G to your mana pool. Activate this ability only if you control an Island.
    T: Add U to your mana pool. Active this ability only if you control a Forest.

    Cardinal Forge
    Land
    T: Add 1 to your mana pool.
    T: Add R to your mana pool. Activate this ability only if you control a Plains.
    T: Add W to your mana pool. Activate this ability only if you control a Mountain.

    Exalted Pantheon
    Land
    T: Add 1to your mana pool.
    T: Add W to your mana pool. Activate this ability only if you control a Swamp.
    T: Add B to your mana pool. Activate this ability only if you control a Plains.

    Frigid Boilerworks
    Land
    T: Add 1 to your mana pool.
    T: Add U to your mana pool. Activate this ability only if you control a Mountain.
    T: Add R to your mana pool. Activate this ability only if you control an Island.

    Glorious Sanctum
    Land
    T: Add 1 to your mana pool.
    T: Add W to your mana pool. Activate this ability only if you control an Island.
    T: Add U to your mana pool. Activate this ability only if you control a Plains.

    Primeval Shelter
    Land
    T: Add 1 to your mana pool.
    T: Add R to your mana pool. Activate this ability only if you control a Forest.
    T: Add G to your mana pool. Activate this ability only if you control a Mountain.

    Sunken Catacombs
    Land
    T: Add 1 to your mana pool.
    T: Add U to your mana pool. Activate this ability only if you control a Swamp.
    T: Add B to your mana pool. Activate this ability only if you control an Island.

    Tribulation Chamber
    Land
    T: Add 1 to your mana pool.
    T: Add B to your mana pool. Activate this ability only if you control a Mountain.
    T: Add R to your mana pool. Activate this ability only if you control a Swamp.

    Unsealed Crypt
    Land
    T: Add 1 to your mana pool.
    T: Add B to your mana pool. Activate this ability only if you control a Forest.
    T: Add G to your mana pool. Activate this ability only if you control a Swamp.

    Verdant Hillside
    Land
    T: Add 1 to your mana pool.
    T: Add G to your mana pool. Activate this ability only if you control a Plains.
    T: Add W to your mana pool. Activate this ability only if you control a Forest.
    [/spoiler]
    [/spoiler]
    [/spoiler]

    More cards will be coming quite soon!
    Posted in: Custom Set Creation and Discussion
  • posted a message on Really, really disappointed in Avacyn Restored
    Does this set help my deck in any way? Nope.
    Do I like this set? YES.

    It actually seems to me like a lot of the decent cards and sleepers in this set will come out of red and green - too bad black got almost nothing good.
    Posted in: New Card Discussion
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