- Feuerdrache
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Member for 18 years, 10 months, and 8 days
Last active Thu, Dec, 8 2016 14:29:04
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- 5,451 Total Posts
- 10 Thanks
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Oct 20, 2008Feuerdrache posted a message on There is AnotherHow much faster were you going than the posted limit? The size of the fine depends on that. If you're like 5-10 it won't be a huge deal, anywhere 15-20 is close to $100, and anything over that is monstrous.Posted in: Alacar's Design Zone
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Oct 14, 2008Feuerdrache posted a message on musing \ lostI hereby promise to abide by that.Posted in: mysticspeculation Blog
Re-emergence of feelings like that suck. :/ -
Oct 14, 2008Feuerdrache posted a message on mehIt takes an awful lot of strength to maintain any sort of composure through something like that. I admire and envy that in you as you go through this ordeal. Online acquaintances are nearly worthless, but for whatever it's worth, you've got my support.Posted in: kitten Blog
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Oct 7, 2008Feuerdrache posted a message on This flyWhat's wrong with you people! This is awesome!Posted in: Minineko Blog
Remember when I had that Kuroneko gimmick? It got banned 'cause I got suspended, but it was also awesome. -
Oct 4, 2008Feuerdrache posted a message on first lady of magicAlacar's right. Your friends are probably just trying to encourage you to stick with it because this game could really use some diversity. So stick with it, and get good!Posted in: alexisonfire Blog
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Oct 4, 2008Feuerdrache posted a message on What "strictly better" truly means: A challengeI am a bit late on this, but the definition you've presented of "strictly better" is far too strict. If we all accepted this definition as true, strictly better would cease to exist as a term to compare Magic cards.Posted in: Surging Chaos's Realm of Ruination
Counterspell is strictly better than Cancel. Yeah, maybe it wouldn't if someone flipped over an Isochron Scepter with their Counterbalance, but that is such a corner case it can't be considered.
As far as I think we should be concerned, the determination of "strictly better" ignores obscure corner cases, such as your reason for why Lightning Bolt is not strictly better than Shock. -
Oct 4, 2008Feuerdrache posted a message on Stop overextending!It's generally the sign of a bad player. Aggressive strategies normally are stereotyped as "stupid" decks because you can brainlessly tap and play creatures every turn. There is a lot more nuance to them, but the bad players don't break that plane and recognize that. The end result is usually overextension, and a loss. Aggro decks are not stupid. Stupid players are just drawn to them.Posted in: Surging Chaos's Realm of Ruination
In other words, I'm with you. -
Aug 13, 2007Feuerdrache posted a message on I want myself back, please.Was there ever anything implicitly wrong about just being Mamelon?Posted in: Litte Jar of Mamelon
You're being forced into one of two genders because, for some reason, humans have difficulty accepting any more than that. I wouldn't worry too much about humanity, though. We're a bunch of douchebags. -
Jul 19, 2007Feuerdrache posted a message on a few current issuesBlue, especially when it draws from black (gives it creature kill), is by far the best color. Who thinks blue is the worst color and can I shoot them?Posted in: Love, Loss, and Liberty
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Jul 9, 2007Feuerdrache posted a message on Crazy dinnerI really wish you had a video of that. It has to be the funniest thing I've read all month.Posted in: It's Fun Having Blog
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Apr 2, 2007Feuerdrache posted a message on You get to call me stupid on this one :)There is an old adage I would like to use here.Posted in: votan's Blog
"It's not the size of the boat, it's the motion in the ocean."
Think about that. -
Mar 2, 2007Feuerdrache posted a message on Decklist: Ebony and IvorySuntail Hawk is ridiculously bland for such a potentially explosive deck - I'm thinking that should be some card draw or something, like a Phyrexian Arena (or maybe even only Night's Whisper). Basically, something that would help increase the deck's consistency.Posted in: Alacar's Design Zone
Land Tax would also work. Maybe Tithe. -
Feb 22, 2007Feuerdrache posted a message on think this girl likes me?!?!?!?!i think its cuz ur face looks like a donkeyPosted in: PODOBLOGOCAST 2.1
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dont worry 2 much she probly wants ur rooster (thats a euphemism for ***** ekkeke) -
Feb 14, 2007Feuerdrache posted a message on Timespiral Block ConstructedMana Prism over Prismatic Lens? Isn't that a strictly-inferior thing going on there?Posted in: Tussius' MTG-Blog
If you've got musings you'd like to get out of your head about TS BC, head over to the Block Constructed forums and post some stuff in there. I monitor those constantly, since they have low traffic. I'll be sure to give you some more advice. -
Feb 11, 2007Feuerdrache posted a message on A very minor problemYou have a mullet?Posted in: Joyd is a Blog?
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I know this sounds like jank, but I very recently put Shadow Guildmage into my aggressive build of this deck in place of my singleton Lavamancer, and boy is it overperforming. It still picks off all the mana dorks and Thalias/Bobs/Cliques/Infect dorks, but doesn't chew up your Snapcaster/JVP/Delve fuel. It also teams up with Bolt effects to hit the 4 damage level, which is where you get to kill things like Loxodon Smiter and flipped Huntmasters. Plus, the blue ability is actually gas with Abbots and Snapcasters, along with simply being a nifty way to dodge removal, and is actually reasonable with Tasigur to enable you to thin your grave of spells you don't want to buy back. The fact that it's black means it can shoot Burrenton Forge Tenders, which are popular in my meta, which was the original impetus to switch from Grim.
I can understand not wanting to put your win condition in the grave. To me that seems rather a minor concern. Nothing else in Standard is going to dig like Alchemy, at instant speed for three mana. Comparing it directly to USZ is unfair, because they are completely different cards used for entirely different functions. So stop doing that, everybody.
If it helps, think of it as sort of a Thirst for Knowledge effect, or maybe Compulsive Research, except you can't discard just one card, but you get to dig one deeper and flash back. If you're using it to dig for an answer, you probably haven't asserted dominion over the game yet, so there's no need to bother with win conditions, especially things like Sphinx or Titan that make you tap out and therefore vulnerable. You're playing draw-go, for goodness' sake. You can afford to be patient. You should have multiple win conditions - win conditions you can draw much later in the game with Zenith or a flashed back Alchemy. Your win condition creatures are most likely dead weight until AT LEAST turn 8 or so. Be patient.
Wow, way to only respond to one sentence in the entire post. I guess that means I'm right.
Obviously you don't draw a billion cards. But if you need one answer to something late in the game, it doesn't matter if you draw ten cards or two, if the two are what you need. Also you're playing the card and flashing it back, making it resilient to counterspells, and it requires less blue mana to play. Preferring to draw seven random cards as opposed to two good ones is just Timmy kicking in.
This is just an afterthought though. I'm not suggesting Alchemy is more powerful than USZ in the late game, because it isn't. So I'm done talking about this. If you want to address my actual points feel free.
Let's not troll and keep everything civil
The only thing I'm iffy on is the finishers, but only because I'm of a mind to play pure draw-go.
No, you're overthinking it. It's not good because it put cards in the grave. It's good because it gives you a choice of the top 4 cards to draw, which is deeper than we've been able to dig in a while. The fact that it puts the cards in your grave - an eminently more usable zone than the bottom of your library - almost doubles its value in certain situations and really just serves as icing on the delicious cake of this terrific draw spell.
And this engine costs 2U at instant speed and flashes back. Good lord.
Edit: oh yeah and it doesn't trigger Consecrated Sphinx.
Edit 2: just realized playing and flashing back Alchemy digs one deeper than a USZ for the same amount of mana. Chew on that.
Yeah but Alchemy makes a Snapcaster in your hand potentially much more versatile, and it's the pinnacle of card selection in this day and age.
TL;DR no it ain't gon' work.
"Work" and "succeed" are two different things. That being said, I'm not sure what you're looking for, here. It's not like anyone in his right mind tested Urzakul while 12post was still legal. If you love the concept of this deck, give it a shot and see what happens, but it won't be the same.
Is there anyone else who wants to use Inkmoth Nexus and other Infect guys to poison them for the win? That seems relatively solid. Especially with Skittles.
Regarding the big card pics, how about Snapcaster Mage, Forbidden Alchemy, and Dissipate? Kinda sums up the point of the deck while giving a quick reference to some Innistrad cards we can't card tag yet.