Here's the list I just posted on the Delver RUG sub. It's untested, but I do think I'd like to take out the daggers, maybe for two Swords if I can get my hands on them. I'm considering Body and Mind, as the wolf tokens keep on the pressure and are boosted by Mayor. I'm not sure Feast and Famine is at its best in here, as you won't often be tapping out. War and Peace may be the best, for the extra damage it gets in. If not Swords, what should go there? Think Twice, maybe?
I don't understand the purpose of Dagger in your build, I also think you need some actual card draw.
The dagger was there to quicken the clock of Delver- making him a six power flyer is nice. But I've been thinking it the weakest card in here, and plan to take it out. I've thought of trying one of the Swords, but I'm not sure I'd like tapping out for it, so I'll probably go with your suggestion and add more draw. Think Twice, maybe? What have you found best in that spot?
So, I've been playing RUG since rotation, and, well, doing very poorly ha. I'll admit it's partially my fault, as RUG Control is a deck who punishes those who don't know it well, and I've not had time to test as much as I should. And on top of that I don't yet have any Snapcasters. But the deck generally just seems a bit scattered and unfocused, trying to dip into everything and doing none of it well. So I'm going to switch to a more aggressive list focusing on Mayor+Delver. Without further ado, here is my first list:
It's very rough and completely untested at the moment, so thoughts would be appreciated. I may need some number of Gut Shots in here. It's similar to the Mono Blue Delver lists, but with Mayor instead of Illusions, and a lot more control.
The biggest Issue I am having is the Township Tokens matchup....its almost unwinnable game one...had to add 3x ratchet bomb in the board just to give me a fighting chance...not honestly sure why that matchup is so bad lol
This, haha. I've not yet won a game against tokens. And, unfortunately, about half my meta is tokens at the moment.
I have to side with TheCounterGuy here. You can't really race Wolfrun or tokens and whatnot, so we need to play the control side. I'll post the list I'm playing in a bit. It's not complete, as I don't have all the cards I need yet, and I haven't tested it nearly enough, but it's a start. I played with it tonight at FNM, smashed pod, and lost to tokens and a UR aggro deck, mostly due to mana problems- flooded two games, screwed two more. This was my fault though, as I've not played enough yet to get a perfect feel for the deck, and my mulliganing suffers accordingly. One card I've been liking is Grim Lavamancer. He isn't so hot with SCM, obviously, but I can't afford those right now anyway, so I'm trying to make do ha. Anyway, the Lavamancer has been pretty nice so far- he can rip through tokens, finish off walkers, etc. He makes Giestflame worse too, as I usually end up just feeding it to the Lavamancer.
This was originally my attempt to port over my pre-rotation RUG Titan Ramp deck, but that proved impossible with Explore, Cobra, etc. I still have quite a bit of ramp, but I rely on that more just to gain a general advantage by being able to play Ponder/Emissary/Slime while still keeping mana open, and less as a way to explode into a turn three Titan. The seven finishers is probably a bit much, so I'm thinking maybe -1 Frost and -1 Inferno for +2 Grim Lavamancer.
I'm still relatively new, so any and all thoughts are welcome. The harsher the criticism, the better the final product, so don't hold back. Budget is somewhat of an issue, as in I can't go out and buy a playset of Snapcaster's, but I can still put a bit of money down. Help with the manabase is especially appreciated.
I built this deck a couple weeks ago for pre-rotation, and loved it. My build is losing some key cards, like Lightening Bolt, Explore, Halimar Depths, and Preordain, but I think it could be reworked and function just as well anyway. Here's the list I have now:
Now, before you laugh, hear me out. I love Druidic Satchel. It's a neat card. And one that can serve a very important purpose. Oftentimes it seems that we focus on only the cards that SHOULD win the game, and call anything else useless or win-more. Generally, I agree with this. Yet, sometimes, you will face a game where either the card that should have won (Inferno Titan) ate a GftT or all your Frost Titan's got shuffled to the bottom of your library. At this point, rather than simply folding, you need cards to help grind away and keep you alive, while also helping you get to the card you need. Druidic Satchel does just that. Those Saprolings can chump for a while, and that two life can keep you hanging on. More importantly, however, is that fact that it can help you clear out those annoying topdecks when you draw a Mountain with eight mana on the field, and it can be used end of turn, with no real loss to you. It's not a four of, but that one has helped me turn around many a game.
Ok, moving on. The deck is pretty good, and loads of fun, with lots of options. The sideboard has a lot of hate for Tempered Steel and Puresteel Paladin/UW Fish, as I expect to see a lot of these for a while to come. Not sure about the Myr, but they do provide some explosiveness, letting you drop a Titan turn three with ease.
P.s., not sure about the exact numbers for the mana here, so help would be appreciated.
When I first started reading this site, I wasn't much a fan of the rather strict rules enforced by the mods- being the kinda guy who has a Ron Paul sticker on his car, it's not hard to see why. But, after reading longer, and then joining, I have completely changed my opinion, for this reason- the internet is a free place. If you post on a site, if you join an online community, or if you even VISIT a site, you are doing so of your own free will. If you do not like it, there are literally millions of other sites you can visit. It's not a state or nation, and there can be no real "police," in the normal sense. As with any community, there are rules. And, if you do not like or follow these rules, you are free to leave, and equally free to be shown the door by those who establish and maintain the community.
4 Delver of Secrets
4 Mayor of Avabruck
1 Phantasmal Image
Non-Critters
4 Mana Leak
2 Negate
2 Psychic Barrier
4 Ponder
2 Beast Within
3 Cackling Counterpart
2 Disperse
3 Vapor Snag
2 Silver-Inlaid Dagger
2 Gitaxian Probe
2 Dismember
4 Hinterland Harbor
15 Island
1 Psychic Barrier
2 Disperse
1 Vapor Snag
4 Flashfreeze
2 Mental Misstep
1 Tree of Redemption
1 Thrun, the Last Troll
3 Naturalize
Here's the list I just posted on the Delver RUG sub. It's untested, but I do think I'd like to take out the daggers, maybe for two Swords if I can get my hands on them. I'm considering Body and Mind, as the wolf tokens keep on the pressure and are boosted by Mayor. I'm not sure Feast and Famine is at its best in here, as you won't often be tapping out. War and Peace may be the best, for the extra damage it gets in. If not Swords, what should go there? Think Twice, maybe?
The dagger was there to quicken the clock of Delver- making him a six power flyer is nice. But I've been thinking it the weakest card in here, and plan to take it out. I've thought of trying one of the Swords, but I'm not sure I'd like tapping out for it, so I'll probably go with your suggestion and add more draw. Think Twice, maybe? What have you found best in that spot?
4 Delver of Secrets
4 Mayor of Avabruck
1 Phantasmal Image
Non-Critters
4 Mana Leak
2 Negate
2 Psychic Barrier
4 Ponder
2 Beast Within
3 Cackling Counterpart
2 Disperse
3 Vapor Snag
2 Silver-Inlaid Dagger
2 Gitaxian Probe
2 Dismember
4 Forest
4 Hinterland Harbor
15 Island
1 Psychic Barrier
2 Disperse
1 Vapor Snag
4 Flashfreeze
2 Mental Misstep
1 Tree of Redemption
1 Thrun, the Last Troll
3 Naturalize
It's very rough and completely untested at the moment, so thoughts would be appreciated. I may need some number of Gut Shots in here. It's similar to the Mono Blue Delver lists, but with Mayor instead of Illusions, and a lot more control.
This, haha. I've not yet won a game against tokens. And, unfortunately, about half my meta is tokens at the moment.
4 Sulfur Falls
4 Hinterland Harbor
3 Copperline Gorge
1 Rootbound Crag
2 Kessig Wolf Run
4 Island
3 Mountain
4 Forest
Creatures
4 Birds of Paradise
4 Viridian Emissary
2 Ambush Viper
2 Acidic Slime
1 Phantasmal Image
3 Frost Titan
3 Inferno Titan
1 Wurmcoil Engine
2 Ponder
1 Think Twice
2 Forbidden Alchemy
4 Mana Leak
3 Incinerate
2 Brimstone Volley
1 Devil's Play
2 Naturalize
1 Beast Within
1 Creeping Corrosion
2 Thrun, the Last Troll
3 Flashfreeze
1 Ancient Grudge
2 Combust
2 Slagstorm
1 Druidic Satchel
This was originally my attempt to port over my pre-rotation RUG Titan Ramp deck, but that proved impossible with Explore, Cobra, etc. I still have quite a bit of ramp, but I rely on that more just to gain a general advantage by being able to play Ponder/Emissary/Slime while still keeping mana open, and less as a way to explode into a turn three Titan. The seven finishers is probably a bit much, so I'm thinking maybe -1 Frost and -1 Inferno for +2 Grim Lavamancer.
I'm still relatively new, so any and all thoughts are welcome. The harsher the criticism, the better the final product, so don't hold back. Budget is somewhat of an issue, as in I can't go out and buy a playset of Snapcaster's, but I can still put a bit of money down. Help with the manabase is especially appreciated.
Halimar Depths, and Preordain, but I think it could be reworked and function just as well anyway. Here's the list I have now:
4 Birds of Paradise
3 Viridian Emissary
2 Acidic Slime
2 Azure Mage
1 Phantasmal Image
3 Frost Titan
3 Inferno Titan
3 Palladium Myr
Non-Creature Spells
4 Ponder
4 Mana Leak
4 Incinerate
1 Druidic Satchel (I'll explain!)
2 Sphere of the Suns
2 Rootbound Crag
2 Copperline Gorge
5 Forest
4 Mountain
5 Island
3 Hinterland Harbor
3 Sulfur Falls
2 Slagstorm
3 Combust
1 Ancient Grudge
3 Flashfreeze
2 Autumn's Veil
2 Naturalize
1 Druidic Satchel
Now, before you laugh, hear me out. I love Druidic Satchel. It's a neat card. And one that can serve a very important purpose. Oftentimes it seems that we focus on only the cards that SHOULD win the game, and call anything else useless or win-more. Generally, I agree with this. Yet, sometimes, you will face a game where either the card that should have won (Inferno Titan) ate a GftT or all your Frost Titan's got shuffled to the bottom of your library. At this point, rather than simply folding, you need cards to help grind away and keep you alive, while also helping you get to the card you need. Druidic Satchel does just that. Those Saprolings can chump for a while, and that two life can keep you hanging on. More importantly, however, is that fact that it can help you clear out those annoying topdecks when you draw a Mountain with eight mana on the field, and it can be used end of turn, with no real loss to you. It's not a four of, but that one has helped me turn around many a game.
Ok, moving on. The deck is pretty good, and loads of fun, with lots of options. The sideboard has a lot of hate for Tempered Steel and Puresteel Paladin/UW Fish, as I expect to see a lot of these for a while to come. Not sure about the Myr, but they do provide some explosiveness, letting you drop a Titan turn three with ease.
P.s., not sure about the exact numbers for the mana here, so help would be appreciated.