I'm fairly certain it does, but.. does the deck want this card? I feel like it's a good fit, but I'm not sure if there's a point where it has TOO many Howling Mine effects.
So these two cards were just spoiled on the mothership... Does the deck want either of these? I feel like at least Arjun is worth testing in the Barren Glory slot.
Hi, tstorm! I'm currently testing this deck and was wondering, has anything from Battle for Zendikar caught your eye? I haven't noticed anything in particular that would slot in effectively, and would love to hear your thoughts on how the set contributes, or doesn't contribute, to the deck.
I've been building this deck but currently can't afford or locate a Bazaar of Baghdad. I saw in the budget section there's no real replacement, which is completely true, but there are a few decent options. The best that I seem to be able to find are Unfulfilled Desires and Attunement. While neither of them are at all optimal they both seem to be decent in a slightly slower version of the deck.
Magus of the Bazaar might also work, but is more prone to removal due to its creature status. But since it's Bazaar's effect on a stick, it's the closest thing to the Bazaar itself.
Thoughts? Any other recommendations for Bazaar replacements?
-Stable Defense is now
Stable Guard WW
Creature - Human {Uncommon}
Stable Guard can block any number of creatures.
1/2
-Changed Expel to cantrip upon casting - now there's actually some reason to play it over Negate!
-Added the following cards:
Devolution 0
Sorcery {Common}
Devolution is green.
Target creature loses all abilities.
Mogra's Cloak 2U
Enchantment - Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has hexproof and can't be blocked.
Mogra's Speed 2R
Enchantment Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has haste and double strike.
Mogra's Brawn 2G
Enchantment - Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has trample and deathtouch.
Mass Reversion URG
Enchantment {Rare}
All creatures lose all abilities and are colorless.
Mogra, Chief of the Wilds 2URGG
Legendary Creature - Bear Shaman {Mythic Rare}
You may have creature spells you cast lose all abilities as they enter the battlefield. 1R: Target creature with no abilities deals damage equalt to its power to target creature or player. 1U: Draw cards equal to the amount of noncombat damage dealt this turn. 1G: Target creature with no abilities gets +2/+2 until end of turn.
4/6
Angelic Courtier 1W
Creature - Angel Advisor
Pride
Flying
0/1
Cruel Justice W
Instant
Exile target creature. Its controller may tap up to one permanent you control.
Desertion 4WW
Instant
Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.
Disenchant 1W
Instant
Destroy target artifact or enchantment.
Lower Gentry 2W
Creature - Human
Pride
Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
1/1
Show of Appreciation 3W
Sorcery
You gain 1 life for each creature you control.
Stalwart Guard W
Creature – Human Soldier
Vigilance
1/1
Steadfast 2WW
Instant
Creatures you control get +0/+1 until end of turn.
You gain 1 life for each creature you control.
Docile Titan 5W
Creature – Giant
At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
4/4
Enkindle W
Instant
Target creature you control gains vigilance until end of turn. Untap that creature.
Inspire Loyalty 1W
Sorcery
Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.
Momentary Shield 2W
Sorcery
Exile up to two creatures you control. Return them to the battlefield at end of turn.
Rise to Arms XWW
Instant
Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.
Stable Defense WW
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and can block any number of creatures.
Wall of Desperation 2W
Creature - Wall
Defender
As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.
Distortion 3W
Instant
Tap all permanents. They don't untap until your next untap step.
Holy Primus 3WW
Creature - Angel Beast
Devolve 3W
When Holy Primus enters the battlefield, exile up to two other nonland permanents.
When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
5/5
Vindicative Pariah W
Creature – Human Soldier
Vigilance, first strike
When Vindicative Pariah enters the battlefield, tap up to one target creature.
2/1
Ray of the Ancients WWWW
You have hexproof.
Creatures you control get +1/+1 and have lifelink. W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.
Creeping Sprite U
Creature – Faerie
Flying
1/1
Deny 1UU
Instant
Counter target creature spell.
Draw a card.
Forseeing Falcon UU
Creature – Bird Shaman
Flying
When Forseeing Falcon enters the battlefield or dies, scry 1.
1/1
Murky Snapper U
Creature - Turtle
T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
0/2
Preordain U
Instant
Scry 2, then draw a card.
Retrieve 3U
Sorcery
Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)
Shared Knowledge U
Sorcery
Each player draws a card.
Shellshock Scuttler U
Creature – Crab
1/5
Star Sage 2UU
Creature - Human Wizard
Whenever Star Sage deals combat damage, scry 1.
2/2
Touch the Stars 3U
Sorcery
Draw three cards.
Derogate UU
Enchantment - Aura
Enchant creature with power 3 or greater
Enchanted creature is 2/2.
Destinial Knight UU
Creature - Human Knight
First strike, protection from red
2/2
Empowered Sphinx 6U
Creature – Sphinx
Flying
Your maximum hand size is ten.
4/3
Experimental Trout [MANA]U[MANA]
Creature – Fish Mutant U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
0/1
Renew U
Sorcery
Draw a card for each card exiled from a graveyard this turn.
Return target exiled card you own to your hand.
Brain Blast U
Instant
Draw a card for each card in your hand. You have no maximum hand size this turn.
Drowner Primus 2UU
Creature - Merfolk Beast
Devolve 1U
When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
3/3
Foreknow 2U
Instant
Draw a card. Repeat this process for every spell cast before Foreknow this turn.
Mind Rummage U
Instant
Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.
Sphinx of Skamde 3UU
Creature – Sphinx
Flash
Flying
When Sphinx of Skamde enters the battlefield, counter up to one target spell.
4/5
Reverse Sorcery 2UU
Instant
Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.
Corrosive Touch 2B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Garish Peasant B
Creature - Zombie
When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
1/1
Gluttonous Noble 3B
Creature - Human Advisor
Pride
As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
1/2
Implicit Plot 4BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.
Soul Spender 1B
Creature - Human Shaman
Defender
Exile a card from your graveyard: Soul Spender loses defender until end of turn.
Uniform Bloodletting 3B
Sorcery
Each player sacrifices a creature.
Recycle 4BB
Fall of the Factions 1B
Sorcery
Destroy target multicolored creature.
Morgue Protector BB
Creature – Zombie
Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
2/3
Political Corruption BBB
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.
Ritual of the Saelkan BB
Instant
Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.
Rubble Rouser 2BB
Creature - Horror
When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
2/2
Spectral Mist 2BB
Instant
Attacking creatures get -2/-2 until end of turn.
Spent XB
Instant
Target creature gets +X/-X until end of turn.
Magus 4B
Creature – Human Wizard
Hexproof
When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
1/1
Blighted Primus 5BB
Creature - Horror Beast
Devolve 4B
When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
6/6
Dark Council 1BBB
Sorcery
Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.
Frightling 3BB
Creature - Horror B: Frightling gains intimidate until end of turn. B: Destroy target creature that dealt damage to Frightling this turn. 1: Frightling gets +1/-1 until end of turn. 1: Frightling gets -1/+1 until end of turn.
4/4
Stygian Tutor 2B
Sorcery
Search your library for a card and put it into your hand. Then, shuffle your library.
3B
Mizik Doomsayer 3BB
Planeswalker – Mizik
+1: Put a 2/2 black Zombie creature token onto the battlefield.
-X: Up to X target creatures you control gain deathtouch until end of turn.
-10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
{4}
Arrogant Whelp 1R
Creature – Human
Pride
1/1
Beldran Lackey 1R
Creature - Soldier
When Beldran Lackey enters the battlefield, scry 1.
1/1
Desecrate 3R
Instant
Destroy target artifact or land.
Frothing Serf 1R
Creature - Human
Pride
Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
1/1
Blast 1R
Sorcery
Blast deals 3 damage to target creature or player.
Lumbering Giant 5R
Creature - Giant
Primal
6/5
Pyre Shaman RR
Creature - Human Wizard
T: Pyre Shaman deals 1 damage to target creature or player.
2/1
Refuel XXR
Sorcery
Each player draws X cards, then discards X cards.
Stoneslide 3R
Sorcery
Stoneslide deals 4 damage to target creature or player and 2 damage to you.
Toothsnapper 3R
Creature – Beast
3/3
Archaic Knight RR
Creature - Human Knight
First Strike, protection from blue
2/2
Bond of Allegiance 2R
Instant
As an additional cost to cast Bond of Allegiance, sacrifice a creature.
If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.
R
Instant
deals 3 damage to target creature or player.
Miniscule Grunt 1R
Creature –
When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
1/1
Raging Recruit 1RR
Creature -
First strike, haste
Raging Recruit attacks each turn if able.
2/2
Visions of Temptation 2RR
Sorcery
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Wild Reclaimer 2RR
Creature – Human Shaman
Haste
T: Return target instant or sorcery card at random from your graveyard to your hand.
2/2
Flaming Perdition XXRR
Sorcery
Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
Heinous Slicer 2RR
Creature – Warrior
Other red creatures you control get +1/+1 and have haste.
2/1
Hunger of the Beldran 4R
Enchantment
creatures you control get +2/+2 and attack each turn if able.
Molten Primus 3RR
Devolve 2R
When Molten Primus enters the battlefield, draw two cards, then discard two cards.
4/4
5R
Sorcery
Discard your hand, then draw seven cards.
Storm Liege RR
Devolve R
Haste
Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
2/2
Animate Moss 4G
Creature - Fungus
Defender
When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
1/4
Glistening Stag 2G
Creature - Elk
2/3
Sudden Vigor G
Instant
Put a +1/+1 counter on target creature.
Recycle 1G
Furry Demise 1G
Instant
Primal
Put three 1/1 green Squirrel creature tokens onto the battlefield.
Imperiosaur 2GG
Primal
5/5
Wild Vengeance 2GGG
Primal
Enchant Forest
Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.
Crusher Primus 6GG
Creature - Elemental Beast
Devolve 5G
When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.
Lost Titans XGG
Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.
Muraganda Petroglyphs 3G
Enchantment
Creatures with no abilities get +2/+2.
Primal Replenish 5G
Sorcery
Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.
Risash, Wildwood Spirit 3GG
Legendary Creature - Plant Spirit
Lifelink, vigilance 2GG, T: Creatures you control get +2/+2 and gain trample until end of turn. 2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Beldran Tunnelers 2UR
Creature - Goblin 1U, T: Target opponent reveals a card from their hand at random. 2U, T: Scry 2.
1/2
Blessing of the Depths 3WB
Sorcery
Target creature you control gains lifelink and deathtouch until end of turn.
Blood Repel GW
Instant
Creatures can't be sacrificed this turn.
Draw a card.
Creeping Aberration UB
Creature - Insect Horror U/: Creeping Aberration gets +1/-1 until end of turn.
1/3
Dark Influence BR
Instant
As an additional cost to cast Dark Influence, sacrifice a creature.
Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.
Incite Pride 1RW
Instant
Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.
Invoke Justice 2WB
Instant
Target opponent sacrifices a creature for each creature you own that died this turn.
Mutated Ursine 1GU
Creature - Bear Fish
Recycle 2GU
2/2
Resuscitate BG
Sorcery
Primal
Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
Skullcrusher 3BG
Creature - Plant Skeleton
Trample 3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
3/1
Sneering Aristocrat 2RW
Creature - Human Advisor
Pride
Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
1/2
Terminate BR
Instant
Destroy target creature. It can't be regenerated.
Vital Spawn [MANA]4GW[MANA]
Creature – Fungus Beast
T: Put a 0/1 green Saproling creature token onto the battlefield.
6/4
Beldran Charm RU/
Instant
Primal
Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.
Condemnation 2WB
Instant
Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.
Cursed Strings WB
Enchantment – Aura
Enchant creature or artifact
Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.
Demonic Adjunct 1BR
Creature – Demon Advisor
Sacrifice two creatures: Search your library for a card and exile it face-down.
Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
2/1
Draconian Ally 1RRWW
Creature - Human Shaman
When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
2/1
Hasten the Purge UB
Sorcery
Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.
Khazra Charm GU/
Instant
Primal
Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.
Legion Artisan 2GU
Creature - Merfolk Wizard
Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
2/4
Mortify 1WB
Instant
Destroy target creature or enchantment.
Noble Peasant 1RW
Creature - Human Soldier
Pride
Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
1/1
Revert to Nature 1GU
Instant
Counter target spell unless its controller pays 2. Add GG to your mana pool.
Saelka Charm BG/
Instant
Primal
Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.
Selective Processing 3BG
Sorcery
Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.
Spoiled Gentry 1BR
Creature - Human Advisor
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
1/2
Thoughts of Horror 1UB
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
Recycle 3U
Woodfall Charm UR/
Primal
Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.
Base Corruption 4BGW
Enchantment
Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.
Bog Mystic 3GU
Creature - Elf Wizard
If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
3/4
Deadly Pride 1BR
Sorcery
Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.
Draconic Seer 2UURR
Flying 1UU, T: Counter target spell.
Red and blue spells cost 1 less to cast.
Essence Pilfer X1UB
Sorcery
Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.
Experimental Eruption GU
Instant
Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
Frilled Aristocrat 1WB
Creature - Lizard Advisor
Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
2/1
Khazra Collector 2UB
Creature – Spirit
Khazra Collector can't be blocked.
Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.
Mulch Imposter 1BG
Creature - Shapeshifter
You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
0/0
Pact of the Restless BBGG
Legendary Enchantment
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, you lose 1 life.
Pact of the Restful WWUU
Legendary Enchantment
Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
Whenever an opponent taps a land for mana, he or she gains 1 life.
Righteous Destruction 3RW
Sorcery
Destroy all artifacts and creatures.
Sublte Propaganda WBBR
Enchantment
WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
Support the Cause 1WUR
Enchantment
Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.
Casii, Scion of Ursark 1BR
Planeswalker – Casii
+1: Target creature gains haste until end of turn.
-3: Destroy target creature that dealt or was dealt combat damage this turn.
-5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.
Mulch Feeder 1GUB
Creature - Ooze Horror
Trample
Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
3/2
Ursark, Almighty Pontiff 4WBR
Other creatures you control have pride.
At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/5
Aristocracy Monolith 3
Artifact
T: Add W, B or R to your mana pool.]
Beldran Monolith 3
Artifact
T: Add R, W or U to your mana pool.
Khazra Monolith 3
Artifact
T: Add G, U or B to your mana pool.
Saelka Monolith 3
Artifact
T: Add B, G or W to your mana pool.
Woodfall Monolith 3
Artifact
T: Add R, U or G to your mana pool.
Dozer Axe 4
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Equip 3
Pearl Owl 1
Artifact W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.
Prophesier 1
When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
1/1
Sacrificial Dagger 2
Artifact – Equipment
Equipped creature has first strike.
Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
Equip 2
Dwelling Stone 4
Artifact
Dwelling Stone enters the battlefield tapped.
At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
3: Tap or untap Dwelling Stone. Any player may activate this ability.
Forgotten Golem 3
Artifact Creature – Golem
While you're searching your library, you may cast Forgotten Golem from your library.
When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.
Flourishing Lotus 1
Legendary Artifact
Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.
Burgeoning Pits
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Active this ability only if you control a Forest.
Cardinal Forge
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Mountain.
Exalted Pantheon
Land
T: Add 1to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control a Plains.
Frigid Boilerworks
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control an Island.
Glorious Sanctum
Land
T: Add 1 to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Activate this ability only if you control a Plains.
Primeval Shelter
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Mountain.
Sunken Catacombs
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control an Island.
Tribulation Chamber
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control a Swamp.
Unsealed Crypt
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Swamp.
Verdant Hillside
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Forest.
I like the expansive design space that you're using with Quests
My only concern is that Speaker of the Journey is potentially an instant win. If your opponent doesn't have any quest counters on their field when you cast Speaker don't you instantly win if they can't respond to it?
Obviously there wouldn't necessarily be a lack of quest counters pertaining to any player, as suggested by the cards you've created. But I think you should change Speaker to read 'equal to the number of quest counters on permanents he or she controls plus 1.' Just in case?
Great! I wouldn't have been able to make it to GP Utrecht at its original time... this plays out MUCH better. Maybe I can convince some of my friends to go with me, as it's only a few hours away...
Standard is MUCH more preferable for me - not in terms of playstyle, per se, but experience. MY LGS doesn't run many Limited events so I'm far more used to playing T2.
According to Wizards' rulings related to Muraganda Petroglyphs, if an enchantment or equipment gives a creature a static ability, an activated ability, a triggered ability, or a mana producing ability, they are no longer a vanilla creature. So, suppose we had the below enchantment.
Brutal Power1G
Enchantment - Aura
Enchant creature
If enchanted creature has no abilities, it gets +2/+0 and trample.
In this case, that creature would be enchanted, and get +2/+0 and trample. However, you could not put a second copy of this enchantment on that creature to get +4/+0 or trample, nor would Petroglyphs increases its power or toughness.
Alright, awesome. That means there's a lot more design space than I originally planned for with the devolve mechanic. Thanks!
I like the mechanics, though I am concerned about memory issues with Devolve creatures.
I was worried about this... But I'm not sure how to word/execute it properly. Possibly have it face down, like a morph card?
Also, what would happen if an enchantment was made that read 'Creatures with no abilities gain trample' or something? Would that just contradict itself and not do anything or would it work the way I want it to?
I've always loved the flavor of the three Muragandan cards (Imperiosaur, Muraganda Petroglyphs and The Mimeoplasm), and a group of my friends and I have decided to try and create our own block based around this plane.
[spoiler=Flavor/Story]For centuries, Muraganda has been a nature-filled, prehistoric and primitive plane. However, over the past decades some creatures have begun to evolve.
At the current timeset in Muraganda, the Aristocracy has established itself as the high intelligence and is determined to purify the rest of the plane, stopping at nothing to accomplish this.
The Beldran are a collection of partly-civilized creatures - primarily made up of goblins and humans, they are neutral and indifferent towards the ways of the Aristocracy. They have kept to themselves for some time, preferring to smelt and work rather than engage in any conflict. However, the battle between the Aristocracy and Woodfall has pushed them to their limits, and now they surge into battle.
Khazra is a dark and murky place, where strange creatures emerge and terrorize the more civilized citizens of Muraganda. This place is well-known as the birthplace of the Mimeoplasm, a terrible interplanar creature that left its home plane long ago. The workers of Khazra use the remnant energy from incantations as fuel for their new spells, and create new monstrosities from the corpses of their fallen.
The Saelkan are a mysterious people, lurking in the shadows of Muraganda. They are renowned for their abilities to speak to, and summon, the dead. For this reason many people travel to the Saelka to communicate with their lost ancestors. These foolish travellers generally end up joining their bretheren, though.
Woodfall is the last bountiful location of nature left on Muraganda, it's creatures almost completely untouched by evolution. Huge lizards and monstrous creatures roam the lush forests, casting away their powers to become stronger.
[/spoiler]
[spoiler=Planeswalkers]
The planeswalker Nissa has made her way to Muraganda, searching for a possible method of halting the destruction of the Eldrazi. Upon her arrival she learns of the corruption to the wilds performed by the Aristocracy and allies with the inhabitants of Woodfall and the Beldran, hoping to revert the damage and return Muraganda to its purity.
Casii is a malevolent planeswalker with a strong dedication to the ways and teachings of her uncle, Ursark, head pontiff of the Aristocracy. She acts as the living law of her clan, enforcing executions and destruction wherever necessary. She brings with her artifacts from other planes in the hopes of spreading Ursark's teachings across the Multiverse.
There are whispers in the shadows of a man who walks between worlds, interacting with the dead in ways previously thought unimaginable. It is heard that he knows of a place where the dead and living cross paths normally; it is this potential of socialization and further knowledge of the dead that draw the Saelkan to Mizik Doomsayer.
[/spoiler]
[/spoiler]
[spoiler=Mechanics/themes] Muraganda is the wedge-colored block that many have been clamoring for. Each of the five collections of peoples listed in the 'Flavor' section belong to a wedge.
- The Aristocracy belongs to WBR
- The Beldran belong to RWU
- Those of Khazra belong to GUB
- The Saelkans belong to BGW
- Those of Woodfall belong to URG
Being a wedge block, there is also a big emphasis on multicolor (certainly not as much as Alara Reborn, though). Hybrid will also be a part of the block, though not heavily.
The Aristocracy focuses heavily on the 'aristocrat' theme - that is, sacrificing creatures for effects. See Cartel Aristocrat for further explanation.
The Beldran focus heavily on instants and sorceries, and small creatures. Goblins are the primary race.
The Saelkan focus heavily on reanimation and token production.
Khazra focuses heavily on spells and +1/+1 counters.
Woodfall focuses heavily on vanilla creatures (creatures with no abilities).
[/spoiler]
[spoiler=Keywords] There are 5 main keywords in 'Muraganda', one of which is a returning mechanic. As the R&D team for Alara block commented that they regretted not making keywords for Esper and Naya, we've decided to improve upon this and give a keyword to each faction. However, two of these mechanics will be found in all colors, they are just focused more in a specific faction.
- The Aristocracy receives the keyword Pride. THIS WAS NOT OUR CREATION - this keyword came from another thread.
Pride (This creature enters the battlefield with a +1/+1 counter on it if it was the first spell you cast this turn.)
Example:
Sneering Aristocrat 2RW
Pride
2/2
- The Beldran receive the keyword Scry. This is the returning mechanic for the block.
Scry <number> (To scry <number>, look at the top <number> cards of your library, then put any of them on the bottom of your library and the rest on the top in any order.)
Example:
Preordain U
Scry 2, then draw a card.
- The Saelkan receive the keyword Primal. This mechanic can be found in every color but is associated primarily with the Saelkan.
Primal (Spend only mana produced by basic lands to cast this card.)
Example:
Imperiosaur 2GG
Primal
5/5
- Woodfall receives the keyword Devolve. This represents the shunning of powers, relying instead on brute strength. There will be enchantment support for such creatures. This is the second keyword in Muraganda that can be found in all colors, though it is primarily found within Woodfall-associated cards.
Devolve <cost> (You may cast this creature for its devolve cost from your hand. If you do, it loses all abilities when it enters the battlefield.)
Example:
Woodfall Emissary 2RG
Devolve RG
When Woodfall Emissary enters the battlefield, it deals 1 damage to target opponent.
3/3
- Khazra receives the keyword Recycle.
Recycle <cost> (You may pay this card's recycle cost to exile it from your graveyard. If you do, search your library for a card with the same name, reveal it, and put it into your hand. Then, shuffle your library.)
Example:
Sudden Vigor G
Put a +1/+1 counter on target creature you control.
Recycle 1G
[/spoiler]
Cruel Justice W
Instant
Exile target creature. Its controller may tap up to one permanent you control.
Desertion 4WW
Instant
Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.
Disenchant 1W
Instant
Destroy target artifact or enchantment.
Lower Gentry 2W
Creature - Human
Pride
Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
1/1
Show of Appreciation 3W
Sorcery
You gain 1 life for each creature you control.
Stalwart Guard W
Creature – Human Soldier
Vigilance
1/1
Steadfast 2WW
Instant
Creatures you control get +0/+1 until end of turn.
You gain 1 life for each creature you control.
[/spoiler]
[spoiler=Uncommon]
Docile Titan 5W
Creature – Giant
At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
4/4
Enkindle W
Instant
Target creature you control gains vigilance until end of turn. Untap that creature.
Inspire Loyalty 1W
Sorcery
Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.
Momentary Shield 2W
Sorcery
Exile up to two creatures you control. Return them to the battlefield at end of turn.
Rise to Arms XWW
Instant
Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.
Stable Defense WW
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and can block any number of creatures.
Wall of Desperation 2W
Creature - Wall
Defender
As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.
[/spoiler]
[spoiler=Rare]
Distortion 3W
Instant
Tap all permanents. They don't untap until your next untap step.
Holy Primus 3WW
Creature - Angel Beast
Devolve 3W
When Holy Primus enters the battlefield, exile up to two other nonland permanents.
When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
5/5
Vindicative Pariah W
Creature – Human Soldier
Vigilance, first strike
When Vindicative Pariah enters the battlefield, tap up to one target creature.
2/1
[/spoiler]
[spoiler=Mythic Rare]
Ray of the Ancients WWWW
You have hexproof.
Creatures you control get +1/+1 and have lifelink. W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.
[/spoiler]
[/spoiler]
[spoiler=Blue][spoiler=Common]
Creeping Sprite U
Creature – Faerie
Flying
1/1
Deny 1UU
Instant
Counter target creature spell.
Draw a card.
Forseeing Falcon UU
Creature – Bird Shaman
Flying
When Forseeing Falcon enters the battlefield or dies, scry 1.
1/1
Murky Snapper U
Creature - Turtle
T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
0/2
Preordain U
Instant
Scry 2, then draw a card.
Retrieve 3U
Sorcery
Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)
Shared Knowledge U
Sorcery
Each player draws a card.
Shellshock Scuttler U
Creature – Crab
1/5
Star Sage 2UU
Creature - Human Wizard
Whenever Star Sage deals combat damage, scry 1.
2/2
Touch the Stars 3U
Sorcery
Draw three cards.
[/spoiler]
[spoiler=Uncommon]
Derogate UU
Enchantment - Aura
Enchant creature with power 3 or greater
Enchanted creature is 2/2.
Destinial Knight UU
Creature - Human Knight
First strike, protection from red
2/2
Empowered Sphinx 6U
Creature – Sphinx
Flying
Your maximum hand size is ten.
4/3
Experimental Trout [MANA]U[MANA]
Creature – Fish Mutant U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
0/1
Renew U
Sorcery
Draw a card for each card exiled from a graveyard this turn.
Return target exiled card you own to your hand.
[/spoiler]
[spoiler=Rare]
Brain Blast U
Instant
Draw a card for each card in your hand. You have no maximum hand size this turn.
Drowner Primus 2UU
Creature - Merfolk Beast
Devolve 1U
When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
3/3
Foreknow 2U
Instant
Draw a card. Repeat this process for every spell cast before Foreknow this turn.
Mind Rummage U
Instant
Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.
Sphinx of Skamde 3UU
Creature – Sphinx
Flash
Flying
When Sphinx of Skamde enters the battlefield, counter up to one target spell.
4/5
[/spoiler]
[spoiler=Mythic Rare]
Reverse Sorcery 2UU
Instant
Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.
[/spoiler]
[/spoiler]
[spoiler=Black][spoiler=Common]
Corrosive Touch 2B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Garish Peasant B
Creature - Zombie
When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
1/1
Gluttonous Noble 3B
Creature - Human Advisor
Pride
As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
1/2
Implicit Plot 4BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.
Soul Spender 1B
Creature - Human Shaman
Defender
Exile a card from your graveyard: Soul Spender loses defender until end of turn.
Uniform Bloodletting 3B
Sorcery
Each player sacrifices a creature.
Recycle 4BB
[/spoiler]
[spoiler=Uncommon]
Fall of the Factions 1B
Sorcery
Destroy target multicolored creature.
Morgue Protector BB
Creature – Zombie
Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
2/3
Political Corruption BBB
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.
Ritual of the Saelkan BB
Instant
Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.
Rubble Rouser 2BB
Creature - Horror
When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
2/2
Spectral Mist 2BB
Instant
Attacking creatures get -2/-2 until end of turn.
Spent XB
Instant
Target creature gets +X/-X until end of turn.
Magus 4B
Creature – Human Wizard
Hexproof
When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
1/1
[/spoiler]
[spoiler=Rare]
Blighted Primus 5BB
Creature - Horror Beast
Devolve 4B
When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
6/6
Dark Council 1BBB
Sorcery
Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.
Frightling 3BB
Creature - Horror B: Frightling gains intimidate until end of turn. B: Destroy target creature that dealt damage to Frightling this turn. 1: Frightling gets +1/-1 until end of turn. 1: Frightling gets -1/+1 until end of turn.
4/4
Stygian Tutor 2B
Sorcery
Search your library for a card and put it into your hand. Then, shuffle your library.
3B
[/spoiler]
[spoiler=Mythic Rare]
Mizik Doomsayer 3BB
Planeswalker – Mizik
+1: Put a 2/2 black Zombie creature token onto the battlefield.
-X: Up to X target creatures you control gain deathtouch until end of turn.
-10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
{4}
[/spoiler]
[/spoiler]
[spoiler=Red][spoiler=Common]
Arrogant Whelp 1R
Creature – Human
Pride
1/1
Beldran Lackey 1R
Creature - Soldier
When Beldran Lackey enters the battlefield, scry 1.
1/1
Desecrate 3R
Instant
Destroy target artifact or land.
Frothing Serf 1R
Creature - Human
Pride
Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
1/1
Blast 1R
Sorcery
Blast deals 3 damage to target creature or player.
Lumbering Giant 5R
Creature - Giant
Primal
6/5
Pyre Shaman RR
Creature - Human Wizard
T: Pyre Shaman deals 1 damage to target creature or player.
2/1
Refuel XXR
Sorcery
Each player draws X cards, then discards X cards.
Stoneslide 3R
Sorcery
Stoneslide deals 4 damage to target creature or player and 2 damage to you.
Toothsnapper 3R
Creature – Beast
3/3
[/spoiler]
[spoiler=Uncommon]
Archaic Knight RR
Creature - Human Knight
First Strike, protection from blue
2/2
Bond of Allegiance 2R
Instant
As an additional cost to cast Bond of Allegiance, sacrifice a creature.
If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.
R
Instant
deals 3 damage to target creature or player.
Miniscule Grunt 1R
Creature –
When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
1/1
Raging Recruit 1RR
Creature -
First strike, haste
Raging Recruit attacks each turn if able.
2/2
Visions of Temptation 2RR
Sorcery
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Wild Reclaimer 2RR
Creature – Human Shaman
Haste
T: Return target instant or sorcery card at random from your graveyard to your hand.
2/2
[/spoiler]
[spoiler=Rare]
Flaming Perdition XXRR
Sorcery
Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
Heinous Slicer 2RR
Creature – Warrior
Other red creatures you control get +1/+1 and have haste.
2/1
Hunger of the Beldran 4R
Enchantment
creatures you control get +2/+2 and attack each turn if able.
Molten Primus 3RR
Devolve 2R
When Molten Primus enters the battlefield, draw two cards, then discard two cards.
4/4
5R
Sorcery
Discard your hand, then draw seven cards.
[/spoiler]
[spoiler=Mythic Rare]
Storm Liege RR
Devolve R
Haste
Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
2/2
[/spoiler]
[/spoiler]
[spoiler=Green][spoiler=Common]
Animate Moss 4G
Creature - Fungus
Defender
When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
1/4
Glistening Stag 2G
Creature - Elk
2/3
Sudden Vigor G
Instant
Put a +1/+1 counter on target creature.
Recycle 1G
[/spoiler]
Furry Demise 1G
Instant
Primal
Put three 1/1 green Squirrel creature tokens onto the battlefield.
Imperiosaur 2GG
Primal
5/5
Wild Vengeance 2GGG
Primal
Enchant Forest
Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.
[/spoiler]
[spoiler=Rare]
Crusher Primus 6GG
Creature - Elemental Beast
Devolve 5G
When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.
Lost Titans XGG
Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.
Muraganda Petroglyphs 3G
Enchantment
Creatures with no abilities get +2/+2.
Primal Replenish 5G
Sorcery
Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.
[/spoiler]
[spoiler=Mythic]
Risash, Wildwood Spirit 3GG
Legendary Creature - Plant Spirit
Lifelink, vigilance 2GG, T: Creatures you control get +2/+2 and gain trample until end of turn. 2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
[/spoiler]
[/spoiler]
[spoiler=Multicolored][spoiler=Common]
Beldran Tunnelers 2UR
Creature - Goblin 1U, T: Target opponent reveals a card from their hand at random. 2U, T: Scry 2.
1/2
Blessing of the Depths 3WB
Sorcery
Target creature you control gains lifelink and deathtouch until end of turn.
Blood Repel GW
Instant
Creatures can't be sacrificed this turn.
Draw a card.
Creeping Aberration UB
Creature - Insect Horror U/: Creeping Aberration gets +1/-1 until end of turn.
1/3
Dark Influence BR
Instant
As an additional cost to cast Dark Influence, sacrifice a creature.
Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.
Incite Pride 1RW
Instant
Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.
Invoke Justice 2WB
Instant
Target opponent sacrifices a creature for each creature you own that died this turn.
Mutated Ursine 1GU
Creature - Bear Fish
Recycle 2GU
2/2
Resuscitate BG
Sorcery
Primal
Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
Skullcrusher 3BG
Creature - Plant Skeleton
Trample 3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
3/1
Sneering Aristocrat 2RW
Creature - Human Advisor
Pride
Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
1/2
Terminate BR
Instant
Destroy target creature. It can't be regenerated.
Vital Spawn [MANA]4GW[MANA]
Creature – Fungus Beast
T: Put a 0/1 green Saproling creature token onto the battlefield.
6/4
[/spoiler]
[spoiler=Uncommon]
Beldran Charm RU/
Instant
Primal
Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.
Condemnation 2WB
Instant
Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.
Cursed Strings WB
Enchantment – Aura
Enchant creature or artifact
Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.
Demonic Adjunct 1BR
Creature – Demon Advisor
Sacrifice two creatures: Search your library for a card and exile it face-down.
Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
2/1
Draconian Ally 1RRWW
Creature - Human Shaman
When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
2/1
Hasten the Purge UB
Sorcery
Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.
Khazra Charm GU/
Instant
Primal
Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.
Legion Artisan 2GU
Creature - Merfolk Wizard
Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
2/4
Mortify 1WB
Instant
Destroy target creature or enchantment.
Noble Peasant 1RW
Creature - Human Soldier
Pride
Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
1/1
Revert to Nature 1GU
Instant
Counter target spell unless its controller pays 2. Add GG to your mana pool.
Saelka Charm BG/
Instant
Primal
Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.
Selective Processing 3BG
Sorcery
Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.
Spoiled Gentry 1BR
Creature - Human Advisor
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
1/2
Thoughts of Horror 1UB
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
Recycle 3U
Woodfall Charm UR/
Primal
Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.
[/spoiler]
[spoiler=Rare]
Base Corruption 4BGW
Enchantment
Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.
Bog Mystic 3GU
Creature - Elf Wizard
If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
3/4
Deadly Pride 1BR
Sorcery
Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.
Draconic Seer 2UURR
Flying 1UU, T: Counter target spell.
Red and blue spells cost 1 less to cast.
Essence Pilfer X1UB
Sorcery
Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.
Experimental Eruption GU
Instant
Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
Frilled Aristocrat 1WB
Creature - Lizard Advisor
Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
2/1
Khazra Collector 2UB
Creature – Spirit
Khazra Collector can't be blocked.
Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.
Mulch Imposter 1BG
Creature - Shapeshifter
You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
0/0
Pact of the Restless BBGG
Legendary Enchantment
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, you lose 1 life.
Pact of the Restful WWUU
Legendary Enchantment
Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
Whenever an opponent taps a land for mana, he or she gains 1 life.
Righteous Destruction 3RW
Sorcery
Destroy all artifacts and creatures.
Sublte Propaganda WBBR
Enchantment
WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
Support the Cause 1WUR
Enchantment
Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.
[/spoiler]
[spoiler=Mythic Rare]
Casii, Scion of Ursark 1BR
Planeswalker – Casii
+1: Target creature gains haste until end of turn.
-3: Destroy target creature that dealt or was dealt combat damage this turn.
-5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.
Mulch Feeder 1GUB
Creature - Ooze Horror
Trample
Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
3/2
Ursark, Almighty Pontiff 4WBR
Other creatures you control have pride.
At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/5
[/spoiler]
[/spoiler]
[spoiler=Artifacts][spoiler=Common]
Aristocracy Monolith 3
Artifact
T: Add W, B or R to your mana pool.]
Beldran Monolith 3
Artifact
T: Add R, W or U to your mana pool.
Khazra Monolith 3
Artifact
T: Add G, U or B to your mana pool.
Saelka Monolith 3
Artifact
T: Add B, G or W to your mana pool.
Woodfall Monolith 3
Artifact
T: Add R, U or G to your mana pool.
[/spoiler]
[spoiler=Uncommon]
Dozer Axe 4
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Equip 3
Pearl Owl 1
Artifact W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.
Prophesier 1
When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
1/1
Sacrificial Dagger 2
Artifact – Equipment
Equipped creature has first strike.
Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
Equip 2
[/spoiler]
[spoiler=Rare]
Dwelling Stone 4
Artifact
Dwelling Stone enters the battlefield tapped.
At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
3: Tap or untap Dwelling Stone. Any player may activate this ability.
Forgotten Golem 3
Artifact Creature – Golem
While you're searching your library, you may cast Forgotten Golem from your library.
When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.
[/spoiler]
[spoiler=Mythic Rare]
Flourishing Lotus 1
Legendary Artifact
Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.
[/spoiler]
[/spoiler]
[spoiler=Lands][spoiler=Rare]
Burgeoning Pits
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Active this ability only if you control a Forest.
Cardinal Forge
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Mountain.
Exalted Pantheon
Land
T: Add 1to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control a Plains.
Frigid Boilerworks
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control an Island.
Glorious Sanctum
Land
T: Add 1 to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Activate this ability only if you control a Plains.
Primeval Shelter
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Mountain.
Sunken Catacombs
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control an Island.
Tribulation Chamber
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control a Swamp.
Unsealed Crypt
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Swamp.
Verdant Hillside
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Forest.
[/spoiler]
[/spoiler]
[/spoiler]
Does this set help my deck in any way? Nope.
Do I like this set? YES.
It actually seems to me like a lot of the decent cards and sleepers in this set will come out of red and green - too bad black got almost nothing good.
I'm fairly certain it does, but.. does the deck want this card? I feel like it's a good fit, but I'm not sure if there's a point where it has TOO many Howling Mine effects.
Magus of the Bazaar might also work, but is more prone to removal due to its creature status. But since it's Bazaar's effect on a stick, it's the closest thing to the Bazaar itself.
Thoughts? Any other recommendations for Bazaar replacements?
3 Prognostic Sphinx
4 Volatile Rig
Artifacts (10)
4 Prophetic Prism
3 Trading Post
3 Ratchet Bomb
Spells (17)
2 Curse of the Swine
4 Anger of the Gods
1 Opportunity
3 Dissolve
3 Syncopate
1 Turn//Burn
3 Supreme Verdict
6 Mountain
7 Island
4 Steam Vents
2 Hallowed Fountain
2 Sacred Foundry
2 Temple of Triumph
2 Temple of Enlightenment
1 Assemble the Legion
2 Pithing Needle
2 Negate
2 Last Breath
2 Ral Zarek
2 Turn//Burn
4 Detention Sphere
-Stable Defense is now
Stable Guard WW
Creature - Human {Uncommon}
Stable Guard can block any number of creatures.
1/2
-Changed Expel to cantrip upon casting - now there's actually some reason to play it over Negate!
-Added the following cards:
Devolution 0
Sorcery {Common}
Devolution is green.
Target creature loses all abilities.
Mogra's Cloak 2U
Enchantment - Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has hexproof and can't be blocked.
Mogra's Speed 2R
Enchantment Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has haste and double strike.
Mogra's Brawn 2G
Enchantment - Aura {Uncommon}
Enchant creature with no abilities
Enchanted creature has trample and deathtouch.
Mass Reversion URG
Enchantment {Rare}
All creatures lose all abilities and are colorless.
Mogra, Chief of the Wilds 2URGG
Legendary Creature - Bear Shaman {Mythic Rare}
You may have creature spells you cast lose all abilities as they enter the battlefield.
1R: Target creature with no abilities deals damage equalt to its power to target creature or player.
1U: Draw cards equal to the amount of noncombat damage dealt this turn.
1G: Target creature with no abilities gets +2/+2 until end of turn.
4/6
Angelic Courtier 1W
Creature - Angel Advisor
Pride
Flying
0/1
Cruel Justice W
Instant
Exile target creature. Its controller may tap up to one permanent you control.
Desertion 4WW
Instant
Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.
Disenchant 1W
Instant
Destroy target artifact or enchantment.
Lower Gentry 2W
Creature - Human
Pride
Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
1/1
Show of Appreciation 3W
Sorcery
You gain 1 life for each creature you control.
Stalwart Guard W
Creature – Human Soldier
Vigilance
1/1
Steadfast 2WW
Instant
Creatures you control get +0/+1 until end of turn.
You gain 1 life for each creature you control.
Docile Titan 5W
Creature – Giant
At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
4/4
Enkindle W
Instant
Target creature you control gains vigilance until end of turn. Untap that creature.
Inspire Loyalty 1W
Sorcery
Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.
Momentary Shield 2W
Sorcery
Exile up to two creatures you control. Return them to the battlefield at end of turn.
Rise to Arms XWW
Instant
Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.
Stable Defense WW
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and can block any number of creatures.
Wall of Desperation 2W
Creature - Wall
Defender
As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.
Distortion 3W
Instant
Tap all permanents. They don't untap until your next untap step.
Holy Primus 3WW
Creature - Angel Beast
Devolve 3W
When Holy Primus enters the battlefield, exile up to two other nonland permanents.
When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
5/5
Vindicative Pariah W
Creature – Human Soldier
Vigilance, first strike
When Vindicative Pariah enters the battlefield, tap up to one target creature.
2/1
Ray of the Ancients WWWW
You have hexproof.
Creatures you control get +1/+1 and have lifelink.
W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.
Creeping Sprite U
Creature – Faerie
Flying
1/1
Deny 1UU
Instant
Counter target creature spell.
Draw a card.
Expel 1UU
Instant
Counter target noncreature spell.
Forseeing Falcon UU
Creature – Bird Shaman
Flying
When Forseeing Falcon enters the battlefield or dies, scry 1.
1/1
Murky Snapper U
Creature - Turtle
T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
0/2
Preordain U
Instant
Scry 2, then draw a card.
Retrieve 3U
Sorcery
Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)
Shared Knowledge U
Sorcery
Each player draws a card.
Shellshock Scuttler U
Creature – Crab
1/5
Star Sage 2UU
Creature - Human Wizard
Whenever Star Sage deals combat damage, scry 1.
2/2
Touch the Stars 3U
Sorcery
Draw three cards.
Derogate UU
Enchantment - Aura
Enchant creature with power 3 or greater
Enchanted creature is 2/2.
Destinial Knight UU
Creature - Human Knight
First strike, protection from red
2/2
Empowered Sphinx 6U
Creature – Sphinx
Flying
Your maximum hand size is ten.
4/3
Experimental Trout [MANA]U[MANA]
Creature – Fish Mutant
U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
0/1
Renew U
Sorcery
Draw a card for each card exiled from a graveyard this turn.
Return target exiled card you own to your hand.
Brain Blast U
Instant
Draw a card for each card in your hand. You have no maximum hand size this turn.
Drowner Primus 2UU
Creature - Merfolk Beast
Devolve 1U
When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
3/3
Foreknow 2U
Instant
Draw a card. Repeat this process for every spell cast before Foreknow this turn.
Mind Rummage U
Instant
Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.
Sphinx of Skamde 3UU
Creature – Sphinx
Flash
Flying
When Sphinx of Skamde enters the battlefield, counter up to one target spell.
4/5
Reverse Sorcery 2UU
Instant
Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.
Corrosive Touch 2B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Garish Peasant B
Creature - Zombie
When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
1/1
Gluttonous Noble 3B
Creature - Human Advisor
Pride
As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
1/2
Implicit Plot 4BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.
Soul Spender 1B
Creature - Human Shaman
Defender
Exile a card from your graveyard: Soul Spender loses defender until end of turn.
Uniform Bloodletting 3B
Sorcery
Each player sacrifices a creature.
Recycle 4BB
Fall of the Factions 1B
Sorcery
Destroy target multicolored creature.
Morgue Protector BB
Creature – Zombie
Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
2/3
Political Corruption BBB
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.
Ritual of the Saelkan BB
Instant
Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.
Rubble Rouser 2BB
Creature - Horror
When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
2/2
Spectral Mist 2BB
Instant
Attacking creatures get -2/-2 until end of turn.
Spent XB
Instant
Target creature gets +X/-X until end of turn.
Magus 4B
Creature – Human Wizard
Hexproof
When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
1/1
Blighted Primus 5BB
Creature - Horror Beast
Devolve 4B
When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
6/6
Dark Council 1BBB
Sorcery
Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.
Frightling 3BB
Creature - Horror
B: Frightling gains intimidate until end of turn.
B: Destroy target creature that dealt damage to Frightling this turn.
1: Frightling gets +1/-1 until end of turn.
1: Frightling gets -1/+1 until end of turn.
4/4
Ghastly Assassin 2BB
Creature – Human
Deathtouch
2BB, T: Destroy target creature.
Stygian Tutor 2B
Sorcery
Search your library for a card and put it into your hand. Then, shuffle your library.
3B
Mizik Doomsayer 3BB
Planeswalker – Mizik
+1: Put a 2/2 black Zombie creature token onto the battlefield.
-X: Up to X target creatures you control gain deathtouch until end of turn.
-10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
{4}
Arrogant Whelp 1R
Creature – Human
Pride
1/1
Beldran Lackey 1R
Creature - Soldier
When Beldran Lackey enters the battlefield, scry 1.
1/1
Desecrate 3R
Instant
Destroy target artifact or land.
Frothing Serf 1R
Creature - Human
Pride
Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
1/1
Blast 1R
Sorcery
Blast deals 3 damage to target creature or player.
Lumbering Giant 5R
Creature - Giant
Primal
6/5
Pyre Shaman RR
Creature - Human Wizard
T: Pyre Shaman deals 1 damage to target creature or player.
2/1
Refuel XXR
Sorcery
Each player draws X cards, then discards X cards.
Stoneslide 3R
Sorcery
Stoneslide deals 4 damage to target creature or player and 2 damage to you.
Toothsnapper 3R
Creature – Beast
3/3
Archaic Knight RR
Creature - Human Knight
First Strike, protection from blue
2/2
Bond of Allegiance 2R
Instant
As an additional cost to cast Bond of Allegiance, sacrifice a creature.
If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.
R
Instant
deals 3 damage to target creature or player.
Miniscule Grunt 1R
Creature –
When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
1/1
Raging Recruit 1RR
Creature -
First strike, haste
Raging Recruit attacks each turn if able.
2/2
Visions of Temptation 2RR
Sorcery
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Wild Reclaimer 2RR
Creature – Human Shaman
Haste
T: Return target instant or sorcery card at random from your graveyard to your hand.
2/2
Flaming Perdition XXRR
Sorcery
Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
Heinous Slicer 2RR
Creature – Warrior
Other red creatures you control get +1/+1 and have haste.
2/1
Hunger of the Beldran 4R
Enchantment
creatures you control get +2/+2 and attack each turn if able.
Molten Primus 3RR
Devolve 2R
When Molten Primus enters the battlefield, draw two cards, then discard two cards.
4/4
5R
Sorcery
Discard your hand, then draw seven cards.
Storm Liege RR
Devolve R
Haste
Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
2/2
Animate Moss 4G
Creature - Fungus
Defender
When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
1/4
Glistening Stag 2G
Creature - Elk
2/3
Sudden Vigor G
Instant
Put a +1/+1 counter on target creature.
Recycle 1G
Boar-Back Riders 2GG
Creature - Goblin Warrior
Trample, double strike
2/3
Furry Demise 1G
Instant
Primal
Put three 1/1 green Squirrel creature tokens onto the battlefield.
Imperiosaur 2GG
Primal
5/5
Wild Vengeance 2GGG
Primal
Enchant Forest
Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.
Crusher Primus 6GG
Creature - Elemental Beast
Devolve 5G
When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.
Lost Titans XGG
Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.
Muraganda Petroglyphs 3G
Enchantment
Creatures with no abilities get +2/+2.
Primal Replenish 5G
Sorcery
Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.
Risash, Wildwood Spirit 3GG
Legendary Creature - Plant Spirit
Lifelink, vigilance
2GG, T: Creatures you control get +2/+2 and gain trample until end of turn.
2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Beldran Tunnelers 2UR
Creature - Goblin
1U, T: Target opponent reveals a card from their hand at random.
2U, T: Scry 2.
1/2
Blessing of the Depths 3WB
Sorcery
Target creature you control gains lifelink and deathtouch until end of turn.
Blood Repel GW
Instant
Creatures can't be sacrificed this turn.
Draw a card.
Creeping Aberration UB
Creature - Insect Horror
U/: Creeping Aberration gets +1/-1 until end of turn.
1/3
Dark Influence BR
Instant
As an additional cost to cast Dark Influence, sacrifice a creature.
Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.
Incite Pride 1RW
Instant
Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.
Invoke Justice 2WB
Instant
Target opponent sacrifices a creature for each creature you own that died this turn.
Muckwader Feed BG
Creature - Fungus
Recycle B/G
0/3
Mutated Ursine 1GU
Creature - Bear Fish
Recycle 2GU
2/2
Resuscitate BG
Sorcery
Primal
Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
Skullcrusher 3BG
Creature - Plant Skeleton
Trample
3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
3/1
Sneering Aristocrat 2RW
Creature - Human Advisor
Pride
Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
1/2
Terminate BR
Instant
Destroy target creature. It can't be regenerated.
Vital Spawn [MANA]4GW[MANA]
Creature – Fungus Beast
T: Put a 0/1 green Saproling creature token onto the battlefield.
6/4
Beldran Charm RU/
Instant
Primal
Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.
Beldran Veteran RW
Creature - Goblin Soldier
Haste
2/2
Condemnation 2WB
Instant
Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.
Cursed Strings WB
Enchantment – Aura
Enchant creature or artifact
Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.
Demonic Adjunct 1BR
Creature – Demon Advisor
Sacrifice two creatures: Search your library for a card and exile it face-down.
Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
2/1
Draconian Ally 1RRWW
Creature - Human Shaman
When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
2/1
Hasten the Purge UB
Sorcery
Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.
Khazra Charm GU/
Instant
Primal
Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.
Legion Artisan 2GU
Creature - Merfolk Wizard
Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
2/4
Mortify 1WB
Instant
Destroy target creature or enchantment.
Noble Peasant 1RW
Creature - Human Soldier
Pride
Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
1/1
Revert to Nature 1GU
Instant
Counter target spell unless its controller pays 2. Add GG to your mana pool.
Saelka Charm BG/
Instant
Primal
Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.
Selective Processing 3BG
Sorcery
Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.
Spoiled Gentry 1BR
Creature - Human Advisor
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
1/2
Thoughts of Horror 1UB
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
Recycle 3U
Woodfall Charm UR/
Primal
Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.
Base Corruption 4BGW
Enchantment
Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.
Bog Mystic 3GU
Creature - Elf Wizard
If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
3/4
Deadly Pride 1BR
Sorcery
Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.
Draconic Seer 2UURR
Flying
1UU, T: Counter target spell.
Red and blue spells cost 1 less to cast.
Essence Pilfer X1UB
Sorcery
Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.
Experimental Eruption GU
Instant
Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
Frilled Aristocrat 1WB
Creature - Lizard Advisor
Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
2/1
Khazra Collector 2UB
Creature – Spirit
Khazra Collector can't be blocked.
Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.
Mulch Imposter 1BG
Creature - Shapeshifter
You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
0/0
Pact of the Restless BBGG
Legendary Enchantment
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, you lose 1 life.
Pact of the Restful WWUU
Legendary Enchantment
Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
Whenever an opponent taps a land for mana, he or she gains 1 life.
Righteous Destruction 3RW
Sorcery
Destroy all artifacts and creatures.
Sublte Propaganda WBBR
Enchantment
WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
Support the Cause 1WUR
Enchantment
Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.
Casii, Scion of Ursark 1BR
Planeswalker – Casii
+1: Target creature gains haste until end of turn.
-3: Destroy target creature that dealt or was dealt combat damage this turn.
-5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.
Mulch Feeder 1GUB
Creature - Ooze Horror
Trample
Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
3/2
Ursark, Almighty Pontiff 4WBR
Other creatures you control have pride.
At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/5
Aristocracy Monolith 3
Artifact
T: Add W, B or R to your mana pool.]
Beldran Monolith 3
Artifact
T: Add R, W or U to your mana pool.
Khazra Monolith 3
Artifact
T: Add G, U or B to your mana pool.
Rusty Hammer 1
Artifact - Equipment
Equipped creature gets +2/-1.
Equip 2
Saelka Monolith 3
Artifact
T: Add B, G or W to your mana pool.
Woodfall Monolith 3
Artifact
T: Add R, U or G to your mana pool.
Dozer Axe 4
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Equip 3
Pearl Owl 1
Artifact
W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.
Prophesier 1
When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
1/1
Sacrificial Dagger 2
Artifact – Equipment
Equipped creature has first strike.
Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
Equip 2
Dwelling Stone 4
Artifact
Dwelling Stone enters the battlefield tapped.
At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
3: Tap or untap Dwelling Stone. Any player may activate this ability.
Forgotten Golem 3
Artifact Creature – Golem
While you're searching your library, you may cast Forgotten Golem from your library.
When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.
Flourishing Lotus 1
Legendary Artifact
Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.
Burgeoning Pits
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Active this ability only if you control a Forest.
Cardinal Forge
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Mountain.
Exalted Pantheon
Land
T: Add 1to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control a Plains.
Frigid Boilerworks
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control an Island.
Glorious Sanctum
Land
T: Add 1 to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Activate this ability only if you control a Plains.
Primeval Shelter
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Mountain.
Sunken Catacombs
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control an Island.
Tribulation Chamber
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control a Swamp.
Unsealed Crypt
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Swamp.
Verdant Hillside
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Forest.
My only concern is that Speaker of the Journey is potentially an instant win. If your opponent doesn't have any quest counters on their field when you cast Speaker don't you instantly win if they can't respond to it?
Obviously there wouldn't necessarily be a lack of quest counters pertaining to any player, as suggested by the cards you've created. But I think you should change Speaker to read 'equal to the number of quest counters on permanents he or she controls plus 1.' Just in case?
Standard is MUCH more preferable for me - not in terms of playstyle, per se, but experience. MY LGS doesn't run many Limited events so I'm far more used to playing T2.
Alright, awesome. That means there's a lot more design space than I originally planned for with the devolve mechanic. Thanks!
I was worried about this... But I'm not sure how to word/execute it properly. Possibly have it face down, like a morph card?
Also, what would happen if an enchantment was made that read 'Creatures with no abilities gain trample' or something? Would that just contradict itself and not do anything or would it work the way I want it to?
Hey, everyone!
I've always loved the flavor of the three Muragandan cards (Imperiosaur, Muraganda Petroglyphs and The Mimeoplasm), and a group of my friends and I have decided to try and create our own block based around this plane.
[spoiler=Flavor/Story]For centuries, Muraganda has been a nature-filled, prehistoric and primitive plane. However, over the past decades some creatures have begun to evolve.
At the current timeset in Muraganda, the Aristocracy has established itself as the high intelligence and is determined to purify the rest of the plane, stopping at nothing to accomplish this.
The Beldran are a collection of partly-civilized creatures - primarily made up of goblins and humans, they are neutral and indifferent towards the ways of the Aristocracy. They have kept to themselves for some time, preferring to smelt and work rather than engage in any conflict. However, the battle between the Aristocracy and Woodfall has pushed them to their limits, and now they surge into battle.
Khazra is a dark and murky place, where strange creatures emerge and terrorize the more civilized citizens of Muraganda. This place is well-known as the birthplace of the Mimeoplasm, a terrible interplanar creature that left its home plane long ago. The workers of Khazra use the remnant energy from incantations as fuel for their new spells, and create new monstrosities from the corpses of their fallen.
The Saelkan are a mysterious people, lurking in the shadows of Muraganda. They are renowned for their abilities to speak to, and summon, the dead. For this reason many people travel to the Saelka to communicate with their lost ancestors. These foolish travellers generally end up joining their bretheren, though.
Woodfall is the last bountiful location of nature left on Muraganda, it's creatures almost completely untouched by evolution. Huge lizards and monstrous creatures roam the lush forests, casting away their powers to become stronger.
[/spoiler]
[spoiler=Planeswalkers]
The planeswalker Nissa has made her way to Muraganda, searching for a possible method of halting the destruction of the Eldrazi. Upon her arrival she learns of the corruption to the wilds performed by the Aristocracy and allies with the inhabitants of Woodfall and the Beldran, hoping to revert the damage and return Muraganda to its purity.
Casii is a malevolent planeswalker with a strong dedication to the ways and teachings of her uncle, Ursark, head pontiff of the Aristocracy. She acts as the living law of her clan, enforcing executions and destruction wherever necessary. She brings with her artifacts from other planes in the hopes of spreading Ursark's teachings across the Multiverse.
There are whispers in the shadows of a man who walks between worlds, interacting with the dead in ways previously thought unimaginable. It is heard that he knows of a place where the dead and living cross paths normally; it is this potential of socialization and further knowledge of the dead that draw the Saelkan to Mizik Doomsayer.
[/spoiler]
[/spoiler]
[spoiler=Mechanics/themes] Muraganda is the wedge-colored block that many have been clamoring for. Each of the five collections of peoples listed in the 'Flavor' section belong to a wedge.
- The Aristocracy belongs to WBR
- The Beldran belong to RWU
- Those of Khazra belong to GUB
- The Saelkans belong to BGW
- Those of Woodfall belong to URG
Being a wedge block, there is also a big emphasis on multicolor (certainly not as much as Alara Reborn, though). Hybrid will also be a part of the block, though not heavily.
The Aristocracy focuses heavily on the 'aristocrat' theme - that is, sacrificing creatures for effects. See Cartel Aristocrat for further explanation.
The Beldran focus heavily on instants and sorceries, and small creatures. Goblins are the primary race.
The Saelkan focus heavily on reanimation and token production.
Khazra focuses heavily on spells and +1/+1 counters.
Woodfall focuses heavily on vanilla creatures (creatures with no abilities).
[/spoiler]
[spoiler=Keywords] There are 5 main keywords in 'Muraganda', one of which is a returning mechanic. As the R&D team for Alara block commented that they regretted not making keywords for Esper and Naya, we've decided to improve upon this and give a keyword to each faction. However, two of these mechanics will be found in all colors, they are just focused more in a specific faction.
- The Aristocracy receives the keyword Pride. THIS WAS NOT OUR CREATION - this keyword came from another thread.
Pride (This creature enters the battlefield with a +1/+1 counter on it if it was the first spell you cast this turn.)
Example:
Sneering Aristocrat 2RW
Pride
2/2
- The Beldran receive the keyword Scry. This is the returning mechanic for the block.
Scry <number> (To scry <number>, look at the top <number> cards of your library, then put any of them on the bottom of your library and the rest on the top in any order.)
Example:
Preordain U
Scry 2, then draw a card.
- The Saelkan receive the keyword Primal. This mechanic can be found in every color but is associated primarily with the Saelkan.
Primal (Spend only mana produced by basic lands to cast this card.)
Example:
Imperiosaur 2GG
Primal
5/5
- Woodfall receives the keyword Devolve. This represents the shunning of powers, relying instead on brute strength. There will be enchantment support for such creatures. This is the second keyword in Muraganda that can be found in all colors, though it is primarily found within Woodfall-associated cards.
Devolve <cost> (You may cast this creature for its devolve cost from your hand. If you do, it loses all abilities when it enters the battlefield.)
Example:
Woodfall Emissary 2RG
Devolve RG
When Woodfall Emissary enters the battlefield, it deals 1 damage to target opponent.
3/3
- Khazra receives the keyword Recycle.
Recycle <cost> (You may pay this card's recycle cost to exile it from your graveyard. If you do, search your library for a card with the same name, reveal it, and put it into your hand. Then, shuffle your library.)
Example:
Sudden Vigor G
Put a +1/+1 counter on target creature you control.
Recycle 1G
[/spoiler]
[spoiler=Cards (173/249)]
[spoiler=White][spoiler=Common]
Angelic Courtier 1W
Creature - Angel Advisor
Pride
Flying
0/1
Cruel Justice W
Instant
Exile target creature. Its controller may tap up to one permanent you control.
Desertion 4WW
Instant
Choose one attacking creature. Untap the rest. Prevent all combat damage that would be dealt this turn except by or to the chosen creature.
Disenchant 1W
Instant
Destroy target artifact or enchantment.
Lower Gentry 2W
Creature - Human
Pride
Remove a +1/+1 counter from Lower Gentry: You gain 2 life.
1/1
Show of Appreciation 3W
Sorcery
You gain 1 life for each creature you control.
Stalwart Guard W
Creature – Human Soldier
Vigilance
1/1
Steadfast 2WW
Instant
Creatures you control get +0/+1 until end of turn.
You gain 1 life for each creature you control.
[/spoiler]
[spoiler=Uncommon]
Docile Titan 5W
Creature – Giant
At the beginning of each upkeep, you may have Docile Titan gain defender until end of turn. If you do, it gets +0/+4 until end of turn.
4/4
Enkindle W
Instant
Target creature you control gains vigilance until end of turn. Untap that creature.
Inspire Loyalty 1W
Sorcery
Tap target creature you control and put a +1/+1 counter on it. If it was the first spell you cast this turn, put a +1/+1 counter on up to one other creature you control.
Momentary Shield 2W
Sorcery
Exile up to two creatures you control. Return them to the battlefield at end of turn.
Rise to Arms XWW
Instant
Untap X creatures you control. Those creatures get +1/+0 until end of turn. Cast this spell only during your opponent's turn, before attackers are declared.
Stable Defense WW
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and can block any number of creatures.
Wall of Desperation 2W
Creature - Wall
Defender
As long as you have 5 or less life, Wall of Desperation may block any number of creatures each combat.
[/spoiler]
[spoiler=Rare]
Distortion 3W
Instant
Tap all permanents. They don't untap until your next untap step.
Holy Primus 3WW
Creature - Angel Beast
Devolve 3W
When Holy Primus enters the battlefield, exile up to two other nonland permanents.
When Holy Primus leaves the battlefield, return the exiled permanents to their owner’s hands.
5/5
Vindicative Pariah W
Creature – Human Soldier
Vigilance, first strike
When Vindicative Pariah enters the battlefield, tap up to one target creature.
2/1
[/spoiler]
[spoiler=Mythic Rare]
Ray of the Ancients WWWW
You have hexproof.
Creatures you control get +1/+1 and have lifelink.
W: Exile target creature you control. Return it to the battlefield under your control at end of turn. You may activate this ability only two times per turn.
[/spoiler]
[/spoiler]
[spoiler=Blue][spoiler=Common]
Creeping Sprite U
Creature – Faerie
Flying
1/1
Deny 1UU
Instant
Counter target creature spell.
Draw a card.
Expel 1UU
Instant
Counter target noncreature spell.
Forseeing Falcon UU
Creature – Bird Shaman
Flying
When Forseeing Falcon enters the battlefield or dies, scry 1.
1/1
Murky Snapper U
Creature - Turtle
T: Add B to your mana pool. Murky Snapper deals 1 damage to you.
0/2
Preordain U
Instant
Scry 2, then draw a card.
Retrieve 3U
Sorcery
Target creature card in your graveyard gains recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color. This effect lasts indefinitely.)
Shared Knowledge U
Sorcery
Each player draws a card.
Shellshock Scuttler U
Creature – Crab
1/5
Star Sage 2UU
Creature - Human Wizard
Whenever Star Sage deals combat damage, scry 1.
2/2
Touch the Stars 3U
Sorcery
Draw three cards.
[/spoiler]
[spoiler=Uncommon]
Derogate UU
Enchantment - Aura
Enchant creature with power 3 or greater
Enchanted creature is 2/2.
Destinial Knight UU
Creature - Human Knight
First strike, protection from red
2/2
Empowered Sphinx 6U
Creature – Sphinx
Flying
Your maximum hand size is ten.
4/3
Experimental Trout [MANA]U[MANA]
Creature – Fish Mutant
U, Sacrifice Experimental Trout: Draw two cards, then put a card from your hand on the bottom of your library.
0/1
Renew U
Sorcery
Draw a card for each card exiled from a graveyard this turn.
Return target exiled card you own to your hand.
[/spoiler]
[spoiler=Rare]
Brain Blast U
Instant
Draw a card for each card in your hand. You have no maximum hand size this turn.
Drowner Primus 2UU
Creature - Merfolk Beast
Devolve 1U
When Drowner Primus enters the battlefield, return target permanent to its owner’s hand.
3/3
Foreknow 2U
Instant
Draw a card. Repeat this process for every spell cast before Foreknow this turn.
Mind Rummage U
Instant
Name a card. Look at the top five cards of your library. You may reveal a card with the chosen name and put it into your hand. Put the rest on the bottom of your library in any order. If no card was revealed this way, return Mind Rummage to its owner’s hand.
Sphinx of Skamde 3UU
Creature – Sphinx
Flash
Flying
When Sphinx of Skamde enters the battlefield, counter up to one target spell.
4/5
[/spoiler]
[spoiler=Mythic Rare]
Reverse Sorcery 2UU
Instant
Return all nonland permanents target player controls to their owner's hands. Then, tap all permanents not controller by that player.
[/spoiler]
[/spoiler]
[spoiler=Black][spoiler=Common]
Corrosive Touch 2B
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Garish Peasant B
Creature - Zombie
When Garish Peasant dies, you may put a +1/+1 counter on target creature you control with pride.
1/1
Gluttonous Noble 3B
Creature - Human Advisor
Pride
As long as Gluttonous Noble has a +1/+1 counter on it, it has “T: Target player loses 1 life.”
1/2
Implicit Plot 4BB
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw cards equal to the converted mana cost of the discarded card, then lose life equal to the number of cards drawn this way.
Soul Spender 1B
Creature - Human Shaman
Defender
Exile a card from your graveyard: Soul Spender loses defender until end of turn.
Uniform Bloodletting 3B
Sorcery
Each player sacrifices a creature.
Recycle 4BB
[/spoiler]
[spoiler=Uncommon]
Fall of the Factions 1B
Sorcery
Destroy target multicolored creature.
Morgue Protector BB
Creature – Zombie
Whenever Morgue Protector becomes tapped, you may exile target creature card in a graveyard.
2/3
Political Corruption BBB
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life and draws a card.
Ritual of the Saelkan BB
Instant
Add BGW to your mana pool. Spend this mana as though it were produced by basic lands.
Rubble Rouser 2BB
Creature - Horror
When Rabble Rouser enters the battlefield, destroy target basic land or artifact.
2/2
Spectral Mist 2BB
Instant
Attacking creatures get -2/-2 until end of turn.
Spent XB
Instant
Target creature gets +X/-X until end of turn.
Magus 4B
Creature – Human Wizard
Hexproof
When Magus enters the battlefield, you may destroy target creature. If you do, put X +1/+1 counters on Magus, where X is the destroyed creature’s toughness.
1/1
[/spoiler]
[spoiler=Rare]
Blighted Primus 5BB
Creature - Horror Beast
Devolve 4B
When Blighted Primus enters the battlefield, put a -1/-1 counter on each creature target opponent controls.
6/6
Dark Council 1BBB
Sorcery
Target opponent reveals a card at random from their hand. If the revealed card is a nonland card, they lose life equal to the converted mana cost of the revealed card. Otherwise, they discard that card and repeat this process.
Frightling 3BB
Creature - Horror
B: Frightling gains intimidate until end of turn.
B: Destroy target creature that dealt damage to Frightling this turn.
1: Frightling gets +1/-1 until end of turn.
1: Frightling gets -1/+1 until end of turn.
4/4
Ghastly Assassin 2BB
Creature – Human
Deathtouch
2BB, T: Destroy target creature.
Stygian Tutor 2B
Sorcery
Search your library for a card and put it into your hand. Then, shuffle your library.
3B
[/spoiler]
[spoiler=Mythic Rare]
Mizik Doomsayer 3BB
Planeswalker – Mizik
+1: Put a 2/2 black Zombie creature token onto the battlefield.
-X: Up to X target creatures you control gain deathtouch until end of turn.
-10: You get an emblem with “Whenever a nontoken creature you control dies, you may pay 3. If you do, put a token that’s a copy of that creature onto the battlefield under your control.”
{4}
[/spoiler]
[/spoiler]
[spoiler=Red][spoiler=Common]
Arrogant Whelp 1R
Creature – Human
Pride
1/1
Beldran Lackey 1R
Creature - Soldier
When Beldran Lackey enters the battlefield, scry 1.
1/1
Desecrate 3R
Instant
Destroy target artifact or land.
Frothing Serf 1R
Creature - Human
Pride
Whenever Frothing Peasant is blocked, you may have it deal 1 damage to target player. If you do, sacrifice it.
1/1
Blast 1R
Sorcery
Blast deals 3 damage to target creature or player.
Lumbering Giant 5R
Creature - Giant
Primal
6/5
Pyre Shaman RR
Creature - Human Wizard
T: Pyre Shaman deals 1 damage to target creature or player.
2/1
Refuel XXR
Sorcery
Each player draws X cards, then discards X cards.
Stoneslide 3R
Sorcery
Stoneslide deals 4 damage to target creature or player and 2 damage to you.
Toothsnapper 3R
Creature – Beast
3/3
[/spoiler]
[spoiler=Uncommon]
Archaic Knight RR
Creature - Human Knight
First Strike, protection from blue
2/2
Bond of Allegiance 2R
Instant
As an additional cost to cast Bond of Allegiance, sacrifice a creature.
If the sacrificed creature had pride, each creature with a +1/+1 counter on it you control gets +1/+0 for each counter on it.
R
Instant
deals 3 damage to target creature or player.
Miniscule Grunt 1R
Creature –
When Minuscule Grunt enters the battlefield, target creature gains haste until end of turn. If you target Minuscule Grunt, it gains double strike until end of turn.
1/1
Raging Recruit 1RR
Creature -
First strike, haste
Raging Recruit attacks each turn if able.
2/2
Visions of Temptation 2RR
Sorcery
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Wild Reclaimer 2RR
Creature – Human Shaman
Haste
T: Return target instant or sorcery card at random from your graveyard to your hand.
2/2
[/spoiler]
[spoiler=Rare]
Flaming Perdition XXRR
Sorcery
Flaming Perdition deals X damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
Heinous Slicer 2RR
Creature – Warrior
Other red creatures you control get +1/+1 and have haste.
2/1
Hunger of the Beldran 4R
Enchantment
creatures you control get +2/+2 and attack each turn if able.
Molten Primus 3RR
Devolve 2R
When Molten Primus enters the battlefield, draw two cards, then discard two cards.
4/4
5R
Sorcery
Discard your hand, then draw seven cards.
[/spoiler]
[spoiler=Mythic Rare]
Storm Liege RR
Devolve R
Haste
Whenever Storm Liege attacks an opponent, you may put a creature from your hand onto the battlefield tapped and attacking.
2/2
[/spoiler]
[/spoiler]
[spoiler=Green][spoiler=Common]
Animate Moss 4G
Creature - Fungus
Defender
When Animate Moss enters the battlefield, put a +1/+1 counter on target creature.
1/4
Glistening Stag 2G
Creature - Elk
2/3
Sudden Vigor G
Instant
Put a +1/+1 counter on target creature.
Recycle 1G
[/spoiler]
[spoiler=Uncommon]
Boar-Back Riders 2GG
Creature - Goblin Warrior
Trample, double strike
2/3
Furry Demise 1G
Instant
Primal
Put three 1/1 green Squirrel creature tokens onto the battlefield.
Imperiosaur 2GG
Primal
5/5
Wild Vengeance 2GGG
Primal
Enchant Forest
Enchanted land is a 5/5 green Elemental creature with vigilance and reach. It’s still a land.
[/spoiler]
[spoiler=Rare]
Crusher Primus 6GG
Creature - Elemental Beast
Devolve 5G
When Crusher Primus enters the battlefield, put +1/+1 counters on it equal to the highest power among creatures you control.
Lost Titans XGG
Search your library for a creature with power X or less and put it onto the battlefield. Then, shuffle your library.
Muraganda Petroglyphs 3G
Enchantment
Creatures with no abilities get +2/+2.
Primal Replenish 5G
Sorcery
Draw a card for each +1/+1 counter among creatures you control. If you would draw no cards this way, put two +1/+1 counters on each creature you control instead.
[/spoiler]
[spoiler=Mythic]
Risash, Wildwood Spirit 3GG
Legendary Creature - Plant Spirit
Lifelink, vigilance
2GG, T: Creatures you control get +2/+2 and gain trample until end of turn.
2GGG, T: Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
[/spoiler]
[/spoiler]
[spoiler=Multicolored][spoiler=Common]
Beldran Tunnelers 2UR
Creature - Goblin
1U, T: Target opponent reveals a card from their hand at random.
2U, T: Scry 2.
1/2
Blessing of the Depths 3WB
Sorcery
Target creature you control gains lifelink and deathtouch until end of turn.
Blood Repel GW
Instant
Creatures can't be sacrificed this turn.
Draw a card.
Creeping Aberration UB
Creature - Insect Horror
U/: Creeping Aberration gets +1/-1 until end of turn.
1/3
Dark Influence BR
Instant
As an additional cost to cast Dark Influence, sacrifice a creature.
Target player sacrifices a creature with converted mana cost equal to or greater than that of the sacrificed creature.
Incite Pride 1RW
Instant
Put a +1/+1 counter on up to two target creatures with pride or with +1/+1 counters on them.
Invoke Justice 2WB
Instant
Target opponent sacrifices a creature for each creature you own that died this turn.
Muckwader Feed BG
Creature - Fungus
Recycle B/G
0/3
Mutated Ursine 1GU
Creature - Bear Fish
Recycle 2GU
2/2
Resuscitate BG
Sorcery
Primal
Return target creature from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
Skullcrusher 3BG
Creature - Plant Skeleton
Trample
3BG: Skullcrusher gets +X/+0 until end of turn, where X is its power.
3/1
Sneering Aristocrat 2RW
Creature - Human Advisor
Pride
Sacrifice a creature: Sneering Aristocrat gains protection from the color of your choice until end of turn.
1/2
Terminate BR
Instant
Destroy target creature. It can't be regenerated.
Vital Spawn [MANA]4GW[MANA]
Creature – Fungus Beast
T: Put a 0/1 green Saproling creature token onto the battlefield.
6/4
[/spoiler]
[spoiler=Uncommon]
Beldran Charm RU/
Instant
Primal
Choose one - Return target nonland, noncreature permanent to its owner’s hand; or creatures you control gain first strike until end of turn; or target creature you control is indestructible until end of turn.
Beldran Veteran RW
Creature - Goblin Soldier
Haste
2/2
Condemnation 2WB
Instant
Target palyer sacrifices a creature, then puts another creature they control on the bottom of its owner's library.
Cursed Strings WB
Enchantment – Aura
Enchant creature or artifact
Whenever enchanted creature or artifact becomes tapped, target player loses 1 life and you gain 1 life.
Demonic Adjunct 1BR
Creature – Demon Advisor
Sacrifice two creatures: Search your library for a card and exile it face-down.
Sacrifice a creature: Until end of turn, you may cast cards exiled by Demonic Adjunct with the same converted mana cost as the sacrificed creature.
2/1
Draconian Ally 1RRWW
Creature - Human Shaman
When Draconian Ally enters the battlefield, put a 5/5 red Dragon creature token with flying onto the battlefield.
2/1
Hasten the Purge UB
Sorcery
Search your library for an instant or sorcery card with recycle, reveal it, and put it into your graveyard. Then, shuffle your library.
Khazra Charm GU/
Instant
Primal
Choose one - Put a +1/+1 counter on each creature you control; or tap up to two creatures you don’t control; or creatures you don’t control get -2/-2 until end of turn.
Legion Artisan 2GU
Creature - Merfolk Wizard
Whenever you cast a creature spell with power less than Legion Artisan’s power, put a +1/+1 counter on that creature.
2/4
Mortify 1WB
Instant
Destroy target creature or enchantment.
Noble Peasant 1RW
Creature - Human Soldier
Pride
Noble Peasant has first strike and haste as long as it has a +1/+1 counter on it.
1/1
Revert to Nature 1GU
Instant
Counter target spell unless its controller pays 2. Add GG to your mana pool.
Saelka Charm BG/
Instant
Primal
Choose one - Exile target enchantment; or target creature gets +4/+4 until end of turn; or return target creature with power 2 or less from your graveyard to the battlefield.
Selective Processing 3BG
Sorcery
Put the top three cards of your library into your graveyard. Then, put a card from your graveyard on top of your library.
Spoiled Gentry 1BR
Creature - Human Advisor
Sacrifice a creature: Target creature gets -2/-2 until end of turn.
1/2
Thoughts of Horror 1UB
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard, then draws a card.
Recycle 3U
Woodfall Charm UR/
Primal
Choose one - put a 3/3 green Beast creature token onto the battlefield; or Woodfall Charm deals 3 damage to target creature; or counter target noncreature spell unless its controller pays 2.
[/spoiler]
[spoiler=Rare]
Base Corruption 4BGW
Enchantment
Whenever your opponent casts a creature spell, that player sacrifices that creature unless only mana produced by basic lands was spent to cast that spell.
Bog Mystic 3GU
Creature - Elf Wizard
If you would draw a card, instead look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom of your library.
3/4
Deadly Pride 1BR
Sorcery
Choose two creatures a single player controls. That player sacrifices the creature with lower power, and puts +1/+1 counters on the other equal to the converted mana cost of the sacrificed creature.
Draconic Seer 2UURR
Flying
1UU, T: Counter target spell.
Red and blue spells cost 1 less to cast.
Essence Pilfer X1UB
Sorcery
Target opponent reveals X cards in his or her hand at random. Choose any number of nonland cards from among them. This turn, you may cast those cards without paying their mana costs. If no cards could be chosen this way, that player discards the revealed cards.
Experimental Eruption GU
Instant
Target creature you control becomes a green and blue Ooze Horror, loses all abilities, and gains “This creature's power and toughness are each equal to the number of lands you control.”
Frilled Aristocrat 1WB
Creature - Lizard Advisor
Sacrifice a creature: Return target creature card in a graveyard with the same converted mana cost as the sacrificed creature to the battlefield under your control.
2/1
Khazra Collector 2UB
Creature – Spirit
Khazra Collector can't be blocked.
Whenever Khazra Collector deals combat damage to a playerm draw a card and you lose 2 life.
Mulch Imposter 1BG
Creature - Shapeshifter
You may have Mulch Imposter enter the battlefield as a copy of any creature in a graveyard, except it’s a Zombie in addition to its other types.
0/0
Pact of the Restless BBGG
Legendary Enchantment
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever you tap a land for mana, you lose 1 life.
Pact of the Restful WWUU
Legendary Enchantment
Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.
Whenever an opponent taps a land for mana, he or she gains 1 life.
Righteous Destruction 3RW
Sorcery
Destroy all artifacts and creatures.
Sublte Propaganda WBBR
Enchantment
WB: Put a +1/+1 counter on target creature you control. You lose 1 life.
RW, remove a +1/+1 counter from a creature you control: You gain 1 life.
Support the Cause 1WUR
Enchantment
Whenever you cast an instant or sorcery spell, put a 1/1 white Human creature token with first strike, a 1/1 blue Drake creature token with flying, and a 1/1 red Goblin creature token with haste onto the battlefield.
[/spoiler]
[spoiler=Mythic Rare]
Casii, Scion of Ursark 1BR
Planeswalker – Casii
+1: Target creature gains haste until end of turn.
-3: Destroy target creature that dealt or was dealt combat damage this turn.
-5: Each player discards his or her hand. Casii, Scion of Ursark deals damage to each player equal to the number of cards he or she discarded.
Mulch Feeder 1GUB
Creature - Ooze Horror
Trample
Each nonland card in your graveyard has recycle. The recycle cost is equal to that card’s mana cost. (Mana cost includes color.)
Whenever you exile a card from your graveyard, put a +1/+1 counter on Mulch Feeder for each exiled copy of that card.
3/2
Ursark, Almighty Pontiff 4WBR
Other creatures you control have pride.
At end of turn, if Ursark, Almighty Pontiff attacked, put a +1/+1 counter on each untapped creature with pride you control.
Remove three +1/+1 counters from among creatures you control: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/5
[/spoiler]
[/spoiler]
[spoiler=Artifacts][spoiler=Common]
Aristocracy Monolith 3
Artifact
T: Add W, B or R to your mana pool.]
Beldran Monolith 3
Artifact
T: Add R, W or U to your mana pool.
Khazra Monolith 3
Artifact
T: Add G, U or B to your mana pool.
Rusty Hammer 1
Artifact - Equipment
Equipped creature gets +2/-1.
Equip 2
Saelka Monolith 3
Artifact
T: Add B, G or W to your mana pool.
Woodfall Monolith 3
Artifact
T: Add R, U or G to your mana pool.
[/spoiler]
[spoiler=Uncommon]
Dozer Axe 4
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Equip 3
Pearl Owl 1
Artifact
W: Pearl Owl becomes a 1/1 white Owl artifact creature with flying and lifelink until end of turn.
Prophesier 1
When Prophesier enters the battlefield, each player looks at the top two cards of his or her library.
1/1
Sacrificial Dagger 2
Artifact – Equipment
Equipped creature has first strike.
Sacrifice a creature: Equipped creature gets +X/+X until end of turn, where X is the sacrificed creature's power.
Equip 2
[/spoiler]
[spoiler=Rare]
Dwelling Stone 4
Artifact
Dwelling Stone enters the battlefield tapped.
At the beginning of each player's upkeep, if Dwelling Stone is untapped, that player draws a card.
3: Tap or untap Dwelling Stone. Any player may activate this ability.
Forgotten Golem 3
Artifact Creature – Golem
While you're searching your library, you may cast Forgotten Golem from your library.
When Forgotten Golem dies, you may put target creature card in your graveyard on top of your library.
[/spoiler]
[spoiler=Mythic Rare]
Flourishing Lotus 1
Legendary Artifact
Sacrifice Flourishing Lotus: Add two mana in any combination of colors to your mana pool.
[/spoiler]
[/spoiler]
[spoiler=Lands][spoiler=Rare]
Burgeoning Pits
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Active this ability only if you control a Forest.
Cardinal Forge
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Mountain.
Exalted Pantheon
Land
T: Add 1to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control a Plains.
Frigid Boilerworks
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control an Island.
Glorious Sanctum
Land
T: Add 1 to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Activate this ability only if you control a Plains.
Primeval Shelter
Land
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Mountain.
Sunken Catacombs
Land
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control an Island.
Tribulation Chamber
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control a Swamp.
Unsealed Crypt
Land
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Swamp.
Verdant Hillside
Land
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Forest.
[/spoiler]
[/spoiler]
[/spoiler]
More cards will be coming quite soon!
Do I like this set? YES.
It actually seems to me like a lot of the decent cards and sleepers in this set will come out of red and green - too bad black got almost nothing good.