• posted a message on MTGS, the Reunion
    Never been a WCT regular or anything; I've kinda just posted whenever something interested me. But I've been here almost since the beginning (and certainly since this forum was renamed into WCT, heh).

    Username: Sene
    Time on MTGS: 10 years

    Fondest memory on MTGS? I guess I'll list a few.
    • Various fun exchanges in the GRRRR thread (the staff community thread, essentially). I would, for example, bring up one particular one from three years ago. Fellow staffers from that time will know what I'm talking about if I say that keywords include "Megiddo" and "Kim Jong-Un". But yeah, a bunch of stuff from GRRRR.
    • Live blogging the event as I finished in the top 2 of Worlds 2011 (teams). Same thing one year later at GP Lisbon (3rd place).
    • This thread, of course.
    • I remember being pretty excited when my old clan (499) got rebooted after having been defunct for a year or two. The whole thing was pretty nonsensical, but I suppose it was fun!
    • Lots of IRL meetups with members from this site.
    • Forum drama from before I got on staff Wink It was always very amusing to read all that utter nonsense as an outsider.
    • Articles from back in the day. These were often pretty good. At least, that's how I remember them.
    • Members that have now mostly left the site but were great fun, such as Clock King and Frox. And many more.
    Posted in: Water Cooler Talk
  • posted a message on Draw Magic: MS Paint Edition!
    Icy Manipulator?
    Posted in: Other Forum Games
  • posted a message on What is your opinion on heavily organized scouting?
    I'm fine with organized scouting because:
    • It's leveling the playing field. The most famous players are already subjected to heavy coverage, and other players are always very interested in seeing what the best teams brought to the table. The coverage does, in a way, provide free scouting of the top teams, which are also the ones who do this organized scouting.
    • It's hard to enforce, and better than the alternatives I've seen presented, such as the players playing with open decklist (which would eliminate advantages of innovative deckbuilding and unforseen choices, which I think should be part of the game).
    Posted in: Magic General
  • posted a message on Draw Magic: MS Paint Edition!
    Scrying Sheets?
    Posted in: Other Forum Games
  • posted a message on Random Card of the Day - Limited Edition: Dragonloft Idol 5/6/15
    Yeah, this guy is pretty brutal. It's kind of like a huge Gravedigger that also nugs them for a couple of damage when it comes into play. I'm happy to take him quite early.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Draw Magic: MS Paint Edition!
    I have been put to shame. You are indeed quite right.
    Posted in: Other Forum Games
  • posted a message on Draw Magic: MS Paint Edition!
    This one might be a little bit difficult, actually.
    Posted in: Other Forum Games
  • posted a message on Draw Magic: MS Paint Edition!
    Birds of Paradise.
    Posted in: Other Forum Games
  • posted a message on Draw Magic: MS Paint Edition!
    What on earth am I looking at?
    Posted in: Other Forum Games
  • posted a message on what do Spikes think makes a good format vs a bad format? (also: venting about DTK)
    Quote from nightwyrm »
    Quote from spairy »
    Quote from Sene »
    I like formats with long, interactive games, and many modal cards. Removal, flash creatures and other things to do at instant speed are nice. Formats where games are often about managing your resources and building incremental advantage rather than making one big play (i.e. summoning a bomb creature). I'm not just happy to play the best strategy; I want to play controlling decks with plenty of removal and card advantage. I may begrudgingly draft an aggressive deck every now and then, but my preference is to draft blue control every single time.

    So no, not all Spikes, at least, are 100% win percentage oriented.
    Your definition, though, is basically what lends itself to higher win percentage. You define a format that lends itself to longer games, play decisions, less emphasis on tempo, and no bombs. These are the things that get allow the better player to gain advantages. The longer the games, the less bombs, and the more complex the cards are, the higher the win percentage will be for better players.
    And then of course people complain about the format being slow and grindy and nothing but boards stalls that runs to time...
    I certainly do not complain about that. If rounds go to time, they should just play faster Shrugs Avoiding unintentional draws really is very simple. And if you ever catch me complaining about a format being too slow and grindy, you should alert the mods about account theft, as that ain't me Wink

    But yeah, I'm not going to tell people what they should like or that they're wrong for liking different things, but what I personally like about Magic is what I described.
    Posted in: Limited (Sealed, Draft)
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