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  • posted a message on [CUBE][BRO] Misery's Shadow
    I'm middle on this card... it's an graveyard hate bear with more stuff is always good. Though on curve, don't you want spend you mana playing bigger and stronger spells/creatures? Does this fare well against opposing decks casting bigger spells when you have to pump mana into it? in the late game, does this takeover the board? I don't believe that's true in my cube at least - maybe my bias on immediate value...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO] [CUBE] Loran of the Third Path
    Always looking for more interaction with my artifacts/enchantments (ie, destroy them :laugh2:).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO][CUBE] Third Path Iconoclast
    Love that it's noncreature and also makes artifact tokens! being a soldier is great too, tho I believe soldier support tends to be a white thing, which makes the UB cost awkward. Def an include for me somewhere.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO][CUBE] - Phyrexian Dragon Engine
    Hearthfire Hobgoblin, is that you?

    My how the power has crept.


    To be fair, this card came out 14 years ago, almost half of MTG's lifespan Grin

    If your cube can abuse the ETB from Graveyard, this gets a lot more interesting of an inclusion because it's an artifact/2power. We do have an example of Ox of Agonas which has the same draw functionality, but I don't think anyone actually cubes. Not an auto-include - really depends on how your cube is setup.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CLB][CUBE] Includes and Testing
    Just Minsc & Boo, Timeless Heroes here

    Edit:
    Adding in White Plume Adventurer. After reading what initiative is, it def seems worthwhile.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEC] [CUBE] Swift Reconfiguration
    Seems like a natural upgrade to any meh creature removal like Journey to Nowhere or the like. It's arguably better than Winds of Abandon and the like, your cube or preferences to the downsides.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Includes & Testing
    I like the set's ethos and lore. Glad the changes are small. Easier on the wallet.

    Lion Sash -> I think I have a glut of 1 drops, so possible drop one of them or Selfless Spirit
    Blade of the Oni -> Probably drop Relentless Dead
    The Wandering Emperor - > prob an o-ring variant, prob cast out over the 3cmc ones.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Blade of the Oni
    For an Aggro deck, the play pattern is like this
    Turn 1: 2/1
    Turn 2: Blade of the Oni 3/1
    Turn 3: Dark Ritual Equip 2/1, swing for 5 and utility spell Grin - play a 3 drop or w creatures and a utility spells
    Turn 4: Equip 2/1 and have a 5/5 menace and 2/x or 3/x swinging.

    2BB is pretty expensive for an equip, but it provides the option to upgrade useless creatures and tokens later in the game, so aggro and reach in one card.

    Worth trying out, depending on the make-up of your cube I think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [UNF][CUBE] Saw in Half
    The potential for fun combos and blinking value seems worth trying out. 2B and instant speed means this card should be playable and live frequently. I agree, this will almost never be played on an opponents creatures.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR] [CUBE] Ebondeath, Dracolich
    I had to read the last line of rules text a couple times. This card doesn't cleanly recur from the graveyard as it does require another creature to have died that turn. For this to work in control, it will require additional mana to kill something, have a chump blocker?, or a sac thing going on. 5/2 flying is a big beater, but it does require some work to use.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR] [CUBE] Den of the Bugbear
    I love manlands, but I struggle with this one in particular due to the 3R activation cost. That effectively mean this is a turn 5 or later usage. Does this provide enough reach for using that much mana? I'm leaning towards no... In comparison, Mutavault / Mishra's factory cost 1, which is so much less than 5.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH2] Includes & Testing Thread
    A decent sized update for my powered cube. It's funny, since the pandemic, I haven't actually played my cube in over a year. All these changes are theoretical in my head swaps. My goal is to reduce seeing the same cards perpetually never making the maindeck.

    Urza's Saga - Gemstone Mine
    Ignoble Hierarch - Arbor Elf
    Grief - Abyssal Persecutor
    Flametongue Yearling - Torch Fiend
    Grist, the Hunger Tide - Loleth Troll
    Ragavan - Falkenrath Gorger
    Damn - Snuff Out
    Dauthi Voidwalker - Flesh Carver
    Archon of Cruelty - Sheoldred
    Fury - Sin Prodder?

    Portal Hole? - Faith's Fetters
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] - [MH2][CUBE] Archon of Cruelty
    Definitely can replace Sheoldred for this card guy. While Sheoldred can sometimes be hardcast, the effects here are immediate, which makes it so much better.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Damn
    Interesting, I assumed this was a spot removal spell first and a wrath as a bonus. Mentally, I was going to finally replace one of the spot removal spells like doom blade. The card doesn't take an Orzhov slot since, to me, it's too generic.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Ragavan, Nimble Pilferer
    Why does this 1 drop have so many lines of text?! Crazy. auto-include assuming you red section includes aggro... Smile
    Posted in: Cube Card and Archetype Discussion
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