I have noticed that a few high performing Soul Sisters lists have been running Crested Sunmare lately, seemingly in the Archangel of Thune slot. But haven't seen much discussion of that card on here. Anyone on here having success with it? Better alternative than Archangel?
Here are the lists I'm referring to:
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Mar 21, 2017Posted in: Developing Competitive (Modern)Quote from Rendroc »@Gary238, I believe by R/G Ponza they are referring to only the Land Destruction deck not to our ramp deck.
They mention Green Devotion in the paragraph after they discuss R/G Ponza.
Mar 20, 2017Just saw that Green Devotion put up another strong result, this time taking 1st at the Wyoming TCGPlayer States: https://www.mtggoldfish.com/deck/598606#online. It appears to be more a traditional list rather than toolbox, but includes some new cards like Rishkar's Expertise. Go Green!Posted in: Developing Competitive (Modern)
Mar 15, 2017Interesting Martyr Proc deck that made Top 8 at TCG States Indiana: https://www.mtggoldfish.com/deck/594718#onlinePosted in: Developing Competitive (Modern)
Seems to have some interesting elements, including a bit of an equipment subtheme. I am still in the process of building my first list, so I'm not really in a position to know if this is an interesting new angle or suboptimal. Thoughts from some of the more veteran Martyr Proc players on the list?
Mar 13, 2017Hey all. I am in the process of building a Green Devotion deck, so this thread has been nothing short of incredible. Thanks to all who contribute. My quick question is around Genesis Wave. It seems to be a mainstay in some of the core lists, but I haven't actually seen it in any recent deck lists that have been discussed on this thread. Are folks still playing Genesis Wave, or has it fallen out of favor in the current meta?Posted in: Developing Competitive (Modern)
Sep 28, 2011Posted in: Standard Archives
Here's a list I'm thinking of running. I like the kuldotha angle people have listed throughout the thread, but I am too much of a fan of shrine of burning rage to slow it down with non-red spells.
I think the volley's and the clutches will help the deck go the distance during the later turns when healthier creatures hit the opposite side of the table.
Finally, this may be a noob question, but why not maindeck a pair of manabarbs? I keep hearing about the likelihood that the metagame will slow down and favor control decks. If I'm going to dump my hand in 3-4 turns (and lose horribly in the card advantage category), I figure I might as well punish control decks for their card advantage. Also, not sure 2 is the right number... don't want to get flooded with them. Thoughts?
Sep 19, 2011Kessig Cagebreakers fueled by Jace's Archivist. Very cool combo offered up by Jacob Van Lunen. Definitely excited to try some variation of this deck!Posted in: New Card Discussion
Sep 2, 2011@ Acrimone - I think the side-note is very useful. You are right that there may be sufficient bounce for most aggro strategies, in which case a few Calcite Snappers or Nuerok Commando's might better serve the deck.Posted in: Casual & Multiplayer Formats
I considered maindecking Man-o-War, but I worry that there is a fine line between casual control bounce and downright annoying superbounce (although the deck I proposed up top may already be in the latter category). The casual metagame I play in is pretty much aggro and aggro-control, so I want to avoid building something too anti-aggro that no one enjoys playing with or against.
Thanks again for the suggestions all! I think the deck is coming along thanks to your help.
Sep 2, 2011Thanks for the detailed feedback. I think the equipment angle is a great idea and will give me more to do on turn 1 if I don't have a Ponder in hand. Also the addition of more 2 CMC unblockables is a must - I have way too many at 3 in the initial decklist.Posted in: Casual & Multiplayer Formats
Control Magic is a clear improvement on Domestication/Mind Control, although I doubt I will pursue the much more expensive Treachery/Bribery. Do you think a few Control Magics makes sense as an alternative win condition in this deck, or are they just taking up space that would be better filled by cards that more clearly fit the unblockable/bounce theme?
Oh, and Sigil of Sleep is for sure a perfect fit... funny that it was mentioned since the Urza Block was one of the last blocks I played before quitting Magic... I think I had a bounce deck back then too. Funny how you can gravitate to the same decks years down the road.
Sep 2, 2011Mana from Geosurge can only be used to cast creature spells or artifact spells. Geosurge therefore can't be used to cast another Geosurge or a Fling. A turn 5 swing and fling for 24 isn't a bad strategy either though...Posted in: Casual & Multiplayer Formats
Sep 2, 2011I'm attempting to craft a casual mono-blue deck for use in duels and multiplayer, centered primarily on unblockable creatures and bounce spells. Also, I'm working under a few constraints that should be mentioned up front:Posted in: Casual & Multiplayer Formats
1. Building on a Budget. I'm not interested in shelling out a ton of money on Magic these days, so any card that costs more than a buck or two is not something I am going to hunt down.
2. Keeping it Simple. I am returning to Magic after about 8 years off, and the people I am playing with are completely new to the game. Needless to say there are many gaps in understanding, so it is best if the cards are easier to understand and come from one of the more recent blocks.
Ok, onto the deck:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4x AEther Figment
3x AEther Adept
4x Phantom Warrior
4x Neurok Invisimancer
4x Mana Leak
4x Arm with AEther
2x Dissipation Field
1x Mind Control
For the unblockable army, I figured Aether Figment, Phantom Warrior and Neurok Invisimancer are clear choices. Clones are there for utility since they can copy an unblockable if I am on the attack or can copy an opponent's creature to hopefully stall for a bit.
My unblockables can't race most aggro decks, so I figured having bounce effects would supplement the approach. Aether Adepts help on this front, as do the disperses and dissipation field. Finally, Arm with Aether seems to be the centerpiece that brings unblockable and bounce strategies together.
The remaining slots are rounded out by some utility cards like Mana Leak and Ponder, with the last 3 slots for creature steal (Domestication and Mind Control). I'm not sure if these make sense in here, but I was thinking that it can't hurt to have an alternative win condition.
Overall, I think this is a good start. The cards are fairly simple, and the net cost of completing this will run me about $4.00. Budget win. The real question now is whether or not this is a viable casual deck.
I'm curious to hear what y'all think. What is missing? What cards seem out of place? Any feedback, constructive criticism, and/or suggestions welcome! Thanks in advance!
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