which includes good instants and cards with flash.
Example of this cards with flash?
Imo, this general will just be played as GU goodstuff. 0 cards with flash, 0 unique cards. Efficient, but boring and similar results can be achieved with other GU legendaries
Edit: Just to add, this is the best general we've seen in UG for a control strategy. All the other generals are very combo or creature focused, she is not. The closest thing we have now is Kruphix, God of Horizons, but his effect is extremely boring and choosing him as a commander shoehorns you into an archetype if you want to optimize. Rashmi has many more routes available to her. She turns cards likeCapsize into also a really great (albeit expensive) engine in a draw-go control strategy.
Regarding the format, I think it would be so-so. The reason commander is great is because you get to play with all the cards you never really can otherwise. As far as missing cards, I would definitely miss Riptide Laboratory, Berserk, Maze of Ith and Crop Rotation. Obviously there's tons others but I like unique effects.
Whenever somebody rages at me for whatever reason, I just cheer them on or buddy up. Most of the time they will either apologize or it starts turning into jokes and gets fun. Just because somebody is being a jerk online doesn't mean you can't show them kindness, maybe they are just having a bad day. I know I've raged online a few times.
I would suggest going to 22 lands at least because your curve tops at 6 (7 if you are flashing back Cackling Counterpart). I feel like you also need a plan B here, as this deck loses to Supreme Verdict pretty badly. Maybe Predator Ooze or Thragtusk? That said I would make these changes, at least.
He goes into every one of my green decks, he is too good not to, really. He goes under the radar for a bit until you've gained 8 life and have a 10/10 smashing in every turn. He's a marginal effect in EDH, but a really good one.
I had a game with Arcanis, Kraj, Rings, and Bracers and was drawing 18 cards a turn for 6 mana. Then I slapped bracers on a giant Fertilid and tutored out all of my lands, crazy fun stuff ensued.
I'm earnestly asking here. Primeval titan has NEVER wrecked a game that I have played while Edric, The Infinite Turn Elfball (as a general) causes everyone to concede by turn 5.
Give me some logical reasons why he is not banned as a general.
Mainly because in 4 player, good players will keep him off the table. I only find him winning when players at the table refuse to kill him because they are drawing cards off of him. As far as Primeval Titan being banned... I have no idea why tbh.
Yasooka's Eternal Command used Vial to get the Eternal Witness + Cryptic Command combo on turn 4. He sideboarded Huntmaster of the Fells which is also good with vial. Don't get into the trap of running cards like Skaab Ruinator or Myr Superion, because while they are OK with vial, if you don't have the vial, or the vial has passed the CMC, it's a dead draw. I run vial in BUG Eternal Command, Vialing in Goyf, Bob, and Eternal Witness can be pretty strong when you are keeping your lands open for counters/removal/discard.
The Rancor will simply fall off of Gideon when he's no longer a creature. Rancor will go to the graveyard, then it will return to your hand due to it's return to hand trigger.
The problem with diluting the market value is that people have sank money into getting the cards they actually play with but yet do not retain the value that they traded other cards away for (or for cash).
I recently traded a lot of stuff for two thundermaws to trade to a friend for some fetchlands. Now if the fetchlands get reprinted because I spent a lot of my good cards to get those cards essentially, I will have lost value of my collection (and ability to trade for cards I need). It's not the intrinsic value in and of itself as much as losing money upon aquisition of valuable cards means you lose potential variety in your deck building without spending more and more money.
Yes, but that is what hobbies are about really. I ride mountain bikes and if I drop money on a bike and ride it for 2 years, I'm not going to be able to sell it for half of what I bought it new for. Almost every hobby is like this. You put money in, not break even. I play arena soccer in a casual league, I lose $50 per season and the cost of equipment when my stuff gets worn down. There is no reason for magic to be any different.
Magic and card games are kind of a niche situation, but if I want a nice bike, the manufacturer can't really make a lot more of the product to bring prices down, as materials, design, labor, and marketing cost a certain amount of money. In magic, they can, and they should. It is actually strange that they don't, because I can only see their profits getting larger the more they reprint expensive cards, as people will go out and buy the product. Wizards can basically print cash.
And as for the second part of your post: if they magically reprinted all the expensive cards in the game, yes, your collection would lose its monetary value, but you could still trade your $20 Tarmogoyf for 2 of somebody else's $10 Dark Confidant.
So then why hasn't WotC they printed the crap out of Commanders Arsenal? Or FTV? WotC is well aware of the dangers of flooding the market with reprints. Sure, it would make them a decent chunk of change in the short-term, but it would also completely piss off a large segment of current players and depress prices to the point that MM would no longer be a long-term money maker.
People expecting $30 Goys and $10 Bobs are going to be very disappointed when MM is finally released.
I keep seeing this argument on every single thread regarding reprints or small print runs, but I have to ask: Who would be mad? Literally everyone I have talked to about MM in person said they would love for it to be heavily drafted and bring the price on cards down. Lower prices and increased supply are better for the game, not worse. When a format takes $500 to get into, more people are likely to play it. If it costs $2000 to get into, many people cannot play it.
Same thing with commander's arsenal, I know a lot of people who would have loved to pay MSRP for it but couldn't, and talking with all the EDH players at my store, none of them said that they liked the small print run, a lot of them hated it. If they printed 10x the amount they did, I know a lot of people would have been happy to get some sweet EDH staples at a fair price. I don't know a single person that would have been upset.
Basically, I find this argument very odd. Making most of your market happy (players) seems more important than appeasing the few (collectors). Yes, I know some people that could lose a lot of value from their collection, but if they are trying to make money by hoarding onto older cards then it is their own fault, as this is a card game after all.
You're really missing out on the synergies of this card. I for one am excited to play her and have turns where I end step evacuation and in response to her trigger Noxious Revival or Worldly Tutor an Eternal Witness to the top of my deck to get back any card and set up a softlock and continue to get crazy value, because I get my Worldly Tutor or Noxious Revival back and can do the same thing for a different card next turn. There's also the fact that you can run Jace, the Mind Sculptor, Sylvan Library, Scroll Rack, Sensei's Divining Top, Brainstorm, and Mystical Tutor, which are all GREAT cards on their own and synergize very well with her effect. Cards that cheat on mana like Dig Through Time, Treasure Cruise, Force of Will, Elder-Deep Fiend, Mulldrifter and Ancestral Vision are also very good with her. As far as flash goes, you know that Mystic Snake, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zhalfir all exist, right? Also turning all your counterspells or dig spells like Fact or Fiction, Impulse, Anticipate, Thirst for Knowledge, into an extra cantrip or maybe even a free spell is incredibly good in a control oriented deck. Casting Cryptic Command into something as innocuous as a Nissa's Pilgrimage is insane value. Insane.
Edit: Just to add, this is the best general we've seen in UG for a control strategy. All the other generals are very combo or creature focused, she is not. The closest thing we have now is Kruphix, God of Horizons, but his effect is extremely boring and choosing him as a commander shoehorns you into an archetype if you want to optimize. Rashmi has many more routes available to her. She turns cards likeCapsize into also a really great (albeit expensive) engine in a draw-go control strategy.
Why would Reaper King, Horde of Notions, Progenitus, Scion of the Ur-Dragon, and Sliver Legion be disallowed? They are all 5 color legendaries legal in modern.
Regarding the format, I think it would be so-so. The reason commander is great is because you get to play with all the cards you never really can otherwise. As far as missing cards, I would definitely miss Riptide Laboratory, Berserk, Maze of Ith and Crop Rotation. Obviously there's tons others but I like unique effects.
+4 Tracker's Instincts
+2 Simic Charm
+1 Farseek
+1 Thought Scour
+1 Infinite Reflection
+3 Lands (Simic Guildgate maybe?)
-4 Ranger's Guile
-4 Unsummon
-2 Think Twice
-2 Ambush Viper
Also, can't speak highly enough of Forgotten Ancient, Evolution Vat, Rings of Brighthearth, and Illusionist's Bracers (This card is actually insane. Mega insane.).
I had a game with Arcanis, Kraj, Rings, and Bracers and was drawing 18 cards a turn for 6 mana. Then I slapped bracers on a giant Fertilid and tutored out all of my lands, crazy fun stuff ensued.
Mainly because in 4 player, good players will keep him off the table. I only find him winning when players at the table refuse to kill him because they are drawing cards off of him. As far as Primeval Titan being banned... I have no idea why tbh.
Yes, but that is what hobbies are about really. I ride mountain bikes and if I drop money on a bike and ride it for 2 years, I'm not going to be able to sell it for half of what I bought it new for. Almost every hobby is like this. You put money in, not break even. I play arena soccer in a casual league, I lose $50 per season and the cost of equipment when my stuff gets worn down. There is no reason for magic to be any different.
Magic and card games are kind of a niche situation, but if I want a nice bike, the manufacturer can't really make a lot more of the product to bring prices down, as materials, design, labor, and marketing cost a certain amount of money. In magic, they can, and they should. It is actually strange that they don't, because I can only see their profits getting larger the more they reprint expensive cards, as people will go out and buy the product. Wizards can basically print cash.
And as for the second part of your post: if they magically reprinted all the expensive cards in the game, yes, your collection would lose its monetary value, but you could still trade your $20 Tarmogoyf for 2 of somebody else's $10 Dark Confidant.
I keep seeing this argument on every single thread regarding reprints or small print runs, but I have to ask: Who would be mad? Literally everyone I have talked to about MM in person said they would love for it to be heavily drafted and bring the price on cards down. Lower prices and increased supply are better for the game, not worse. When a format takes $500 to get into, more people are likely to play it. If it costs $2000 to get into, many people cannot play it.
Same thing with commander's arsenal, I know a lot of people who would have loved to pay MSRP for it but couldn't, and talking with all the EDH players at my store, none of them said that they liked the small print run, a lot of them hated it. If they printed 10x the amount they did, I know a lot of people would have been happy to get some sweet EDH staples at a fair price. I don't know a single person that would have been upset.
Basically, I find this argument very odd. Making most of your market happy (players) seems more important than appeasing the few (collectors). Yes, I know some people that could lose a lot of value from their collection, but if they are trying to make money by hoarding onto older cards then it is their own fault, as this is a card game after all.