In reality most of what people talk about are changing the 2-8 flex slots.
Discussion over cyclers is like asking someone what their Serum Visions / Sleight of Hand split is, except we run 25 of them. In the end they are all about the same spell.
Fulminators are like running mana leak in the same list. Some people cut it, others are horrified at the idea.
Beast Within is removal which some people cut for more dig, like in any combo list.
Every once and awhile someone will play with the colors, like in any combo deck.
If you look at most people's lists they vary only about as much as any twin list did.
-Also list get a lot more consistent with every deck right after a big tournament. But the longer you go without the Pros playing the more wild lists tend to get.
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Jul 24, 2017Inventive combo, you have my regards. A full 5 pieces to make it functional is hard, but a challenge is what makes a fun deck.Posted in: Deck Creation (Modern)
Pretty much the entirety of what I was going to say has been said by aslidsiksoraksi. I'd personally look at the more combo brew but the agrro one is exciting and no one would know what hit them.
Jul 24, 2017Congrats Jtelgan! Your list looks like a really good assessment of what's best for the overall meta. How did you feel about your Wurmcoil verses Thragtusk split?Posted in: Developing Competitive (Modern)
The want to find a one sided wipe more consistent than Bonfire of the Damned is real, but it's currently the best option.
Jul 21, 2017My primary deck for the last few years was Living end.Posted in: Developing Competitive (Modern)
-First off about half of all Living End decks run Blood Moon.
-Trinisphere is really good against them if you can also apply the LD pressure to keep them off 6 mana.
-Relic is good, but not alone, every Living end player is used to dumping 3 creatures, cascading, then having their graveyard exiled at the end of your turn only to do it again during their turn.
-Remember they only have 2-3 Living End so if you blank the first one and they have a rushed second one they may or may not have any more combo steam.
-Never double up your Utopia Sprawl, they run 2-4 Beast Within. (and 4 Fulminator Mage but you shouldn't have sprawl on a non-basic ever anyway)
-They are really good at drawing lands since they cycle so much, so know when to skip a turn and go towards the beatdown plan. Especially if you run the low curve version since their creatures will be = size or bigger.
-Anger might hit at most 3 creatures in their entire deck IF they run Architects of Will.
-Runs 6 non-fetchlands, just fyi.*
-Can't play through Blood Moon at all.
-Keeping a hand without threats is ideal since you need to double down on your early game against their IOQs and Thoughseize.
-Leyline of Sanctity would probably lock the game in our favor if we ever wanted to spend 4 board spots. Our game plan does beat theirs unless they rip it apart too much.
-Thrun is a BEAST in this Matchup.
-Trinisphere can often pull the same amount of work as Blood Moon here.
*edit- I just checked 10 of the last MTGtop8 decks.
5 Lands: 1 Deck
6 Lands: 7 Decks
7 Lands: 1 Deck
8 Lands: 1 Deck
Jul 19, 2017Tonight's Results: 4-0Posted in: Developing Competitive (Modern)
Round 1: 4-0 v Bye
-Game 1: This was a tough one, but in the end I choose spicy broccoli from the place next door.
-Game 2: The food was good, easy win.
-Game 3: For a drink I just had my water bottle, +1 win for health.
-Game 4: Watched some other games and checked out the meta. Metagaming=win.
Round 2: 2-0 v UW Control
-Game 1: He never untapped with a land
-Game 2: Blood Moon pulled the weight here and I won off Thrun and Stormbreath while he apparently had 3 Path in his hand.
Round 3: 2-1 v Amulet Titan
-Game 1: Blood Moon MVP
-Game 2: Kept a hand of lands and 3 Moon She Nature's Claimed the 1st and 3rd. Countered the 2nd with Swan Song. I didn't draw steam.
-Game 3: LD and StormbreathFTW
Round 4: 2-1 v Nehiri BWR
-Game 1: Solid and typical win off LD and Stormbreath
-Game 2: IOQ my Stone Rain and then Surgical Extraction He follows up with a LOV and locks me out of creatures.
-Game 3: We both hit topdeck but my Chandra pulls me more steam.
GDD PonzaMagic OnlineOCTGN2ApprenticeBuy These Cards Ramp (10)
4 Utopia Sprawl
4 Arbor Elf
1 Birds of Paradise
1 Courser of Kruphix
2 Goblin Dark-Dwellers
1 Hazoret the Fervent
4 Stormbreath Dragon
2 Chandra, Torch of Defiance
1 Molten Rain
3 Mwonvuli Acid-Moss
1 Primal Command
4 Stone Rain
4 Blood Moon
1 Beast Within
3 Lightning Bolt
1 Sweltering Suns
1 Mizzium Mortars
1 Cinder Glade
1 Kessig Wolf Run
4 Misty Rainforest
2 Stomping Ground
4 Wooded Foothills
2 Ancient Grudge
2 Anger of the Gods
2 Chameleon Colossus
1 Faerie Macabre
2 Kitchen Finks
1 Relic of Progenitus
2 Thrun, the Last Troll
- 1st time trying Courser of Kruphix and I didn't like him when I saw him.
- LOVED Goblin Dark-Dwellers I feel like I want more than 2. Maybe next week I will try 3-4 GDDand up the targets for him.
- Molten Rain Overperformed. 2 different games my clock was a whole turn faster because of that 2 damage. Never had trouble casting it. I think I'll take it to 2 next week.
- The 1 Sweltering Suns main, 2 Anger of the Gods in the board is a split I like and will keep for now.
- Mizzium Mortars was cute but never enough better than Lightning Bolt.
Jul 19, 2017I'm not a fan either, from the beginning and after testing,Posted in: Tier 2 (Modern)
Sure it's satisfying to 'cheat' anything out. But in the end his impact isn't enough and the negative synergy of killing opponents creatures early just adds to him being bad.
That said, @drew02k be careful to keep this a discussion not an argument.
Jul 17, 2017Interested to see your list and hear about your matches.Posted in: Developing Competitive (Modern)
In my at home testing I'm looking at some ridiculous creatures to test because the bomb slot is so flexible.
Notables include: Thornling and Greenwarden of Murasa
Inadequate ones include: Ishkanah, Grafwidow and Arachnus Spinner
Jul 16, 2017To answer the questions not answered:Posted in: Developing Competitive (Modern)
The deck boards well against a variety of types of deck. So Damnation plan works well verses go wide decks ect.
This deck is very fun when played in a semi-competitive to competitive environment. People like the concept and like feeling like they could still win if they top deck X,Y,Z and we create a lot of interesting games/matchups. Against newer player it's a pain to even watch them come to understand the deck. They hate discard, LD, and being beaten down slowly. Basically everything this deck does.
Jul 16, 2017The majority of the cards in this deck have draw when they die triggers. That requires going to the graveyard.Posted in: Developing Competitive (Modern)
Sounds like some great games. I'd have been terrified to have been across the table from you. IN my experience I actually love playing against combo, waiting to see if they wiff or pull it off.
Jul 13, 2017I like what you're doing.Posted in: Casual & Related Formats
I might cut the 2 Zuran Orb for 2 more land. You want some of them in your graveyard anyway so 21 lands isn't actually 21.
Titania might be a good top end. Bringing back a land and giving you heavy payoff for sacrificing them. But then you definitely wouldn't cut the Orb.
Jul 13, 2017the zero cost creatures set up faster plays when combined with buff effects. This deck won't win in the late or even mid game so clock is very important.Posted in: Casual & Related Formats
That said you are right the list should have a few mana dorks, for consistent mana turns 2 and 3. I think 6-8 might be the magic number.
I know the familiars are good in pauper but I question their viability in a deck where having any card cost even 2 mana is a risk.
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