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  • posted a message on Anyone else prefer the old card borders over the new?
    Resounding Yes.
    I think you're going to get a lot of emphatic "yes" answers here.


    I loved playing with my older cards before they were stolen. I absolutely love the style of the 'Old' artifacts. C'mon, my Triskelion just looks....right with the old coloring!

    Bring it back! My 2 cents on that.
    Posted in: Opinions & Polls
  • posted a message on Most effective use of Yawgmoth's Will.
    'Scuse me. Edited.
    Posted in: Magic General
  • posted a message on Most effective use of Yawgmoth's Will.
    Quote from TheLizard
    A couple of examples:

    1. The classic first-turn win:

    Hand:Black Lotus, Dark Ritual, Dark Ritual, Demonic Tutor.

    Play lotus, ritual, ritual. Tutor for Yawgmoth's Will. Cast Will. Replay Lotus, Ritual, Ritual, then tutor for Tendrils, and cast it for exactsies.

    2. Growing a dryad

    Hand: Gush.
    On the battlefield: Fastbond, Quirion Dryad, Tropical Island, Underground Sea, Mox Jet.
    In the graveyard: Vampiric Tutor

    Tap lands and mox for mana. Play Gush returning the lands. Replay the lands and tap them again. Draw a Force of Will and Brainstorm. Cast Brainstorm, finding Merchant Scroll, Sleight of hand, and Force of Will. Put the Forces back and cast Merchant Scroll, getting Gush. Cast Gush returning the lands, drawing Mystical Tutor and Underground Sea. Replay the lands. Play Underground Sea. Tap the lands and Underground Sea for mana. Play Mystical Tutor for Yawgmoth's Will. Play Sleight of Hand, putting the Yawgmoth's Will into your hand. Play Yawgmoth's Will. Recast Gush from the graveyard, returning the lands and drawing land and Psychatog. Play all three lands and tap them. Return two lands to play the other Gush, drawing who-cares-what. Play the two lands and tap them. Cast Merchant Scroll for another Gush. Cast Mystical Tutor for another Gush. Play the first Gush and replay the lands. Vampiric Tutor for Black Lotus (or Ancestral Recall, if you drew a bunch of lands). Play the other Gush and replay the lands. Play a few more spells with your 10 remaining mana, Sleight of Hand, Brainstorm, and 3 cards in hand. Attack for 20 with Quirion Dryad.


    And this is why I don't play Vintage. Zomg man. Scary ridiculous.
    Posted in: Magic General
  • posted a message on MTG Drinking Game
    I'm a big fan of 'Verbal' cues.

    'In response!' -- Shot
    Any number spoken aloud -- Shot
    Mention of Graveyard, Library, or Hand --- Shot

    This forces people to be a little more....varied on how they say things, and it's always fun when the entire group jumps on someone on turn 12 for saying, "My..Alchemist dude hits you for ten, you lose ten cards off your...(hic) stack of cards, and put them into your other stack 'O cards. Or somethin'. Aww crap, I said ten, didn't I?"
    Posted in: Magic General
  • posted a message on Thief or Greedy Trader?
    Has anyone ever had stuff stolen or simply disappear?

    Yup. Lost over $400 worth of Ravnica stuff. Bad times.

    Did you ever find any cards you assumed were lost or stolen for good?

    I did! I found two Breeding Pool's shortly after said incident.

    In general, do you trust other players when they look through your binder? Or watch them like a Hawk?

    This closely depends on on the person I'm trading with. If I know them, I would even let them out of my sight, or let them look through my binder while playing a game. If I don't know them, I would most certainly watch them like a hawk. I'm very....suspicious against people with greasy hands, or sticky fingers.

    Have you ever caught or called out a potential thief?

    Hell to the Mother-Bleepin' yes. I caught someone trying to make off with two Frost Titans a friend had in his binder, and before all my cards were stolen, (Lol, caught the smalltime thief I did!) I found someone walking off with my Armageddon playset. Which was promptly stolen a few weeks later.


    Bottom line for my trading policy: I bring my binder on trade nights, and leave it at home on play nights. Though I am definitely a sucker for old junk rares, so I can usually pay out of pocket for a handful of those without trading when the mood strikes me.
    Posted in: Magic General
  • posted a message on [DKA] DailyMTG Previews 1/16: Mikaeus, the Unhallowed, Flayer of the Hatebound
    So, concept here. Does it work though....

    Black/Red reanimator, depends on if the right support cards come out.

    Get Mikaeus in play, then cast a Hateflayer for 4 damage.

    Cast another Hateflayer. 4 to the face. Both die, have undying, come back again. They die again, but deal a total of 18 damage. Ouch? Yes. Viable? Maybe.

    I just want to do it to see someone's face and go, 'Hah. That just happened.'

    **Caveat: If it works. State based effects might trump me here, haveta go read the rules sections.
    Posted in: The Rumor Mill
  • posted a message on Tracking Life Totals
    Competitive: Pen and Paper.

    Casual: Whatever works best.

    There's no substitute for being able to tell the judge, 'I took X damage from X, and X damage from X, gained X life in turn X and so here I am now at 7." It's clear, concise, and doesn't leave room for wiggle room from a shifty opponent.

    In casual, heck. Whatever works. Hopefully you're playing with people whom aren't going to take advantage of 'Casual' rules and cheat you out of the game, but there are some. If there are, break out the pen/paper again. Best way to catch anyone is good eyes and good records.
    Posted in: Magic General
  • posted a message on Random alpha boxes on ebay
    That's just....dirty..... =(

    Seriously, if I knew anyone like that I'd turn em in and probably slug em one, just for the store owners sake.


    Quote from Valarin
    You'd be surprised home many small business owners use shrink wrap machines to rip off big box store. I know of one personally, and another guy I knew years ago would use his dads. He's go buy AD&D 2nd Ed. boxed sets, take them hom, take everything out, stick some newspapers in the box, shrink wrap it, and return it.
    Posted in: Magic General
  • posted a message on 5/4 for GGG reasonable?
    Quote from UNBAN SHAHRAZAD
    I think it would be acceptable with the Imperiosaur drawback or the Juzam Djinn drawback. Just a vanilla 5/4 for GGG would be crossing the line. Then again, I thought 4/5 for GGG was crossing the line. I want to stop this kind of power creep, not encourage it.


    This. Whatever happened to printing Drawbacks? Seriously. If Prime Time and Co. had something along the lines of Fading or 'whenever this creature attacks or blocks X bad happens' it wouldn't be nearly so bad.

    But the sheer awesomeness of certain creatures with absolutely -no- drawbacks is making other cards simply unplayable in any format. Heck, I got ridiculed the other day for running Silvos, Rogue Elemental because it (Guess what!) Dies to dismember.

    I'm very ready for things to come back down to a 8-15 turn average competitive game instead of the 4 turn blitzkriegs we have now.
    Posted in: Magic General
  • posted a message on 5/4 for GGG reasonable?
    Quote from UnderwaterGuy
    Yes power creep is sad but I think the truth is that this hypothetical card would be worse than many cards that already exist.

    A 5/4 for 1G? That would be power creep and unchartered territory but 5/4 for GGG is very meh.

    I think something like a 4/5 for GG or 1G with Imperiosaur's ability could be interesting.


    I think the ability creeping is even worse. A simple 5/4 for GG(G) fits the color pie to a T, even if it was rare to boot. Throw on extra abilities to boot and it just gets ridiculous. (Looking at your Prime Time. 6/6 for 6 that gets two lands of any tpe by existing? Ugh)

    The thing is it's a very slippery slope. Once you get something like Primeval Titan that defines the 'High End' of green creatures and has become the bar to beat...well...where do you draw the line? I personally think that card, (Among others) should never have been printed. Whenever you get a card that is an Auto-include it stagnates creative thinking, because any G deck without The Titan is simply worse. (Ok, not true in some contexts, but you get my point)


    And this whole situation makes me more sad than someone Swords to Plowshare'ing my Rhox.

    Solution? I'm going to buy a set of something older. Mercadian Masques, Invasion....something to get me that old tingly feeling again.

    Sadpanda.
    Posted in: Magic General
  • posted a message on 5/4 for GGG reasonable?
    I personally dislike the idea of making creatures 'Bigger and Better' on a consistent basis. I started magic playing against Rhox and Avatar of Might, Force of Nature, and others.... it just makes my heart die a little more every time those cards just....don't shine as much.

    but on a serious note, power creep exists, and it's always incrememntal. If we get a 5/4 for GGG, what's next? a 5/4 for GG? a 5/2 for GG? or a 6/6 for GGG? The power level is being toned down in Innistrad quite a bit, which makes me very happy, and I'd personally like to see it not escalate in power again to Zendikar levels. Which I know will happen eventually, but I just don't want to see that day.
    Posted in: Magic General
  • posted a message on Magic Players: Why So Serious?
    --- ^ What this guy said. I couldn't have said it better myself.
    Posted in: Magic General
  • posted a message on Which Pacifism-Type Card Do You Like Best?
    Arrest. Nothing beats a good set of handcuffs, yo!

    Though I do love me a Pillory of the Sleepless ..... Both would be really high up there for me.
    Posted in: Opinions & Polls
  • posted a message on Multiple Morphs
    Kk, Thanks! I don't have access to the comprehensive rules at work. So this works perfectly for me.
    Posted in: Magic Rulings Archives
  • posted a message on Multiple Morphs
    So, I ran into this question after playing with my Ixidron deck.

    If I have multiple morphs on field, and one is revealed, (Say, Willbender) to do his thing. I later re-morph him through bounce or turning him face down.

    Where am I required to place him?

    If I have three morphs:

    X X X

    and the right one is Willbender

    X X W

    When I re-morph him or play more morphs am I required to keep him in a position where he's known to my opponent? Or can I do streetside gambling tricks and spin my cards across the table saying, 'Where's the Willbender? Wheeeere's the Willbender?' to avoid targeted removal? (If I'm tapped out, of course)
    Posted in: Magic Rulings Archives
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