Enjoyed a few games with a friend playing with one free mulligan. I'm not sure if 35 land is quite enough. Any time I played the deck I was totally fine, anytime he played it he seemed land screwed. Still wondering if I should add one more ramp, maybe nature's lore...
Practically, this means your opponent divides their blockers among those two creatures. The exception is creatures that can block multiple creatures (a la palace guard), such creatures mush block both of your revenged creatures.
Evenly? Can an opponent assign all creatures to block one of the revenged creatures and leave the other open?
I think I prefer empath in your deck... Access to more options. The only reason to pick Mwonvuli would be slime IMO... but I like that you have access to the praetor and all 3 titans w/ the empath.
Isn't a 'no smell' policy pretty much assumed for people who deal with the public?
She smoke outside the workplace but she brought the smoke into the workplace. I love eating garlic but I do not eat in during the workweek since I know that the next day I will bring bad breath to the office even though I ate it at home.
I work for the city I live in, and I know one of our respectful workplace policies covers offending smells. Of course because it's the city and there's a proper HR department, (don't quote me on this) the offender first gets a verbal warning, then a written warning, then I believe a talk with management and finally dismissal. I think the smell thing covers anything that would be considered excessive, like cigarette smoke, strong perfume, body odor, and actually also considers smells from cooking, like microwaving a pungent fish dish or something to that effect.
I fully side with the employer. Strong smells can be extremely annoying when you have no escape from them, and for a cancer centre employee to smell like something that irrefutably causes cancer... it seems like a blatant slap in the face.
As for pathrazor, I just don't like him. I hate the concept of annihilator. Eating peoples lands sucks. Its just un fun in my head. A terriable reason not to play it, I'm sure it ends games. But personally I can't do it.
I feel you there... that's also the reason none of my decks (including even Kaalia, which would make amazing use of it) run land destruction combos like strip mine and crucible or mass LD like Armageddon. I just don't enjoy having someone scoop before I kill them.
In case you missed it, you can pump a creature with wolfrun (or any pump effect) when the wild pair trigger is on the stack and be able to find a bigger thing since wild pair checks p/t on resolution. Makes Wild Pair a tad more flexible.
You might also want some mana critters like Bloomtender, Birds of Paradise or Somberwald Sage.
That's interesting, I didn't know you could do that. Makes cheating your terastodon or any other 10+ combined a lot easier I'd imagine.
Seeing as Wild Pair requires hardcasting to have an effect... would you consider other ways to boost your mana?
There's some. Never seen treacherous urge played, but considering the amount of tutoring in EDH, and the fact that it's instant speed, it could potentially hurt if played well.
None of his wild pair friends excite me much, but he's good enough for a stand alone spot. added thanks!
So far I`ve added at least one card from every person who`s posted suggestions! keep em coming guys.
People always seem to underestimate annihilator. Pathrazer is brutal to defend against. Sac 3 and basically lose 9 life or destroy another 1-3 creatures lol.
I think you ought to flesh out a little if possible without gimping your deck... there's TONS of viable options with combined PT @ 14 and 16 that you may find useful...
Here's some you might find useful and some that will combo nicely with flamekin harbinger.
(Even if you don't like Avacyn, it's good for removing another Avacyn)
Just more options. Like I alluded to, if you're not a fan of beat-sticks, remove Akroma. (Or for comedy value, add the other Akroma, so you can cast 1 and play both at once lol)
From your "cards on hand" list, Bloodgift Demon should DEFINITELY find his way in. He's a great little Phyrexian Arena on legs, with relevant creature types and whatnot.
Yep, I included him in the the latest update! Thank you!
Ahhh that is what I'm seeing. I kind of wondered if it was Ruling's causing it. Thank you for that.
It's a bit inconvenient, as magiccards loads instantaneously and gatherer seems to take forever...
Is there any way I can select one or the other somewhere via preferences?
Evenly? Can an opponent assign all creatures to block one of the revenged creatures and leave the other open?
I work for the city I live in, and I know one of our respectful workplace policies covers offending smells. Of course because it's the city and there's a proper HR department, (don't quote me on this) the offender first gets a verbal warning, then a written warning, then I believe a talk with management and finally dismissal. I think the smell thing covers anything that would be considered excessive, like cigarette smoke, strong perfume, body odor, and actually also considers smells from cooking, like microwaving a pungent fish dish or something to that effect.
I fully side with the employer. Strong smells can be extremely annoying when you have no escape from them, and for a cancer centre employee to smell like something that irrefutably causes cancer... it seems like a blatant slap in the face.
I don't know if I'd say "TEH AWESEOMZ" but definitely a good card.
I feel you there... that's also the reason none of my decks (including even Kaalia, which would make amazing use of it) run land destruction combos like strip mine and crucible or mass LD like Armageddon. I just don't enjoy having someone scoop before I kill them.
That's interesting, I didn't know you could do that. Makes cheating your terastodon or any other 10+ combined a lot easier I'd imagine.
Seeing as Wild Pair requires hardcasting to have an effect... would you consider other ways to boost your mana?
There's some. Never seen treacherous urge played, but considering the amount of tutoring in EDH, and the fact that it's instant speed, it could potentially hurt if played well.
People always seem to underestimate annihilator. Pathrazer is brutal to defend against. Sac 3 and basically lose 9 life or destroy another 1-3 creatures lol.
I think you ought to flesh out a little if possible without gimping your deck... there's TONS of viable options with combined PT @ 14 and 16 that you may find useful...
Here's some you might find useful and some that will combo nicely with flamekin harbinger.
Combined PT:
7
(Either works to get Reveillark out or vice versa, ball lightning interacts with Sun Titan.)
10
(Could go on, this combined P/T is the best for utility and doesn't cost TOO much. Maybe 4-of could work.)
12
(Akroma is a good beater, but limited "utility")
14
(Magmatic is great removal, Novablast is good for board wipes, Emeria if you don't mind winning that way)
16
(Even if you don't like Avacyn, it's good for removing another Avacyn)
Just more options. Like I alluded to, if you're not a fan of beat-sticks, remove Akroma. (Or for comedy value, add the other Akroma, so you can cast 1 and play both at once lol)
Yep, I included him in the the latest update! Thank you!