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  • posted a message on G/R Blasphemous Act
    I think you Should keep just undying and Indetructibles in here
    Since u can block with then all day giving u time to use act or even whipflare

    Wolf
    Geist
    Ooze
    Double Strike undying guy seems very good to me u can fill it with some good soulbound like pedler and etc
    Posted in: Standard Archives
  • posted a message on Legacy Enlightened Spirits
    as a quick look i would say
    Remove traveler-Cabal therapy
    Remove Honor-Inquisition of kozilek or duress
    Remove Oblivion Ring-STP-go for the throat/doom blade/dismember

    Elspeth should be Knight errant and put in liliana of the Veil
    Posted in: Budget (Legacy)
  • posted a message on [Developing] [Primer] Zombie-Storm Combo aka Dopes to Infinity
    Maybe making it budget
    How about Faitless looting?
    Breaktrough and the new looting effect on Avacyn restored?


    I will brew something

    12 fetches
    1 Badlands
    1-2 Islands
    1-2 mountains
    3 Swamps

    Faitless lotting
    Careful Study
    Bridge
    Gravecraler
    Bloodghast
    Cabal Therapy
    Duress
    Diabloic Intent-3
    Intuition
    Phirexian Altar
    Brainstorm
    Gitaxian Probe Peek the hand do a plan and draw it can also fuel your turn 1 therapy at most


    Editting i thought Bloodghast was a zombie but it is not
    I still think he is a good choice for this deck but it would be better to put in a support zombie
    maybe carrion Feeder?
    Posted in: Budget (Legacy)
  • posted a message on [Primer] Eggs
    I really like the list with Helm of Awakening

    Suggestions
    1 Living Wish
    1 cuning
    1 Burning

    Living could get you Emrakul
    Cuning can get u Brain Freeze
    Burning can get you Banefire-Tendrils


    There is one speel in new mirodin block that put all of em on top instead of puting em on play I personally would run 1 of since u choose the order u can recast then

    no way to remove quarters or ridlesmith


    I would use all the possible eggs to get something like an elves glimpse
    Posted in: Budget (Legacy)
  • posted a message on [DECK] Nic Fit
    Why not use knight of reliquary
    For a small land tool box

    Sems completly strange and i really don t know if it would realy work butonce i played against a guy with
    Reliquary+azuza+life from loam

    He did one spike on turn 4 i think and i was all out of lands i dont remember exactly the decklist but i seemed to be very similar to the toolbox on the primer
    Posted in: Midrange
  • posted a message on Developing; Myr Town
    To be honest i tihink u should go for heavy token with tempered steel and intangible virtue

    U should add red for Galvanic Blast and etc
    Posted in: Standard Archives
  • posted a message on [Variant] WRb Chandral Tokens
    Making my thoughts again

    Brimstone cost 3 is to much for something like that 1 turn more over an aggro stomping at you is really relevant

    Removals aginst big bombs are just doom/go not else should be ever considered
    Helrider no seriously, u may keep 2 at sideboard for maybe ocntrols ok but over aggro oxid provides u a better option of making sometimes your creatures unblockable

    Blade Splicer is not a good option too it cost 3 she is good but she shines at turn 2 at turn 3 she is not that relevant Cut her for phyrexian metamoph

    Cut honor

    In this deck the main options should be Lingering +devotion+Gather for token Swarm


    Removal and burn Swap bethween go and doom blade and put Incinerate as a 4 off if u get swarmed by aggro when testing then change for arc trail


    This build go to many choices to get and is dificult to deal with im using one that has been quite nice

    Quick List as reference to you

    Parish-4
    Traveler-4
    Cathar loyal-3
    Oxid Ridge-2
    Doom Blade-2
    Go for the throat-2
    Rally-2
    Midnight haunting-4
    Incinerate -4
    Increasing Devotion-1
    Elpeth-2
    Chandra-2
    Lingering Souls -2
    Blood Storm Berseker-4

    I have been doing ok with this list
    I keep Arc Trail/Nihil Spelbomb/Purge/Artifact hate and a ew more stuff for random infects that appear here sometimes

    Basically on your field and see every matchup so u can conclude if u need more aggro or more controlish

    For controlish shell go slow completly slow u have no need to hurryand u can use ur chandra at maximum using her only for Increasing devotions


    Btw i can t remeber my manabase because i play live with this deck and it is not here atm

    Just can Say Dont use Vault of Archangel In a aggro shell u need mana efficency and vault provides exactly the opposite
    Posted in: Standard Archives
  • posted a message on [Variant] WRb Chandral Tokens
    I would run 25 lands in this build and would use only WR No wrb

    Using only hero chandra and 1 red removal that i think is better to use Incinerate is faster and is eficient especially against the annoying zombie
    COTP+Gather of townfolk would be amazing in a build with red U start Putting preasure in early beggining and if they put up a creature u just incinerate it on turn 3 then game is up to you with antems or chandra on turn 4 or even hero


    If u keep running black I would change the mana base for maybe getting faitless looting
    And Lingering Souls
    Posted in: Standard Archives
  • posted a message on [SCD] Witchbane Orb
    Nah black control is not a problem for most of the builds by the time they can get the curse on u probably just got a powerful position on the table
    Also they are slow and Elspeth can brake it too
    Posted in: Standard Archives
  • posted a message on Master's Call - enemy of control
    Against Solar Flare and UB it is good very good against run it sucks aginst humans it also sucks

    I using it but i must say that it worls wonders in those matches
    UB and Solar Flare others hum not that good


    Another thing mayor at the moment is not good
    Posted in: Standard Archives
  • posted a message on [General] Our Worst Matchup
    Wolf Run is dificult very dificult
    Posted in: Standard Archives
  • posted a message on SCD: Mortarpod
    Its never a dead card agaist Wolf run or wurmocils u Just Block sac deal 1 damage and avoid some dead afects it doesn t kill emissary but blocks it doesnt kill Solem too or u just ping damage to an opnoent some cases i just took beast within on something good but equip it to block a Inferno titan

    It is very useful in this deck fro a lot of reasons
    Posted in: Standard Archives
  • posted a message on W/g/u Tokens (SCD Venser)
    I was thinking to go bant but for Think Twice And Venser But it works with a good count of Blade Spllicers and O ring MAybe 1 Single Sun titan

    Mortarpod-Elspeth-Sun Titan-Blade Splicers Would Make Venser Work

    But probably you Would cut 2 Gavonys And dont use Moorland the mana BAse wouldn t allow the use of to much collorless lands


    I would use Something like

    Glacial Fortress-and Islands
    Something like 4-3


    Removing gambtits Wil be good since think Twice is Eot- it makes it much better than Gambit
    Posted in: Standard Archives
  • posted a message on [[Official]] G/x Birthing Pod
    I think that pod should have a new outpt

    Im going for the spplicers route
    4 Blade/2 Wing and 2 of the white one with cmc 4

    When im playing pod (bant) i see that at some pont your sources go out due to flood or maybe unlucky draws
    and I playtested it with the splicers route and most of the decks can not win over it since u ramp and still have value also running 1 primeval titan against wolf run and 2 ghost quarters
    Posted in: Standard Archives
  • posted a message on Questions about playing living end
    This deck sudenly become one of the best decks in Modern Thanks to September 20th
    Posted in: Modern Archives
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