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Lineage 2 Revolution DB
 
The Mysteries of Ixalan
 
Treasure Cruisin' with Miracle Grow
  • posted a message on The Countdown Is at One - Yet Another Sub Game card, ManaLeak Spoiler
    Quote from Arn »
    4x Gut Shot it is!

    Sunscorched Desert is what you really want.
    Posted in: The Rumor Mill
  • posted a message on Split Screen - You Now Have 4 Libraries - gatheringmagic.com Spoiler
    Wow, that seems pretty powerful. It's kind of like Sensei's Divining Top, but not super time-consuming? Also, the fact that Circu, Dimir Lobotomist is strangely templated as "target library" is super relevant here, haha!

    Also, this would be sick tech against lantern control, too bad it's not a real card.
    Posted in: The Rumor Mill
  • posted a message on Spike, Tournament Grinder - GatheringMagic Spoiler
    If this was your EDH general, what's the most broken thing you could do? You could have him/her out on turn 2 and get any 4 cards. What do you get? (I guess this assumes you're playing EDH with sideboard rules.)
    Posted in: The Rumor Mill
  • posted a message on Wizards Instagram spoiler - Selfie Preservation
    Hope your LGS isn't stocking Ravnica lands during the prerelease...
    Posted in: The Rumor Mill
  • posted a message on Incite Insight - RedBull Spoiler
    Amazing Stroke of Genius reference in the flavor text.
    Posted in: The Rumor Mill
  • posted a message on Summon The Pack
    Wow, it is really funny that the all-creatures set is the one that contains Phage.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers Unstable 11-13
    This looks hilarious, but so far all the cards actually make sense. No putting your shoes on the table or singing or anything. All the humor is in the art and flavor text and overall design. I'm actually kind of okay with that, I think it will greatly increase the replay value.
    Posted in: The Rumor Mill
  • posted a message on Double Moon Walkers
    Quote from gabriel_404 »

    Here's my take on this deck:
    I don't want to be doing anything on Turn 2 other than playing my second mana dork or Utopia Sprawl, so that I can play Doubling Season on T3. In fact, I don't want to do anything on T3 other than play Doubling Season, so I play 4 copies. I don't want any planeswalkers that don't either win the game on T4 or come down on T3 to help me survive and find the Doubling Season. For me, this deck is not about "playing a kooky fun superfriends deck", it's basically a sideways combo deck that cheats out Emrakul or the opponent's best cards... or both.

    Speaking of helping me survive, the cards that make T3 Doubling Season possible also make T2/T3 Madcap Experiment into Platinum Empyrion very easy. I almost always side out the package once I know which hate to bring in.

    My version is very streamlined and I find it quite fun:



    That's definitely an interesting take. I've always been opposed to the "all-in" plan, though. I don't think of the version that only runs 2 Doubling Seasons as a kooky superfriends deck (though it sort of is), it's a deck that attacks at multiple angles. I mean, how do you win against enchantment destruction? What if you don't draw Doubling Season? Nahiri is good on her own, but Jace often isn't, and Tamiyo is only really good if you're playing creatures of your own that can attack.

    The Madcap package is certainly powerful, but what does it specifically do for this deck? I guess it just buys you time while you assemble the combo, since most removal in modern is based on toughness or CMC. My main, worry, though is that you've tripled the number of cards you don't ever want to draw by adding in the Emperions alongside Emrakul. That's a lot of dead draws. I guess Nahiri helps, but still.

    Clearly though, Double Moon Walkers isn't a tier one deck, so we need to experiment. And I do think this is one of the more compelling all-in builds, so I'll try it out on Cockatrice some time before I commit to acquiring 2 more Doubling Seasons.

    PS: Madcap Experiment skips Emrakul because he's not an artifact.
    Posted in: Deck Creation (Modern)
  • posted a message on Rudest/worst MTG opponent you've ever played?
    Anyone play against some who does on or some or all of these
    -Always has an excuse why they lost (and it is never just "damn you played better than me"
    -Critiques your deck the whole time, the plays you make, etc., as you are beating them/after you beat them
    -Tries to tell you "Thats not the right choice to make in this situation" even when you are beating them/or after you beat them

    One thing I have noticed about a lot of MTG players, especially net-deckers, is that they do not handle losing well. Furthermore, net-deckers get really salty when they get beat by some home-brew that is not on the Pro-Tour.


    I sort of had this experience playing Double Moon Walkers against this guy in the first round of a Modern side event at a GP. He was playing Bant Eldrazi, which is actually a pretty favorable matchup for me. In the first game, I control the board pretty effectively with Planeswalkers and eventually land a Doubling Season, and the guys says something like, "I didn't realize we were playing EDH." There's probably a way to make that comment in good humor, but that's not how he seemed to mean it. I win next turn by playing and ulting Chandra, Torch of Defiance. In game two, he's pretty noticeably irritated. For the most part, he's not openly hostile towards me personally, but every play I make gets met with some snide comment. I get Doubling Season out pretty early and ult Nahiri, and attack him with Emrakul. He even had Eldrazi Displacer out, but was short one mana to tap down Emrakul. He sacks most of his board without saying a word and goes down to 3. Next turn, he is able to counterattack and put me to 4, but I play Xenagos the Reveler next turn and make two Satyrs for the win. He tells me Xenagos only makes one, but I remind him about Doubling Season. He slams the chair in when he leaves.

    Really, that's your attitude going into the first round?

    Quote from Trumplebot »
    It is our job to protect ourselves, not anyone else's.


    Hmm, this seems to be different from where i live, so i have to ask: what is the job of the police in your country?
    I wish the debate forum was still open...
    Posted in: Magic General
  • posted a message on jace castaway goes infinite...
    Anyone who wants to play Doubling Season with Planeswalkers, make sure you check out this thread!
    Posted in: Modern
  • posted a message on From the Vault: Transform Full Spoiler on Mothership!
    I guess there's some good stuff here (great new art on Huntmaster), but the one Ixalan card they chose is... Arguel's Blood Fast!? I think it's safe to say that every other flip enchantment is a better card and has better art.
    Posted in: The Rumor Mill
  • posted a message on Double Moon Walkers
    I don't know how I missed this, but I randomly decided to search for "Doubling Season" with Star City's deck database, and to my surprise, two decks came back, and one came in 3rd place! The other was in 311th place.

    While the core of the deck is very similar to the original Double Moon Walkers, there are a number of important differences. First, it maindecks 2 copies Worship! It's also playing Utopia Sprawl over Noble Hierarch, which is a little strange, given that it's playing two Tamiyo, Field Researchers, and exalted Birds and plant tokens are usually the best way to draw cards off her.

    It also plays 3 copies of both Blood Moon and Doubling Season. That seems a little much to me. Blood Moon does destroy certain decks, but it can be totally dead, and also not a card you want to see multiples of. I'm open to the 3 Doubling Seasons since I haven't tried it, but I've been reasonably happy with 2. I'm a also just a little leery about having so many enchantments, since Oath of Nissa can't get them.

    There are only 20 lands, and only 1 of them is a utility land. I run 3 in my build (2 Gavony Township, 1 Westvale Abbey). I can see going down to 1 Township, but Abbey has won me games, or at least pressured the opponent into playing around it. I guess it's less useful if you're cutting mana dorks for Utopia Sprawl, though.

    This deck was from August of last year, meaning it didn't have access to Chandra, Torch of Defiance. I think we probably want at least 1 copy to replace Ral Zarek. Nissa, Vital Force is probably the only other planeswalker that didn't exist at the time that's worth running. And both are played in the other decklist (which I can't take too seriously since it's running Deploy the Gatewatch). The only planeswalker that I'm surprised to see not in the list is Elspeth, Sun's Champion.

    One thing I just noticed: this deck is actually 62 cards.
    Posted in: Deck Creation (Modern)
  • posted a message on Double Moon Walkers
    How about Search for Azcanta in this deck? Card selection seems really strong here, since after the first few turns you don't want to see too many lands or manay dorks, so scry 1 each turn would be pretty good. And then the flip side basically finds every card we'd want to find (Planeswalkers, Doubling Season, any sideboard cards).

    On the other hand, it gets shut off by Blood Moon, and gets killed by Ghost Quarter, et al.
    Posted in: Deck Creation (Modern)
  • posted a message on UG Emerge: by Saffron olive of MTG Goldfish
    Kitchen Finks does seem exactly what this deck wants at the 3-drop slot, but what about Foul Emissary? Surprised it wasn't mentioned since it's an obvious plant for Emerge, but it actually seems pretty good.
    Posted in: Deck Creation (Modern)
  • posted a message on Taigam, Ojutai Master (OjuTaigam) - Tokens on the Rebound!
    Yeah, I'm aware my deck plays a few questionable token makers, but there actually just aren't a lot of good UW token spells. I managed to find 15 pretty solid ones. Not all the ones I listed are necessarily worth playing, but Saheeli's Artistry and especially Supplant Form seem great.

    As for Vanish into Memory, it's not really meant to be protection for Taigam, since as you say it would be card disadvantage, but it's a great multi-purpose spell. And you can always use it on a token so you'll never have to discard!

    My friends got really fed up with Vedalken Orrery/Leyline of Anticipation, so I try to find more creative ways to cast sorceries as instants, but yeah, they're probably overall better than Brain in a Jar.

    PS: Cenn's Enlistment does not rebound out of the graveyard, since rebound only triggers if you cast it from your hand! Same goes for Approach if you weren't aware.
    Posted in: Multiplayer Commander Decklists
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