I'm not complaining, or at all want my score changed. Mostly just bringing it up because it's funny.
Main Challenge
For the main challenge, you have to design a card that would make sense in your chosen set. Your card will be evaluated as though it were printed in that set. You should take into consideration things such as set theme, storyline, and even power level.
My card had point's deducted for being underpowered.
My card was from COLDSNAP have you ever played in a Coldsnap draft? Literally everything is such trash I was worried my uncommon was overpowered. #TribalAuroks4Life
Yes, generally stronger. Not necessarily strictly better, but better in some way.
Venser's Inspiration2WU
Enchantment Creature-Spirit
Bestow 3WWU(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Can't be blocked. T: Exile target creature. Return that creature to the battlefield at the beginning of the next end step.
Enchanted creature can't be blocked and has "t: Exile target creature. Return that creature to the battlefield at the beginning of the next end step."
2/2
Because Eternalize removes a card's mana cost as part of making the token copy, he assumed that the same applied from God-Pharoah's Gift.
I can understand going for a more aggro approach, similar to how UW uses their early creatures. My problem with what you mentioned is that most of the creatures added don't help very much in getting to our end game, they're just kinda aggro creatures. So i feel a bit of a disconnect between them and the end game. Might be worth tuning, if we get some utility low drops from Ixalan.
I took this in for FNM. Went 2-2
Beat Zombies and Second Sun Control.
Lost to Ramunap Red twice.
Both Ramunap game threes I was 1 turn away from winning.
People were fascinated by the deck all night. Especially if I didn't win game 1. Then on a game 2 win they would be like, "Oh, so that's what your deck does."
That's pretty close to how I'd board. I might leave the Titan in since that is the bomb that means the most against affinity. But my usual plan is also to lower curve, so I might do the same thing with that list.
Congrats on your FNM.
I haven't had the honor to play against infect, how is it?
I had an opponent rage quit when I politely informed him that his fatal push didn't work. Granted he was just mad at wizards for the inconsistency, not at me.
Do you often keep hands that are full of 4 or 5 drops anyway despite the hand? You mull it back, what land you had doesn't make a difference there.
It's not like you need it every game or we are running 4 it's a gamble that happens to be better for us that most decks. I'm not arguing that it's the best card ever, but if you feel like RNG is in your favor, why not?
Trinisphere is very maindeckable. I don't like it for my meta but totally support it for anyone's who's does.
Forsakeling3CC
Creature- Eldrazi Shapeshifter (R)
Only any opponent may activate abilities of Forsakeling. C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn. C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling. C: Change a target of target spell or ability to Forsakeling. 1: Forsakeling gets +1/-1 until end of turn. 1: Forsakeling gets -1/+1 until end of turn.
6/6
I balanced off buyback token spells completely totally expected it to lose out on being underpowered, no one really cares about those spells.
We should have a thread where we rate real magic cards with the same criteria we do here. That sounds fun.
For the main challenge, you have to design a card that would make sense in your chosen set. Your card will be evaluated as though it were printed in that set. You should take into consideration things such as set theme, storyline, and even power level.
My card had point's deducted for being underpowered.
My card was from COLDSNAP have you ever played in a Coldsnap draft? Literally everything is such trash I was worried my uncommon was overpowered. #TribalAuroks4Life
Venser's Inspiration2WU
Enchantment Creature-Spirit
Bestow 3WWU(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Can't be blocked.
T: Exile target creature. Return that creature to the battlefield at the beginning of the next end step.
Enchanted creature can't be blocked and has "t: Exile target creature. Return that creature to the battlefield at the beginning of the next end step."
2/2
Artifact
T: Target creature can't block and can't be blocked this turn.
I can understand going for a more aggro approach, similar to how UW uses their early creatures. My problem with what you mentioned is that most of the creatures added don't help very much in getting to our end game, they're just kinda aggro creatures. So i feel a bit of a disconnect between them and the end game. Might be worth tuning, if we get some utility low drops from Ixalan.
I took this in for FNM. Went 2-2
Beat Zombies and Second Sun Control.
Lost to Ramunap Red twice.
Both Ramunap game threes I was 1 turn away from winning.
People were fascinated by the deck all night. Especially if I didn't win game 1. Then on a game 2 win they would be like, "Oh, so that's what your deck does."
What could we board to help with Red?
Creature-Elemental
Trample, Haste
~ can't attack unless you sacrifice any number of creatures with total power 3 or greater.
8/1
Congrats on your FNM.
I haven't had the honor to play against infect, how is it?
[Card]Stone Rain[/Card]
Will Come out :Stone Rain
[Deck]2 Stone Rain [/Deck]
Will come out:
Make sure to put numbers in front of Cards in deck tags. 1 or 1x both work.
If you want to have labels just don't put a number in front.
[Deck] Land Destruction 2 Stone Rain [/Deck]
Will become:
2 Stone Rain
Allergies are too bad to make it to modern this week so no deck reports from me. How's everyone been doing?
Artifact Creature - Assembly-Worker
3, T: Target land becomes a copy of Mishra's Earthshaker.
2/2
Titanshift is favorable, we main deck most people's sideboard for it. Not an auto win by any means but it's solid.
Affinity is rough game 1 but with our ramp we can play artifact wipes earlier than other decks could.
Burn depends a little on your main deck, not a great matchup there though.
Death's Shadow of both variants haven't been any problem for me. Most people here report the same.
UW Control is solidly favorable.
EldraTron is favorable.
I know it's new so it'll have it's share of bugs.
It's not like you need it every game or we are running 4 it's a gamble that happens to be better for us that most decks. I'm not arguing that it's the best card ever, but if you feel like RNG is in your favor, why not?
Trinisphere is very maindeckable. I don't like it for my meta but totally support it for anyone's who's does.
Forsakeling 3CC
Creature- Eldrazi Shapeshifter (R)
Only any opponent may activate abilities of Forsakeling.
C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn.
C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling.
C: Change a target of target spell or ability to Forsakeling.
1: Forsakeling gets +1/-1 until end of turn.
1: Forsakeling gets -1/+1 until end of turn.
6/6