One play I can see with Jace is: EOT collected company, flip Jace, untap, tap jace, transform, flashback CC. Of course CC is good with all the origin PWs, so it's not just Jace. Just goes to show how good CC is, really...
(Boy do I regret not getting a playset early...)
Discarding a Deathmist Raptor seems like the nuts on top of that. Not only that, having your planeswalker available from a Whisperwood Elemental manifest seems like even more value.
Hey guys, I'm trying to find cards similar to Reassembling Skeleton that can recur themselves, either from the graveyard to play or to your hand that fall in :symb::symr: Here's what I've found so far:
As a fan of clones, I'm actually pretty happy with this change. There have been many casual or EDH games where the only good targets out on the field are legendary. Sure, Sakashima and Lazav lose out on their uniqueness, but I feel this change will be a good change overall for Magic. I definitely see how it promotes fun play and makes planeswalkers that much cooler. Geist of Saint Traft will be something to deal with in Eternal formats, but we're already seeing format scalpels being printed. Renounce the Guilds is being used as we speak.
References to Zendikar? I'm down. Also, Rosheen Meanderer gets another play toy. To be more specific, I want this to die so that Rosheen can kill somebody off with general damage.
I'm rooting for Revenge of Necromancy, but that's due to my bias towards Liliana of the Veil and would give me a great reason to rebuild my Nath of the Gilt-Leaf EDH deck.
This deck has a weird mix of early and late game. It has multiple options open to it, allowing for multiple points of attack. I believe the greatest strength of the deck is versatility. Undying creatures can be used both on offense and defense, and fuel large game-ending Craterhoof Behemoth plays. In the right situations, this deck can pull out ridiculous endgames. Through card draw, ramp, and undying creatures, this deck will grind out most decks to claim victory.
Simic Charm + Undying Creatures or Prime Speaker Zegana
A much easier way to reset undying than ol' Deadeye. It also allows you to reuse Prime Time if you run out of steam.
The full list of synergies is lengthy but this should begin to reveal the potential in these sixty cards.
The sideboard will be adjusted to my meta through weeks of testing, but any suggestions would be appreciated.
Weren't there leftover land arts from the Facebook Art Fight app? They all looked like the guildgates to me; I wouldn't be surprised if those will find a place on the Dragon's Maze gates.
Discarding a Deathmist Raptor seems like the nuts on top of that. Not only that, having your planeswalker available from a Whisperwood Elemental manifest seems like even more value.
If there's anything else that may be commander-worthy, I'd love to know.
As far as EDH is concerned, Spike Cannibal says hello, as well as Flayer of the Hatebound.
EDIT: Dragon Blood says what up as well.
4 Young Wolf
4 Strangleroot Geist
3 Elusive Krasis
4 Thragtusk
1 Deadeye Navigator
3 Prime Speaker Zegana
2 Craterhoof Behemoth
4 Rapid Hybridization
2 Simic Charm
4 Farseek
1 Mystic Genesis
4 Urban Evolution
1 Alchemist's Refuge
4 Breeding Pool
4 Hinterland Harbor
10 Forest
5 Island
This deck has a weird mix of early and late game. It has multiple options open to it, allowing for multiple points of attack. I believe the greatest strength of the deck is versatility. Undying creatures can be used both on offense and defense, and fuel large game-ending Craterhoof Behemoth plays. In the right situations, this deck can pull out ridiculous endgames. Through card draw, ramp, and undying creatures, this deck will grind out most decks to claim victory.
Synergies:
Young Wolf or Strangleroot Geist + Rapid Hybridization
These cards allow you to get in surprise early beats or blocks from out of nowhere against aggressive decks.
Young Wolf or Strangleroot Geist + Elusive Krasis
The counters will start piling up on your Krasis, making it increasingly more difficult to kill. This can be sped up with the help of Rapid Hybridization, as mentioned before.
Deadeye Navigator + Most other creatures
Deadeye Navigator can reset undying, or just get silly with Thragtusk or Prime Speaker Zegana. It may seem a little win-more, but this format is so crazy sometimes you need a little bit of ridiculous synergy.
Simic Charm + Undying Creatures or Prime Speaker Zegana
A much easier way to reset undying than ol' Deadeye. It also allows you to reuse Prime Time if you run out of steam.
The full list of synergies is lengthy but this should begin to reveal the potential in these sixty cards.
The sideboard will be adjusted to my meta through weeks of testing, but any suggestions would be appreciated.