Thanks for the input! I dunno about dragonstorm.. seems hard to cast it even for 2 or 3. I like Goblin Matron though, more tutors are always great.
As far as the Worldgorger Dragon combo with Gargadon or Sundial: I didn't know you could just... not let Gargadon resolve! I was going for more of a, flicker big ETB effects over and over for the win. Making Worldgorger Dragon come into play should mean an instant win, IMO.
Everyone's favorite new Commander! This card is great. It has everything: Power Level, Flavor, Red Mana Symbols. What more could you ask for?
There are already 3 decklists for Feldon of the Third Path here on mtgsalvation, but I came up with a version that attempts to go hard on the combo aspect of his instant-speed pseudo-reanmiator ability. So, here it is.
At worst this deck is a ramp-into-fatties deck that any green player would love. At best, it's a powerful engine that can cheat deal hundreds of damage in one turn. The whole point is to loot your creatures into your graveyard, cast your general and then use his ability. But there are a lot of cool combos that are helpful to know about, particularly because you'll be seeing a lot of cards and you may have to search for a missing combo piece with Gamble.
I'm looking for ideas. Is Blightsteel worth it? Do you think a chaos mode Eldrazi list could work? What about the mana ratio? There are 48 land and mana ramp cards, including things like Gauntlet of Might. I thought this was necessary because I'm being realistic about having to cast Feldon for up to 11 mana - or more. He's the card I want to use, and although he's not completely necessary, he can be quite mana intensive in this format. Let me know if you think the mana base needs work, or any other thoughts or opinions.
If you want dig, why not just run Dig Through Time with fetchlands? In addition to the sac outlet of shrapnel blast, it could very well have enough enablers to be decent.
You're no Spike, LEH! Fair means not using completely busted strategies. I agree with you for the most part, but my definition is like this: Fair means decks that don't beg specific hate cards. Unfair means decks that rely on your opponent being unprepared game one. Unfair decks are the reason sideboards exist.
Examples of fair:
Zoo, Faeries, WRU variants, Delver,
Examples of unfair:
Bogles, Affinity, Twin, Storm, and anything with Tarmogoyf
UW needs finishers that aren't sorcery speed spells with 6cmc
Best finishers are colonades, v. clique and snapcaster. Resto angel is good too, if you're going that route. Instant speed is the number one requirement for your threats. Shout out to Teferi for that reason.
Wurmcoil engine gets a pass because it almost always 2 for 1s. Batterskull is a good option vs aggro, but it's more of a sideboard card imo (until they unban stoneforge mystic, of course!)
Cabal Coffers. I mean, you're running Urborg and Primeval Titan already so that seems like a no-brainer.
Exsanguinate. With Coffers and Mirari's Wake, this card is a huge bomb in multiplayer if not an outright win-all, and it's good in 1v1 too.
Putrefy/Mortify < Maelstrom Pulse/Vindicate
I like Sakura Tribe Elder for ramp. Skyshroud Claim is good for ramp too.
Sorin Markov is a house of a planeswaker in this format, I like him better than the two you run. 3BBB that deals 30 damage the turn it comes into play is pretty cool.
Crime // Punishment is sweet. Lots of utility.
Pernicious Deed is also good.
Overall, I'd skip on spot removal and opt instead for more mass removal. Teneb hits anything and everything so if you're swinging with him you want a lot of options.
Decree of Pain is great in this deck because of all the ramp. Nothing beats a wrath that draws you 10 cards. But that's up to you.
I also have It that Betrays and a lot of cards that force everyone to sac. My favorite Tooth and Nail combo is It That Betrays + Fleshbag Marauder.
Overall I dig the deck, other than those changes and a few other minor ones our decks are really similar. And man, is it fun to play
I once got hate on cockatrice for dropping a turn 1 lighthouse chronologist and leveling him up to 7 by turn 4 in a 4 player game. The hate didn't really start until it was my turn 12 on everyone else's turn 6 and I was doing ridiculous things. But still, "casuals" annoy me. Play good cards, when they're free on cockatrice.
Real life and MTGO are different stories, of course, because you can simply buy the power you need to win a large percentage of your games. The problem only comes when you face off different tier decks. Extremely competitive decks playing against each other is a LOT of fun. Same with extremely casual decks playing against each other. But pair one up against the other and you get a 1-sided snooze-fest. So if you play competitive decks, make sure you're not stomping casuals when you play them and it will be a lot more fun for everyone. And if you play a casual deck - that's not an excuse for playing bad cards and then whining when you lose.
I haven't read the thread but what do you guys think about Niv Mizzet (general) + Curiosity? I got hate one game for that too, it's like half the people on cockatrice don't run answers for things like that.
It ended up going 3-1, beating Infect OTK, Pyro Ascension and Runeflare Combo on the way, and only narrowly losing to RDW. Not the best set of decks to test against, sure, but I can give an indication of how the deck ran;
-Baneslayers were definitely not what I was expecting, and unfortunately, they seem a little bit slow and clunky. Even against the aggro deck, tapping out turn 5 isn't what I wanted to be doing. I'm not even sure this deck needs a big beater, as Clique and Finks did the job the vast majority of the time. I'm currently considering three replacements: Venser, Shaper Savant; Aven Mindcensor; and Seht's Tiger. Each of these is a Flash threat that impacts the board pretty well, Aven blocking off the library, Venser bouncing a relevant threat or Time Walking an opponent, and Tiger preventing vital life loss against the aggro decks.
-Repeal was a pretty good card throughout. Answers anything on the board, and cantrips too. I prefer this over Oblivion Ring because it's a little bit faster, albeit getting very expensive if they drop something huge down.
-MVP from the sideboard was definitely Kitchen Finks. He doesn't just give you a bit of extra live vs. the Aggro decks, he also represents a viable threat against the combo decks as well. Not to mention flashing them in with teferi down is pretty good beats
Great input! I agree that Baneslayers feel slow. I've seen this deck win off of Cliques, Mindcensors and Man-lands alone, with a couple of swords (light/shadow and fire/ice) to really lay the smack down. Repeal is an interesting choice. I feel like Venser might be a little bit better in general.
People do play this as a variation of 12post, but there is no reason to play more than 1 Iona or Servant. Just ramp into Tooth and Nail and it auto wins. As a backup you have the standard 12post eldrazi plan.
Actually there is, if you draw 1 of them it screws up the whole combo.
You could run 1-ofs for Iona and Servant, and also run Kiki-jiki and an ETB untap creature as a backup instant win combo.
And as a back-up back-up you could also run Eldrazi. Seems pretty decent, I'm surprised 12post tooth combo isn't more popular.
UW and UW/b control ranked well in the recent dailies and have been updated to the OP, along with some of the key cards those decks used like Teferi. Looks like this deck is definitely playable in the current meta!
It's perfect for a heavy artifact ramp deck like this one. If only you could have two commanders... lol
As far as the Worldgorger Dragon combo with Gargadon or Sundial: I didn't know you could just... not let Gargadon resolve! I was going for more of a, flicker big ETB effects over and over for the win. Making Worldgorger Dragon come into play should mean an instant win, IMO.
Everyone's favorite new Commander! This card is great. It has everything: Power Level, Flavor, Red Mana Symbols. What more could you ask for?
There are already 3 decklists for Feldon of the Third Path here on mtgsalvation, but I came up with a version that attempts to go hard on the combo aspect of his instant-speed pseudo-reanmiator ability. So, here it is.
1 Feldon of the Third Path
Creatures (30)
1 Academy Raider
1 Akroma, Angel of Fury
1 Anger
1 Blightsteel Colossus
1 Bogardan Hellkite
1 Burnished Hart
1 Deal Broker
1 Dragon Mage
1 Duplicant
1 Flametongue Kavu
1 Goblin Matron
1 Goblin Marshal
1 Goblin Welder
1 Greater Gargadon
1 Hoarding Dragon
1 Inferno Titan
1 Jaya Ballard, Task Mage
1 Knollspine Dragon
1 Kuldotha Forgemaster
1 Metalworker
1 Myr Battlesphere
1 Purphoros, God of the Forge
1 Rummaging Goblin
1 Siege-Gang Commander
1 Solemn Simulacrum
1 Spawn of Thraxes
1 Squee, goblin Nabob
1 Thundermare
1 Worldgorger Dragon
1 Wurmcoil Engine
1 Zealous Conscripts
1 Basalt Monolith
1 Caged Sun
1 Coalition Relic
1 Extraplanar Lens
1 Fire Diamond
1 Gauntlet of Might
1 Gilded Lotus
1 Grim Monolith
1 Illusionist's Bracers
1 Lightning Greaves
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mind Stone
1 Oblivion Stone
1 Rings of Brighthearth
1 Sculpting Steel
1 Skullclamp
1 Sol Ring
1 Staff of Domination
1 Sundial of the Infinite
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Thousand-Year Elixir
1 Trading Post
Enchantments (1)
1 Sneak Attack
1 Chandra Ablaze
Sorceries (8)
1 Burning Inquiry
1 Faithless Looting
1 Gamble
1 Reforge the Soul
1 Shattered Perception
1 Tormenting Voice
1 Wheel of Fortune
1 Wild Guess
Land (35)
24 Snow-Covered Mountain
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Homeward Path
1 Nykthos, Shrine to Nyx
1 Scalding Tarn
1 Scrying Sheets
1 Strip Mine
1 Valakut, the Molten Pinnacle
1 Wasteland
1 Wooded Foothills
At worst this deck is a ramp-into-fatties deck that any green player would love. At best, it's a powerful engine that can cheat deal hundreds of damage in one turn. The whole point is to loot your creatures into your graveyard, cast your general and then use his ability. But there are a lot of cool combos that are helpful to know about, particularly because you'll be seeing a lot of cards and you may have to search for a missing combo piece with Gamble.
Combos
Feldon of the Third Path + Worldgorger Dragon + Greater Gargadon = Flicker all permanents up to
9 timesinfinity times in 1 turn. Hint: Sac the Dragon token to Greater Gargadon's ability, never let him resolve. This is insane with Valakut, the Molten Pinnacle and at least 5 mountains in play, or a Bogardan Hellkite in play, or a Duplicant, or a Spawn of Thraxes... the list goes on.Kuldotha Forgemaster + artifacts + Lightning Greaves = Blightsteel Colossus swings for the win. Danger! Blightsteel Colossus is a non-bo with Feldon because he never hits the GY. Never fear! This makes the deck fair.
Feel free to cut Blightsteel if it's really annoying. Interestingly, if you're willing to take the risk like I am, Feldon can hit Eldrazi while their abilities are on the stack as well.
Staff of Domination + Metalworker = Infinite Mana for cool stuff! Infinite Life! Draw stuff!
Feldon of the Third Path + Hoarding Dragon = Recurring tutor. Seems good in Commander! Please note that a third of this list artifacts with quite an impressive toolbox, including Trading Post, the Staff of Domination combo, Skullclamp which allows you to draw at least 2 extra cards per turn while Feldon is in play, Wurmcoil Engine, and more.
Feldon of the Third Path + Rings of Brighthearth/Illusionist's Bracers/Thousand-Year Elixir = Bring all kinds of stuff back to swing with. One creature per turn is for chumps. Throw in Lightning Greaves and do it on the turn you cast (or re-cast) Feldon. Lightning Greaves does a lot of work in protecting an otherwise fragile combo, and allowing Kuldotha Forgemaster to be broken.
Purphoros, God of the Forge + Feldon of the Third Path + Goblin Marshal/Siege-Gang Commander/Myr Battlesphere = Tons of damage. Get Purhporos and one or all of those in play, then get a Worldgorger Dragon in the graveyard to reanimate every turn with Feldon for huge nukes.
Sculpting Steel is a way to "perm" your Feldon tokens. It's also good to copy any of the other amazing artifacts in the deck, so I feel like it's worth including.
BlackVise Pointed out the following in his thread:
Feldon of the Third Path + Goblin Welder + Trading Post = The best ways to get things into the graveyard and then abuse them. Trading Post can come into play very quickly with all the artifact ramp we're running. These cards will get the expensive crap in your hand into play very, very quickly.
Rummaging Goblin/Deal Broker/Academy Raider + Squee, Goblin Nabob = Loot? What's a loot? I only know the word "Draw". You won't always have some giant fattie to pitch into your graveyard, but when you don't, hopefully you'll have Squee.
Feldon of the Third Path + Sundial of the Infinite = Tokens don't die at end of turn (!)
Feldon of the Third Path + Thundermare = Stall tactic / Turbo Fog. Turns out you can use Feldon on their turn!
(Thanks BlackVise)
I'm looking for ideas. Is Blightsteel worth it? Do you think a chaos mode Eldrazi list could work? What about the mana ratio? There are 48 land and mana ramp cards, including things like Gauntlet of Might. I thought this was necessary because I'm being realistic about having to cast Feldon for up to 11 mana - or more. He's the card I want to use, and although he's not completely necessary, he can be quite mana intensive in this format. Let me know if you think the mana base needs work, or any other thoughts or opinions.
Here are the statistics, for reference.
Goblin Matron
Jaya Ballard, Task Mage
Out: Magus of the Moon
Darksteel Colossus
Examples of fair:
Zoo, Faeries, WRU variants, Delver,
Examples of unfair:
Bogles, Affinity, Twin, Storm, and anything with Tarmogoyf
Best finishers are colonades, v. clique and snapcaster. Resto angel is good too, if you're going that route. Instant speed is the number one requirement for your threats. Shout out to Teferi for that reason.
Wurmcoil engine gets a pass because it almost always 2 for 1s. Batterskull is a good option vs aggro, but it's more of a sideboard card imo (until they unban stoneforge mystic, of course!)
Cabal Coffers. I mean, you're running Urborg and Primeval Titan already so that seems like a no-brainer.
Exsanguinate. With Coffers and Mirari's Wake, this card is a huge bomb in multiplayer if not an outright win-all, and it's good in 1v1 too.
Putrefy/Mortify < Maelstrom Pulse/Vindicate
I like Sakura Tribe Elder for ramp. Skyshroud Claim is good for ramp too.
Sorin Markov is a house of a planeswaker in this format, I like him better than the two you run. 3BBB that deals 30 damage the turn it comes into play is pretty cool.
Crime // Punishment is sweet. Lots of utility.
Pernicious Deed is also good.
Overall, I'd skip on spot removal and opt instead for more mass removal. Teneb hits anything and everything so if you're swinging with him you want a lot of options.
Decree of Pain is great in this deck because of all the ramp. Nothing beats a wrath that draws you 10 cards. But that's up to you.
I also have It that Betrays and a lot of cards that force everyone to sac. My favorite Tooth and Nail combo is It That Betrays + Fleshbag Marauder.
Overall I dig the deck, other than those changes and a few other minor ones our decks are really similar. And man, is it fun to play
Real life and MTGO are different stories, of course, because you can simply buy the power you need to win a large percentage of your games. The problem only comes when you face off different tier decks. Extremely competitive decks playing against each other is a LOT of fun. Same with extremely casual decks playing against each other. But pair one up against the other and you get a 1-sided snooze-fest. So if you play competitive decks, make sure you're not stomping casuals when you play them and it will be a lot more fun for everyone. And if you play a casual deck - that's not an excuse for playing bad cards and then whining when you lose.
I haven't read the thread but what do you guys think about Niv Mizzet (general) + Curiosity? I got hate one game for that too, it's like half the people on cockatrice don't run answers for things like that.
Great input! I agree that Baneslayers feel slow. I've seen this deck win off of Cliques, Mindcensors and Man-lands alone, with a couple of swords (light/shadow and fire/ice) to really lay the smack down. Repeal is an interesting choice. I feel like Venser might be a little bit better in general.
Actually there is, if you draw 1 of them it screws up the whole combo.
You could run 1-ofs for Iona and Servant, and also run Kiki-jiki and an ETB untap creature as a backup instant win combo.
And as a back-up back-up you could also run Eldrazi. Seems pretty decent, I'm surprised 12post tooth combo isn't more popular.